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Ruxith

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    251
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Profile Information

  • Gender
    Male
  • Location
    United Kingdom
  • Modding Interests
    Modeler
    Shaders
    Texture Artist
    General Modding
    Jack of all Trades
  • Gaming Specialty
    Dueling
    Competitive Play
    FFA
    TFFA

Contact Methods

  • Steam
    iiXus
  • Discord
    Ruxith#5235

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  1. Cool pictures dude! Will be updating this pack very soon to add facial animations for Mace Windu, possibly tweak Kenobi's face too 😄 But first, I need to finish up Savage Opress
  2. I would suggest using the convenant elite model as a reference as it's maybe the most similarly shaped model: https://mrwonko.de/jk3files/Jedi Academy/Skins/Others/33555/ Unless someone wants to put this model into JKA, then I would suggest using this opportunity to practise. You will need to align the model to the JKA skeleton (using covenant elite as a reference), and to separate the body parts where you would think they should be separated. Then use the covenant skin as a reference for weights.
  3. You're able to post pictures of anything you're creating, you just can't upload your finished file to be approved by JKHub staff to be published in the Files section of the website, if it contains content from another game/ported files. You're able to post pictures and any files in topics such as here though.
  4. It's your thread, for sure. Ask away and someone will help 😄
  5. You will need your folders set up in this order: "Base/Models/Players" Inside the "Players" folder you will need the JK3 "_humanoid" folder, then ensure the model you're loading has been imported into the "Players" folder, with a "model.glm" and "model_default.skin" inside your folder. From the Blender menu click to import - JA Ghoul 2 model: Then select your model's folder choosing the .GLM file, but before you click to import, ensure you have filled in the base path on the right of the window that pops up to link with the location of your base folder. For ex
  6. A Tulak Hord model for JKA does already exist, but the textures on yours look a little better. The issue with a hole/gap showing under certain animations is most likely a weighing issue, without us seeing the model's .GLM cannot confirm what specifically you need to adjust, but should be something minor. Potentially a vert or two on the object needs the weight on one of the bone's to be adjusted to a lower percentage so it doesn't move that area of the model completely when the animation plays / or set to 1 so it doesn't move at all from the point where the two objects join. What's wrong
  7. Clone wars armour for Mace Windu and Obi Wan Kenobi! Comes with robed versions also. Hope you guys like it! Any issues please let me know. Icons: Download:
  8. Next project I've been working on is a clone wars inspired Mace Windu and Obi Wan Kenobi. I haven't stayed true to the comics tv show, but have kept to the JKA style with the same robes, but added armour pieces to them. Have used Hapslash's Obi Wan head, and Mace Windu from an external game model's port. Reference pictures:
  9. Darth Talon v2 release So this took a lot longer than I thought it would to finish where I started.. maybe that's why I never finished it last time 🤣 but 6 years later here we are! Hope you guys like it. There will likely be some bugs, I'd be more than happy to try and fix any you find, or if you want to fix them I can re-release it and credit you for anything you do to help! EDIT: I realized after that compressing the images to save file space causes an error in modview. If you wish to view the skin in modview then replace the images with those in this file. It will double the
  10. Nice to see you back in the modding game AM! Will be looking forward to playing on this map!
    It's a good start, but I'd maybe try and re-texture a female model's body to a rebel pilot's outfit so it looks more like a female. Nice idea though, yeah definitely look into finding the shader for the googles to fix those so they're transparent.
  11. Talon update: model parts for the limb armour pieces and chestplate, instead of textures only. Next is to re-do the tattoo markings, then tweak some clothing textures and we're nearly there!
  12. Remember this guy? I know it's bad, it has floating objects, it has gaps, he's standing on his feet weirdly.. but it's exciting for me to think it was a model I couldn't get to export years ago, and this time around it worked first time ? This model acted as practise for me back then with weighing a model, and now that I know I can export it and see how it functions in-game, I'm going to try and go back and re-weigh it again to fix these issues! Darth Talon's still coming too, will show progress once i've finished up the stage i'm currently at so I have something to show!
  13. So my next plan was to post the Darth Talon that I uploaded, but then I saw where I left it.. I had a new head planned that never got to finish up. Version 2 incoming!
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