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OJP Anniversary - Linux Server & Windows Client

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About This File

I wanted to get a working copy for a Linux server and play it on my Windows client, so I went through some hassle to get it to work.

 

The only apparent thing people might interpret as a "bug" would be a shaking camera, but after asking Razorace, it seems he implemented this for whenever someone has high mishap. He'll probably remove it in the future as he said he noticed not many people liked it.

 

If you want to remove it, you can download the source on Google Code and navigate to cg_jkehud.c and remove the following (or put it in comment tags):

//[SaberSys]if (cg.snap->ps.saberAttackChainCount <= BALANCE_LOW){//Shake the camera if we're running low on balance.	//shake more the closer we get to a mishap.	float shakeFactor = .6f * ((BALANCE_LOW - (float)cg.snap->ps.saberAttackChainCount) / BALANCE_LOW);	CGCam_Shake(shakeFactor, 350);}//[/SaberSys]

Please note that the included *.bat for the client uses OpenJK to run.

 

Special thanks to @Raz0r, @Scooper, @Xycaleth, @Stoiss and @Ensiform (naming people off the top of my head) for allowing some tiresome questions and taking their time to assist whenever it was needed.

And a very big thank you to @razorace for having created, in my opinion, the most wonderful Jedi Academy mod. Don't let it die! :D

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


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ThE_CooL_GuY

Posted

I'm not looking to rain on your parade, OP, but this version of the mod is plagued with massive balance issues, barely implemented features and other bugs - not to mention the shaking camera, which everybody that playtested it agreed unanimously should be scrapped - to the extent that it's unplayable coming from relatively complete versions of the mod (i.e. 1.2 or the better jke versions). If you like it, that's fine, but I'd strongly advise people checking it out who're looking to try OJP for the first time should opt for versions of the mod that aren't in the early iterative stage of development like this one.

Arld

Posted

I'm not looking to rain on your parade, OP, but this version of the mod is plagued with massive balance issues, barely implemented features and other bugs - not to mention the shaking camera, which everybody that playtested it agreed unanimously should be scrapped - to the extent that it's unplayable coming from relatively complete versions of the mod (i.e. 1.2 or the better jke versions). If you like it, that's fine, but I'd strongly advise people checking it out who're looking to try OJP for the first time should opt for versions of the mod that aren't in the early iterative stage of development like this one.

 

Thanks for your input.

 

Just to clarify: I'm well-aware of the fact that "JKE 1.0" (according to gamecode, but it's simply OJPA) is basically the discontinued version of OJP 1.2. I compiled a linux version, well-aware of the fact that this particular version has got a few things that're not all too great.

 

However, it's pretty much the only version of OJP that I managed to compiled for Linux successfully. If someone else, who happens to be much more advanced than I, manages to compile the other versions with relative ease; by all means, go ahead.

I worked on it for two weeks and had no plausible results. Therefore, this was, for me, the best outcome.

 

Additionally, I also put in a clear note about the fact that the shaking camera is indeed part of this build, and that according to razorace, it wasn't wanted by anyone, pretty much. I decided to revert those changes myself after having sent in the files here.

 

Lastly, whilst OJP has pretty much been unbalanced if it comes to the lightsaber combat (since, you know, it's near impossible to balance all the styles for one another), the reason I run this mod at all is for role-play purposes. It won't be run for a community that's combat-based, so for us, it's not a real problem as it would be for others, perhaps.

 

Thanks for your input nevertheless. To anyone who looks for this mod, do make sure to heed the advice above.

Dat Chinchilla

Posted

I love OJP, especially the unique Saber combat, (I have not seen much of the shaking camera) some improvements could be made to enhance some features, but it is very nice to see this mod is not dead, much like the MODDB page, maybe now more servers are going to pop up, although I have some concerns regarding some forms of Saber combat and such, but nevertheless, as everyone does, we move along and have funin the future, thank you for releasing the Linux version for the servers!

Arld likes this
Clan FJA

Posted

The shaking camera is a part of the original OJP 1.2. If you use a gun while your mishap is too high in third person view, your camera shakes. It represent the loss of balance. The players must be aware of their Mishap level and to bring back the first person view : when you use the first person view (with truegun 0) the shaking camera is not a problem.  The goal is to advantage people who try to keep a low mishap in place of people who just rush and shoot everywhere.

When you play, you must choose between moves (third person view) and accuracy (first person view).

 

In some versions of OJP (I think OJPA), the shaking camera is broken and the camera shake even the mishap is low, or doesn't stop to shake after the mishap has decreased. Some versions of OJP have removed the shaking camera (OJRP) but I think it's a bad idea because players don't pay attention to their Mishap anymore.

 

I think the shaking camera must be kept, but the shaking factor must be lower.

 

Nice work, it's good to see people trying to keep OJP alive. We should work together and release a perfect final OJP version ^^

Arld likes this

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