Vehicles
69 files
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Mandalorian Shuttle
By ZanderNao
==Mandalorian Shuttle "Nerf Herder"==
Modeled and textured by Phazzzer
Based on concept art from "Star Wars: Clone Wars"
Conversion to Jedi Academy by OCD2
Project organized by Zander_Nao/JChapman1984
--NPC Support--
npc spawn vehicle NH - Nerf Herder Shuttle (Engines On)
npc spawn vehicle NHO - Nerf Herder Shuttle (Engines Off)
26 downloads
0 comments
Updated
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Boga
By Daniel
This is the Boga from Star Wars as seen in the movie Star Wars Episode III: Revenge of The Sith. It features strength, speed, and sounds that fully immerse the user in each environment, such as a battle.
The zip folder contains Boga.pk3 and Readme.pdf.
88 downloads
- animal
- jkhub exclusive
- (and 1 more)
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Tie Shuttle
By Jeff
New vehicle the Tie Shuttle (seen befriefly in ESB) by Jeff
To install just take the pk3 and drop it into your base Jedi Academy Folder. To spawn "npcspawn vehicle tie_shuttle". Have fun.
37 downloads
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Chir'daki (Deathseed)
By Jeff
New vehicle the Chir'daki (Deathseed) by Jeff
To install just take the pk3 and drop it into your base Jedi Academy Folder. To spawn "npcspawn vehicle death_seed". Have fun.
33 downloads
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AT-AT
By Circa
This is the AT-AT or ATAT walker vehicle as seen in Empire Strikes Back. The model, textures, and animations were made by Duncan_10158 and all credit goes to him. The original mod seems to have been lost to time, and all we had was an odd clan reskin of it or it was included in larger mods like KOTF. I restored the original textures while keeping Sakura's improvements to the stats.
Spawn with the below command:
/npc spawn vehicle atat
148 downloads
- land and hovering vehicles
- machine
- (and 1 more)
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Tie Experimental M1
By Jeff
New vehicle the Tie Experimental M1
To install just take the pk3 and drop it into your base Jedi Academy Folder. To spawn "npcspawn vehicle tie_exp_m1". Have fun.
18 downloads
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Mining Guild Tie Fighter
By Jeff
New vehicle the Mining Guild Tie Fighter from Rebels
To install just take the pk3 and drop it into your base Jedi Academy Folder. To spawn "npcspawn vehicle mg_tie". Have fun.
75 downloads
0 comments
Updated
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Tie Experimental M2
By Jeff
New vehicle the Tie Experimental M2
To install just take the pk3 and drop it into your base Jedi Academy Folder. To spawn "npcspawn vehicle tie-exp". Have fun.
32 downloads
0 comments
Updated
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Dagger Fighter
By ZanderNao
==Dagger Fighter==
Commissioned/Organized by Zander_Nao
3D models created by Jabalakastudio https://www.cgtrader.com/jabalakastudio
Vehicle and Map converted, rigged and implemented for Jedi Academy by Noodle
Radar by Zander_Nao
Based off of the Dalkor Dagger from "Star Wars: Resistance"
https://starwars.fandom.com/wiki/Dalkor_Dagger
==INSTRUCTIONS==
Choose one of the two pk3 files to install depending on which version you want.
Normal Version: Install Dagger_Fighter.pk3 into base folder. Second player can enter ship, but turret does not work.
Turret Version: Install Dagger_Fighter_Turret_Version.pk3 into base folder. Second player can fire turret, but turret will auto-fire on players in MP settings.
--NPC Vehicle Support--
Dagger - Blue/Gray
Daggernlg - Blue/Gray (no landing gear)
DaggerRed - Red/Gray
DaggerRednlg - Red/Gray (no landing gear)
DalkorDagger - Dalkor Dagger Original Skin
--Dagger Cockpit Greenscreen Map--
Enter console command: Devmap Dagger_Cockpit
124 downloads
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Battle Gunk
By Noodle
Inspired by the SOLO movie, here's a gunk that shoots lasers and rockets.
To use you must enter the following command in your console:
/npc spawn vehicle battle_gonk
Known Bugs:
- It won't work if you have too many NPCs or Vehicles in your base game.
NPC: Yes.
LODs: No.
SP: No.
Installation:
----------------------------------------------------------------------
Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory.
143 downloads
- Land and Hovering Vehicles
- Machine
- (and 1 more)
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GustavoPredador's Darth Vader Tie fighter
//////////////////////////////////////////////////////////
STAR WARS JEDI KNIGHT MODIFICATION
//////////////////////////////////////////////////////////
I hope you enjoy Darth Vader's Tie Fighter this new version
Title :
GustavoPredador's Darth Vader Tie fighter 1.0
Author:
GustavoPredador (Darth Lord Vader)
Credits:
NeoMarz1
all credits for NeoMarz1
Original File: https://jkhub.org/files/file/649-vaders-tie-vm/ By NeoMarz1
Installation:
Place GustavoPredador's VaderTiefighter.pk3 into the "StarWars JediKnight Jedi Academy/GameData/basefolder".
Steam "C:\Program Files\Steam\steamapps\common\Jedi Academy\GameData\base"
Instructions:
In order to use NPC's you will need to activate cheats here's how you do it.
Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. Next type "helpusobi 1"...hit enter (cheats are now on)...next type "npc spawn vehicle (the npc's name)" Example: npc spawn vehicle tievadervm.
Here are the npc model names for this model...
For Vehicle: tievadervm
Note: you must enter one of the above names when spawning your npc.
156 downloads
- Star Wars Related
- JKHub Exclusive
- (and 3 more)
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Flying Vehicles Star Fox Arwing
By DarthJava
Frankly I am surprised nobody has made this for JK3 sooner! (Unless someone did and I didn't know?)
To get in game, open the console and type npc spawn vehicle arwing_v2 (yes I made an experimental version before this one but am not releasing it)
If you've never heard of the Arwing, it's the starfighter from Star Fox games made by Nintendo. I modeled this one roughly around the one from Star Fox 64 (3D). It's a nimble and fast fighter with plenty of firepower. It's probably an unfair vehicle for JK3 for the fact it has more health and shields than the X-wing, out runs the Tie-Fighter, and has linked rapid-fire twin lasers and a homing concussion missile. So if you are dog-fighting against any vanilla JK3 vehicles, it will probably be a forgone conclusion who will come out on top.
The wings and fins are animated! The wings swing outward and the bottom part of the fins open to reveal the lasers.
This ship also comes with sounds from Star Fox 64! This website http://www.starfox-online.net/Media/sfx-sf64/ has them to download/direct link.
Even if you've never played any of the Star Fox games, this is a fun one to fly! If you're wanting to add it to a map, or modify it, just make sure to credit me for the original.
One last thing... DO A BARREL ROLL!
169 downloads
- Flying Vehicles
- Machine
- (and 1 more)
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High Resolution AT-ST
This is a new and improved version of the AT-ST walker. This model works in both JK2 and JA as direct replacements to the enemy NPC, the SP driveable entity and the MP vehicle. It also comes with 4 extra skins, clean, rusty, mossy and snow. This model was quite some time in the making, it was originally meant for the Dark Forces 2 mod but because of the popularity of the model I'm releasing it publicly outside of the mod. I have to give a huge thanks to AshuraDX for making the amazing high quality textures, writing the shader for rend2 and help with testing and bug fixes. It was practically a joint project because of the amount of work he did on this.
The only things that were somewhat reused was the base .npc and .veh files as a foundation for mine, other than that everything is new. A completely new model, new textures and new animation set.
1,043 downloads
- star wars related
- jkhub exclusive
- (and 4 more)
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GAT-12 Skipray Blastboat
By Ramikad
This mod adds the GAT-12 Skipray Blastboat to the game as a flyable ship. Overall it is slightly faster than an X-Wing, but a less intense acceleration, a bulkier armor, heavier shields and it is overall more resistant. In an attempt to balance the increased resistance I lowered the damage the Ion Cannons deal.
The main pilot can fire the three Ion Cannons, while in theory the other three passengers could control the top Twin Blaster Cannons, the Concussion Missile Launcher and the Proton Torpedo Launcher respectively. I haven't been able to test this feature, however, so it might not work properly. I'm also a terrible texture artist, so the textures for now are a punch in the eyes. Another minor visual bug I couldn't fix is on the left hull wing, which being mirrored from the right wing its normals were messed up, and Blender wasn't being cooperative with this. Lastly the radar icons don't show transparency correctly.
To install, unpack the file Skipray.pk3 into your GameData/Base folder. To uninstall, remove the file Skipray.pk3 from the GameData/Base folder.
202 downloads
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TIE Striker
By bert
TIE Striker from Rogue One: A Star Wars Story. Based on vanilla TIE Fighter, flies just like it.
331 downloads
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Anakin's Custom Jedi Starfighter
By JKHub
Author: Zymotico
This is the Anakin's Custom Jedi Starfighter seen in Clones Wars.
289 downloads
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Jango's Slave 1
By JKHub
Author: Maxleof
The original author of this skin and model didnt have the correct weapons and sounds i basicly added them.
Primary fire: Laser as seen and with sounds of Episode 2
Alt Fire: Sysmich charges slowly fly backwars and when hit make explode with sounsd from movies
I have included the original readme for credit purposes.
I only want credit for the sounds and scripts NOT THE MODEL OR SKIN
303 downloads
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Imperial Shadow Bike
By Barricade24
The Imperial Shadow Bike is an elite vehicle used for covert reconnisance operations. It features a dark black paint job to conceal it in the dead of night and uses a quieter engine to avoid alerting it's postion.
This particular vehicle is based off the Speeder Bike seen in the Imperial Shadow Squadron Hasbro set. I've always thought it was a cool vehicle and decided to add into JKA for some enjoyment. Now this vehicle features more than just a different paint job, it also includes new sounds to give it a more covert feel. I wasn't thrilled with the idea of a stealth Speeder Bike having such obnoxiously loud sounds, so I decided to change them up to make the vehicle more destinct. The bike blaster sound effect has also been changed to resemble the sound as it was in Return of the Jedi.
257 downloads
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Imperial era ARC-170
By GLTh3Pr0
Version 1.0
Reskin author: GLTh3Pr0
Description:
In the first years after the Declaration of a New Order, the ARC were considered an elite craft in the Imperial Fleet. As with all craft commissioned by the new Empire, ARC-170s were henceforth given the standard 'Imperial gray' color scheme, doing away with the variety of colorful markings that military vessels bore to identify their squadron affiliations with during the Clone Wars.
This is a reskin of Minilogoguy's ARC-170. I replaced the red color with dark grey, removed the Republic Fleet simbols and some other stuff (I used the Dark Times comics as reference). I also replaced the green Astromech with the vanilla r2d2_imp.
Installation:
Drop the pk3 file into your base folder. To spawn the fighter just use the code /npc spawn vehicle mini_arc in your console. Take the file out of the folder or delete it to unistall.
Special thanks:
To Minilogoguy18 and his team for giving me the permission to release the reskin! You can find the original one here:
https://jkhub.org/files/file/1258-arc-170-fighter/
You can contact the original maker at minilogoguy18@aol.com or me at glthepro@libero.it
193 downloads
- Flying Vehicles
- JKHub Exclusive
- (and 1 more)
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Imperial era V-Wing
By GLTh3Pr0
Version: 1.0
Reskin author: GLTh3Pr0
Description:
In the first years after the Republic's fall, the Imperial Navy still used the V-Wings as its primary fighters, now painted in imperial livery and lacking the Q7 Astromech droid. The empire can be seen using these fighters at the end of Episode III: The Revenge of The Sith and in some comics like the "Dark Times" series.
This is a reskin of Minilogoguy's V-Wing, what i did was replacing the red painting with dark grey and other small details. Also the hull on the old skin was dirty, yellowish, it looked cool on the Republic skin but not so much with the Imperial grey, so I whited it out. If you're wondering why there's a republic simbol and not an imperial one on the ship, it's because that's because they look like this in the comics, no idea why.
Installation:
Drop the pk3 file into your base folder. To spawn the fighter just use the code /npc spawn vehicle v-wing in your console. Take the out of the folder or delete it to unistall.
Special thanks:
To Minilogoguy18 and his team for giving me the permission to release the reskin! You can find the original one here:
https://jkhub.org/files/file/1257-v-wing/
You can contact the original maker at minilogoguy18@aol.com or me at glthepro@libero.it
257 downloads
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TIE Fighter 7 (ForceAwakens) Re-Skin Ver. 2.0 by Dark_Apprentice
READ ME:
============================================================================
STAR WARS: EPISODE 7 - THE FORCE AWAKENS (TIE FIGHTER RE-SKIN) VERSION 2.0
============================================================================
FILE NAME: TIE 7 by Dark_Apprentice.pk3
Autor of the re-skin: Dark_Apprentice
INSTALLATION: Put the "TIE 7 by Dark_Apprentice.pk3" inside your GameData/Base folder.
CREDITS:
- LucasArts, Raven, Disney (for the original TIE Fighter vehicle in Jedi Academy, Idea & Design)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BUGS: None that I know.
PERMISSION:
- FEEL FREE TO MAKE ANY CHANGES ON THIS MODIFICATION TEXTURE OF TIE FIGHTER,
BUT PLEASE CREDIT ME IN YOUR WORK!!!
THIS TEXTURE IS BASED ON THE NEW "TIE-FIGHTER"
MODEL IN THE NEW UPCOMING SAGA: "STAR WARS - THE FORCE AWAKENS (EPISODE 7)"
******************************READ THIS BEFORE PLAYING***************************************
Instructions:
In order to spawn the craft you need to acivate cheats heres how you do it.
Singleplayer- Load a level, I suggest the "Trip" level, once your in the game make sure you move your character to an area big enough to spawn the craft.
* Hit "shift and tild (~)" to activate the console.
* Next type "devmapall"...hit enter (cheats are now on)...
* Next type "npc spawn vehicle (vehicle's name)"
--> Example: npc spawn vehicle tie-fighter
______________________________________________________________________________________
This mod just changes the basic TIE-Fighter textures from JKA, to look more like
the new desing from the trailers of STAR WARS: THE FORCE AWAKENS (Episode 7)
______________________________________________________________________________________
WARNING!!!
– Close the console by hitting the tild (~) again.
– Now this is the most important part, move back to allow the ship to spawn, it may need alot of space.
Once the ship spawns you simply move up and hit your "USE" key (usually return).
Now you can fly!
**Now read this part carefully**
...or you'll end up crashing into everything before you know it:
- To lift off you push down the space bar, but dont hold it down too long or you will
activate the turbo thrust (this will cause a crash almost always)
just lift off a little and tap the forward key a few times.
The more times you tap the faster you will go.
Use turbo only when you know you have enough space to jet.
Multiplayer- To activate cheats, you do thing a little different.
***Activate the console by hitting: shift+tild(~)
***Next type: /devmapall "mapname".
(Example: /devmapall kotor_flight_school) = The map will load with cheats activated.
Now join the game and find a large area to spawn the craft.
***Open the console again and type:
/npc spawn vehicle "vehicle name".
(Example: /npc spawn vehicle tie-fighter). Notice that Multi Player you have to put the "/" slash before the command.
537 downloads
- Flying Vehicles
- Star Wars Related
- (and 1 more)
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REBELS - TIE Fighter by Dark_Apprentice
READ ME:
==========================================================================================
Star Wars - REBELS: TIE FIGHTER (painted by Sabine Wren & some more from Dark_Apprentice)
==========================================================================================
I bring you a whole new re-texture of the base JediAcademy's TIE Fighter model. I have made it as the one from Star Wars REBELS - Season 1.
The design is inspired from what Sabine Wren have made on the Rebels TIE, but since there is no new improved model of the one inside the game, I made some "extra" painting on it. Still hope, that you will like it.
This TIE Fighter DOES NOT replace the base JKA Fighters, so you will be happy to have a: ONE-OF-A-KIND REBELS TIE Fighter, just for you!
INSTALLATION: Put the ".pk3" file inside your GameData/Base folder.
SPAWN IN GAME:
NPC SPAWN VEHICLE REBELS_TIE
BUGS: None, that I could found.
CREDITS:
LucasArts, Raven Software, Disney, Star Wars Rebels.
124 downloads
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Glider Vehicle
By Helena Revan
This is a new vehicle for Jedi Academy, based on the unused Glider NPC. RavenSoft included several files for this NPC in JK2, but as far as I can recall it wasn't actually used. The model can be spawned in base JKA, but it has no textures, so it's invisible, and it doesn't do anything.
This glider belongs to the vh_fighter class, so you can take off, fly around at different speeds, and land again in something that resembles a cross between a pterodactyl and a heron.
To take off, just get in (use) the glider, and press the jump key (spacebar by default), until you reach far enough off the ground to begin moving forward. Forward is accelerate, back is decelerate, and left and right will cause you to roll. You can steer with the mouse.
To land, simply fly slow just above the ground, and keep decelerating as you nose into the ground. Below a certain altitude, the landing sequence activates automatically. Getting out can be a little tricky; you may need to jump out (use and jump) just before the landing sequence begins. Too early and the glider doesn't finish landing; too late and you can't get out. It gets easier with practice.
The glider accelerates slowly, but can cruise faster than a speeder bike. Deceleration is a bit faster. I set the throttle so that you don't have to keep changing speeds.
The glider isn't actually as wide as its wingspan suggests, so you can fit through fairly small openings, although you can also roll for a more dramatic effect (this takes some practice).
This NPC comes without any weapons (no muzzle in the model, since it's an animal), but you can swoop down on your enemies and hit them! Try flying through the canyons in t2_trip and taking out some mercs!
Since there weren't any sounds or animation for the original NPC, I used some sounds from other base models that seemed like they'd fit.
Without any death animation, I decided to keep the droid explosion effect that was here for a stopgap.
So yes, the flying lizards explode when killed.
265 downloads
0 comments
Updated
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Hailfire Droid
By JKHub
Author: Duncan_10158
Model Name: "hailfire_droid06.pk3"
Author Mesh: Duncan_10158
Contact: http://io.meskinaw.net/
Skins: Monsoontide
Sounds: Yes
Concept: A self-aware mobile missile-platform used exclusively by the InterGalactic Banking Clan, hailfire droids delivered surface-to-surface and surface-to-air strikes with their stacked banks of 30 rocket warheads.
Hailfires roll along on oversized hoop-like wheels. In between the bracketing axle arms is a small, central body equipped with a single photoreceptor.
When the InterGalactic Banking Clan pledged its forces to the Confederacy of Independent Systems (in a non-exclusive arrangement, of course), its hailfire droids were added to the immense Separatist battle droid army. (starwars.com/databank)
Submitted by: Barricade24
377 downloads