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Found 24 results

  1. 147 downloads

    Frankly I am surprised nobody has made this for JK3 sooner! (Unless someone did and I didn't know?) To get in game, open the console and type npc spawn vehicle arwing_v2 (yes I made an experimental version before this one but am not releasing it) If you've never heard of the Arwing, it's the starfighter from Star Fox games made by Nintendo. I modeled this one roughly around the one from Star Fox 64 (3D). It's a nimble and fast fighter with plenty of firepower. It's probably an unfair vehicle for JK3 for the fact it has more health and shields than the X-wing, out runs the Tie-Fighter, and has linked rapid-fire twin lasers and a homing concussion missile. So if you are dog-fighting against any vanilla JK3 vehicles, it will probably be a forgone conclusion who will come out on top. The wings and fins are animated! The wings swing outward and the bottom part of the fins open to reveal the lasers. This ship also comes with sounds from Star Fox 64! This website http://www.starfox-online.net/Media/sfx-sf64/ has them to download/direct link. Even if you've never played any of the Star Fox games, this is a fun one to fly! If you're wanting to add it to a map, or modify it, just make sure to credit me for the original. One last thing... DO A BARREL ROLL!
  2. 96 downloads

    ==Dagger Fighter== Commissioned/Organized by Zander_Nao 3D models created by Jabalakastudio https://www.cgtrader.com/jabalakastudio Vehicle and Map converted, rigged and implemented for Jedi Academy by Noodle Radar by Zander_Nao Based off of the Dalkor Dagger from "Star Wars: Resistance" https://starwars.fandom.com/wiki/Dalkor_Dagger ==INSTRUCTIONS== Choose one of the two pk3 files to install depending on which version you want. Normal Version: Install Dagger_Fighter.pk3 into base folder. Second player can enter ship, but turret does not work. Turret Version: Install Dagger_Fighter_Turret_Version.pk3 into base folder. Second player can fire turret, but turret will auto-fire on players in MP settings. --NPC Vehicle Support-- Dagger - Blue/Gray Daggernlg - Blue/Gray (no landing gear) DaggerRed - Red/Gray DaggerRednlg - Red/Gray (no landing gear) DalkorDagger - Dalkor Dagger Original Skin --Dagger Cockpit Greenscreen Map-- Enter console command: Devmap Dagger_Cockpit
  3. Version 1.0

    136 downloads

    ////////////////////////////////////////////////////////// STAR WARS JEDI KNIGHT MODIFICATION ////////////////////////////////////////////////////////// I hope you enjoy Darth Vader's Tie Fighter this new version Title : GustavoPredador's Darth Vader Tie fighter 1.0 Author: GustavoPredador (Darth Lord Vader) Credits: NeoMarz1 all credits for NeoMarz1 Original File: https://jkhub.org/files/file/649-vaders-tie-vm/ By NeoMarz1 Installation: Place GustavoPredador's VaderTiefighter.pk3 into the "StarWars JediKnight Jedi Academy/GameData/basefolder". Steam "C:\Program Files\Steam\steamapps\common\Jedi Academy\GameData\base" Instructions: In order to use NPC's you will need to activate cheats here's how you do it. Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. Next type "helpusobi 1"...hit enter (cheats are now on)...next type "npc spawn vehicle (the npc's name)" Example: npc spawn vehicle tievadervm. Here are the npc model names for this model... For Vehicle: tievadervm Note: you must enter one of the above names when spawning your npc.
  4. 185 downloads

    This mod adds the GAT-12 Skipray Blastboat to the game as a flyable ship. Overall it is slightly faster than an X-Wing, but a less intense acceleration, a bulkier armor, heavier shields and it is overall more resistant. In an attempt to balance the increased resistance I lowered the damage the Ion Cannons deal. The main pilot can fire the three Ion Cannons, while in theory the other three passengers could control the top Twin Blaster Cannons, the Concussion Missile Launcher and the Proton Torpedo Launcher respectively. I haven't been able to test this feature, however, so it might not work properly. I'm also a terrible texture artist, so the textures for now are a punch in the eyes. Another minor visual bug I couldn't fix is on the left hull wing, which being mirrored from the right wing its normals were messed up, and Blender wasn't being cooperative with this. Lastly the radar icons don't show transparency correctly. To install, unpack the file Skipray.pk3 into your GameData/Base folder. To uninstall, remove the file Skipray.pk3 from the GameData/Base folder.
  5. bert

    TIE Striker

    307 downloads

    TIE Striker from Rogue One: A Star Wars Story. Based on vanilla TIE Fighter, flies just like it.
  6. JKHub

    A-Wing

    556 downloads

    Author: Manquesa Description: This is the A-wing starfighter from Star Wars as seen in the movie Return of the Jedi. It is a very fast and maneuverable vehicle capable of taking on the fastest imperial fighters. Features: 2 side mounted laser blasters 2 proton torpedos launchers with lock on capabilities 2 main engines Animated landing gear Custom sounds and weapon effects Custom sheild display and reticle 3 levels of LOD's Submitted by: Barricade24
  7. Version 1.1

    262 downloads

    Author: Zymotico This is the Anakin's Custom Jedi Starfighter seen in Clones Wars.
  8. 174 downloads

    Version 1.0 Reskin author: GLTh3Pr0 Description: In the first years after the Declaration of a New Order, the ARC were considered an elite craft in the Imperial Fleet. As with all craft commissioned by the new Empire, ARC-170s were henceforth given the standard 'Imperial gray' color scheme, doing away with the variety of colorful markings that military vessels bore to identify their squadron affiliations with during the Clone Wars. This is a reskin of Minilogoguy's ARC-170. I replaced the red color with dark grey, removed the Republic Fleet simbols and some other stuff (I used the Dark Times comics as reference). I also replaced the green Astromech with the vanilla r2d2_imp. Installation: Drop the pk3 file into your base folder. To spawn the fighter just use the code /npc spawn vehicle mini_arc in your console. Take the file out of the folder or delete it to unistall. Special thanks: To Minilogoguy18 and his team for giving me the permission to release the reskin! You can find the original one here: https://jkhub.org/files/file/1258-arc-170-fighter/ You can contact the original maker at minilogoguy18@aol.com or me at glthepro@libero.it
  9. 233 downloads

    Version: 1.0 Reskin author: GLTh3Pr0 Description: In the first years after the Republic's fall, the Imperial Navy still used the V-Wings as its primary fighters, now painted in imperial livery and lacking the Q7 Astromech droid. The empire can be seen using these fighters at the end of Episode III: The Revenge of The Sith and in some comics like the "Dark Times" series. This is a reskin of Minilogoguy's V-Wing, what i did was replacing the red painting with dark grey and other small details. Also the hull on the old skin was dirty, yellowish, it looked cool on the Republic skin but not so much with the Imperial grey, so I whited it out. If you're wondering why there's a republic simbol and not an imperial one on the ship, it's because that's because they look like this in the comics, no idea why. Installation: Drop the pk3 file into your base folder. To spawn the fighter just use the code /npc spawn vehicle v-wing in your console. Take the out of the folder or delete it to unistall. Special thanks: To Minilogoguy18 and his team for giving me the permission to release the reskin! You can find the original one here: https://jkhub.org/files/file/1257-v-wing/ You can contact the original maker at minilogoguy18@aol.com or me at glthepro@libero.it
  10. Version 2.0

    526 downloads

    READ ME: ============================================================================ STAR WARS: EPISODE 7 - THE FORCE AWAKENS (TIE FIGHTER RE-SKIN) VERSION 2.0 ============================================================================ FILE NAME: TIE 7 by Dark_Apprentice.pk3 Autor of the re-skin: Dark_Apprentice INSTALLATION: Put the "TIE 7 by Dark_Apprentice.pk3" inside your GameData/Base folder. CREDITS: - LucasArts, Raven, Disney (for the original TIE Fighter vehicle in Jedi Academy, Idea & Design) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BUGS: None that I know. PERMISSION: - FEEL FREE TO MAKE ANY CHANGES ON THIS MODIFICATION TEXTURE OF TIE FIGHTER, BUT PLEASE CREDIT ME IN YOUR WORK!!! THIS TEXTURE IS BASED ON THE NEW "TIE-FIGHTER" MODEL IN THE NEW UPCOMING SAGA: "STAR WARS - THE FORCE AWAKENS (EPISODE 7)" ******************************READ THIS BEFORE PLAYING*************************************** Instructions: In order to spawn the craft you need to acivate cheats heres how you do it. Singleplayer- Load a level, I suggest the "Trip" level, once your in the game make sure you move your character to an area big enough to spawn the craft. * Hit "shift and tild (~)" to activate the console. * Next type "devmapall"...hit enter (cheats are now on)... * Next type "npc spawn vehicle (vehicle's name)" --> Example: npc spawn vehicle tie-fighter ______________________________________________________________________________________ This mod just changes the basic TIE-Fighter textures from JKA, to look more like the new desing from the trailers of STAR WARS: THE FORCE AWAKENS (Episode 7) ______________________________________________________________________________________ WARNING!!! – Close the console by hitting the tild (~) again. – Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly! **Now read this part carefully** ...or you'll end up crashing into everything before you know it: - To lift off you push down the space bar, but dont hold it down too long or you will activate the turbo thrust (this will cause a crash almost always) just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet. Multiplayer- To activate cheats, you do thing a little different. ***Activate the console by hitting: shift+tild(~) ***Next type: /devmapall "mapname". (Example: /devmapall kotor_flight_school) = The map will load with cheats activated. Now join the game and find a large area to spawn the craft. ***Open the console again and type: /npc spawn vehicle "vehicle name". (Example: /npc spawn vehicle tie-fighter). Notice that Multi Player you have to put the "/" slash before the command.
  11. JKHub

    B-Wing

    329 downloads

    Author: Lord Hatrus and Manquesa Description: Here is the animated b-wing, part of the earlier Assault Ships Pack. The wings fold out after take off and the body rotates, just like in the X-Wing vs Tie Fighter games and such. Comments: Animations, EFX, and Final Skin were done by Manquesa. This model is armed with 3 fwd linkable lasers, and 1 fwd ion cannon. Notes: The ship is somewhat akward to fly. Spawning: To spawn this, go ingame and do /devmap box in your console. Then type: /npc spawn vehicle b-wing to spawn the vehicle(s). You will have to step back or to the side a bit for it to appear. Submitted by: Barricade24
  12. 413 downloads

    Author: 7Im Description: This is the Tie-Interceptor starfighter from Start Wars as seen in the movie Return of the Jedi. It is very fast ans maneuverable and is a good match for taking on the Awing Features: 4 laser blasters mounted at the tips of the wings Custom sounds Custom sheild display and reticle 2 levels of LOD's Submitted by Barricade24
  13. JKHub

    Y-Wing

    381 downloads

    Author: Manquesa Description: This is the Y-wing bomber from Star Wars as seen in the movie Return of the Jedi. It's a very tough and durable vehicle that can take a pounding, it's slow but has powerful weapons. Features: 2 front laser canons 2 bottom proton torpedo launchers with lock on capabilites A top mounted AI controlled turret Animated landing gear Custom sounds and weapon effects Custom sheild display and reticle 4 levels of LOD's Submitted by Barricade24
  14. JKHub

    TIE Defender

    292 downloads

    Author: Lord Hatrus Description: Then Imperial Tie Defender, used to defeat the rogue Admiral Zarrin, and featured in the Tie Fighter & Defender of the Empire PC game. Spawning: To spawn this, go ingame and do /devmap box in your console. Then type: /npc spawn vehicle tie-defender to spawn the vehicle. You will have to step back or to the side a bit for it to appear. Copywrite/Permissions: This file and all of its contents can be modified, changed, or used in any map, mod, or project as long as credit is given to Lord Hatrusand Michael Gummelt.
  15. Version Release Candidate (RC)

    287 downloads

    =============================================================== STAR WARS: EPISODE 7 - THE FORCE AWAKENS (TIE FIGHTER RE-SKIN) =============================================================== FILE NAME: TIE FIGHTER--Episode 7 by Dark_Apprentice.pk3 Autor of the re-skin: Dark_Apprentice CREDITS: - LucasArts, Raven, Disney (for the original TIE Fighter vehicle in Jedi Academy, Idea & Design) - NumberWan (some tips for Photoshop) - Zappa_0 (for his version of the TIE Fighter model, that I use to put the new textures I've made) - AshuraDX (for helping me out with the shaders) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ !!! BUGS !!! I have no idea why, but even after I have edit the shader file few times and made tones of testing, the shadows of TIE fighter's wings is missing. None other, that are familiar to me, if you find any, please comment. Tested the model both for JKA Single Player & Multi Player, works good. -- Somehow in Multi Player game play, when you load the TIE Fighter it doesn't show you the transparant wing textures so much as in SP (but they are still transparant, just not so much as in SP FEEL FREE TO MAKE ANY CHANGES ON THIS MODIFICATION TEXTURE OF TIE FIGHTER, BUT PLEASE CREDIT ME IN YOUR WORK. THIS TEXTURE IS BASED ON THE FIRST 2 PROMO TRAILERS FROM THE NEW UPCOMING SAGA: "STAR WARS - THE FORCE AWAKENS (EPISODE 7)"" ******************************READ THIS BEFORE PLAYING*************************************** Instructions: In order to spawn the craft you need to acivate cheats heres how you do it. Singleplayer- Load a level, I suggest the "Trip" level, once your in the game make sure you move your character to an area big enough to spawn the craft. * Hit "shift and tild (~)" to activate the console. * Next type "devmapall"...hit enter (cheats are now on)... * Next type "npc spawn vehicle (vehicle's name)" --> Example: npc spawn vehicle tie-fighter ______________________________________________________________________________________ This mod just changes the basic TIE-Fighter textures from JKA, to look more like the new desing from the trailers of STAR WARS: THE FORCE AWAKENS (Episode 7) ______________________________________________________________________________________ WARNING!!! – Close the console by hitting the tild (~) again. – Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly! **Now read this part carefully** ...or you'll end up crashing into everything before you know it: - To lift off you push down the space bar, but dont hold it down too long or you will activate the turbo thrust (this will cause a crash almost always) just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet. Multiplayer- To activate cheats, you do thing a little different. ***Activate the console by hitting: shift+tild(~) ***Next type: /devmapall "mapname". (Example: /devmapall kotor_flight_school) = The map will load with cheats activated. Now join the game and find a large area to spawn the craft. ***Open the console again and type: /npc spawn vehicle "vehicle name". (Example: /npc spawn vehicle tie-fighter). Notice that Multi Player you have to put the "/" slash before the command.
  16. 110 downloads

    READ ME: ========================================================================================== Star Wars - REBELS: TIE FIGHTER (painted by Sabine Wren & some more from Dark_Apprentice) ========================================================================================== I bring you a whole new re-texture of the base JediAcademy's TIE Fighter model. I have made it as the one from Star Wars REBELS - Season 1. The design is inspired from what Sabine Wren have made on the Rebels TIE, but since there is no new improved model of the one inside the game, I made some "extra" painting on it. Still hope, that you will like it. This TIE Fighter DOES NOT replace the base JKA Fighters, so you will be happy to have a: ONE-OF-A-KIND REBELS TIE Fighter, just for you! INSTALLATION: Put the ".pk3" file inside your GameData/Base folder. SPAWN IN GAME: NPC SPAWN VEHICLE REBELS_TIE BUGS: None, that I could found. CREDITS: LucasArts, Raven Software, Disney, Star Wars Rebels.
  17. 282 downloads

    Author: Maxleof The original author of this skin and model didnt have the correct weapons and sounds i basicly added them. Primary fire: Laser as seen and with sounds of Episode 2 Alt Fire: Sysmich charges slowly fly backwars and when hit make explode with sounsd from movies I have included the original readme for credit purposes. I only want credit for the sounds and scripts NOT THE MODEL OR SKIN
  18. 374 downloads

    Description: Once installed, this mod enables the following Base JA vehicles to come to a complete stop whilst in still in flight. X-Wing (/npc spawn vehicle x-wing) Tie Fighter (/npc spawn vehicle tie-fighter) Tie Bomber (/npc spawn vehicle tie-bomber) Tie Bomber 2 (/npc spawn vehicle tie-bomber2) Lambda Shuttle (/npc spawn vehicle lambdashuttle) Z-95 (/npc spawn vehicle z-95) Note that this .pk3 overwrites the originals, so no new commands are required to spawn them. If you choose to upload this .pk3 to your server, your clients shouldn't actually have to download this for themselves, having tested that. Placing this in your Base folder will not allow you to hover on a server that does not have the pk3 uploaded. If you'd like to use the vehicles for solo games, then you only need to place this in your Base folder!
  19. Version 1.0

    347 downloads

    Primary Author: Dark Forces Mod Team (model & textures) Secondary Author: @AshuraDX (rigging & animations) long story short : ages ago , I got the permission to convert the DF mod teams moldy crow model to a vehicle , now I finally finished it I dont think there's much more to say here spawn the moldy crow by typing "npc spawn vehicle moldycrow" in the console cheats have to be activated for this to work
  20. 591 downloads

    *************************** JEDI KNIGHT ACADEMY MODIFICATION *************************** Title :Republic Gunship Skin Pack Vehicle Imports :Mars Marshall "NeoMarz1" Modeling :Mars Marshall "NeoMarz1" Skinning :Dark_Cuillere Rigged :Zappa_0 E-Mail :neomarz1@sbcglobal.net :zappa0@gmail.com Website : :http://www.jedioutcastmovies.wordpress.com File Name :gunshipVM_AOTC.pk3 File Size :2077KB Date Released :1/30/2014 File Name :gunshipVM_ARC.pk3 File Size :2067KB Date Released :1/30/2014 File Name :gunshipVM_Camo.pk3 File Size :1949KB Date Released :1/30/2014 File Name :gunshipVM_Kenobi.pk3 File Size :2093KB Date Released :1/30/2014 File Name :gunshipVM_ROTS.pk3 File Size :2042KB Date Released :1/30/2014 File Name :gunshipVM_Shark.pk3 File Size :2157KB Date Released :1/30/2014 Description : Skin pack for Neomarz's Republic Gunship Vehicle --------------------------------------------------------------------------------------------- Spawning Commands: AOTC: npc spawn vehicle gunshipx_aotc ARC: npc spawn vehicle gunshipx_arc Camo: npc spawn vehicle gunshipx_camo Kenobi: npc spawn vehicle gunshipx_kenobi ROTS: npc spawn vehicle gunshipx_rots Shark: npc spawn vehicle gunshipx_shark ******************************READ THIS BEFORE PLAYING*************************************** Instructions: 1) In order to spawn the craft you need to acivate cheats heres how you do it. Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle gunshipx. Here are the npc vehicle names for this pack... gunshipx_aotc gunshipx_arc gunshipx_camo gunshipx_kenobi gunshipx_rots gunshipx_shark cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly! **Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet. Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command. 2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option. One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed. ***Trouble shoot*** 1) vehicle wont spawn- make sure you have enough space to spawn, make sure you have cheats activated, make sure you use the proper npc name. 2) vehicle wont take off- You may have spawned the vehicle too close to a wall or rock. This will ancor the vehicle so that it wont move. 3) The vehicle keeps crashing- Read instructions up above, if you practice youll find that controlling the craft is pretty easy with practice. Big note here, you need a map with alot of room. Also keep from flying to high because the maps will have an invisible ceiling height that will cause you to crash. If you fly to fast into a cliff wall, you will be sent into a spinning crash! The crash detection is very sensative to fast collisions. ***Known Issues*** 1) Gunship rockets dont work in Single Player. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  21. 245 downloads

    A lot of you, as I know, don't have a clue what this fighter is or where it came from. It was originally from an early Star Wars game, Rebel Assault II, made in 1995. It's actually a pretty good game, but the fighter always made me drool and I've been semi-obsessed with it ever since. Several good models have been made for X-wing Alliance, but I decided Jedi Academy needed one too, and the current model of it is just so insufferably inaccurate that it made want to pull all of my hair out and donate it to the bald. V-38 and Phantom variations are included (see comments section for more information on the special features of the Phantom variation). This TIE, classified as an assault fighter due to its heavy weaponry, shields, and hyperdrive, has a three-pronged wing arrangment. It sports three wing-tip laser cannons and two chin-mounted cannons, generally used as ion cannons. Its hyperdrive is outfitted such that it can make only a few short jumps if need be. During one of Lord Vader's failed campaigns, a modified version of this fighter, called the TIE Phantom, was put into mass production. This fighter, while less powerful in armory, had the added bonus of a fully functional cloaking system which rendered it next to invisible to most scanners. Before the TIEs could reach their full potential, however, two Rebel agents destroyed the production facility the TIEs were being produced at. All of these Phantom TIEs were believed to be destroyed.
  22. 284 downloads

    You all should know this fighter from Episode III: Revenge of the Sith. It is the fully automated droid starfighter flown by... well, no one, because they're automated. But these fighters were employed by the CIS to combat the ARC 170 fighter, and they did so quite well.
  23. 349 downloads

    The R41 Starchaser is a starfighter comparable to the Z-95 Headhunter. In fact the R41 was created to directly compete with the Z-95 for king of the low-budget starfighters. It was slightly faster and slightly more powerful, thus making it a popular choice for smugglers, pirate, and criminal organization, such as Black Sun. Because of its status as a budget fighter, the R41 is generally "personalized" by whoever is using it. The producers of the R41, Heorsh-Kessel Drive Inc, creates them this way, so everything from the armament to the hyperdrive can be customized by the buyer. As a result almost no two R41 Starchasers are quite the same.
  24. 174 downloads

    I don't expect a lot of people to know what this is or appreciate it, but those of you who *do* know what it is should enjoy it. This is the Shrike, Mara Jade's starfighter as seen in the Jedi Knight expansion Mysteries of the Sith. It's an Alpha-52 starfighter, loaned to her by Talon Karrde. I've tried to keep it accurate to the original model (check it out on wookieepedia if you aren't sure what it's supposed to look like) but I did take some slight liberties with the texture where original detail was hard to see and/or my 'accuracy' made it look dumb.
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