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Daniel

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  • Gender
    Male
  • Modding Interests
    General Modding
  • Gaming Specialty
    Capture the Flag
    Moviebattles 2
  • Operating System
    Windows 11

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  1. Ok, thanks for answering. I made minor modifications and uploaded a zip to this website, waiting for approve.
  2. Daniel

    Boga

    Version 1.2

    71 downloads

    This is the Boga from Star Wars as seen in the movie Star Wars Episode III: Revenge of The Sith. It features strength, speed, and sounds that fully immerse the user in each environment, such as a battle. The zip folder contains Boga.pk3 and Readme.pdf.
  3. Hello everyone, I'm a collaborator who was working on the development of a model (NPC) that had already had a preview version which didn't work well at all. So back then I had made a 1.0 version, and these days someone suggested a modification so that when using the npc spawn command of the game console, it would be placed correctly. This task was tricky for me because I had to do several tests after each modification I made. So for 4 days almost non-stop I was working to get a version 1.1 (or maybe it's already a 1.5 version) of this model. After being satisfied with the results I decided today to update the Boga.pk3 file that I had already uploaded to the MediaFire site, so you can continue to use the same hyperlink. I also wonder if it's possible that this model is already officially published on jkhub. What do you recommend?
  4. I just update the file yesterday (use the same hyperlink). Now it fits in tighter spaces. Due that change, also it's possible to use a lightsaber against the npcs.
  5. Of course, this is the link: https://www.mediafire.com/file/mzp97y8zk712fhh/Boga.pk3/file
  6. HUM-3154, first of all congratulate you on release these models. This female varactila (Boga), I had to correct it. The model appears correctly as npc. The problem is when one invoke it as a vehicle. The corrections I made are as follows: the correct parameter (vehiclescale) to match the scale of the npc model; also the height, width, and length parameters in the .veh file; friction also because it "gets hurt" when reaching a slope; I also modified it to do damage when colliding with an npc. As it is a "vehicle", if you hit an obstacle it "gets hurt" too and its health goes down. I moved the driver's position lower on Blender. Anyway, after several hours of seeing how to fix all of this things, now I think it is almost ready: One problem that I couldn't correct is the player cannot attack an npc with certain weapons, except when using a blaster or rifle for example.
  7. Good work, but when I got a shot, it shows: Error: Ran out of transform space for Ghoul2 Models. Adjust MiniHeapSize in SV_SpawnServer.
  8. Very nice map, the files are in good state
  9. How about Whorm Loathsom and Lok Durd?
  10. Daniel

    Zarah

    Oooh, good work, maybe you can make the missing Witches of the Mist (The Clone Wars nightsisters)
  11. I think it needs only a modification in the hair (shape)
  12. Finally, a realistic and decent model of Anakin. During the seasons of the TV series, I've noticed that he has had three changes, two of which are official, and one remained unfinished. The first does not have long hair, the second has medium hair cut, and the prototype chapters (not rendered) he already has long hair as it appears in Revenge Of The Sith.
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