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  1. Movie Academy

    This BETA map is a small ffa duel map set on coruscant with a dueling room, sleeping area and a cinema on the lower level playing the new Star Wars Episode III movie trailer.
     
    I intend to use this map in the future by updating the movie file with my map teasers, so grab a copy of this and look out for updates in the future so you can view them in your very own cinema - LOL you will have to excuse the map I only nocked it up since Zappa posted the teaser - oh yeah and expect some video/audio sync problems on certain setups
     
    **This is BETA so its the start of a Huge movie academy map with loads of places included - so look out for future versions.

    329 downloads

       (2 reviews)

    2 comments

    Submitted

  2. Multiplayer Role Player 2

    The 2nd part of the Multiplayer Role player released a while ago consists in another escape mission from a guarded facility making you walk trough several battles and secrets. The general idea is to bring single player missions into multiplayer. Many of us love to play SP maps but those being buges it is not much fun.
     
    With the wonder called GTKRadiant and some additional scripting making a multiplayer mission map is easy.
     
    All parts of the map are made one by one adding some very difficult areas where you have to rely on your mates or your obeseving capabilities.
     
    The map is originaly meant to be played in 3 however the 3rd player is additional the map cannot be finished unless there are 2 players or cheating (noclip), but in some cases not even that wont work as some trigger might not get affected.
    We suggest to play the map on foot. For the 3 players there are force configs included that you find under your force power settings: mprp_weapon, mprp_saber, mprp_jedi, mprp_sith (under dark side settings) these are not required but recommended.
     
    The true sense of role play becomes clear once you follow these force configs and you must actualy pull your mates up in some areas as the force user.

    147 downloads

       (1 review)

    0 comments

    Submitted

  3. Multiple Coloured Screens (Green Screen Effect)

    Wawel gave me the idea some time ago and since he is a movie maker he requested a "green screen" like room, so I went away and came up with a small room for him to use. As time went on more people were asking about the green screen map and I decided to go ahead and release it to the community... however another problem arose... if you're on a green screen and you're using a model that has the same shade of green then you're going to have a problem... so I decided to make a pack with 8 different colours (Black, Blue, Cyan, Green, Pink, Red, White and Yellow) so people can have more of a variety, it may be more than needed but it honestly didn't take much effort. I hope someone finds the pack useful ^^.

    241 downloads

       (5 reviews)

    0 comments

    Updated

  4. Naboo Streets

    A large naboo city scape with many buildings and a lockable jail for a good ol ffa.
     
    My Thoughts I really had to think hard about releasing this map at the moment, but I wanted to release as many of the maps I have been working on as i could for my christmas release (pressy to the community LOL).
     
    The fineshed version of this map I will cut it up into more of a street to street layout so that FPS will be much higher for those of you with lower spec pcs. I didnt have time do that as i wanted to include this in my xmas release. Espect to see this map in a different form (better larger but with a diferent layout) after xmas time. Think of this as a preview (teaser) for a more 'sorted' version to come.
     
    This map has been tested on a clean instal of JKA only, if you have missing texture or other problems I can only suggest that another custom map is clashing with it, if this is the case try downloading a pk3 manager (such as the one GansterA made for JKA) so you can temporarily move files in and out of your base folder.

    1,335 downloads

       (4 reviews)

    0 comments

    Submitted

  5. Naev Security Storage

    My second ever public release of a map. Unlike my previous map which was intended to be larger than it ended up being, this went the other way.
    *** Most consoles will do something ***
    *** To show all hidden triggers, use the datapad on the desk in the security room ***
    Welcome to the Naev Security Facility, the most remote storage facility in the galaxy, located on the moon of the shadow world Umbara. However it doesn't just hold treasures and physical possessions, if you can find it, it houses a powerful force nexus, a vault that carries with it some secrets of the force.
    Designed for the roleplay community ::JEDI:: (www.jediholo.net).
    Includes
    - Landing Ramp
    - Toggleable drop-ship
    - Tunnels
    - Engineering Room
    - Waterturbine Cave
    - Holding Cell
    - Path to 'surface'
    - Reception Area
    - Guest Rooms
    - Staff Dorms
    - Staff Room
    - Secret landing bay
    - Security Room
    - Vent system
    - Safety Deposit rooms
    - Hidden cave
    - Hidden force nexus

    BUG
    - Probably some, but nothing game breaking has been spotted.
    Credits
    - JEDI community for testing and feedback.

    147 downloads

       (1 review)

    3 comments

    Updated

  6. Nar Shaddaa Landing Zone 17

    The Pass-Me-Around was the idea of Pande and the dedication of the participants on Map-Craft.com forums. Starting with a single, untextured room with a rough design and no obvious draws to any particular style of planet in the SW universe, the first 'receiver' was asked to expand the room, add to it, and texture it. Start a style, in other words. But, they only had a week, which meant they could not go too far and leave too much of a mark. The map was then passed on to a second participant who then expanded with their own imagination on top of the work of the first. And so, through 8 participants, a map was born.
     
    This map features:
     
    - Random room in duel mode. In FFA, the map is open and all doors function, but in Duel mode the map is split up into 5 different sections, each cut off from each other using locked doors, and all is chosen randomly at the begining of every round. There are 5 areas that NAB622's script chooses from, so your duel will probably be different from that of the previous duelists! It's like having 5 maps at once! Fully bug tested, and spectators will be teleported to the correct rooms also.
     
    - Lots of blowy-upy things!
     
    - A secret area !
     
    - Fully functional fallable grate walkway.

    968 downloads

       (5 reviews)

    4 comments

    Updated

  7. New FFA Bespin

    Author: ZidZabre
     
     
    Well some of us loved the old Bespin map...and some hated it..
    But now i have created a new Bespin map ^^
    This map includes several bridges and 2 platforms.
    hiding space and camping tower!
    Also this is my first map with Bot Support!

    443 downloads

       (3 reviews)

    0 comments

    Submitted

  8. Nightmare

    This is a horror-themed multiplayer map based on the gameplay of "Slender" by Parsec Productions.
    The map was made to accomodate Halloween and horror-type events of my clan {Jedi of Freedom} (Find us here --> jofacademy.eu)
    How to play (Suggestion):
    --------------------------
    *Highly* suggest you disallow jumping/strafing for this. 
    Depending on the number of participants, designate one or two players the role of Slenderman. 
    Those players will then disperse roaming around the map trying not to "camp" any specific positions. 
    Everyone else remains at spawn awaiting the signal to start looking for pages.
    Players cannot fight back against Slenderman. Slenderman can use force grip, speed and lightsaber to hunt enemies.
    To initiate the game the host needs to teleport to the admin room located at ( 0 , 0 , -100 ) and press the button designated as "SPAWN 10 RANDOM PAGES".
    There are 19 possible page locations, of which 10 will be activated and spawn their pages after the button is pressed.
    Happy hunting!
    Installation Instructions:
    ---------------------------
    ->If you are using the base game client (jamp.exe) and not an OpenJK build/fork as your client (which you should be, it's 2021 at this point) place the file "zz_nightmareJAMP.pk3" into your installation directory, under ".../GameData/base/".
    ->If you are using an OpenJK build or a fork of it, place "zz_nightmare.pk3" in your directory instead.
    The difference between the two versions are grass sprites in the shaders of textures that default JAMP doesn't handle properly. This issue is fixed in the OpenJK builds.
    External Content Used / Credits:
    --------------------------------
    -Modeling, scripting help, ideas, advice, shadering, emotional support, venting outlet, moderately infuriating visionary - Milamber
    -Ideas, troubleshooting - Havoc, Toxiee, DxGuy, Weske, PreFX, inspired by Ramikad's Slender map
    -Shader extraordinaire - mjt
    -Music - "Slender The Arrival OST: No Friends", by artist Mark J Hadley
    -Page textures are originally of the videogame "Slender: The Eight Pages" by Parsec Productions.
    -Vehicle models "truck_scaled.md3" and "br_suv4.md3", ported and modified from "BlackRayne's Map Model Pack", originally created by Lt1 and Black Rayne studios, converted for JK2/JK3 and released by Szico VII on JKHub.org (https://jkhub.org/files/file/1960-blackraynes-map-model-pack/)
    -Miscellaneous textures: Sketcup Texture Club (https://www.sketchuptextureclub.com/)
    -Angel statue by "misterdevious" (https://sketchfab.com/misterdevious), licensed for use under "Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)" license (https://creativecommons.org/licenses/by-nc-sa/4.0/). The use of this work in my map is in no way endorsed by the model's creator, Sketchfab.com, or the license itself.
    Changes to the statue made by Milamber include reconstruction in low poly, removal of the lower base portion, and reprojecting the texture detail onto the low poly model as well as some minor texture modifications.
    ----------------------------------------------
    THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. 
    ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.
    -----------------------------------------------

    356 downloads

       (1 review)

    1 comment

    Updated

  9. Nivalis

    Original Author: Watcher
     
    Description:
    A small indoor 'outpost' with a large outside snowy area.
     
     
    Uploader's Comments:
    A Stargate map for jedi academy. this one is quite interesting, I am quite aware the gate is on but it doesn't take you anywhere. That is the beauty of it. Its a roleplaying map. The stargate is located basically in a little hangar away from the outside. The outside reminds me of a Christmas map or a hoth map good for sneaking and hiding from your enemies. The stargate may not work but its got bot support, that is a plus. Well don't take my word for it, download it and enjoy
     
    Note: There was absolutely no way I could've contacted the author. He didn't specify a email or way to contact him. So it was impossible for me to contact him for permission.
     
    Author: Watcher (ERP_Watcher)
    Credits: More in readme
    Email: N/A
    Website: N/A
     
    Bot Support: Yep
    New Textures: Yep
    New Objects: Yep
    New Models: Yep
    New Sounds: Nope
    New Skins: Nope
     
    Brush Count: 2116
    Entities: 24
    Bugs: None
    Radiant Version: 1.4
    Gametype: FFA
    RP Map: Yes
    Filesize: 8.71 MB (Map: 7.78 MB)
    Filename: Nivalis.pk3
    Date Released: November 8, 2006
     

    Uploaded by


     

    Original author may contact the staff
    here if they wish this file to be removed.

    245 downloads

       (2 reviews)

    0 comments

    Updated

  10. Nostalgic Hothworld!

    Hi, I make maps in small steps, and I realized that before releasing a big map, need to do something small.
    Remember how you played CS at a young age? Experience nostalgia with this map in the game.
    100% accurate of fy_iceworld geometry.
    Enjoy :3

    114 downloads

       (4 reviews)

    0 comments

    Updated

  11. Oberon Industrial Station

    - Oberon Industrial Station -
     
    _________________________
    Author : Gigabyte
    Gametype : FFA/TFFA (free for all/team deathmatch)
    Release Date : 10.09.2019
    File Version : 1.0
    File Name : ffa_oberon.zip
     
    - Assistance -
    Botroute support (not good)
    HP/Armor instant packs
    Weapons/Ammo
     
    - How to install -
    1. Extract the folder
    2. Copy or replace ffa_oberon.pk3 in GameData/base directory
    3. Enjoy and play with friends or inspect map in solo game
     
    Also you can use console to start the map type : /map ffa_oberon

    214 downloads

       (3 reviews)

    2 comments

    Updated

  12. Old Rebel Base

    This is the third version of my old rebel base, it's bigger and got better lighting it now also features two hangers an empty and one full of x-wings plus a cargo room (it was supposed to be a good gun fighting room but i think it faild)

    417 downloads

       (1 review)

    0 comments

    Submitted

  13. Onossia Jedi Academy

    That was my first published map from 2008! I found it on the internet and now i download up here for the JKHub community. I hope you will enjoy, new maps from me comming in 2016!
    The original readme file:
     
    ***********************************
    Jedi Knight: Jedi Academy
    ***********************************
    TITLE: Onossia Jedi Academy
    AUTHOR: SkippyMaster
    E-MAIL: oligellen@gmail.com
    WEBSITE:
     
    FILENAME: onossia_v1.pk3
    FILESIZE: 22,4 mb
    DATE RELEASED: 17 December 2008
     
    INSTALLATION INSTRUCTIONS: Only put the pk3 file to:
    jedi academy/game data/base folder.
     
    DESCRIPTION: This is the onossia map's final version,
    with many good solution, and with some secret.
     
    BUGS: It hasnt got any bugs
     
    COMMENTS: Special thanks for the JoP clan and the
    tusken gang

    764 downloads

       (12 reviews)

    3 comments

    Updated

  14. Ord Mantell Courtyard

    TITLE: Ord Mantell Courtyard
    CLASS NAME: OrdMantell
    AUTHOR: Zarbomba
     
    FILENAME: OrdMantell.pk3
    FILESIZE: 25 MB
    DATE RELEASED: 21 March 2016
     
    Map-Type: FFA / Duel
    Botroute-Support: No
    Custom Textures: Yes
    Custom Music: Yes
    NPCs: Yes
     
    -------Introduction-------------
     
    First of all, thank you for downloading my map! This map, i've made many years ago, but never published anywhere.
    Its a kind of fabric, where metal from the courtyard gets melted.
    I hope you enjoy it!
     
    -------Installation-------------
     
    In order to install the map into your game you must:
    1)Extract the folder
    2)Put the SargeHeroe.pk3 file in your programfiles\lucasarts\jediknightjediacademy\base folder
    3)Run Jedi Knight: Jedi Academy (MP)
    4)Enjoy
     
    -------Credits-------------
     
    The map is made by Zarbomba.
     
    -------Bugs--------------
     
    No known bugs.
     
    -------Permission-------------
     
    Take what you want, as long as i get a little credit
     
    ##################################################################################################
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS
    ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    ##################################################################################################

    447 downloads

       (5 reviews)

    4 comments

    Updated

  15. Ord Mantell Rp

    After creating Yalara and Taris RP I set out one more time to do better. This is that attempt. I made Ord Mantell RP as a last thank you to the JK community at large for all its fun times and pleasant memories. The map is by far the most complex I have ever built, and ever will build. It has starships that explode when the power core is damaged, amazing detailed landscapes, and endless explorability.
     
    Thanks for all the help and support, guys. This one's for you! As always, the source files are included in the pk3 - anyone and everyone has permission to use those files how they see fit with no restrictions from myself. I do not care if you credit me - however - you should probably credit the authors of the content I used if you copy stuff. (For instance, if you copy the Republic Cruiser, note that the exterior model was made by CommanderKeen [http://jediknight3.f...r_Prefab;47185] and he should be credited. Thank you.
     
    ********************************************************************
    (FFA) TARIS ROLEPLAY for Jedi Knights II: Jedi Academy
    ********************************************************************
    Author : Cydon Prax' (Ki_Adi_Mundi)
    E-mail : titaniumsonic02@netscape.net
    XFIRE : boseprax
     
    Mapname : Ord_Mantell_Rp
    Filename : Ord_Mantell_Rp.zip
    Filesize : ~75 MB
    Release date : 10/2010
     
    Game types : Free-For-All
     
    Build time : 8 months
    Compile time : 45 minutes
    PC Build: Nvidia 9800GTX, Vista 64bit OS, Intel Quad Core, 8GB RAM
     
    Botsupport : No
    New textures: Yes
    New effects : No
    New models : No
    New music : Yes
    New Sounds : Yes
     
    --------------------------------------------------
    Roleplay Specific Features
    --------------------------------------------------
    Ord Mantell Capital City: Worlport
    --Hangar Bay
    ---->Consular Class Starship
    --Hotel Grand
    ---->Rooms
    --Droid Shop
    --Worlport Mall
    ---->Shops
    --Worlport Battle Arena
    --Worlport Factory
    --Afterlife Cantina
     
    Ord Mantell Junkyard
    --Downed Starships
    --Tram System
     
    Ord Mantell Sith Temple
    --Living Quarters
    --Training Room
    --Throne Room
    --Archives Room
     
    Consular Class Starship
    --Living Quarters
    --Captains Quarters
    --Engineering
    --Hangar Bay
    --Escape Pods
    --Bridge
     
    You'll have to play around a little to find everything. There are some buttons that set off alarms, some that lock doors, a wall or two that opens up for a quick escape. I didn't get to put in all the triggers I wanted to put in, but for roleplay it seemed sufficient
     
    --------------------------------------------------
    Installation
    --------------------------------------------------
    Place the Ord_Mantell_Rp.PK3 file into your "JediKnight:JediAcademy/GameData/base" folder.
     
    --------------------------------------------------
    SPECIAL THANKS TO - FOR
    --------------------------------------------------
    # www.map-craft.com - They helped me more than anyone
    # Legacyrp.com - Whole reason I built the map, to rp there.
    # =Tom=/ACiDuS - A few Textures. As a note, I did send Tom three e-mails from three different addresses but to no avail, I'll assume he left JKA. But thank you anyway, contact me back sometime.
    # Darth Norman - Helped me find the Starfighter models.
    # Toshi - the Palpatine model
    # Plasma - the Palpatine reskin
    # Raven Software - Seige Star Destroyer Bridge. (Note: RavenSoft did not respond to my e-mails to use their bridge. If they contact you asking to remove the file, please respect their wishes!)
    # =Some0ne= - Jedi Fighter and R2D2 md3 files.
    # Manquesa - Jedi Fighter model.
    # CommanderKeen - Consular Class Starship Prefrab
    # John Williams - He composed the music for Star Wars of course.
    # Nozyspy - Nozy made an epic crashed starship I had to remake in the Junkyard. Thank you sir! Couldn't have made such an epic ship without using your map as a prefrab!
    # Inryi Forge - KOTOR Map Objects, Cantina Map Objects. Thanks!
    # Mars Marshall - Who else could build such an amazing Gunship model?
    # Sith-J-Cull - Borrowed three or so amazing, artistically done textures from his Senate and Krettle map that he made himself. They're so good you'll see them almost instantly. I also have to thank SJC for e-mailing me and pointing me to the direction of some helpful people. Thanks. He did give permission to use his textures back in 2009 - I can provide e-mail proof if asked.
    # Tyrael64 - One of my testers who helped me clear some bugs.
    # Holmes - Another Texture who helped clear bugs, and provided several key textures to help the map shine.
    # Zephyr - Helped me stress test the map and lower some FPS, as well as helping test and find some bugs.
    # Dragon - This guy practically built the map with me, he built textures, created a majority of the sounds, and helped with the overall design and feel of the map. Kudos.
     
    That should cover every item that was either not directly made by me, or items that I used to make content from. Thanks to all of you that helped! I love you guys.
    --------------------------------------------------
    Final Notes
    --------------------------------------------------
     
    I'd like to thank everyone that helped make this map possible. All of the people that made prefrabs, all of the people that made textures, all of the people that gave suggestions and beta tested. Thank you.
     
    --------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION,
    RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
     
    © 2002 LucasArts Entertainment Company LLC.
    © 2002 Lucasfilm Ltd. & TM or ® as indicated.
    All rights reserved. Used under authorization.
    LucasArts and the LucasArts logo are trademarks
    of Lucasfilm Ltd.
    © Raven Software LTD 2002, Activision
    --------------------------------------------------

    3,211 downloads

       (11 reviews)

    3 comments

    Updated

  16. Out Side The Old Rebel Base

    here it is the outside of the old rebel base (this area takes place in front of locked hanger door) please notice that this it my first real terrain map (i did make a test map a while back through) anyway this map contains two dead AT-ATs, an little ice cave, a control "house" and a secret that may indicate that there's something in map that you don't wan't to meet >

    343 downloads

       (2 reviews)

    0 comments

    Submitted

  17. OUTIN

    my 3 story castle of doom.
    my first map. my last map.
     
    "awesome!!! 10/10" -Kay11
     
    "10000/10 BEST MAP EVER if youv'e played you'll know wat i'm talking about!!!" -Ghosthree3
     
    "yea this map is a little DF2ish it's nice tho!" -dynablade223
     
    "Please release maps when they're done. If the map has bugs - fix them before release. Also, test with a clean base folder, fix your lighting, and work on realistic texturing (though the architecture isn't bad for a first map)" -somenoob
     
    lol.
     
    This is a jk3 map i made based off the jk2 [DBS] castle outin
    my homeboy skillet FENDER made for us back in the day.
    I am carrying on the legacy into jk3. its a 3 story castle with tons of
    secrets, ways to die, and npc's.
    npc kill all at map change is a good idea if hosting with laggy ppl. its
    very bland looking, feel free to fix it for me : )
    *sorry im not a leet mapper but i did damn well for self taught i think...*
    the wallfight room is 100% my creation,
    i felt jk3 was missing something HUGE! force sensitive enviornments!!! my
    lair, and various evil devices are all my ideas based on what
    Death By Stereo's original home felt like. theres tons of quirks about this
    map.
    small glitches ive learned to love like how its ''hot'' in the lava moat, or
    how sometimes the hidden tele to the secret labrenth
    sometimes kicks you out to the castles' front door. : ) i didnt know how or
    why but its neat!! the map is totally beta: the fire doesnt burn you,
    and my dungeon's execution room was really hard to make so i kinda gave up.
    (push button to close & lock door AND start a huge fire?)
    theres tons of secrets if u wanna know em all hit me up on xfire: SHWARTS
    i'll host it for ya and walk ya through!
     
    [DBS]SHWARTS{FM}

    114 downloads

       (3 reviews)

    7 comments

    Updated

  18. Peninsula District Prison

    For those of you who have played the original Neverwinter Nights campaign, you may recognize the basic layout of this map. It is loosely based on the Peninsula District Prison in the city of Neverwinter, as seen in the excellent game Neverwinter Nights. It's by no means exact, but it's similar enough that I felt secure in naming it after the facility. It features two levels -- the top level contains six cells plus a main area, and the lower level contains many cells and one central room. The lower level has a very low ceiling, but the main room of the upper level has a pretty high ceiling. Just watch out for the many torches -- they hurt!

    284 downloads

       (2 reviews)

    1 comment

    Updated

  19. Phantom Knights Training Academy

    A complete redesign of my Phantom Knights HQ v2 map for Jedi Outcast released on JK3files.com. It is still not a typical “clan map” although I did include the logo this time. I changed the name to suit the logic of the map’s design as a training facility. All the old favorites are there but redesigned: The generator room is a lot bigger and better, the cantina and it’s hilarious tube of death trap are back and better than ever. The research & development room is back and is more elaborate, the armory is back and of course the dueling arena and office are also back and vastly improved. No need for an alarm this time though as the office overlooks the arena. (The arena and office were heavily inspired by Reelo’s arena and office from Jedi Outcast.) The Ranged Combat room is back and has been expanded. Of course the flame trap is still there. Remember, speed and brains get the big gun folks!
    New additions include a ship hangar, main lobby, medical center with “working” bacta tanks. I wanted to have them actually immerse you in liquid but after weeks of experimenting, I couldn’t get it to work right consistently. To use one just stand on the platform and hit the button to lower yourself in and get up to 100 health or you can have one of your friends lower you and 3 of your friends in via the console!
     
    The generator room (Technically its a plasma refinery) has been expanded to include a reactor core shaft similar to the one on Naboo complete with energy gates designed to hold back dangerous power surges. Of course they have been improved over the ones on Naboo to detect people and allow them through. There are dorm rooms with item pickups, theres a swimming pool and even a shooting range! I actually found the shooting range a little addictive - once the targets start popping back up, it becomes a game of blaster whack-a-mole. The R&D room has a little demo of the cantina trap where you can kill a Jawa for your entertainment. There are also a handful of other NPCs around the map to give it some life. They won’t bother you and shouldn’t get in the way, but if they do, you can kill them.

    837 downloads

       (7 reviews)

    4 comments

    Updated

  20. Platform Training 2010

    This map started off as a bit of a joke between me and one of the Council members of my clan. A map where can ust torture our members with traps and all that. Strange enough, I took that joke, and turned it into something real. I got rid of all the gimicks, and that just left me with this little arena here. It's all in all good for dueling, lms, training.
     
    Two things. In here is a file for my previous rancor release, I put it in this pk3 mainly so that the members of my clan would be able to drop this guy all over the place, to spawn it, just type in '/npc spawn kmd_mary' in the console. Secondly, beneath the main platform is a cage. There is no way to get into this cage unless you use noclip, or a teleport command. Here are the coordinates: -680 2816 -1064
     
    Yes I realize that this map is rather dark, but that was the intention, as it is indoors. And the only sources of light are small blue lights, and well, the lava. Yes there is a light in the cage without a source, but that's mainly because i just needed a light there. It works with the gameplay, but if you really have a problem with a scary ghost light from the beyond, I assure you. It is not to be feared. It doesn't want to steal your cabbages and eat your shoes.
     
    ....But I do.

    76 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Pokemon - Pallet Town, Route 1, Viridian City

    Description
     
    Pallet town, Route 1 and Viridian City from Pokemon, I've made it slightly smaller than the game to save on FPS a bit.
     
    Map
    Author : Plasma
    E-mail : plasma89@gmail.com
    MSN : plasma89@gmail.com
    Web : www.nickyabbott.com
     
    Mapname : Pokemon (ffa_pokemon)
    Filename : ffa_pokemon.zip
    Filesize : 4.21 MB
    Release Date : 23/01/2014
     
    Gametypes : ffa, team ffa
     
    Brushes : 912
    Entities : 1430
     
    Botsupport : No
    New textures : Yes
    New effects : No
    New models : Yes
    New music : Yes
     
     
    :-------------------------------------------:
    Installation
    :-------------------------------------------:
     
    Extract ffa_pokemon.pk3 into your base folder
    usually located at:
     
    C:Program FilesLucasArtsStar Wars Jedi Knight Jedi AcademyGameDatabase
     
    :-------------------------------------------:
    Bugs
    :-------------------------------------------:
     
    Probably some.
     
    :-------------------------------------------:
    Special Thanks
    :-------------------------------------------:
     
    Game Freak for making Pokemon.
     
    :-------------------------------------------:
    Copyright
    :-------------------------------------------:
     
    DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S
    PERMISSION.
     
    And of course no readme would be complete
    without ....
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED,
    OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS
    ENTERTAINMENT COMPANY LLC. ELEMENTS TM & ©
    LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS
    LICENSERS.

    2,453 downloads

       (10 reviews)

    16 comments

    Updated

  22. Project: Rocketlauncher

    Author: Toshik


     
    Well this is the 2nd map I realeased with running NPCs for multiplayer. You are hero in this map and your goal is to destroy the base. It is almost impossible to do it alone, so it is prefered at least 2 players to complete this mission. Here are instructions how to do it:
     
    1. Wait for the Boss to come out (it takes about 10 minutes). After comming out he will unlock almost all doors. The main door to the control room is till locked. Slay the Boss.
    2. Slay the commander who is about to leave the area on his shuttle. Take a key from him and unlock main door to the control room. (Just kill him).
    3. Open the "Gates" to a lower area. In the control room go down by the stairs, turn right and press on the first console with orange screen.
    4. Take a lift to the lower area. Go to the control room and prepare a missile for launch. Press on the console just in the middle of the control room.
    5. Program a missile for self-destruction. Take a lift down, run out of the corridor and find 2 consoles near generator. Hack the 1st computer (it takes about 20 seconds) then hack the 2nd.
    6. When alarm turns on, get out of the base as fast as you can! Otherwise you will be able to see some nice fireworks .
    7. Go to the control room and plant a bomb. Get out of the control room. (Just press in the center of the room).

    458 downloads

       (10 reviews)

    4 comments

    Updated

  23. Rach strafing grounds

    This map is compatible with both JK2 and JK3.
     
     
    This is a strafe map i have been working with lately and has a total of 11 task. Most of the tasks has different difficulty levels which varies from easy to ultra hard. Most of the task are quite unique and has high demands on good strafing skills and overall movement. I hope you will enjoy the map as much as i do, but hopefully be able to clear more levels than me.
     
    All the tasks are tested and validated to makes sure they are all doable, but you need to be skilled to complete it all.
     
    Rules:
    1. Use 125 fps
    2. Follow the written instructions
    3. Have fun
     
    Please come with any feedback or ideas for future work on the map! Everything is appreciated.
     
    I have used textures from JK2 and also borrowed the ingame music.
     
    // Kenny

    173 downloads

       (7 reviews)

    8 comments

    Updated

  24. Rainbow Road

    This is an updated version of the race track for jedi knight academy, rainbow road, it features fixed swoops which respawn, and no more lava, Allow 5 seconds for swoops to spawn, they will once destroyed respawn after 5 seconds.

    184 downloads

       (1 review)

    0 comments

    Submitted

  25. Rancor Spaceport

    This map was made due to my love of tatooine as seen in the movies. I like using swoops and tauntauns as it adds a bit of depth to a map, and although inspired by tatooine, the map isnt based on any particular set seen in the films. Lots of places to hide and snipe and nice open spaces for a good old frag.

    331 downloads

       (3 reviews)

    0 comments

    Submitted


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