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Found 8 results

  1. Version 1.5

    765 downloads

    This is a new and improved version of the AT-ST walker. This model works in both JK2 and JA as direct replacements to the enemy NPC, the SP driveable entity and the MP vehicle. It also comes with 4 extra skins, clean, rusty, mossy and snow. This model was quite some time in the making, it was originally meant for the Dark Forces 2 mod but because of the popularity of the model I'm releasing it publicly outside of the mod. I have to give a huge thanks to AshuraDX for making the amazing high quality textures, writing the shader for rend2 and help with testing and bug fixes. It was practically a joint project because of the amount of work he did on this. The only things that were somewhat reused was the base .npc and .veh files as a foundation for mine, other than that everything is new. A completely new model, new textures and new animation set.
  2. Noodle

    Battle Gunk

    84 downloads

    Inspired by the SOLO movie, here's a gunk that shoots lasers and rockets. To use you must enter the following command in your console: /npc spawn vehicle battle_gonk Known Bugs: - It won't work if you have too many NPCs or Vehicles in your base game. NPC: Yes. LODs: No. SP: No. Installation: ---------------------------------------------------------------------- Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory.
  3. 97 downloads

    Frankly I am surprised nobody has made this for JK3 sooner! (Unless someone did and I didn't know?) To get in game, open the console and type npc spawn vehicle arwing_v2 (yes I made an experimental version before this one but am not releasing it) If you've never heard of the Arwing, it's the starfighter from Star Fox games made by Nintendo. I modeled this one roughly around the one from Star Fox 64 (3D). It's a nimble and fast fighter with plenty of firepower. It's probably an unfair vehicle for JK3 for the fact it has more health and shields than the X-wing, out runs the Tie-Fighter, and has linked rapid-fire twin lasers and a homing concussion missile. So if you are dog-fighting against any vanilla JK3 vehicles, it will probably be a forgone conclusion who will come out on top. The wings and fins are animated! The wings swing outward and the bottom part of the fins open to reveal the lasers. This ship also comes with sounds from Star Fox 64! This website http://www.starfox-online.net/Media/sfx-sf64/ has them to download/direct link. Even if you've never played any of the Star Fox games, this is a fun one to fly! If you're wanting to add it to a map, or modify it, just make sure to credit me for the original. One last thing... DO A BARREL ROLL!
  4. 91 downloads

    This brings NPC and Vehicle versions of the R7 series astromech droid to Jedi Academy. The R7-series astromech droid was created by Industrial Automaton during the Galactic Civil War. The R7-series was designed specifically for use with the Rebel Alliance/New Republic E-wing escort starfighter. NPCS: /npc spawn r7a1 /npc spawn r7a2 /npc spawn r7a3 Vehicles: /npc spawn vehicle r7a1_vehicle /npc spawn vehicle r7a2_vehicle /npc spawn vehicle r7a3_vehicle Title: R7 Series Astromech File Names: R7-A1.pk3 [769 kb] R7-A2.pk3 [768 kb] R7-A3.pk3 [283 kb] Date Released: December 21 2018 Type: Model Bot Support: No -------------------- Author: -------------------- Model/Shader by: Jeff Idea and Skins by: ZanderNao -------------------- Installation -------------------- Extract or copy the pk3 files of your choice to you Base folder (usually c:\Program Files\Lucasarts\Star Wars Jedi Knight Jedi Academy\GameData\Base\). Start game, enable cheats or devmap.
  5. Version 1.0

    87 downloads

    ////////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ////////////////////////////////////////////////////////// I hope you enjoy Darth Vader's Tie Fighter this new version Title : GustavoPredador's Darth Vader Tie fighter 1.0 Author: GustavoPredador (Darth Lord Vader) Credits: NeoMarz1 all credits for NeoMarz1 Original File: https://jkhub.org/files/file/649-vaders-tie-vm/ By NeoMarz1 Installation: Place GustavoPredador's VaderTiefighter.pk3 into the "StarWars JediKnight Jedi Academy/GameData/basefolder". Steam "C:\Program Files\Steam\steamapps\common\Jedi Academy\GameData\base" Instructions: In order to use NPC's you will need to activate cheats here's how you do it. Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. Next type "helpusobi 1"...hit enter (cheats are now on)...next type "npc spawn vehicle (the npc's name)" Example: npc spawn vehicle tievadervm. Here are the npc model names for this model... For Vehicle: tievadervm Note: you must enter one of the above names when spawning your npc.
  6. Version Release Candidate (RC)

    261 downloads

    =============================================================== STAR WARS: EPISODE 7 - THE FORCE AWAKENS (TIE FIGHTER RE-SKIN) =============================================================== FILE NAME: TIE FIGHTER--Episode 7 by Dark_Apprentice.pk3 Autor of the re-skin: Dark_Apprentice CREDITS: - LucasArts, Raven, Disney (for the original TIE Fighter vehicle in Jedi Academy, Idea & Design) - NumberWan (some tips for Photoshop) - Zappa_0 (for his version of the TIE Fighter model, that I use to put the new textures I've made) - AshuraDX (for helping me out with the shaders) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ !!! BUGS !!! I have no idea why, but even after I have edit the shader file few times and made tones of testing, the shadows of TIE fighter's wings is missing. None other, that are familiar to me, if you find any, please comment. Tested the model both for JKA Single Player & Multi Player, works good. -- Somehow in Multi Player game play, when you load the TIE Fighter it doesn't show you the transparant wing textures so much as in SP (but they are still transparant, just not so much as in SP FEEL FREE TO MAKE ANY CHANGES ON THIS MODIFICATION TEXTURE OF TIE FIGHTER, BUT PLEASE CREDIT ME IN YOUR WORK. THIS TEXTURE IS BASED ON THE FIRST 2 PROMO TRAILERS FROM THE NEW UPCOMING SAGA: "STAR WARS - THE FORCE AWAKENS (EPISODE 7)"" ******************************READ THIS BEFORE PLAYING*************************************** Instructions: In order to spawn the craft you need to acivate cheats heres how you do it. Singleplayer- Load a level, I suggest the "Trip" level, once your in the game make sure you move your character to an area big enough to spawn the craft. * Hit "shift and tild (~)" to activate the console. * Next type "devmapall"...hit enter (cheats are now on)... * Next type "npc spawn vehicle (vehicle's name)" --> Example: npc spawn vehicle tie-fighter ______________________________________________________________________________________ This mod just changes the basic TIE-Fighter textures from JKA, to look more like the new desing from the trailers of STAR WARS: THE FORCE AWAKENS (Episode 7) ______________________________________________________________________________________ WARNING!!! – Close the console by hitting the tild (~) again. – Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly! **Now read this part carefully** ...or you'll end up crashing into everything before you know it: - To lift off you push down the space bar, but dont hold it down too long or you will activate the turbo thrust (this will cause a crash almost always) just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet. Multiplayer- To activate cheats, you do thing a little different. ***Activate the console by hitting: shift+tild(~) ***Next type: /devmapall "mapname". (Example: /devmapall kotor_flight_school) = The map will load with cheats activated. Now join the game and find a large area to spawn the craft. ***Open the console again and type: /npc spawn vehicle "vehicle name". (Example: /npc spawn vehicle tie-fighter). Notice that Multi Player you have to put the "/" slash before the command.
  7. Version 1.0

    388 downloads

    I finally finished my skiff vehicle for Academy to spawn it open the cheat console , activate cheats and type : "npc spawn vehicle skiff" Please notice that using the skiff_anims.pk3 file will make swoops and other vehicles that use the swoop animation ridiculous while only this skiff profits from the aniamtion replacement - this makes it also incompatible with any other animation mods Have fun !
  8. 509 downloads

    *************************** JEDI KNIGHT ACADEMY MODIFICATION *************************** Title :Republic Gunship Skin Pack Vehicle Imports :Mars Marshall "NeoMarz1" Modeling :Mars Marshall "NeoMarz1" Skinning :Dark_Cuillere Rigged :Zappa_0 E-Mail :neomarz1@sbcglobal.net :zappa0@gmail.com Website : :http://www.jedioutcastmovies.wordpress.com File Name :gunshipVM_AOTC.pk3 File Size :2077KB Date Released :1/30/2014 File Name :gunshipVM_ARC.pk3 File Size :2067KB Date Released :1/30/2014 File Name :gunshipVM_Camo.pk3 File Size :1949KB Date Released :1/30/2014 File Name :gunshipVM_Kenobi.pk3 File Size :2093KB Date Released :1/30/2014 File Name :gunshipVM_ROTS.pk3 File Size :2042KB Date Released :1/30/2014 File Name :gunshipVM_Shark.pk3 File Size :2157KB Date Released :1/30/2014 Description : Skin pack for Neomarz's Republic Gunship Vehicle --------------------------------------------------------------------------------------------- Spawning Commands: AOTC: npc spawn vehicle gunshipx_aotc ARC: npc spawn vehicle gunshipx_arc Camo: npc spawn vehicle gunshipx_camo Kenobi: npc spawn vehicle gunshipx_kenobi ROTS: npc spawn vehicle gunshipx_rots Shark: npc spawn vehicle gunshipx_shark ******************************READ THIS BEFORE PLAYING*************************************** Instructions: 1) In order to spawn the craft you need to acivate cheats heres how you do it. Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle gunshipx. Here are the npc vehicle names for this pack... gunshipx_aotc gunshipx_arc gunshipx_camo gunshipx_kenobi gunshipx_rots gunshipx_shark cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly! **Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet. Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command. 2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option. One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed. ***Trouble shoot*** 1) vehicle wont spawn- make sure you have enough space to spawn, make sure you have cheats activated, make sure you use the proper npc name. 2) vehicle wont take off- You may have spawned the vehicle too close to a wall or rock. This will ancor the vehicle so that it wont move. 3) The vehicle keeps crashing- Read instructions up above, if you practice youll find that controlling the craft is pretty easy with practice. Big note here, you need a map with alot of room. Also keep from flying to high because the maps will have an invisible ceiling height that will cause you to crash. If you fly to fast into a cliff wall, you will be sent into a spinning crash! The crash detection is very sensative to fast collisions. ***Known Issues*** 1) Gunship rockets dont work in Single Player. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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