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Iffo

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Clan

Profile Information

  • Gender
    Male
  • Location
    Leeds, UK
  • Modding Interests
    Modeler
    Mapper
    Shaders
    Texture Artist
    General Modding
  • Gaming Specialty
    Dueling
    Capture the Flag
    FFA
  • Operating System
    Windows 10

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Iffo's Achievements

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  1. I'm not familiar with the intricacies of Movie Duels 2, but the map has been tested in MP Base, JA+ and RPMod and doors have worked as expected! The tablet on the desk isn't actually pickupable, just a typical +use function like you would a door. The map isn't designed for singleplayer use.
  2. 138 downloads

    My second ever public release of a map. Unlike my previous map which was intended to be larger than it ended up being, this went the other way. *** Most consoles will do something *** *** To show all hidden triggers, use the datapad on the desk in the security room *** Welcome to the Naev Security Facility, the most remote storage facility in the galaxy, located on the moon of the shadow world Umbara. However it doesn't just hold treasures and physical possessions, if you can find it, it houses a powerful force nexus, a vault that carries with it some secrets of the force. Designed for the roleplay community ::JEDI:: (www.jediholo.net). Includes - Landing Ramp - Toggleable drop-ship - Tunnels - Engineering Room - Waterturbine Cave - Holding Cell - Path to 'surface' - Reception Area - Guest Rooms - Staff Dorms - Staff Room - Secret landing bay - Security Room - Vent system - Safety Deposit rooms - Hidden cave - Hidden force nexus BUG - Probably some, but nothing game breaking has been spotted. Credits - JEDI community for testing and feedback.
  3. This map is nearly done, needs a couple of tweaks before public release. This is a roleplaying map, its intended use is any of the following - a mountain outpost, secure storage facility, force nexus, crime lords base, underground prison, hydro-power plant.
  4. 136 downloads

    I think this is my first ever public release of a map. Welcome to the Galactic Beat Holonews Studio, deep in the entertainment district of Coruscant. Galactic Beat is the cores premier evening show, a blend of news, entertainment, sport and even cooking! This map was intended to be bigger and feature more, but figure its best to release something than nothing at all. Originally created for the JEDI roleplaying community, it features - Reception Area with movie memrobilla such as the Wampa costume from renowned holoseries 'Escaping the Wampa's Cave' and security gates - Green room with view of studio - Studio floor (light switches for studio lights) - Set (News desk, cooking area, interview set and demonstration area). BUG - Unfortunately, you will have to noclip/teleport through the security gate as there is no way to open it from the outside (map designed with RP in mind) Credits - Magsul and Sehkola for their wood and door textures respectively, taken from the Rannom Praxeum map. - SithJCull for his coursucant skyline skybox, taken from the SJC Coursucant Adventures. - JEDI community for testing and feedback.
  5. This? https://jkhub.org/forum/75-jedi-academy-moviemakers-edition/
  6. I'm up for it! Iffo (tis ex-jawa Gravitas, Jango hope you're good!)
  7. Soon as I heard this I thought it'd make a great SW Cantina song!
  8. Did a bit of work on the reception area. Featuring a piece of set from 'Rixes: Jungle Warrior of Endor' and the Original Wampa costume from 'Wampas Revenge XVII' The wampa pod has falling snow, and I'm going to sort the grate at the top and the blackened side of the rock All artwork on the walls is just filler artwork for now too
  9. Not at all, this is probably where someone will tell me an easier way . Create the lighting unit (which is just a rectangle brush) Apply the texture of the off bulbs on one face. Duplicate the brush and move it down slightly before shrinking the width so it's 1 grid square thick (think like a piece of paper) Caulk all the sides of this new thin brush Apply the 'light on' texture to the face of the thin brush Turn the thin brush into a func_wall Use the trigger you use for the lights to also toggle the func_wall. So when the light entity turns on the thin brush also appears.If you use the thinnest grid size (from the menu, not the 0 - 9 hotkeys) it isn't noticeable that it's slightly infront at all. If this isn't clear, let me know and I'll see if I can do a screen recording or something.
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