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  1. OpenJK for Jedi Academy

    OpenJK is an effort by the JACoders group to maintain and improve the game engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on, while maintaining full backwards compatibility with the existing games. This project does not attempt to rebalance or otherwise modify core gameplay.
    Our aims are to:
    Improve the stability of the engine by fixing bugs and improving performance. Provide a clean base from which new JO and JA code modifications can be made. Make available this engine to more operating systems. To date, we have releases on Windows, Linux and macOS. The JKHub sub-forum is a better place for support queries, discussions, and feature requests. Bug reports and major issues should be posted in the Issues section on GitHub.
    License
    OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.
    Installation
    To install OpenJK, you will first need Jedi Academy installed. If you don't already own the game you can buy it from online stores such as Steam or GOG.
    Video instructions for installing OpenJK for Jedi Academy:
    Installing and running OpenJK on Windows
    Download OpenJK for Windows above. Extract or copy/paste the contents of the zip file into the Jedi Academy GameData/ folder. For Steam users, by default this will be in C:/Program Files/Steam/steamapps/common/Jedi Academy/GameData. Download and install Visual C++ Redistributable 2015 found here. You'll need the x86 version, unless it still gives an error, then try the x64 version as well. Run openjk.x86.exe. [Optional] Right click exe and go to "Send to" > Desktop (create shortcut) to put a shortcut on your desktop. Installing OpenJK on Linux
    If you do not have a windows partition and need to download the game base.
    Download and Install SteamCMD SteamCMD . Set the download path using steamCMD, force_install_dir . Using SteamCMD Set the platform to windows to download any windows game on steam. @sSteamCmdForcePlatformType "windows" Using SteamCMD download the game, app_update 6020. Download OpenJK for Linux above. Extract the contents of the file into the Jedi Academy GameData/ folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData. Installing OpenJK on macOS
    Follow this tutorial. Support for Intel & Apple Silicon (M1, M2 chips) via Universal 2 can be found at THIS LINK provided by MacSourcePorts.
    For Developers
    OpenJK on GitHub
    Building OpenJK
    Compilation guide Debugging guide Contributing to OpenJK
    Fork the project on GitHub Create a new branch and make your changes Send a pull request to upstream (JACoders/OpenJK) Using OpenJK as a base for a new mod
    Fork the project on GitHub Change the GAMEVERSION define in codemp/game/g_local.h from "OpenJK" to your project name If you make a nice change, please consider back-porting to upstream via pull request as described above. This is so everyone benefits without having to reinvent the wheel for every project. Maintainers (in alphabetical order)
    Ensiform Razish Xycaleth Significant contributors (in alphabetical order)
    eezstreet exidl ImperatorPrime mrwonko redsaurus Scooper Sil smcv

    10,609 downloads

       (1 review)

    9 comments

    Updated

  2. MovieBattles II

    Movie Battles is a fast-paced, action packed mod for the award winning Jedi Knight Jedi Academy game, that lets players play and fight in the most iconic battles seen throughout the entire saga!
    Live the movies!
    Take the lead role amid the most memorable Star Wars battles spanning the feature films and beyond.
    War is coming once again. Choose your allegiance and change Star Wars history forever!
    Classes
    Choose from a range of 12 distinct classes, each with their own strengths, weapons, and abilities.
    Maps
    Play on over 40 maps from across the Star Wars universe, inspired by scenarios in the movies and legends.
    Game Modes
    Movie Battles supports 3 distinct game modes, each bringing a unique experience.
    Customization
    Classes can be customized for various gameplay styles and roles from the start. Nothing is locked away.
     
    For more information, check out moviebattles.org

    4,390 downloads

       (12 reviews)

    14 comments

    Updated

  3. JA+ Client Side

    Author: Slider
    JA+ or JAPLus is a server side Mod for Windows, Linux, and Mac which has the possibility to get a Client side plugin with pk3 files.
    this plugin is designed to give UI, animation and feature enhancement to your client side game.
    You are not obligated to install the plugins with the JA+ server side part to run a JAplus server.
    Download Server-Side JA+ JAPlus here
     
    Features:
    - Support for the High speed URL AutoDownload Redirect for needed pk3 when connecting a server
    -MultiTaunt Sound and Multi Custom sounds in all gametype
    - admin and clan channel autologin.
    - AutoReplier integrated working with all languages.
    - RGB sabers
    - better smoothy moves thanks to the client side prediction
    - Complete view of modelscale stystem with also scaling of sphere, shadow, saber....etc...
    - Improved effects for the new moves, forces, attacks
    - Improved UI menu
    - Capability of allow/disallow Importants new feature provided by the plugin
    - Complete Duel Non interference Code (Visual Ghost effect, smoothy player crossing)
    - support for the Alternate dimension
    - better JA+ items management ( flamethrower and grapple hook ...etc...)
    - crosshair Player name in color
    - gender support for missing skins (replaced by a default male or a female model)
    - support for the New JA+ GLA animations
    - support for new ja+ sabers and holsters models

    35,250 downloads

       (12 reviews)

    2 comments

    Updated

  4. EternalJK

    EternalJK is a fork of OpenJK that focuses on jaPRO integration and Client Engine modifications.
    A simple guide to installing on Windows can be found here.
    If you have any suggestions or would like to submit a bug report, please post them in issues.
    License
    OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.
    For players
    Installing and running EternalJK:
    Download the latest release. Extract the file into the Jedi Academy GameData folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData/. Run eternaljk.x86.exe (Rename to jamp.exe for better steam support) For Developers
    Contributing to EternalJK
    Fork the EternalJK project on GitHub Create a new branch on your fork and make your changes Send a pull request to upstream (eternaljk/master) Maintainers
    eternal Contributors
    bucky loda

    5,250 downloads

       (0 reviews)

    0 comments

    Updated

  5. Man Hunt Mod

    Uploaded by @Omicron.
     
    An attempt to e-mail the original authors to get permission to upload the mod was made, but received no response after some weeks.
     
    e-mail sent:
    https://www.dropbox.com/s/k5p25n2g78jjfub/Screenshot%202013-12-24%2019.47.08.png
     
     
    Put basically, Man Hunt was more of an experiment than a mod. Just a few ja+ players wanting something different to do rather than the usual duelling and ffa’ing. We stumbled upon talents we each had to help towards making our dream sort of gametype called ‘Man Hunt’. This basically consisted of ‘Hiders’ and ‘Hunters’ similar to a siege type gameplay. That was what we were originally intending. However, the mod shunted towards a more ‘co-op’ style of gameplay. You get to play Jedi Academy single player levels with modern warfare weapons and technology. It is heavily based on teamwork; with a full donate system, sharing ammo, health packs and shield packs. It is essential if you wish for you and your team to survive to keep supplying each other with supplies since you do not respawn until the map is restarted
    With quite a more advanced npc AI. You have to work with your teammates to reach through obstacles until the end of the level. While the AI moves in and out of the level to try and hunt you down.
    The mod hasn’t been fully tested properly. There will no doubt be bugs (More so from the current buglist that we have found), since we are amateur modders and this is our first project, The source is basically the same one as from when we started 2 years ago. We are expecting quite a few problems, since our own tests don’t always go so smoothly with some random crashing once and again and issues.
    We have decided to release because of the lack of work and activity in the mod. The code is a mess (Due to recent hard disk failures) and without the ability to change much in the code, we got bored and the mod got slower and slower. We only just recently decided to release what we had to the public. There probably will not be a 2nd version since we will be starting on a new mod very soon.
     
     
    Original author(s) may contact the member who uploaded (linked above and in readme) or JKHub staff here.

    213 downloads

       (4 reviews)

    4 comments

    Updated

  6. jaMME

    Jedi Academy Movie Maker's Edition (jaMME) is an engine modification of
    Jedi Academy for moviemaking. It's a port of q3mme with most of its
    features and some new ones.
    Features:
    - demo playback control (pause, rewind)
    - free camera mode
    - chase camera mode
    - time speed animation
    - capturing motion blur
    - capturing output in stereo 3D
    - different output types: jpg, tga, png, avi
    - playing music on background to synchronize it with editing
    - saving depth of field mask
    - overriding players information: name, saber colours, hilts, team, model
    - realistic first person view with visible body (trueview)
    - recording audio to wav
    - replacing world textures with your own
    - replacing skybox with one solid colour (chroma key)
    - capturing in any resolution
    - off-screen capturing
    - capturing a list of demos
    - supporting mods: base (basejka, base_enhanced), ja+ (ja++, UAGalaxy), lugormod, makermod
    - supporting versions: 1.01 and 1.00
    - in-game demo cutter
     
    Author: ent
    Contributors: ent, Scooper, redsaurus, teh
    Version: 1.9
    Date: 24.08.2015
    Filesize: 9.14 MB
    Installation: extract the archive to "GameData" folder.
     
    Copyrights: ©2014 ent; jaMME source code is opened under GPLv2 license

    188 downloads

       (1 review)

    1 comment

    Updated

  7. Hydroball II

    Hydroball II is the "sequel" to Hydroball (a JK2 mod) for Jedi Academy. Inspired by the Blitzball concept, Hydroball takes place in an underwater arena in which two teams must fight to score goals against each other. Basically, it's underwater soccer with tackling, force powers, and some other crazy stuff.
     
     
    ######################################################
     
    Above is the original description from the readme file, the credits and changelog are also from the readme. I posted this with the author's permission and included a screenshot of him giving me permission. I feel like this should be bundled with all the existing maps and re-released, so contact Rich if you're up for that

    313 downloads

       (1 review)

    0 comments

    Updated

  8. Ninja Mod

    Author: Coding/Textures/Artwork by Rich Whitehouse
    Models by The Anonymous Modeler
    -------------------------------------------------------------
    This is a crazy ninja mod. With blood and weapons and crazy cool stuff. It is only for multiplayer. You can probably activate the mod in SP but stuff will not work and be weird and broken. Probably. There's a bunch of new stuff. Check the menus for new key bindings. Too lazy to explain everything. Figure it out yourself. This is just a quicky and is unsupported, and my friend The Anonymous Modeler doesn't have time to do any updates. Or skin the models. So yeah. Anyway have fun.
     
    Oh, and don't forgot to set g_dismember 999 and cg_dismember 2. Unless you're some kind of NANCY BOY.
     
     
    ###########################################
     
    Above the mod's original readme. I uploaded this with Dick's permission since he said he'll probably forget to ever submit it, but I didn't work on this mod, I'm just adding it to the catalogue because I like it. I included a screenshot of our correspondence, in compliance with the rules.
     
    I was going to explain a bit more about it, but part of fun of this mod is exploring with it can do. Have fun!

    134 downloads

       (2 reviews)

    2 comments

    Submitted

  9. Spook's temporary 1.01 server solution

    ***************************************************
    Spook's temporary 1.01 master server list solution.
    ***************************************************
    Unzip this file and overwrite it in LucasArts/GameData
    ***************************************************
    About: This servercache.dat file contains all servers that are currently playable and online.
    If you wanna join the server, unzip this file and overwrite it in LucasArts/GameData and start the jamp.exe
    Go to favorites and HAVE FUN & GOOD LUCK!
    ***************************************************

    148 downloads

       (1 review)

    2 comments

    Updated

  10. Switch MasterServer for OpenJK

    **********************************
    *** Jedi Knight: Jedi Academy ***
    **********************************
     
    TITLE: Switch_MasterServer
    AUTHOR: FJA Clan (Delta 4-0)
    WEBSITE: http://french-jedi-academy.forumactif.org
    DATE: December 2015
     
     
    *********************
    *** DESCRIPTION ****
    *********************
     
    This is a small modification of the "Join Server" menu to allow switching between several MasterServer : RavenSoft, JKHUB, Ouned and MBII.
    The mod change the function of two buttons :
    "Get New List" => Now, it change the masterserver. To know what masterserver is now used, just open the console. Warning, when pressing this button, the list is actualised with the previous masterserver. Press "Update" to see the list with the new masterserver.
    "Update" => Now, it gets a new serverlist from the selected masterserver.
     
    !!! THIS MOD NEEDS TO BE USED WITH OPENJK EXES TO WORK CORRECTLY. IT WILL NOT WORK WITH JAMP.EXE BECAUSE SV_MASTER1 IS PROTECTED !!!
     
     
    *********************
    *** INSTALLATION ****
    *********************
     
    - Just put the switch_masterserver.pk3 in your base or mod folder. If it doesnot work, you can try to rename it "zzzzzzz_switch_masterserver.pk3".
     
    - If you have Japlus, JA++ or OJP, you can put the dedicated "switch_masterserver_japp.pk3" (for Japlus and JA++) or "switch_masterserver_ojp.pk3" (for OJP) in your "japlus/ojpenhanced" folder in place of "switch_masterserver.pk3"
     
    - For other mods, you can put switch_masterserver.pk3 in the mod folder. It should work. The only change is that you will have the base join menu in place of the mod join menu.
     
     
     
    *********************
    *** KNOWN BUGS ****
    *********************
     
    The mod uses a "autoexec.cfg" to allow switching between masterservers. If you have your own autoexec.cfg (or if your mod uses one, for example ForceMod III), there will be conflicts.
    You must add these lines in your own autoexec.cfg :
     
    seta masternext "vstr masterraven"
    seta masterraven "seta sv_master1 "masterjk3.ravensoft.com"; echo "^4MasterServer: ^5Ravensoft"; set masternext "vstr masterjkhub" "
    seta masterjkhub "seta sv_master1 "master.jkhub.org"; echo "^4MasterServer: ^3JkHub"; set masternext "vstr masterouned" "
    seta masterouned "seta sv_master1 "master.ouned.de"; echo "^4MasterServer: ^1Ouned"; set masternext "vstr mastermb2" "
    seta mastermb2 "seta sv_master1 "master.moviebattles.org"; echo "^4MasterServer: ^6MBII"; set masternext "vstr masterraven" "
     
     
    *********************
    *** CREDITS ****
    *********************
     
    The switch_masterserver_japp.pk3 uses the join server menu from JA++ (Raz0r): http://japp.jkhub.org/
    The switch_masterserver_ojp.pk3 uses the join server menu from OpenJediProject 1.2 (OJP Team): http://jkhub.org/files/file/1972-openjediproject-v12-fixed-by-fja/
     
    People can use and modify this file as long as they provide credits to the original author.
    You are free to add the same system to any other mod.
     
     
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

    190 downloads

       (4 reviews)

    0 comments

    Updated

  11. OpenRP Clientside

    OpenRP is an open-source RP mod. It contains features like accounts, characters, factions, a bounty system, credits, determining which players can have weapons, character bound weapons/an inventory system, character bound modelscale (no more editing a .cfg for modelscales like RP servers had to do in the past with other mods), an extensive admin system that has 10 levels of admin (1 being the highest, with bitvalues to control which level has what abilities), and more.
     
    See the readme and documentation for more details on specific commands.
     
    Please ensure you read the installation instructions in the readme.
     
    The code is licensed under the GNU GPLv2. You can get the code for the mod by cloning: https://github.com/Fighter1/OpenRP.git

    308 downloads

       (3 reviews)

    2 comments

    Updated

  12. Facial Expressions

    Description:
     
    This mod consists of custom built binaries (and libraries) that incorporate a facial expressions patch to extend the amount of available Icarus scriptable facial animations in the single-player game of Jedi Knight: Jedi Academy.
     
    It is designed for single-player mods where the developer/author wishes to have more character facial expressions in cutscenes and otherwise scripted sequences than what the base game allows.
     
    Instructions:
     
    Mac:
    Include the custom binary (app) with your single-player mod as a launcher. Provide instructions for your users to place the launcher in the "GameData" folder (above the "base" folder) and use it instead of the default single-player app to launch your mod. You can rename the launcher to whatever you like.
     
    Windows:
    Place the patched DLL file into your single-player mod folder.
     
    The new facial expressions are accessible with the following commands in Icarus:
     
    SET_FACESMILE
    SET_FACEGLAD
    SET_FACEHAPPY
    SET_FACESHOCKED
     
    ...and of course there's SET_FACEFROWN and the rest.
     
    You can also combine any SET_FACE... animation with either of these SET_ANIM_BOTH head animations in Icarus for more variety and expression:
     
    BOTH_HEADNOD
    BOTH_HEADSHAKE
    BOTH_HEADTILTRSTART/STOP
    BOTH_HEADTILTLSTART/STOP
     
    And use the character looking down with a solemn face for show of sorrow.
     
    This mod was built using the OpenJK source: https://github.com/JACoders/OpenJK/
     
    Special thanks to Asgarath83 and Eezstreet for their help.

    390 downloads

       (9 reviews)

    9 comments

    Updated

  13. Moviebattles II Patch

    Moviebattles II V1.0.1 Patch has been released. This is an incremental patch for V1.0.
    This version includes a couple important bugfixes and changes to a couple of features.
     
    Changes since V1.0:
    General
    Added a different blaster deflect effect for IDR.
    Added bodyhit and perfectblock indicators around the crosshair.
    Unlocked cg_bobroll, cg_bobpitch and cg_bobup commands. (Head bobbing)

    Bugfixes
    Fixed an issue that would cause the game to crash on startup on some older graphic cards.
    Fixed requirements for Force Repulse.
    MBlock perfect blocking will no longer drain BP.
    Pressing attack after your saber is thrown no longer drains BP.
    Single pistol 3 now has weapon mode icons.
    T-21 primary fire / clone blobs should no longer knock you down when on small bumps / steps.
    Teamkill menu should now restore F1,F2,F3 binds if using !f,!p instead.

    Gameplay
    BP drain cooldown reverted for saber special moves.
    Increased cooldown for saber slap from 2.5s to 3s.
    Removed distance requirement for jumpkicks.
    Reduced droideka base damage from 30 to 25.
    Reduced SBD base damage from 30 to 28.

    UI
    Added disable sky option to main menu More Video in Setup menu.
    Fixed an issue with network settings not working properly.
    Ingame library background isn't so transparent now so it's easier to read the library.
    Library text should display now regardless of text language settings (English only).
    Minor UI corrections.
    Updated library content.
    Updated swearword filter defaults.

    Mb2_Cloudcity
    Both teams now lose on time.
    CC now contracts the level based on players (10 or less) slightly.
    Fixed brush missalign in carbon chamber
    Fixed some imperial spawns with the wrong angle causing players to fall to their death easily.
    Fixed some missaligned texturing in carbon chamber.
    Fixed visibility issue in side route.
    Minor vis fixes.
    Optimized some brushwork in carbon chamber.

    Mb2_Commtower
    Added rebel win if the bomb is active when time runs out.
    Disabled pipe entities after animation complete to prevent multiple uses.
    Fixed forcefield staying on for the entire round.
    Fixed elevators in tower being able to be toggled while in motion.
    Fixed a few elevators not having damage while blocked.
    Increased bomb hack time by 1 second to match diffuse, both are now 6 seconds.

    Mb2_Corellia
    Added some vent grates in the vent shafts to help players reach the upper level.
    Changed hangar floor texture.
    Fixed a rare case where the large hangar door would not let you through when open.
    Fixed some surfaces being caulked & clipped a few things.
    Fixed z-fighting in a few places.
    Lowered vent elevator crushing damage (from 5 to 1).
    Minor brushwork fixes & performance improvements.
    Removed some broken hints.
    Removed some extra visual detail in imp spawn.
    Removed some of the vent supports to give a clearer view.
    Removed water drop efx in lower vents.

    Mb2_Kamino
    Fixed a few minor visual issues.
    Minor brushwork cleanup.
    Removed pillar behind tradefed ship outside to reduce time wasting.
    Tweaked hints to possibly help FPS.

    Mb2_Theed
    Fixed broken areaportal.
    Fixed missing textures.
    FPS improvements.
    Minor visual bugfixes.

    To install, ensure you have V1.0 Full installed, then drag & drop the contents of this .zip into GameData.
    For more info, please visit www.moviebattles.com

    423 downloads

       (4 reviews)

    0 comments

    Updated

  14. Multi Player Views

    RELEASED: 10 April 2016
    AUTHOR: Cerez (cerezk.oz@gmail.com)
     
    DESCRIPTION:
     
    This OpenJK mod adds three new player view options to the Multiplayer game, activated by four buttons on the right side of the keyboard (namely , . / ').
     
    FEATURES:
    -----------------------------------
     
    TRUE VIEW:
     
    Full first person view (even with a lightsaber).
     
    ACTION VIEW:
     
    A third person view of your character, following closer, reminiscent of many action games, movies, and TV shows when the character is in a battle scene. The reticle is disabled by default in this view to provide a more cinematic experience.
     
    CAMERA VIEW:
     
    This option anchors the view to your location, effectively creating a third person camera perspective. The view will rotate to follow your character, but it will not move from its current position. It's useful for taking cinematic screenshots, for example.
     
    DEFAULT VIEW:
     
    Conveniently reverts back to the game's default third person player view settings.
     
    ONLINE SERVER SUPPORT:
     
    Since this is a client-side modification, this mod works just as well in any server environment you're visiting. You can duel with other players in first person view if you want to, for example, or use the closer-to-the-action view instead of the game's default view, and switch between them.
     
    INSTALLATION:
    -----------------------------------
     
    You'll need OpenJK installed and set up as a prerequisite:
    https://github.com/JACoders/OpenJK/wiki/Installing-OpenJK
     
    Move "openjk.pk3" to your "~/Documents/My Games/OpenJK/base" folder.
     
    Move "views.cfg" to your base folder.
     
    Move "openjk.x86.exe" to your "<game install location>/GameData" folder, replacing the default "openjk.x86.exe", and use it to run the Multiplayer game.
     
    Run the game, and in the game console type "exec views" to bind the view switching keys to your keyboard.
     
    ADDITIONAL NOTES:
     
    You can edit "views.cfg" in Notepad to change which keys are bound for view switching, or to change an individual view's settings.
     
    To unbind a bound key, simply type "unbind", followed by the key in the game's console (e.g. "unbind ,").
     
    If you want to use this mod in a non-basejka, custom server mod environment (such as JA+, or Lugormod), be sure to copy "openjk.pk3" to that mod's client-side folder as well in "~/Documents/My Games/OpenJK".
     
    KNOWN BUGS:
    -----------------------------------
     
    In first person view the view will not roll over, spin around, or flip upside down when your character does. I consider this a feature rather than a bug. When the view spins and moves so quickly, it usually causes disorientation and motion sickness in players.
     
    CREDITS:
    -----------------------------------
     
    Custom Compiled and Scripted by: Cerez
     
    This mod was built using the OpenJK source: https://github.com/JACoders/OpenJK/
     
    SPECIAL THANKS TO:
     
    The OpenJK project, and everyone at JKHub.
     
    PERMISSIONS:
    -----------------------------------
     
    Hereby permission is given to anyone to edit and create derivative works of the contents of this mod.

    437 downloads

       (9 reviews)

    8 comments

    Updated

  15. Promode Alpha

    I made this mod in 2012 and since then I didn't touch it anymore. The reason why I release it now is cause even though it's unfinished there
    are still a couple of nice features that some people might find useful or fun.
    The goal of this mod was to make the game faster and to bring some more features to full weapon CTF and TDM (instagib for example).
    This mod is based on the old MP-sourcecode but contains a couple of crash/security-fixes (not nearly as much as openJK though).
    Some features are not finished or don't work completely. However, pretty much every new feature got a command (g_***) so you can disable/enable whatever you want.
    For example you can play instagib just like in the original instagib-mod or you can disable the sabers and leave everything else as it is on base.
    The .pk3 also contains some cfg files which should make it easier to set up the mod.
     
    This is a full list of all commands and new features:
    (However, if you dig you will find a couple of more features but those are not finished and might not work)
     
    Key Features:
     
    - Instagib mode
    - New weapon- and gamebalance
    - Wallrun and roll with weapons & wallruns from air
    - Increased aircontrol
    - Instant weapon-switch
    - A lot of new commands, for example no selfkill, no selfdamage, disallow spectators to follow players etc
    - Drop weapons with /drop
    - Drop the flag in CTF with /dropflag
    - Pause and freeze the match with g_pause
    - Set team-tags before the name and replace "Blue" and "Red" via server-cmd
    - New Votes (for example for g_maxgameclients)
    - Kill-streaks
     
    Commands:
     
    - g_instagibmode to enable/disable the instagib-mode
    - g_allowthesaber to enable/disable the saber
    - g_noselfdamage to enable/disable weapon-selfdamage
    - g_allowblacknames to allow/forbid black names
    - g_aircontrol to enable/disable the extreme-airspeed-mode
    - g_instantweaponswitch to enable/disable faster weaponswitch
    - g_noitems to enable/disable all items
    - g_allowweapons to set the spawn-weapons
    - g_wallruns to enable/disable wallruns
    - g_airaccelerate to set the airaccelerate
    - g_disruptortime to enable/disable fast weapontime for disruptor
    - g_superwallruns to enable/disable wallruns from the air
    - g_forceinstaregen to enable/disable the instant refresh of force
    - g_wallrunshoot to enable/disable the shooting while wallrunning
    - g_dropflag to enable/disable flag-dropping
    - g_dropitem to enable/disable weapon-dropping
    - g_basehealth to enable/disable the old spawn-health/armor-amount
    - g_allowtaunt to enable/disable taunts in gametypes except duel/pduel
    - g_killstreak to enable/disable killstreaks to be displayed in the console
    - g_precachweapon to set the precached weapons. "1" precaches all weapons
    - g_jumpheight to set the jumpheight. "0" is higher
    - g_fastflagreturn to set the flag-returntime. "1" is faster
    - g_allowsaberdebugbox to enable/disable the debugsaberbox
    - g_nospec to allow/forbid spectating players
    - g_moreheadshotdamage 1 for more headshotdamage 0 = default
    - g_nolocationBasedDamageforDisruptor for no locational damage for disruptor
    - g_jkpmvote to enable/disable the new votes
    - g_noselfkill to allow/forbid selfkills
    - g_teamred, g_teamblue, g_teamspec for tags before the name
    - g_paused pauses the game
     
    New values for old cvars:
     
    - g_speed 450 as default
    - g_spawnInvulnerability 0 as default
    - g_forceregentime 0 as default
    - g_gametype 8 as default
     
    CFG-Files:
     
    promode.cfg
    instagib.cfg
    onlynosaber.cfg
     
    This is an ALPHA mod which will not get any updates or fixes as I'm working on my new project now. Use at own risk!
     
    Thanks go out to JACoders.org and all their members.
    Credit for the killstreak messages goes to eezstreet.

    78 downloads

       (3 reviews)

    2 comments

    Updated

  16. Cvar Unlocker

    This mod changes your sv_cheats cvar to 1 whenever the map changes.
    This will allow you to set cvars such as, but not restricted to, cg_thirdpersonrange or cg_fov to whatever value you like

    1,771 downloads

       (2 reviews)

    9 comments

    Submitted

  17. jaMME

    Jedi Academy Movie Maker's Edition (jaMME) is an engine modification of
    Jedi Academy for moviemaking. It's a port of q3mme with most of its
    features and some new ones.
    Features:
    - demo playback control (pause, rewind)
    - free camera mode
    - chase camera mode
    - time speed animation
    - capturing motion blur
    - capturing output in stereo 3D
    - different output types: jpg, tga, png, avi
    - playing music on background to synchronize it with editing
    - saving depth of field mask
    - overriding players information: name, saber colours, hilts, team, model
    - realistic first person view with visible body (trueview)
    - recording audio to wav
    - replacing world textures with your own
    - replacing skybox with one solid colour (chroma key)
    - capturing in any resolution
    - off-screen capturing
    - capturing a list of demos
    - supporting mods: base (basejka, base_enhanced), ja+ (ja++, UAGalaxy), lugormod, makermod
    - supporting versions: 1.01 and 1.00
    - in-game demo cutter
     
    Author: ent
     
    Contributors: ent, Scooper, redsaurus, teh, loda, Alpha/Avygeil
    Version: 1.10
    Date: 10.08.2016
    Filesize: 7.42 MB
    Installation: extract the archive to "GameData" folder.
     
    Copyrights: ©2013-2016 ent

    5,724 downloads

       (10 reviews)

    15 comments

    Updated

  18. Jedi Knight Galaxies

    Jedi Knight Galaxies is an open-world, large multiplayer online first person shooter roleplaying game (LMOFPSRPG). In Phase 1: Versus, the Player versus Player combat is being fleshed out and demonstrated for players to experience.  (See more about phases here).  This is v1.3.23 the most recent stable release.  Information about the last beta release can be found here.  New beta/test releases can be found on our website at: https://www.jkgalaxies.net/download.html.
    In Versus, your goal is to rack up credits and complete objectives (such as capturing the flag) while eliminate the opposing faction. But beware, become too notorious and you might rack up a bounty on your head...
    Each team has a vendor to purchase new items from in their spawn. This will be very similar to the final game's inventory and vendor system.
     
    This download contains the asset and binaries required to play.  Binaries for Windows and Linux are available.  The map packs are also recommended: Map Pack #1, Map Pack #2. 

    1,256 downloads

       (10 reviews)

    4 comments

    Updated

  19. The JKA All Seeing Eye Server Browser Mod

    This is a server browser mod which allows you to switch between different master servers, and allows you to filter by virtually every single mod in existence (except KotF and JKG). A must-have for anyone who wants to see any actual servers in existence (so basically everyone)
     
    You can specify your own custom master server to track via sv_master4 and sv_master5, or by modifying any of the existing ones. Note that you will have to add this to a config file to make sure that the settings stick. The cvar will not stay through a game restart.
     
     
    NOTE: QTracker may or may not work due to QTracker being a fake master server (not an actual one)
    NOTE 2: JKG servers will not show up for multiple reasons, all of which are because of security or stability.

    3,041 downloads

       (6 reviews)

    13 comments

    Updated

  20. Evolution of Combat

    Evolution of Combat III Full Total Conversion Evolution of Combat III is a new build ,it is not intended to be a mere update of Jedi academy ,but a New beginning.You must relearn what you have learnt, remaster what you have mastered, with patience , experience and intelligence.This mod will take combat of all forms to a new level allowing you to become the greatest warrior in the galaxy.........May the force be with you 
     

    Evolution of Combat has changed radically, the mod focus is now (As the name suggests) on Evolution of Combat.A lot of the unnecessary stuff that was nothing more than a distraction and swayed the focus from combat in EoC I and 2 has been removed.The saber system has been overhauled ,If you watch the film "crouching tiger,hidden dragon" you will see what we have been aiming for.We have focused our efforts on Defense ,calculated attacks, timing and speed.The saber system is a serious "Saberists" element of the mod with aspects of the Wudang chuan swordsmanship fighting styles and 7 saber forms to choose from.As a result of this ,the people who just like the hack and slash base jedi academy system will not like this.And if you expect your enemy to just stand and be killed, well i got some more bad newsThe bot A.I has been totally rebuilt ,these bots (enemy's) will defend themselves and attack you with a degree of intelligence timing and cunning ,never seen before in JKA .We have aimed at a sense of realism ,to make you feel you are fighting real people.So the message is "If your not an expert at EoC saber system don't play on skill level Jedi master" you will just be killed.The melee combat system has also been rebuilt ,added moves for defense and attack make melee combat a new skill based element to the mod that ,"when mastered" give you a big advantage over a less experienced fighter.New weapons and vehicles make the life of a gunner far more interesting.So if you don't want to play as a Jedi, fear not.Many new aspects have been added to make the life of a gunner far more fun.The athlete skill is something gunners will learn to love ,allowing you to jump higher,further, perform acrobatics, and move faster .This skill will make life hard for other gunners and saber wielders to hit you accurately, as you leap and dive around from fire position to cover position.Location based damage means you can blow your opponents head,arms or legs off with a single shot,Making a gun user an enemy respected by all.(Including Jedi).A full experience and Rank system allows you to save your progress to avoid "starting from the beginning" every time you start a new game. Just log in and as you get better and more skilled at EoCIII you will be rewarded by promotion and skill points allowing you to upgrade your weapons or force powers.New force powers and updates of the old force powers make the life of a sith or jedi far more interesting .Use the force wisely and be rewarded generously, abuse or over using your force powers can weaken you and make you vulnerable to attack from wise enemy's.

    6,282 downloads

       (5 reviews)

    5 comments

    Updated

  21. Neo Dark Ages v3.18 - (Manual Install)

    _______________________________________________
    |
    | Neo Dark Ages (NDA) Manual - ReadMe
    | Website: http://www.ndamod.com
    | For NDA version: 3.18
    | Last updated: 09/10/2012
    |_______________________________________________
     
    ==========================
    || OVERVIEW
    ==========================
    It started out as a one man operation to do a simple graphical overhaul for Jedi Academy.
    The plan was to throw in some models and maps and just release it as that.
    However with the help of Light Ninja and Tobe_One the project started to grow and slowly
    developed into something bigger; hopefully we may call this a total conversion once we are done!
     
    Neo Dark Ages is a modification for Jedi Knight:Jedi Academy; this means that you will need a
    legal copy of the game Jedi Academy to play this modification.
     
    Please see the end of this document for credits, which I consider to be the most important part.
     
    ==========================
    || MANUAL CLIENT INSTALLATION
    ==========================
    To install and play NDA manually, follow these simple instructions:
    (applies to those that have downloaded a manual instal version of NDA or have accidently installed NDA in the wrong location.)
     
    Installation:
    Remove any previous versions of NDA by simply deleting the "nda" folder and "play_nda.bat" file in JKA's "GameData" folder.
    (This step only apply's to those with previous versions of the NDA mod.)
     
    1) Create a folder called "nda" under your JKA Gamedata folder (i.e. c:\games\jedi academy\gamedata\nda)
    2) Copy the file named "play_nda.bat" to your "gamedata" folder.
    3) Copy the file named "nda_a3XX.pk3" to your newly created "gamedata\nda" folder.
     
    Play (Regular JKA installation):
    1) Double-click the "play_nda.bat" icon in your "gamedata" folder to start NDA.
    (This .bat file contains the following command: jamp.exe +set fs_game nda)
     
    Play (Steam installation):
    1) Right-click on the Jedi Academy listing in your Steam Library and choose Properties --> Set Launch Options
    2) In the "Launch Options" window, enter the following command: +set fs_game "nda" --> click "OK" --> "Close"
    3) Launch JKA from Steam as you normally would and NDA should start.
     
    ==========================
    || CLIENT FEATURES
    ==========================
     
    --------------------------
    || Third Person Lock
    --------------------------
    [ Description ]
    By default the game reverts to first-person view upon each round start. This feature provides a
    toggle that can be used to lock the third-person view.
     
    [ Usage ]
    This feature is disabled by default. To enable, either toggle the option to "Yes" in the
    "Game Options" menu, or set the cvar named "cg_lockthirdperson" to "1".
    NOTE: If this option is used, first-person view will be disabled completely.
     
    --------------------------
    || FOV Unlock (New)
    --------------------------
    [ Description ]
    The Field of View (or FOV) is a setting you can change which determines how much of the map is visible
    to you. To change your FOV in JKA, open the console and type "cg_fov 80" (for example). The value of 80
    is the default setting and the default max value is 97. NDA increases the max value. Some say a low
    FOV will improve your accuracy while others say a high FOV allows more flexibility and improves your
    movement.
     
    [ Usage ]
    Use the console command "cg_fov <value>" to adjust the FoV. For example: cg_fov 80
     
    --------------------------
    || Speedometer
    --------------------------
    [ Description ]
    This feature displays your current player speed in u/s (units per second).
     
    [ Usage ]
    This feature is disabled by default and can be enabled by issuing the following CVAR in console:
    "cg_speedometer 1" The default setting is "cg_speedometer 0".
     
    --------------------------
    || AutoDemo
    --------------------------
    [ Description ]
    If this feature is enabled it will start a demo recording each round. The demo files will be stored
    either in "GameData/base/demos" or "GameData/nda/demos".
     
    [ Usage ]
    This feature is disabled by default. To enable, either toggle the option to "Yes" in the "Game Options"
    menu, or set the cvar named "cg_allowAutoDemo" to "1". Once enabled, if the command "ndademosave" is
    issued before the end of the round, the demo file will be time stamped after the round ends. This command
    should be bound to a key for ease of use if you enable this feature. The created demo file will be named
    "demox0001.dm_26" temporarily and will be deleted after the round if "ndademosave" is not used. If
    "ndademosave" is used, the demo file will be renamed to the current timestamp in the following format:
    YYYY-MM-DD-HHmmSS.dm_26. (Y = Year, M = Month, D = Date, H = Hour, m = Minute, S = Second)
     
    --------------------------
    || Scoreboard Time stamp
    --------------------------
    [ Description ]
    At the end of each round, a time stamp is displayed. This is primarily useful to time code a scoreboard
    screenshot.
     
    [ Usage ]
    This feature is enabled by default and currently cannot be disabled.
     
    --------------------------
    || Vehicle Bug Fix
    --------------------------
    [ Description ]
    This feature fixes the problem with the camera that occurs after spectating a player riding a vehicle.
     
    [ Usage ]
    This feature is enabled by default and cannot be disabled.
     
    --------------------------
    || EOF Custom Map Fix
    --------------------------
    [ Description ]
    This will allow you to have more than 3 maps that use custom Siege classes in your base folder at a time.
     
    [ Usage ]
    This feature is enabled by default and cannot be disabled. This feature works if the server doesn't have
    more than 3 custom maps (containing custom classes), and/or if the server also fixes the EOF problem.
     
    --------------------------
    || Known Issues
    --------------------------
    Many issues are know within the maps and are currently being improved
    please look for updates or newer releases to resolve most issues.
    __
     
    [spectator issue]
    Spectator mode "jumps" out of the maps playable area thus redering it unable to "spectate."
     
    [spectator Fix]
    Joining the game or reconnecting will fix this problem.
    __
     
    [Trapped PC]
    Certain levels require you to stay in specific areas once you have entered them, this is not entirely a glitch but may be perceived as one.
     
    [Trapped PC Fix]
    Unfortunately the only sure way out of this would be the command "/kill" or wait to die.
    __
     
    If you would like to inform us of issues not listed here please contact us at
    email: info@ndamod.com
    or the ndamod.com forums
     
    ==========================
    || NEW FEATURES
    ==========================
    --------------------------
    || Rideable Horses
    --------------------------
    [ Description ]
    This will allow you to ride many horses as a vehicle.
     
    [ Usage ]
    Displayed in certian maps or manually via "npc spawn" command in cheat mode.
     
    Hores Vehicle spawn codes:
     
    nda_horse
    nda_horse_black
    nda_horse_white
    nda_horse_tatoo
    nda_horse_spot
    nda_horse_powder
     
    nda_horse_armor
    nda_horse_armor2
    nda_horse_armor3
    nda_horse_armor4
    nda_horse_armor5
     
    (You can chose horse_armor,2,3,4,5 for five different armor styles,
    as for the horse skins under the armors, they will be randomly chosen)
     
    --------------------------
    || New Map Game Modes
    --------------------------
    [ Description ]
    A few maps have specific game mode elements and are meant to be played specific ways.
     
    [ Usage ]
    NDA - ARENA: Meant for TFFA mode - Choose your class by entering the gate under any class flag.. each
    class contains class weapons you may not return to the "class room" until you die.
     
    NDA - TOURNAMENT: Meant for TFFA mode - Map is meant as a different Game Mode within NDA. Players are to
    score points in various "mini games" in order to secure a victory for their team. Both teams start with
    negative points in order to allow servers to run multiple maps while still allowing the tournament map to
    function correctly.
     
    NDA - INFEST ATTACK: Meant for TFFA mode - Map is meant as a different Game Mode within NDA. Players are to
    score points by slaying dragons as apposed to the opposite team. Each team gets a similar play area and dragons
    to defeat for points.
     
    Many maps contain NPC's and should be considered when playing.
     
    ==========================
    || SERVER INSTALLATION
    ==========================
    The process for using the NDA dedicated server is much the same as using the base JKA dedicated server.
    If you have the NDA client in your gamedata/base folder and create a server using the in-game set up,
    the server that is started will be an NDA server.
     
    The process for setting up a dedicated server is very similar. For a Windows dedicated server,
    if the NDA pk3 is in the gamedata/base folder, when you start the dedicated server it will be an
    NDA server. For a Linux dedicated server, you will need to download the Linux binary and place it
    in your base folder. You may want to back up the original binary file (jampgamei386.so).
     
    Please see below for the features and general usage tips.
     
    ==========================
    || SERVER FEATURES
    ==========================
    --------------------------
    || Zombie Mode
    --------------------------
    [ Description ]
    NDA Zombie Mode is a special version of Siege which has a unique set of rules. Most rounds begin with
    a single player on the Red team, who is designated the "Zombie". The goal is for the "Zombie" to
    "infect" all of the players from the Blue (Survivors) team by killing them. If this mode is enabled,
    after the round begins any player who dies on the Blue (Survivors) team will become a "Zombie". The
    last player remaining on the Blue (Survivors) team wins that round and begins the next round as the
    Zombie.
     
    [ Usage ]
    --> To enable, set the g_ndazombie server CVAR to 1. (i.e. g_ndazombie 1) This is disabled by default.
    --> Zombie mode only works in the Siege gametype.
    --> A round begins once the "Zombie" /kills or switches class. This allows the Blue team time to set
    their class and possibly find hiding places.
    --> Zombie mode works on any Siege map but is generally the most fun on maps designed for this mode.
    --> The following server cvars should be set on the server in order to properly support a Zombie game:
    - seta g_siegeRespawn 1 (Typically set to 20 for Siege games, allows for instant respawns.)
    - seta g_siegeTeamSwitch 1 (Allows players to switch teams.)
    - seta g_debugmelee 1 (Allows enhanced melee, such as wall grabs.)
    - seta g_teamForceBalance 0 (Zombie games are almost always going to have an unbalanced number
    of players per team.)
     
    --------------------------
    || Public Spec Chat
    --------------------------
    [ Description ]
    NDAmakes chat from spectators viewable to all players currently on the server, instead of only
    being able to be seen by other spectators. (NOTE: Spectator _team_ chat is still only viewable
    by other spectators.)
     
    [ Usage ]
    This feature is enabled by default and cannot be disabled.
     
    --------------------------
    || Exploit Fixes
    --------------------------
    [ Description ]
    The NDA server aims to fix most commonly used and well known exploits. Several of the most
    common and dangerous exploit fixes are implemented in this version, with more planned for
    future versions. _Some_ of the exploit fixes include:
     
    >> callvote exploit
    >> forcestring exploit
    >> /say exploit
    >> fakeplayer exploit
     
    [ Usage ]
    Exploit proection cannot be disabled.
     
    --------------------------
    || Other Settings
    --------------------------
    >> g_ndablacknames : Allow players to use the color black in their names
     
    --------------------------
    || Gameplay
    --------------------------
    Classic Gameplay elements
     
    Player vs NPC durring certian MP levels.
     
    ==========================
    || Credits
    ==========================
    NOTE: This mod literally would not be possible without the following people. We are _very_ grateful
    for their extremely patient help, code snippets and suggestions. If we're missing anyone, holler!!
     
    [ NDA team and contributors credits ]
    >> Founder:
    Shady-D
     
    >> 2D Designs & Texture Artists:
    Tobe_One
     
    >> Environment Artists:
    J3rk
    Joza
    Srz
    Bactaboy
     
    >>3D Artists:
    LightNinja
    Inyri Forge
     
    >> Music Artists:
    RascHu
     
    >> Programmers:
    Xycaleth
    Scooper
     
    >> Retired/Inactive Artists:
    Hirato
     
    [Other credits ]
     
    >> The dudes at #jacoders, especially:
     
    >> Scooper
    >> Didz
    >> Xycaleth
    >> Raz0r
    >> BobaFett
    >> TrippHop
    >> eezstreet
     
    >>Music Credits
    >>Certain levels contain music not created by the staff, we do not and will not take credit for
    their creation and these songs will be replaced by that of our own RascHu in future updates.
     
    >>Any content that may not have been mentioned is owned by it's creator and we take no part in
    it's creation unless it has strickly come from an NDA DEV member.
     
    >> Gamall @ http://gamall-ida.com
    >> All the contributors in the following thread at Lucasforums: http://lucasforums.c...ad.php?t=140104
    >> All contributors, testers and users of the mod in general
     
    ==========================
    || Disclaimer
    ==========================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    The authors/contributors of this mod are not (and cannot be held) responsible for any damages done to your
    computer/data or any other unintended results from using this software. It is tested and used by the author(s)
    to hopefully avoid any problems, but, ultimately... !!USE THIS SOFTWARE AT YOUR OWN RISK!! You may not
    use any assets contained in this mod (or related files) separately without explicit consent from the
    author(s) involved; unless clearly specified in this document. You are free to distribute this file
    (and support files) as long as they are done so in their entirety, and include this unmodified readme
    document. We reserve the right to modify and/or remove this mod from circulation.
    Any extra content provided within this mod overlooked or otherwise is owned by it's rightful owner, we take no credit in it's creation.

    411 downloads

       (2 reviews)

    2 comments

    Submitted

  22. Neo Dark Ages v3.18 - (Windows Installer)

    _______________________________________________
    |
    | Neo Dark Ages (NDA) Manual - ReadMe
    | Website: http://www.ndamod.com
    | For NDA version: 3.18
    | Last updated: 09/10/2012
    |_______________________________________________
     
    ==========================
    || OVERVIEW
    ==========================
    It started out as a one man operation to do a simple graphical overhaul for Jedi Academy.
    The plan was to throw in some models and maps and just release it as that.
    However with the help of Light Ninja and Tobe_One the project started to grow and slowly
    developed into something bigger; hopefully we may call this a total conversion once we are done!
     
    Neo Dark Ages is a modification for Jedi Knight:Jedi Academy; this means that you will need a
    legal copy of the game Jedi Academy to play this modification.
     
    Please see the end of this document for credits, which I consider to be the most important part.
    ==========================
    || CLIENT INSTALLATION
    ==========================
    To install and play NDA, follow these simple instructions:
     
    Remove:
    Remove any previous versions of NDA by simply deleting the "nda" folder and "play_nda.bat" file in JKA's "GameData" folder.
    (This step only apply's to those with previous versions of the NDA mod.)
     
    Installation:
    Run NDA_setup.exe install within the "gamedata" folder of JKA
     
    Play (Regular JKA installation):
    1) Double-click the "play_nda.bat" icon on your desktop or in your "gamedata" folder to start NDA.
    (This .bat file contains the following command: jamp.exe +set fs_game nda)
     
    Play (Steam installation):
    1) Right-click on the Jedi Academy listing in your Steam Library and choose Properties --> Set Launch Options
    2) In the "Launch Options" window, enter the following command: +set fs_game "nda" --> click "OK" --> "Close"
    3) Launch JKA from Steam as you normally would and NDA should start.
     
    ==========================
    || MANUAL CLIENT INSTALLATION
    ==========================
    To install and play NDA manually, follow these simple instructions:
    (applies to those that have downloaded a manual instal version of NDA or have accidently installed NDA in the wrong location.)
     
    Installation:
    Remove any previous versions of NDA by simply deleting the "nda" folder and "play_nda.bat" file in JKA's "GameData" folder.
    (This step only apply's to those with previous versions of the NDA mod.)
     
    1) Create a folder called "nda" under your JKA Gamedata folder (i.e. c:\games\jedi academy\gamedata\nda)
    2) Copy the file named "play_nda.bat" to your "gamedata" folder.
    3) Copy the file named "nda_a3XX.pk3" to your newly created "gamedata\nda" folder.
     
    Play (Regular JKA installation):
    1) Double-click the "play_nda.bat" icon in your "gamedata" folder to start NDA.
    (This .bat file contains the following command: jamp.exe +set fs_game nda)
     
    Play (Steam installation):
    1) Right-click on the Jedi Academy listing in your Steam Library and choose Properties --> Set Launch Options
    2) In the "Launch Options" window, enter the following command: +set fs_game "nda" --> click "OK" --> "Close"
    3) Launch JKA from Steam as you normally would and NDA should start.
     
    ==========================
    || CLIENT FEATURES
    ==========================
     
    --------------------------
    || Third Person Lock
    --------------------------
    [ Description ]
    By default the game reverts to first-person view upon each round start. This feature provides a
    toggle that can be used to lock the third-person view.
     
    [ Usage ]
    This feature is disabled by default. To enable, either toggle the option to "Yes" in the
    "Game Options" menu, or set the cvar named "cg_lockthirdperson" to "1".
    NOTE: If this option is used, first-person view will be disabled completely.
     
    --------------------------
    || FOV Unlock (New)
    --------------------------
    [ Description ]
    The Field of View (or FOV) is a setting you can change which determines how much of the map is visible
    to you. To change your FOV in JKA, open the console and type "cg_fov 80" (for example). The value of 80
    is the default setting and the default max value is 97. NDA increases the max value. Some say a low
    FOV will improve your accuracy while others say a high FOV allows more flexibility and improves your
    movement.
     
    [ Usage ]
    Use the console command "cg_fov <value>" to adjust the FoV. For example: cg_fov 80
     
    --------------------------
    || Speedometer
    --------------------------
    [ Description ]
    This feature displays your current player speed in u/s (units per second).
     
    [ Usage ]
    This feature is disabled by default and can be enabled by issuing the following CVAR in console:
    "cg_speedometer 1" The default setting is "cg_speedometer 0".
     
    --------------------------
    || AutoDemo
    --------------------------
    [ Description ]
    If this feature is enabled it will start a demo recording each round. The demo files will be stored
    either in "GameData/base/demos" or "GameData/nda/demos".
     
    [ Usage ]
    This feature is disabled by default. To enable, either toggle the option to "Yes" in the "Game Options"
    menu, or set the cvar named "cg_allowAutoDemo" to "1". Once enabled, if the command "ndademosave" is
    issued before the end of the round, the demo file will be time stamped after the round ends. This command
    should be bound to a key for ease of use if you enable this feature. The created demo file will be named
    "demox0001.dm_26" temporarily and will be deleted after the round if "ndademosave" is not used. If
    "ndademosave" is used, the demo file will be renamed to the current timestamp in the following format:
    YYYY-MM-DD-HHmmSS.dm_26. (Y = Year, M = Month, D = Date, H = Hour, m = Minute, S = Second)
     
    --------------------------
    || Scoreboard Time stamp
    --------------------------
    [ Description ]
    At the end of each round, a time stamp is displayed. This is primarily useful to time code a scoreboard
    screenshot.
     
    [ Usage ]
    This feature is enabled by default and currently cannot be disabled.
     
    --------------------------
    || Vehicle Bug Fix
    --------------------------
    [ Description ]
    This feature fixes the problem with the camera that occurs after spectating a player riding a vehicle.
     
    [ Usage ]
    This feature is enabled by default and cannot be disabled.
     
    --------------------------
    || EOF Custom Map Fix
    --------------------------
    [ Description ]
    This will allow you to have more than 3 maps that use custom Siege classes in your base folder at a time.
     
    [ Usage ]
    This feature is enabled by default and cannot be disabled. This feature works if the server doesn't have
    more than 3 custom maps (containing custom classes), and/or if the server also fixes the EOF problem.
     
    --------------------------
    || Known Issues
    --------------------------
    Many issues are know within the maps and are currently being improved
    please look for updates or newer releases to resolve most issues.
    __
     
    [spectator issue]
    Spectator mode "jumps" out of the maps playable area thus redering it unable to "spectate."
     
    [spectator Fix]
    Joining the game or reconnecting will fix this problem.
    __
     
    [Trapped PC]
    Certain levels require you to stay in specific areas once you have entered them, this is not entirely a glitch but may be perceived as one.
     
    [Trapped PC Fix]
    Unfortunately the only sure way out of this would be the command "/kill" or wait to die.
    __
     
    If you would like to inform us of issues not listed here please contact us at
    email: info@ndamod.com
    or the ndamod.com forums
     
    ==========================
    || NEW FEATURES
    ==========================
    --------------------------
    || Rideable Horses
    --------------------------
    [ Description ]
    This will allow you to ride many horses as a vehicle.
     
    [ Usage ]
    Displayed in certian maps or manually via "npc spawn" command in cheat mode.
     
    Hores Vehicle spawn codes:
     
    nda_horse
    nda_horse_black
    nda_horse_white
    nda_horse_tatoo
    nda_horse_spot
    nda_horse_powder
     
    nda_horse_armor
    nda_horse_armor2
    nda_horse_armor3
    nda_horse_armor4
    nda_horse_armor5
     
    (You can chose horse_armor,2,3,4,5 for five different armor styles,
    as for the horse skins under the armors, they will be randomly chosen)
     
    --------------------------
    || New Map Game Modes
    --------------------------
    [ Description ]
    A few maps have specific game mode elements and are meant to be played specific ways.
     
    [ Usage ]
    NDA - ARENA: Meant for TFFA mode - Choose your class by entering the gate under any class flag.. each
    class contains class weapons you may not return to the "class room" until you die.
     
    NDA - TOURNAMENT: Meant for TFFA mode - Map is meant as a different Game Mode within NDA. Players are to
    score points in various "mini games" in order to secure a victory for their team. Both teams start with
    negative points in order to allow servers to run multiple maps while still allowing the tournament map to
    function correctly.
     
    NDA - INFEST ATTACK: Meant for TFFA mode - Map is meant as a different Game Mode within NDA. Players are to
    score points by slaying dragons as apposed to the opposite team. Each team gets a similar play area and dragons
    to defeat for points.
     
    Many maps contain NPC's and should be considered when playing.
     
    ==========================
    || SERVER INSTALLATION
    ==========================
    The process for using the NDA dedicated server is much the same as using the base JKA dedicated server.
    If you have the NDA client in your gamedata/base folder and create a server using the in-game set up,
    the server that is started will be an NDA server.
     
    The process for setting up a dedicated server is very similar. For a Windows dedicated server,
    if the NDA pk3 is in the gamedata/base folder, when you start the dedicated server it will be an
    NDA server. For a Linux dedicated server, you will need to download the Linux binary and place it
    in your base folder. You may want to back up the original binary file (jampgamei386.so).
     
    Please see below for the features and general usage tips.
     
    ==========================
    || SERVER FEATURES
    ==========================
    --------------------------
    || Zombie Mode
    --------------------------
    [ Description ]
    NDA Zombie Mode is a special version of Siege which has a unique set of rules. Most rounds begin with
    a single player on the Red team, who is designated the "Zombie". The goal is for the "Zombie" to
    "infect" all of the players from the Blue (Survivors) team by killing them. If this mode is enabled,
    after the round begins any player who dies on the Blue (Survivors) team will become a "Zombie". The
    last player remaining on the Blue (Survivors) team wins that round and begins the next round as the
    Zombie.
     
    [ Usage ]
    --> To enable, set the g_ndazombie server CVAR to 1. (i.e. g_ndazombie 1) This is disabled by default.
    --> Zombie mode only works in the Siege gametype.
    --> A round begins once the "Zombie" /kills or switches class. This allows the Blue team time to set
    their class and possibly find hiding places.
    --> Zombie mode works on any Siege map but is generally the most fun on maps designed for this mode.
    --> The following server cvars should be set on the server in order to properly support a Zombie game:
    - seta g_siegeRespawn 1 (Typically set to 20 for Siege games, allows for instant respawns.)
    - seta g_siegeTeamSwitch 1 (Allows players to switch teams.)
    - seta g_debugmelee 1 (Allows enhanced melee, such as wall grabs.)
    - seta g_teamForceBalance 0 (Zombie games are almost always going to have an unbalanced number
    of players per team.)
     
    --------------------------
    || Public Spec Chat
    --------------------------
    [ Description ]
    NDAmakes chat from spectators viewable to all players currently on the server, instead of only
    being able to be seen by other spectators. (NOTE: Spectator _team_ chat is still only viewable
    by other spectators.)
     
    [ Usage ]
    This feature is enabled by default and cannot be disabled.
     
    --------------------------
    || Exploit Fixes
    --------------------------
    [ Description ]
    The NDA server aims to fix most commonly used and well known exploits. Several of the most
    common and dangerous exploit fixes are implemented in this version, with more planned for
    future versions. _Some_ of the exploit fixes include:
     
    >> callvote exploit
    >> forcestring exploit
    >> /say exploit
    >> fakeplayer exploit
     
    [ Usage ]
    Exploit proection cannot be disabled.
     
    --------------------------
    || Other Settings
    --------------------------
    >> g_ndablacknames : Allow players to use the color black in their names
     
    --------------------------
    || Gameplay
    --------------------------
    Classic Gameplay elements
     
    Player vs NPC durring certian MP levels.
     
    ==========================
    || Credits
    ==========================
    NOTE: This mod literally would not be possible without the following people. We are _very_ grateful
    for their extremely patient help, code snippets and suggestions. If we're missing anyone, holler!!
     
    [ NDA team and contributors credits ]
    >> Founder:
    Shady-D
     
    >> 2D Designs & Texture Artists:
    Tobe_One
     
    >> Environment Artists:
    J3rk
    Joza
    Srz
    Bactaboy
     
    >>3D Artists:
    LightNinja
    Inyri Forge
     
    >> Music Artists:
    RascHu
     
    >> Programmers:
    Xycaleth
    Scooper
     
    >> Retired/Inactive Artists:
    Hirato
     
    [Other credits ]
     
    >> The dudes at #jacoders, especially:
     
    >> Scooper
    >> Didz
    >> Xycaleth
    >> Raz0r
    >> BobaFett
    >> TrippHop
    >> eezstreet
     
    >>Music Credits
    >>Certain levels contain music not created by the staff, we do not and will not take credit for
    their creation and these songs will be replaced by that of our own RascHu in future updates.
     
    >>Any content that may not have been mentioned is owned by it's creator and we take no part in
    it's creation unless it has strickly come from an NDA DEV member.
     
    >> Gamall @ http://gamall-ida.com
    >> All the contributors in the following thread at Lucasforums: http://lucasforums.c...ad.php?t=140104
    >> All contributors, testers and users of the mod in general
     
    ==========================
    || Disclaimer
    ==========================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    The authors/contributors of this mod are not (and cannot be held) responsible for any damages done to your
    computer/data or any other unintended results from using this software. It is tested and used by the author(s)
    to hopefully avoid any problems, but, ultimately... !!USE THIS SOFTWARE AT YOUR OWN RISK!! You may not
    use any assets contained in this mod (or related files) separately without explicit consent from the
    author(s) involved; unless clearly specified in this document. You are free to distribute this file
    (and support files) as long as they are done so in their entirety, and include this unmodified readme
    document. We reserve the right to modify and/or remove this mod from circulation.
    Any extra content provided within this mod overlooked or otherwise is owned by it's rightful owner, we take no credit in it's creation.

    838 downloads

       (6 reviews)

    3 comments

    Submitted

  23. Siege_Desert_PATCH

    This is a server/client side fix for the map siege_desert.
     
    Fixed issues:
    - The missing models at the stations are visible now. (this is client side).
    - "Droid part lame" is fixed. (this is server side)
     
    So if you have this file you can see the missing models on any server now, and if you are running a server, the droid parts objective is cannot be lammed anymore, but who doesn't have this file won't be able to see the missing models.
     
     
     
    (droid part lame: On this map if you bring two parts in in the same time, the game doesn't end and doesn't restart itself.)
     
     
     
    - Xeon

    85 downloads

       (3 reviews)

    2 comments

    Updated

  24. Ultimate npc fix

    AUTHOR: Gamemaster
     
     
    A fix for all missing npcs! Finally someone's done it!!!!
     
     
     
     
    BUGS: Sometimes causes some downloaded npcs to go missing.

    2,411 downloads

       (1 review)

    1 comment

    Updated

  25. Makermod Client Plugin

    Hello everyone! Thank you for downloading my Client Plugin. This plugin, is based upon the Star Wars Jedi Knight: Jedi Academy mod "Makermod" The way it works, is simply adding a UI (User Interface) a menu, where you can do everything in the mod! (Not W-I-P commands)
     
    So the meaning of this plugin, is making makermod easier to use. And I had alot of fun making it.
     
    This Plugin, was created by me as a hobby. So the reason for its long time before its released, is simply because I don't have as much time that I might possibly want to work on stuff like this.
     
    Plugin was also created with a few problems, since I've learned how to make it, by actually doing it. Therefore some features I did not know of in early process of the creation, has been left out for the first release. The later work is also of better quality, if you ask me, then the early time work. Since I've increased in skill on how to get my ideas into it.
     
    Currently only for Microsoft Windows.
     
    To get started:
    1) Press ESC ingame
    2) Press Controls
    3) Press Makermod
    4) Set a key.
     
    As said earlier, this plugin allows you to easily "navigate" within the mod Makermod. So all the features are based upon the commands of that mod. Henche, the features are easily usage of the makermod features!
     
    The plugin also got so you can navigate the plugin either with mouse, key arrows, or hotkeys:
    1 2 3 4 5 6 7 8 9 0
     
    One unrelated feature however, is the makermod server "finder" You can go into the ingame join game section, and press the "Game:" Tab, to scroll into list only showing servers with Makermod.
     
    Some of the more experienced makermod players, mind find the plugin slow to use. The hotkeys helps, but many will still find it easier to use commands as orignally taught of. This I can understand, finding myself not using all the features myself.
     
    So makermod plugin will mostly be a help for newer players.
     
    Features that will make plugin faster to use, is planned. No release date on v2 though.
     
    Plugin might also interfer with other mods, if game is not shut down between mod changing.
     
    Thanks for your support! Hope you will enjoy this plugin

    574 downloads

       (1 review)

    3 comments

    Updated


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