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d_andras's Achievements

  1. 3,947 downloads

    Very Late but finally here we have one version of the BGMod, featuring reedited textures, enhanced, sharpened, and new shadows applied and new lightmaps. THIS MOD IS NOT RELEASED BY LUCASARTS AND IT IS NOT GUARANTEED TO WORK ON ALL SYSTEM CONFIGURATIONS THIS MOD WAS CREATED USING THE ORIGINAL LUCAS ARTS RELEASED TEXTURES FOR JEDI KNOGHT ACEDEMY, THE REST OF THE WORK GOES TO THE GRAFSOFT TEAM ANYONE CAN CONTRIBUTE OR REDISTRIBUTE THIS MOD, HELPING US TO MAKE IT BETTER JUST CONTACT US AT: grafsoft@yahoo.com Special thank to SoboArves and Arbiter for helping and testing this mod. This mod does not modify gameplay at all, it only enhances graphics and yet textures are smaller in size than before. This mod is not an actual gameplay modification, so it applies for any mod you have already, if you prefer BASE and PURE servers there is no problem, this mod runs on PURE servers. All maps have been remade, objects are still the same, we will soon release the next version where hopefully all objects from original JKA will be enhanced. I also included My good friends saber hilt in this mod: The NRN saber, thank you Arbiter for your great work.... This mod has been tested on the following: Intel Pentium/Celeron 4 1.6GHz,Socket 478 CPU with 256KB cache, Matrox Millenium G200 AGP 1x 8MB, 128MB RAM, DDR1(266), with UDMA 2 hard disk. AMD Athlon 1.6GHz, AGP 4x 32 MB Riva TNT, with 512 MB RAM AMD Athlon 1.8Ghz 512MB ram Intel Core 2 Duo 1.8Ghz 1GB ram Intel Pentium 4 3.2GHz 1 GB ram Intel Pentium III 450 MHz 256 MB ram And the following video cards: Nvidia Geforce MX440 64MB 64 bit Nvidia Geforce MX4000 128MB 64 bit Nvidia Geforce Fx5200 Nvidia Geforce FX5500 Nvidia Geforce 6600 GT Nvidia Geforce 7900 GS Ati Radeon x550 256 MB Ati Radeon x550 512 MB hyper memory Ati Radeon X1300 PRO Ati Radeon X1600 PRO Ati Rage 3D 8MB Matrox G200 8MB For best BGmod impressions we recommend lowering your game brightness with 10-15% On the configurations mentioned above the game ran with 28-34 Frames per Second (minimum) after the mod was applied, before mod apply users had 29-36 (minimum) FPS depending on the map.
  2. 182 downloads

    This is NOT an actually game play modification, it does not mofidy your games tyle or damages, it is a pure texture modification. Enhances textures on Multiplayer Map Bespin. This mod is for JKA multiplayer and bespin map only so far. This has been yet tested on the following video cards on a Pentium 4, 3GHz, 1GB RAM configuration: ATI RADEON X550 HyperMemory 512MB ATI RADEON X1300 PRO 256 MB This mod will work on all other video cards that LucasArts recommends or you have been using until now.
  3. 65 downloads

    There are 3 Maps included and based on the same level: sniper.bsp , sniperv2.bsp and sniperv3.bsp A medium size map with 2 High towers where you can jump up using force jump step by step, includes walls for hiding places that also includes the 2 towers. The map has only 2 or just 1 type of weapons spawned depending on the version you run: Version 1: Disruptor and Repeater Version 2: Disruptor, Thermal Detonator, Trip Mine and E11 Blaster Rifle Version 3: Only Disruptor, Wall texutres changed added a few more thing for better usage replaced weapons possition The sniperv3.bsp Has TFFA and CTF support, you have to run up the tower to steal the enemy flag and run back to your tower to score.
  4. Version v2.1


    This map is originally intended to play an NRN gametype that we made up that is similar to siege but with manual objectives, you can read about it in the 2nd readme file. The map has a courtyard that includes a hideout and a large castle that has dueling and weapon rooms for battles and items. Has breakable object such as windows and pilars and includes secret placed to find and use in the gametype. It has TFFA and CTF support however it is not realy intended for the traditional CTF gametype as even the blue flag exists but it is hidden in a secret place, i would recommen using it as TFFA or jsut FFA but if you want to have hard fun use the CTF it is not so hard to get to that secret place after all Includes guns items that you can use to have weapon battles, hiding places sniping action sabering action all you have in mind. Also the map has 3 Kyles and 2 Swamptroopers auto spawned the reason behind this is the NRN gametype ignore them or just kill them.
  5. 94 downloads

    A small try i made to recreate the final level from the PSP game God of War Chain of Olympus. The map is a perfect all purpose map that includes: FFA, DUEL, CTF, TFFA, each gametype will spawn you in a different location, and you wont have to walk in a duel gametype you wil be spawned in the middle circle.TFFA and CTF spawn you in one of the corners of the map. while TFFA is as simple as go and meet in the middle and fight, CTF has been slightly altered.In the CTF gametype you will have to work as a team to take and open the flag just as before but here, you actualy need a member to go and open the door for you, when you return to capture the flag you will have to do the same. If one of the members is not paying attention you might risk losing your flag, you need to protect both the entrance flag keeper and the lever for opening the doors. Each team capturing the falg will also take hold of Ysalimari that will redude your force, by this reducing the ability to just run all the time, and jsut make it more difficult.
  6. 127 downloads

    The 2nd part of the Multiplayer Role player released a while ago consists in another escape mission from a guarded facility making you walk trough several battles and secrets. The general idea is to bring single player missions into multiplayer. Many of us love to play SP maps but those being buges it is not much fun. With the wonder called GTKRadiant and some additional scripting making a multiplayer mission map is easy. All parts of the map are made one by one adding some very difficult areas where you have to rely on your mates or your obeseving capabilities. The map is originaly meant to be played in 3 however the 3rd player is additional the map cannot be finished unless there are 2 players or cheating (noclip), but in some cases not even that wont work as some trigger might not get affected. We suggest to play the map on foot. For the 3 players there are force configs included that you find under your force power settings: mprp_weapon, mprp_saber, mprp_jedi, mprp_sith (under dark side settings) these are not required but recommended. The true sense of role play becomes clear once you follow these force configs and you must actualy pull your mates up in some areas as the force user.
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