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About This File

This is a new and improved version of the AT-ST walker. This model works in both JK2 and JA as direct replacements to the enemy NPC, the SP driveable entity and the MP vehicle. It also comes with 4 extra skins, clean, rusty, mossy and snow. This model was quite some time in the making, it was originally meant for the Dark Forces 2 mod but because of the popularity of the model I'm releasing it publicly outside of the mod. I have to give a huge thanks to AshuraDX for making the amazing high quality textures, writing the shader for rend2 and help with testing and bug fixes. It was practically a joint project because of the amount of work he did on this.

 

The only things that were somewhat reused was the base .npc and .veh files as a foundation for mine, other than that everything is new. A completely new model, new textures and new animation set.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.


What's New in Version 1.5

Released

  • Fixed issue with feet not properly interacting with the terrain.
  • Added another LOD to help with crashing when the game detects weapon collision. There are now 4 LOD's.
DarthValeria likes this

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One thing I noticed about the JO/ JA at-st is that it's cockpit is too small. In RotJ we see it being twice that size where Cheewie highjacks one.

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@the_raven I modeled this actually using the official blueprints from RotJ as a rotoscope so it's quite accurate, the only thing that isn't perfect is the overall scale which is why you think that the head is too small because the entire thing is too small. I didn't wanna make it larger than the base model though because it would break the game in the SP levels. The static object wouldn't fit in the hangars in the artus_topside level and it wouldn't fit in the drop pods from the cairn, doomgiver and yavin maps.

the_raven likes this
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@the_raven I modeled this actually using the official blueprints from RotJ as a rotoscope so it's quite accurate, the only thing that isn't perfect is the overall scale which is why you think that the head is too small because the entire thing is too small. I didn't wanna make it larger than the base model though because it would break the game in the SP levels. The static object wouldn't fit in the hangars in the artus_topside level and it wouldn't fit in the drop pods from the cairn, doomgiver and yavin maps.

aye, ok then :)

good work anyway :)

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Goddamn this model.. Awesome work OvO The shape looks cool even with shitty Jk3 shadows (my opinion that they dont look nice)
 

@the_raven I modeled this actually using the official blueprints from RotJ as a rotoscope so it's quite accurate, the only thing that isn't perfect is the overall scale which is why you think that the head is too small because the entire thing is too small. I didn't wanna make it larger than the base model though because it would break the game in the SP levels. The static object wouldn't fit in the hangars in the artus_topside level and it wouldn't fit in the drop pods from the cairn, doomgiver and yavin maps.

Yeah .. scales in Jk2 and Jk3 XD Anyone remember the "Mercenary Activity" mission? Remember the scale of the Falcon? ... Yeah...

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its perfect but i noticed in EOC IV the model is invisible out side of that it works.

That's a problem with that mod, I only tested this to work in the base game, if it doesn't work with a mod then the mod is to blame.

Ramikad likes this
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Great AT-ST JO model replacement! too bad it crashes my vanilla game to the main menu with the ghoul2 not enough space error in the Doomgiver level if you use force lightning or the DEMP2 Gun on the AT-ST.

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