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minilogoguy18

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    2,452
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  • Gender
    Male
  • Location
    Jacksonville Beach, FL
  • Modding Interests
    Animator
    Modeler
    General Modding
    Skeleton Rigging
  • Gaming Specialty
    Dueling
    FFA
  • Operating System
    Windows 10 x64

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  1. Get rid of the environment map shader, adds way too much gloss/glass like effect. Should just use specular shine.
  2. Wish I could get a RTX 3090 at retail. =(

  3. I never said you couldn't animate with it, you're just not going to find any info on that subject around here on it. The bare JA skeleton as is really isn't any good for animating no matter what software you're using, it needs to be constrained to a biped with IK.
  4. Figured I'd give some update on this here, I tend to forget about ol JKHub, I did another restart on his face, 3rd times a charm. Making some hair for him right now, took a while to feel like I got the face right.
  5. I don't think so, people here just seem to use Blender to rip and port models from other games. Loads of threads in the WIP area are nothing but this. Animating is animating, that simple. You can literally follow any video out there and apply it to what you're doing. The biggest hurdle is setting up a biped rig to control the skeleton.
  6. Started gathering parts to do a custom water loop...

    1. GPChannel

      GPChannel

      Can't wait 🙂

  7. Would be interesting but easy to fall and die.
  8. It's gone mainly because DT was hosting it and left the mod, I took all of the assets but as of now the first level doesn't render correctly on the current EXE due to the render engine changes, the level is like super dark. The maps lighting and shaders have to be redone.
  9. It was taken down since the game has undergone so many changes. The only thing that remains the same is the map architecture but the render engine is different as are all the models. I've taken control of the mod btw in case you might not have known and I rarely post here anymore, mostly on the jkcommunity discord.
  10. Once I get the clothing where I want in MD which should be quick, just haven't had time, I'm gonna send them over to ZBrush as base meshes and kinda just focus on the face. Been following the tutorials you suggested. I've also been just practicing by starting over multiple times lol but I feel like the head I have now is a really good starting point rather than a random base mesh.
  11. Oh yeah, I guess I can upload some more recent ones, that whole model got scrapped lol. I've got the shirt how I want it in MD, just gotta make back pockets and the zipper flap for the pants and then bring both of those into ZBrush. I forget about posting updates here. SomaZ did the base for the head, I just made the ears and did some touch up but there isn't much detail there yet. This head is a keeper for sure, feel like it's as close as I can get to Jason Court.
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