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==Dagger Fighter==
Commissioned/Organized by Zander_Nao
3D models created by Jabalakastudio https://www.cgtrader.com/jabalakastudio
Vehicle and Map converted, rigged and implemented for Jedi Academy by Noodle
Radar by Zander_Nao
Based off of the Dalkor Dagger from "Star Wars: Resistance"
https://starwars.fandom.com/wiki/Dalkor_Dagger

==INSTRUCTIONS==
Choose one of the two pk3 files to install depending on which version you want.
Normal Version: Install Dagger_Fighter.pk3 into base folder. Second player can enter ship, but turret does not work.
Turret Version: Install Dagger_Fighter_Turret_Version.pk3 into base folder. Second player can fire turret, but turret will auto-fire on players in MP settings.

--NPC Vehicle Support--
Dagger - Blue/Gray
Daggernlg - Blue/Gray (no landing gear)
DaggerRed - Red/Gray
DaggerRednlg - Red/Gray (no landing gear)
DalkorDagger - Dalkor Dagger Original Skin

--Dagger Cockpit Greenscreen Map--
Enter console command: Devmap Dagger_Cockpit

 

 

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™

OCD2, NumberWan, ooeJack and 2 others like this

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ZelZel

Posted

Awesome work! Dig the shaders used on it. What are the maps you used for the showcase pics, aside from the SD Siege one? 

ZanderNao likes this
ZanderNao

Posted

29 minutes ago, ZelZel said:

Awesome work! Dig the shaders used on it. What are the maps you used for the showcase pics, aside from the SD Siege one? 

One is Imperial Fighter Bays available here:

The other is a personal landing bay from my film group that I'm on the fence about releasing.

You're right, Noodle did great with the shaders! I added the light trim down the interior edge of the wings but that was more of a copy paste job shader wise, lol.

ZelZel and OCD2 like this

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