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Found 13 results

  1. JKHub

    OpenJK

    172 downloads

    NOTE: This page links to an external source that was approved by our staff. OpenJK is an effort by the JACoders group to maintain and improve the game engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on, while maintaining full backwards compatibility with the existing games. This project does not attempt to rebalance or otherwise modify core gameplay. Our aims are to: Improve the stability of the engine by fixing bugs and improving performance. Provide a clean base from which new JO and JA code modifications can be made. Make available this engine to more operating systems. To date, we have ports on Linux and macOS. Currently, the most stable portion of this project is the Jedi Academy multiplayer code, with the single player code in a reasonable state. Rough support for Jedi Outcast single player is also available, however this should be considered heavily work in progress. This is not currently actively worked on or tested. OpenJK does not have Jedi Outcast multiplayer support. Please use discretion when making issue requests on GitHub. The JKHub sub-forum is a better place for support queries, discussions, and feature requests. License OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt. For players To install OpenJK, you will first need Jedi Academy installed. If you don't already own the game you can buy it from online stores such as Steam, Amazon or GOG. Installing and running OpenJK: Download the latest build for your operating system. Extract the contents of the file into the Jedi Academy GameData/ folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData. Run openjk.x86.exe (Windows), openjk.i386 (Linux 32-bit), openjk.x86_64 (Linux 64-bit) or the OpenJKapp bundle (macOS), depending on your operating system. The Windows download looks like this: Linux Instructions If you do not have a windows partition and need to download the game base. Download and Install SteamCMD SteamCMD . Set the download path using steamCMD, force_install_dir . Using SteamCMD Set the platform to windows to download any windows game on steam. @sSteamCmdForcePlatformType "windows" Using SteamCMD download the game, app_update 6020. Download the latest build for your operating system. (might need to scroll down quite far) Extract the contents of the file into the Jedi Academy GameData/ folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData. The Linux download looks like this: macOS Instructions If you have the Mac App Store Version of Jedi Academy, follow these steps to get OpenJK runnning under macOS: Install Homebrew if you don't have it. Open the Terminal app, and enter the command brew install sdl2. Extract the contents of the OpenJK DMG (Download the latest build - might have to scroll down far) into the game directory /Applications/Star Wars Jedi Knight: Jedi Academy.app/Contents/ Run OpenJK.app or OpenJK SP.app Savegames, Config Files and Log Files are stored in /Users/<USER>/Library/Application Support/OpenJK/ Follow this tutorial if you're still having issues. The Mac download looks like this: For Developers Building OpenJK Compilation guide Debugging guide Contributing to OpenJK Fork the project on GitHub Create a new branch and make your changes Send a pull request to upstream (JACoders/OpenJK) Using OpenJK as a base for a new mod Fork the project on GitHub Change the GAMEVERSION define in codemp/game/g_local.h from "OpenJK" to your project name If you make a nice change, please consider back-porting to upstream via pull request as described above. This is so everyone benefits without having to reinvent the wheel for every project. Maintainers (in alphabetical order) Ensiform Razish Xycaleth Significant contributors (in alphabetical order) eezstreet exidl ImperatorPrime mrwonko redsaurus Scooper Sil smcv
  2. Version 1.2.2

    206 downloads

    Only use this to upgrade a Jedi Knight Galaxies 1.2.0 or 1.2.1 installation to a 1.2.2 installation.
  3. Version 1.2.2

    1,064 downloads

    Jedi Knight Galaxies is an open-world, large multiplayer online first person shooter roleplaying game (LMOFPSRPG). In Phase 1: Versus, the Player versus Player combat is being fleshed out and demonstrated for players to experience. In Versus, your goal is to rack up credits and eliminate the opposing faction. But beware, become too notorious and you might rack up a bounty on your head... Each team has a vendor to purchase new items from in their spawn. This will be very similar to the final game's inventory and vendor system. There are more than 50 different weapons in this version, and more to come in the future. This is the client of the mod; if you wish to create a server, you will want the serverside.
  4. fau

    SaberMod

    Version 2.0

    180 downloads

    SaberMod is a server and client side mod for JK2 1.04 being faithful to original mechanics of the game while trying to improve and promote its competitive aspect. I think this is the best JK2 mod right now – ouned Looks good mate – DesertHamster WTF this mod blocks harder than league – Pingu The mod draws ideas from popular id tech 3 mods starting with Xycaleth's JK2 "League Mod". SaberMod features an obligatory, dedicated clientside (cgame and ui) containing a number of improvements and giving all players a level field. Many features of so called "Clan Mods" or "FFA Mods" like extensive admin system or animation commands are not and will not be available. This is because they don't advance SaberMod towards its goals as laid out in the first paragraph. The mod was made mostly for, and based on experiences of competitive saber-only JK2 community, although its bugfixes and improvements are generic and advantage all other gametypes too. I'd be glad to work with members of other communities like FF or CTF to fix more specific issues I may not be aware of. Notable Features New gametypes: Red Rover and Clan Arena End-game statistics and detailed scoreboard Custom "Game Modes" votable by players Instagib game mode with "Unlagged" Disruptor hit detection Transparent duels with option to make other players invisible Addressed typical issues and annoyances in competitive basejk gametypes Server setting allowing or preventing players from unlocking their FOV Damage Plums in "Practice Mode", chat and spectator restrictions in "Match Mode" Extended voting system with full UI integration for easier match management without server admin Reworked, configurable serverside logging system Fixed all known basejk bugs and exploits (collected together with Daggolin, ouned and other modders) Multiple serverside and clientside performance improvements Included modes Unlimited weapons and force powers: Capture the Flag, Capture the Ysalamiri, Holocron, Jedi Master Guns only: Clan Arena, Instagib Capture the Flag, Instagib Free For All, Insta Rockets Free For All, Pistolero Full Force saber only: FF Capture the Flag, FF Free For All, FF Holocron No Force saber only: NF Clan Arena, NF Duel, NF ESL Duel, NF Free For All, NF Red Rover, NF Team Free For All Server administrators can easily add their own, votable game modes by following instructions in README.rst. Installation SaberMod serverside requires JK2MV version 1.2.1 or newer for making other players invisible in duel to work. JK2MV is a modernized, secure JK2 server/client and I highly recommend it for all server owners and players. To run a SaberMod server please download attached package and unpack it in your game (GameData) directory. It will create a SaberMod/ directory with all required files in it. Edit server.cfg configuration file to your liking and start a server with +set fs_game SaberMod +exec server.cfg command line. Notes In case ingame strings don't show up correctly after server change, please reconnect. See CHANGELOG and README for a complete documentation. SaberMod's source code is released under GPLv2 license and available in its official git repo. For server configuration you may want to use a dedicated cvar calculator.
  5. ent

    jaMME

    Version 1.9 Mac

    147 downloads

    Jedi Academy Movie Maker's Edition (jaMME) is an engine modification of Jedi Academy for moviemaking. It's a port of q3mme with most of its features and some new ones. Features: - demo playback control (pause, rewind) - free camera mode - chase camera mode - time speed animation - capturing motion blur - capturing output in stereo 3D - different output types: jpg, tga, png, avi - playing music on background to synchronize it with editing - saving depth of field mask - overriding players information: name, saber colours, hilts, team, model - realistic first person view with visible body (trueview) - recording audio to wav - replacing world textures with your own - replacing skybox with one solid colour (chroma key) - capturing in any resolution - off-screen capturing - capturing a list of demos - supporting mods: base (basejka, base_enhanced), ja+ (ja++, UAGalaxy), lugormod, makermod - supporting versions: 1.01 and 1.00 - in-game demo cutter Author: ent Contributors: ent, Scooper, redsaurus, teh Version: 1.9 Date: 24.08.2015 Filesize: 9.14 MB Installation: extract the archive to "GameData" folder. Copyrights: ©2014 ent; jaMME source code is opened under GPLv2 license
  6. Version 1.1.1

    81 downloads

    JK2MV (Multi Version) is a modification for Jedi Knight II: Jedi Outcast. It supports all three game versions and comes with various features and optimizations. Main Features: Supports 1.02, 1.03 & 1.04 in a single executable Supports most mods made for JK2 (maps, skins, (code)mods etc.) Fast ingame HTTP-Downloads with a dialogue asking you for permission before downloading files to your computer Multiplatform: Windows, Linux, MacOSX Multiarchitecture: 32 and 64 bit support on all platforms Dynamic glow: Better looking lightsabers with the dynamic glow feature from JKA EAX/OpenAL sound fixed Support for modern screen resolutions Fixes for all known security bugs Minimizer: Press the Windows key / Command key in fullscreen mode to minimize Improved gamma correction Tons of other fixes and improvements in the engine Opensource​ (GPLv2) ​JK2MV is fully compatible with "normal" JK2 versions. Using the JK2MV client let's you join all servers from 1.02, 1.03 and 1.04. When you host a server through JK2MV, you can select what version you're hosting by setting the mv_serverversion cvar to either "1.02", "1.03" or "1.04". Clients of the choosen version can join the server without having the JK2MV client installed. JK2MV clients automatically detect the server's version when connecting. Detailed Documentation
  7. ouned

    JK2MV

    Version 1.1.1

    205 downloads

    JK2MV (Multi Version) is a modification for Jedi Knight II: Jedi Outcast. It supports all three game versions and comes with various features and optimizations. Detailed Install Instructions Main Features: Supports 1.02, 1.03 & 1.04 in a single executable Supports most mods made for JK2 (maps, skins, (code)mods etc.) Fast ingame HTTP-Downloads with a dialogue asking you for permission before downloading files to your computer Multiplatform: Windows, Linux, MacOSX Multiarchitecture: 32 and 64 bit support on all platforms Dynamic glow: Better looking lightsabers with the dynamic glow feature from JKA EAX/OpenAL sound fixed Support for modern screen resolutions Fixes for all known security bugs Minimizer: Press the Windows key / Command key in fullscreen mode to minimize Improved gamma correction Tons of other fixes and improvements in the engine Opensource​ (GPLv2) Sourcecode / Project URL
  8. Version 0.6

    29 downloads

    The command-line application 'IBIze-mac' compiles suitable textfile into Jedi Academy scripts. I threw out my old IBIze-mac code and used proper Raven code found in the Star Trek : Elite Force SP SDK to redo it. I've also included the Raven icarus scripting manual and the Raven example scripts (whilst their file extension is ".icarus", you can open them fine in TextEdit), and the source code (most of it's just from the ST:EF SDK). Needs Mac OS X 10.4 or newer. It's only for macs, but works on PPC AND Intel (or should do, at least).
  9. Version 1.0

    356 downloads

    Description: This mod consists of custom built binaries (and libraries) that incorporate a facial expressions patch to extend the amount of available Icarus scriptable facial animations in the single-player game of Jedi Knight: Jedi Academy. It is designed for single-player mods where the developer/author wishes to have more character facial expressions in cutscenes and otherwise scripted sequences than what the base game allows. Instructions: Mac: Include the custom binary (app) with your single-player mod as a launcher. Provide instructions for your users to place the launcher in the "GameData" folder (above the "base" folder) and use it instead of the default single-player app to launch your mod. You can rename the launcher to whatever you like. Windows: Place the patched DLL file into your single-player mod folder. The new facial expressions are accessible with the following commands in Icarus: SET_FACESMILE SET_FACEGLAD SET_FACEHAPPY SET_FACESHOCKED ...and of course there's SET_FACEFROWN and the rest. You can also combine any SET_FACE... animation with either of these SET_ANIM_BOTH head animations in Icarus for more variety and expression: BOTH_HEADNOD BOTH_HEADSHAKE BOTH_HEADTILTRSTART/STOP BOTH_HEADTILTLSTART/STOP And use the character looking down with a solemn face for show of sorrow. This mod was built using the OpenJK source: https://github.com/JACoders/OpenJK/ Special thanks to Asgarath83 and Eezstreet for their help.
  10. Version 1.0.1F

    482 downloads

    Important note: this update only works with the CD copy of Jedi Academy for Mac OS X. It does not work with the digital download version or the 'Jedi Knight Gold' CD version. For support with those, please post in our forum. This is an unsupported beta update for Jedi Knight: Jedi Academy that addresses a few issues in the single player game. The multiplayer game has not changed and is not included in this update. To install, drag the "Jedi Academy (Rev F Beta)" application into your existing Jedi Academy game folder. It will not replace your existing game app. If you encounter problems with this beta release, simply go back to playing the original game. For the latest multiplayer patch, please refer to this file instead.
  11. Version 1.0.1E

    781 downloads

    Important note: this update only works with the CD copy of Jedi Academy for Mac OS X. It does not work with the digital download version or the 'Jedi Knight Gold' CD version. For support with those, please post in our forum. This is an official update for Jedi Knight: Jedi Academy. It will fully update any previous version of Jedi Knight: Jedi Academy to version 1.01 / 1.03 Rev E. It is recommended for all users.
  12. Version 1.3

    5,144 downloads

    Jedi Academy Multiplayer (and a few other Q3 engine games) don’t run on Mac Lion/Mountain Lion because of some OpenGL issues on ATI graphics cards. JKJALaunch is a launcher for Jedi Academy Multiplayer that forces ATI FSAA off, allowing the game to run on Lion and Mountain Lion (but unfortunately not on Mavericks). It also allows you to specify command-line options and force 32-bit colour (as needed on certain graphics cards). Hold Shift down at launch to bring up the options window, where you can choose the location of Jedi Academy Multiplayer and set the command-line options. When you’re asked to find Jedi Academy MP, you can also select Jedi Academy, Jedi Knight II, Jedi Knight II MP and Wolfenstein ET. The launcher works with the 1.0.1e for disc version multiplayer patch, digital download and Jedi Knight Gold edition (but not on Mavericks) for Mac. New in 1.2! The latest Steam and Mac App Store versions of Jedi Academy (Multiplayer) have a problem with connecting to servers which you do not have all .pk3s for. JKJALaunch now supports launching them (including on Mavericks) and fixes this. Only the Steam version supports command-line options. If you bring up the options window by holding shift down at launch, you can check for updates by doing JKJALaunch->Check for updates… in the menu. New in 1.3! Custom master server support for Steam and Mac App Store versions of Jedi Academy (Multiplayer).
  13. JKHub

    iPak3 (Mac)

    86 downloads

    This does not work with OS X Lion, Mountain Lion, or Mavericks (10.7, 10.8, or 10.9). iPak3 allows you to create easy .pk4/.pk3 Files for any Q3-Engine Game like (Quake3, Wolfenstein, Medal of Honor, Call of Duty, Jedi Knight II, Jedy Academy usw.) Features include: Compress Zip-files. Compress PK3-files. Compress PK4-files. You can use the .pk3-files for any Q3-Engine Game. Mac Type & Creator Support. It doesn't compress invisible files (Mac OS X). Very easy to use only Drag & Drop.
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