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ForceMod III Ninja Edition 1.0

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About This File

/!\ Do not look for server with "Forcemod III" filter, my mod isn't recognized as Forcemod III, use the basic filters. /!\

 

The original Forcemod III modified by Kahzmat.

This is a mix between serveral mods like JA+ (some effects), Evolution of Combat III (Effects) and FM III (Source) for more realism and details like Star Wars Movies.

 

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-Installation:

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Put the FMIII folder into your "GameData" folder or in "OpenJK" if you're using it.

 

 

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-How to Play:

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First of all, launch the mod by your "config" menu.

 

Then you can make a server or play on an hosted server.

 

/!\ IMPORTANT /!\ : Remove the filter "Forcemod III 1.01" in the join menu.

 

 

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OVERVIEW:

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- Choose from 29 unique classes in 6 different Factions:

JEDI: Warden, Aurorian, Sentinel, Ancient One

SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage

MERC: Mandalorian, Bounty Hunter, HotShot, Commando

MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper

SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan

DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper

- Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks

- Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...

- Model Scaling, Class-based Model System, Bot Class support

- Includes Tchouky's Advanced RGB Sabers

 

 

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CLASS SYSTEM:

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JEDI

 

"Warden" - Level 3 Lightside Powers Available

- Level 3 Darkside Powers Available

- Level 2 Saber Attack Maximum

- Level 3 Saber Defense Maximum

- Single bladed Lightsaber

- Bryar Pistol

 

"Aurorian" - All Level 4 Lightside Powers Available

- Level 4 Saber Attack & Defense Maximum

- Single, Dual Sabers, or Saberstaff

 

"Sentinal" - Level 4 Lightside Powers Available

- Level 2 Darkside Powers Available

- Level 3 Saber Attack Maximum

- Level 4 Saber Defense Maximum

- Single bladed Lightsaber

 

"Ancient One" - All Level 4 Force Powers

- Enhanced Force Regen Rate

- Armed only with fists and the Force

 

SITH

 

"Cardinal" - Level 3 Darkside Powers Available

- Level 3 Lightside Powers Available

- Level 2 Saber Attack Maximum

- Level 3 Saber Defense Maximum

- Single bladed Lightsaber

- Bryar Pistol

 

"Zealot" - All Level 4 Darkside Powers Available

- Level 4 Saber Attack & Defense Maximum

- Single, Dual Sabers, or Saberstaff

 

"Crypt Guardian"- Level 4 Darkside Powers Available

- Level 2 Lightside Powers Available

- Level 3 Saber Attack Maximum

- Level 4 Saber Defense Maximum

- Single bladed Lightsaber

 

"Dark Sage" - All Level 4 Force Powers

- Enhanced Force Regen Rate

- Armed only with fists and the Force

 

MERCENARY

 

"Mandalorian" - Health/Shields: (100/150)

- Speed: 70%

Weapons:

- Dual Westar Pistols

- E-11 Blaster

- Jetpack-mounted rocket

Equipment:

- Flamethrower

- Jetpack

- Thermal Vision

- Shield Regenerator

- Double Ammo Capacity

- Medpac

Abilities:

- Martial Arts Training

- Combat Roll ready

 

"Bounty Hunter" - Health/Shields: (100/150)

Weapons:

- Pistol

- Tenloss Disruptor

- Thermal Detonators

Equipment:

- Cloaking Module

- Optic Radar Goggles

- Grappling Hook

- Binoculars

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Martial Arts Training

- Scope Tracking

- Combat Roll ready

 

"HotShot" - Health: 200

Weapons:

- Pistol

- Blaster

- DetPacks

- Tripmines

Equipment:

- Ammunition Generator

- Big Medpac

Abilities:

- Lucky: Automagically dodges

- Lucky: Chance to do critical strikes

- Highly resistant to explosives

- Basic Hand-to-Hand Combat Training

- Combat Roll ready

 

"Commando" - Health/Shields: (150/200)

- Speed: 85%

Weapons:

- Pistol

- Flechette Gun

- Thermal Detonators

- Wrist-mounted Flamethrower

- Portable E-Web Turret

- Deployable Sentry Gun

Equipment:

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Camouflage Ability

- Martial Arts Training

- Combat Roll ready

 

MILITARY

 

"StormTrooper" - Health/Shields: (100/150)

Weapons:

- Pistol

- Blaster

Equipment:

- Binoculars

- Ammunition Generator

- Shield Regenerator

- Portable Energy Shield

- Medpac

Abilities:

- Troop Leader (Squad of Three)

- Basic Hand-to-Hand Combat Training

 

"SpaceTrooper" - Health/Shields: (100/150)

- Speed: 60%

Weapons:

- Pistol

- Repeater

Equipment:

- Improved Jetpack

- Shield Regenerator

- Double Ammo Capacity

- Medpac

Abilities:

- Radar-Equipped

 

"CloneTrooper" - Health/Shields: (100/150)

Weapons:

- Pistol

- Repeater Rifle

Equipment:

- Binoculars

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Troop Leader (Squad of Three)

- Basic Hand-to-Hand Combat Training

 

"Royal Guard" - Health/Shields: (150/200)

Weapons:

- Force Pike

- E-11 Blaster

Equipment:

- Gun-resistant robes

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Battle Dash

- Martial Arts Training

 

"ScoutTrooper" - Health/Shields: (100/100)

- Speed: 140% Normal

Weapons:

- Pistol

- Tenloss Disruptor

Equipment:

- Optic Radar Goggles

- Cloaking Module

- Seeker

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Scope Tracking

- Basic Hand-to-Hand Combat Training

 

"ARC Trooper" - Health/Shields: (100/150)

Weapons:

- Dual Westar Pistols

- Rocket Launcher

Equipment:

- Grappling Hook

- Medpac

- Ammunition Generator

- Shield Regenerator

Abilities:

- Combat Roll ready

- Martial Arts Training

 

SPECIES

 

"Wookiee" - Health: 500

- Speed: 80%

Weapons:

- Bowcaster

- Detpacks

Equipment:

- Big MedPac

- Ammunition Generator

Abilities:

- Heavy Melee Combatant

- Berserker Rage

- Triggerhappy

- Wallclinging

- Extra Heavy (Resists Push/Pull)

- Martial Arts Training

- Resistant to Melee attacks

 

"Tusken Raider" - Health: 300

- Speed: 110%

Weapons:

- Gaderffii

- Sniper Rifle

Equipment:

- Ammunition Generator

- Shield Regenerator

- Big Medpac

Abilities:

- LifeLeech (Healed by damaging others)

- Savage Fury

- Resistant to Melee attacks

- Martial Arts Training

 

"Noghri Warrior"

- Health: 200

- Speed: 130%

Weapons:

- Twin Daggers

Equipment:

- Medpac

Abilities:

- Natural Camouflage

- Battle Senses

- Thermal Vision

- Wallclinging

- Natural Leaping Ability

- Martial Arts Training

 

"Yuuzhan Vong" - Health: 300

- Speed: 120%

Weapon: - Amphistaff

Equipment:

- Organic Armor (Lightsaber Resistant)

Abilities:

- Total Force Immunity

- Regeneration (Heals over time)

- Resistant to Melee attacks

- Martial Arts Training

 

"Gungan" - Health/Shields: (200/100)

Weapon: - DEMP 2

Equipment:

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Heightened jumping ability

- Cartilaginous Skeleton (Resistant to explosives)

- Resistant to fall damage

- Basic Hand-to-Hand Combat Training

 

DROIDS

 

"Battle Droid" - Health/Shields: (75/150)

Weapons:

- Blaster

- Rocket Launcher

Equipment:

- Unlimited Ammo

- Internal Radar

- Shield Regenerator

Abilities:

- Troop Leader (Squad of Three)

- Force-Immune

- Resistant to fall damage

- Resistant to Melee attacks

- Automated Nano-Repair

- Immune to Fire

 

"Super Battle Droid"

- Health/Shields: (75/300)

- Speed: 70%

Weapons:

- Laser Cannon Gauntlet

- Rocket Pack

Equipment:

- Internal Radar

- Unlimited Ammo

- Ammunition Generator

- Shield Regenerator

Abilities:

- Force-Immune

- Triggercrazy

- Extra Heavy (Resists Push/Pull)

- Resistant to fall damage

- Resistant to Melee attacks

- Automated Nano-Repair

- Immune to own blasters

- Immune to Fire

 

"Droideka" - Health/Shields: (150/500)

Weapons:

- Twin Blasters

Equipment:

- Internal Radar

- Unlimited Ammo

- Shield Regenerator

Abilities:

- Force-Immune

- Extra Heavy (Resists Push/Pull)

- Resistant to Melee attacks

- Automated Nano-Repair

- Immune to fall damage

- Immune to Fire

- Immune to own blasters

 

"Assassin Droid" - Health/Shields: (100/100)

- Speed: 90%

Weapons:

- Pistol

- Disruptor

- Repeater

Equipment:

- Internal Radar

- Cloaking device

- Unlimited Ammo

- Shield Regenerator

Abilities:

- Force-Immune

- Resistant to Melee attacks

- Martial Arts Training

- Resistant to fall damage

- Automated Nano-Repair

- Immune to Fire

 

"DarkTrooper" - Health/Shields: (100/350)

- Speed: 50%

Weapons:

- Pistol

- Concussion Rifle

- Rocket Launcher

Equipment:

- Internal Radar

- Unlimited Ammunition

- Shield Regenerator

- Cortosis Armor (Lightsaber/Explosives Resistant)

Abilities:

- Basic Hand-to-Hand Combat Training

- Extra Heavy (Resists Push/Pull)

- Resistant to Melee attacks

- Resistant to fall damage

- Automated Nano-Repair

- Immune to Fire

 

 

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LIGHTSABERS:

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- Seven Forms of Lightsaber Combat:

(originally developed by David West Reynolds)

Form I: (Yellow Stance)

- Level 2 Saber Offense Required

 

Form II: (White Stance)

- Dual Lightsaber wielder primary stance

- Level 4 Saber Offense Required

 

Form III: (Blue Stance)

- Level 1 Saber Offense Required

 

Form IV: (Green Stance)

- Level 4 Saber Offense Required

 

Form V: (Red Stance)

- Level 3 Saber Offense Required

 

Form VI: (Purple Stance)

- Level 4 Saber Offense Required

 

Form VII: (Gold Stance)

- Saberstaff wielder primary stance

- Level 4 Saber Offense Required

 

- Powered by Tchouky's Advanced RGB Sabers (toggleable)

- Dualblade lightsabers can be split in half or destroyed

- Dual lightsaber wielder's 2nd saber may be destroyed

- Lightsabers damage now lethal

- Recharge force at twice the normal rate with saber holstered

- Jedi will now try to block sniper shots with their saber before trying to dodge

- 16 different lightsaber blade types available

- Certain special moves can now be performed on cue:

- Backstabs/Backsweeps: crouch + back + attack

- Force Impale/Slash: pull followed by attack

Dual Lightsabers:

- Dual Side Attack: crouch + left + attack

- Dual Front/Read Attack: crouch + right + attack

Red or Staff Stance (kicks):

- Split kick: crouch + right + alt attack

- Spinning roundhouse kick: crouch + back + alt attack

- Hilt Bash: crouch + forward + alt attack

 

 

______________________

GADGETS AND ABILITIES:

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Cloaking: (Same key as Mindtrick, or select as item and press "Use" to toggle)

- Allows one to become invisible for a short period of time

- Cannot be seen with Force Seeing

- Missiles lose lock on cloaked mercs

- Invisible to sentry guns

- Can attack while cloaked

 

Camouflage: (Stand still for 3 seconds to disappear)

- Unlimited duration

- Moving while crouched maintains camouflage

- Remain hidden unless moving quickly or attacking

 

Optic Radar: (Same key as ForceSense, use like force power)

- Goggles send and receive radar waves

- Can see moving, non-cloaked entities, even through walls

- Can see mindtricking Jedi/Sith

 

Thermal Vision: (Same key as ForceSense, use like force power)

- Goggles attuned to pick up body heat

- Can see mindtricking Jedi/Sith

- Can see cloakers

 

Flame Gauntlet: (Same key as ForceLightning, use like force power)

- Flamethrower mounted on the Merc's left forearm

- Does constant damage to all engulfed targets

- Intense heat bypasses shields and damages tissue directly

 

Shield Charging:(Same key as ForceHeal, use like force power)

- Regenerate shields by drawing power from the battery cells

 

AmmoCell Regen: (Same key as Force TeamHeal, use like force power)

- Replenishes weapon ammunition via the battery cells

 

Jetpack: (Hold jump or press "Use" while airborne to activate jetpack)

(Land or press "Use" again to turn off)

- Jetpack can be destroyed

- Powered by separate, self-replenishing fuel tank

- Flag carrier cannot use jetpack

 

Mobile Battery: - Serves as a power source for:

- Optic Radar Goggles

- Flame Gauntlet

- Ammo Recharger

- Shield Regenerator

- Charges over time

 

Grapple: (Bind key to "hook" or select key to bind in ForceMod menu)

1. Press hook once to fire

2. Press again to swing at that distance

3. Press hook again to disengage grapple

- Pressing "Use" at anytime will disengage grapple

- Utilizes Tercero's grapple model

 

Wallclinging: (Jump at a wall and hold jump to grab)

- Can turn and fire while clinging wall

- Press crouch to release grip on wall

 

Troop Leader: - Commands a squad of NPCs

 

Auto-Dodge/Battle Senses:

- Chance to automatically dodge any incoming projectile

 

Life Leech: - Each succesful attack returns life to the attacker

 

Battle Dash: (Same key as ForceSpeed, use like force power)

- Can run at 185% normal speed for a period of time

 

Coomb Spores: (Same key as ForceLightning, use like force power)

- Deadly micro-organisms suffocate target

- Does constant damage to all engulfed targets

- Organisms bypass shields and attack lung tissue directly

- Powerful toxins eat away at inner circuitry in droids

 

Basic Hand-to-Hand Combat Training:

- Can fight using punches

- Knows basic directional kicks

 

Martial Arts Training:

- Can fight using punches

- Knows basic directional kicks

- Skilled in advanced, multiple-hit kicks

- Skilled in grappling and wrestling moves

 

Heavy Melee Combatant:

- Very powerful, often lethal melee attacks

 

Berserker Rage & Savage Fury:

(Same key as DarkRage, use like force power)

- Increased speed

- Increased damage

- Cannot be killed while in rage

- Slow and vulnerable after Rage is over

 

Scope Tracking:

- Can move while zoomed in with scope

- Moves faster when zoomed

 

Combat Roll ready:

- Players can roll while wielding guns

 

Triggerhappy:

- Player can fire weapons 30% faster

 

Triggercrazy:

- Player can fire weapons 60% faster

Automated Nano-Repair:

- Microscopic nanobots constantly repair droid circuitry

- Heals over time

 

Extra Heavy: - Generally too heavy to lift or move

- Resistant to ForcePush and ForcePull

- Resistant to ForceGrip

 

Force-Immune:

- Immune to Force Drain

- Immune to Mind Trick

- Immune to Force Sense

- Immune to Force Heal

 

Full Force-Immune:

- Immune to all Force powers

 

Miscellaneous:

- Disruptor fire can now dismember target

 

 

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FORCE POWERS:

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- All Force Powers have been extended to include Level 4 strength

- Jedi/Sith with Level 4 powers can execute "Charge-up" moves

(Chargemeter: charges when force power is full)

(Press "Use" when Chargemeter is full, then execute level 4 force power)

- Certain Jedi/Sith classes can combine Light and Dark Force powers.

- Five new force ranks:

Sith Apprentice: 150 Force Points

Sith Lord: 200 Force Points

Jedi Lord: 250 Force Points

Ancient Master: 350 Force Points

One with the Force: 500 Force Points

 

Jump: Level 4:- Jump 24x normal height

- Reduced force cost

 

Heal: - Heals over time now, instead of instantly

Charged:- Instant full health

 

Speed: Level 4:- Run at 200% normal speed

- Duration increased

 

Push: Charged: - Triple strength push if standing

- 360 degree push if crouched

Level 4:- Increased push strength over level 3.

- Greater push resistance

- Chance to break saberlock increased

 

Pull: Charged: Triple strength pull if standing

360 degree pull if crouched

Level 4:- Increased pull strength over level 3

- Greater pull resistance

 

MindTrick: - Force Seeing will only reveal invisible jedi of equal or lesser rank

Charged: Each attack while invisible costs less

Level 4:- Can attack while invisible - each attack costs force points

- Duration increased to 40 seconds

 

Grip: Charged: Channels lightning to gripped victim (ala Dooku)

Level 4:- Can move around at double normal speed while gripping (Normally %40)

- Grip range increased to 2x normal

- Damage per second doubled

 

Lightning:

Charged: Knockdown and paralyze victims with lightning (ala Palpatine)

Level 4:- Lightning mastery - other lightning attacks are absorbed by force power

 

Dark Rage:

Charged: Immune to gunfire - deflects all projectile attacks

Level 4:- Increased lightsaber damage done by 50%

- Run speed further increased to 200% normal speed

- Duration of 40 seconds

 

Protect:

Charged: Gives Jedi 200 shields for duration of power

Level 4:- Consumes force only when hit

 

Absorb:

Charged: All Energy weapon attacks are converted into force power

Level 4:- Absorbs 25% more force than level 3

- Absorbs and converts 25% of weapon damage into force

 

Drain: - Drainer takes damage from a missed attack ????

- If victim is non-Jedi, drains health instead of Force

Charged: Slows victim to 20% normal speed for 15 seconds

Level 4:- Drains ~20% more than level 3 drain

- Drains ammo from any energy weapons in use

 

Seeing:

Charged: 70% chance to dodge any type of projectile attack,

reflect all projectiles directly back at attacker

Level 4:- Duration increased 40 seconds

 

Saber Offense:

Level 4:- Saberstaff available

- Dual Sabers available

- Choose an additional Lightsaber form for single sabers

 

Saber Defense:

Level 3:- Block Lightning and Drain attacks if attacker is in crosshairs

Level 4:- Block all incoming projectiles if attacker is in crosshairs

 

SaberThrow:

Level 4:- Saber can spend more time airborne

- Saber will never fall to the ground when blocked

- Force power costs reduced

 

 

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OTHER FEATURES:

_______________

 

Tchouky's Advanced RGB Lightsabers:

- Toggle on/off clientside, for those who prefer the regular six colors

- In-game menus

- Black sabers availale (toggleable)

- Pimpin color-cycling sabers available with scripts

 

________

Credits:

________

 

Anzymn, Corto, Neo Knight, Kyle Kellahshehskee, Nezill, Kjarl_Dreadnought and FM III Team : FORCEMOD III

 

Dave Turner : E-11 Blaster

 

Sasha Burrow : ATST Pilot

 

Psyk0sith and Grafox : Some Player Models (Ki Adi Mundi,

 

LastWish : IG-88

 

Darth Shiftee : Trandoshan HD Head

 

MovieBattle II Team :

 

Serenity937 : Evolution of Combat Effects

 

Pande : Scope HUD

 

pra_viion : Luke HD Model

 

Circa & DT85 : Some Player Models

 

Mars Marshall aka Neomarz1 and his Team : Clone Ultima / Republic Commando / Magna Guard / Electrostaff and a lot of cool things!

 

Hapslash : Stormtrooper

 

Monsoontide, Keshire, Tyrael64 : Scouttrooper and T21 Blaster

 

Weedsmoker : Clone Scout

 

Duncan 10158 : Night Scout

 

David "Rendar" Payne / Chairwalker : Super Battle Droid

 

Prophet : Battle Droids

 

Robin "IZaNaGI" Molde : Shaders

 

Duncan_10158 : Droideka

 

Major Clod : Gungan / Han Solo

 

Joe "Keto" Thiel : Yuuzhan Vong

 

Eric Landreneau : Royal Guard

 

AJL : DC-15A Clone Repeater

 

Inyri : Westar Pistol 3P Model

 

Kevin Coyle : Anakin EP2, Obi-Wan Ep1, Ben Kenobi

 

Toonces : Some Jedi Models

 

JP-30 : ATAT Pilot

 

OddJob : Boushh

 

NeoMarz, Psyk0Sith & Darklord60 : Mando Pack

 

Jashugan : Qui-Gon Jinn

 

Stingray : Leia Endor

 

Neomarz, Moooa : Zam Wesell

 

 

 

 

Raven : JKA

 

John Williams : Musics *o*

 

George Lucas : Universe!

 

_______________________________________________________________

 

Special Thanks to all these modders who enriched the game ;) .

 

And my testers : Zeogrey, Rafale, Selixas.

 

 

IF I MISSED SOMEONE THAT YOU RECOGNIZED THE WORK, PM ME AND I WILL ADD HIM/HER AS FAST AS POSSIBLE.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


User Feedback

Recommended Comments

Not sure what's "Ninja-ish" about it, but it looks better than the original. Are those new models included?

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"Ninja" is my clan ^^, at first, I did the mod as a clan mod but then, I released it for every JKA players. The skins that you can see on the screens are included, except my own skin.

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Oh, I see.

Just played it. Much better than the original, love the new effects and that the stormtroopers are no longer OP. However, it crashes when I try to rum a match with clone trooper and battle droid bots, the NPC troops have too much health, and some of the skins you listed in the credits aren't there. (Clones Ultima, Clone Commandos, Mangaguards, Clone Scout and Night Scout)

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@Kahzmat - haven't downloaded and tried it out yet, but will the "Life Leech" of Tusken Raider work in this version? Oh and are you intressted in changing HUD for each faction? I've made some HUDs and would be cool if you could mix them into ForceMod 3 :)

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All units works like in the Forcemod III, I don't remember but I think that classes and stats are in the code, and it hasn't been released. If you have some cools HUDs which fits with characters's roles and are compatibles, yes it may be interesting, I saw some of your work and it's nice. MP me for suggestions ;D and go look insides the files to see in details how they are organised.

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Is there any particular reason why we can only use single sabers and not any other saber types?  Or am I missing something?

You can only use non-single sabers as the Aurorian and Zealot classes.

Kahzmat likes this
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Something I was thinking for balancing things a bit (I think double bladed/dual wielding+dark rage is a little op) and ancient ones are kinda useless) add 'force weapons'. So a limited ammo to this fist based weapon. 
Give the classes either of these for weapons
Tk Blast (give to one dark and one light side) use the animation from the rifle the concussion rifle and have an alt attack with a larger spray. This will also help to give a force unleashed vibe. Only allow the 'weapon' to be use 6 times (3 times for alt attack) before the force user has burnt out that high level of ability. 
Then 2 classes have a one time use camouflage+one of these two powers
Light side-a mirror bot that appears for 2-3 seconds (long enough to cause confusion)
Dark Side- I was thinking either spraying a poison gas that hangs in the air for a small window of confusion or 2-3 floating sabers that die after one hit (so Kreia)
Finally, the ancient ones and dark sages get all previously mentioned powers, plus 
Sage: Ancient Lighting-Movie Duels style, throws the opponent. Alt mode has a wider spray. 
Ancient: Stasis- stuns target for 3 seconds or until hit. Alt-wider spray stuns for 1.5 seconds 
 

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