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Cydonprax

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  1. Cydonprax

    Taris RP

    2,127 downloads

    Author: Ki Adi Mundi After creating Yalara I realized how bad the maps overall quality actually was and set out to do better, even if only slightly. The end result was a map based on the Planet of Taris from the Knights of the Old Republic Video Games; Only now it is set 4,128 years in the future during the Legacy Comics era. The map is built for roleplay, so FFA/Seige/Duel/Etc players will likely end up moving on. You'll find weapons to spawn only where reasonable and realistic: The giant (Jedi) Temple only has pistol and e-11's in its armory since Jedi don't use concussion rifles whereas the Imperial Base armory will have everything from grenades to rocket launchers. Hopefully servers will find this map a little more interesting than Yalara was. Finally, as with Yalara the source files are present in the .pk3 so that roleplay servers can edit the map to their own liking, or random mappers can steal stuff to make their maps better (Hey, it's a compliment to me really.)
  2. 484 downloads

    Author: Ki Adi Mundi Well, this map is an all-out roleplay dedicated map with no FFA or general combat in mind. I built it straight out from pre-made blueprints, designed for slight Star Wars realism rather than JKA fighting. I must stress to all whom download that this is my first map. The very first room I ever made in GTKRadiant is in this map, and I learned to map while making this roleplay map. This is mostly apparant by the square rooms and the bad lighting. I created the map over a period of 50 or so days, and that ''speed-rushing'' is also visible in the map through the blocky walls and lack of curves and sophisticated mapping. Regardless, I hope this will serve as a long-term roleplay map for many communities. As for mapping, I found it to be far too tedious and unstable, so this will be my first and last map. Not wanting to completely rob the JKA Community of any potential, I went ahead and included the .map file and give anyone permission to use its contents how they see fit. I hope you enjoy.
  3. Version 1.0

    2,826 downloads

    After creating Yalara and Taris RP I set out one more time to do better. This is that attempt. I made Ord Mantell RP as a last thank you to the JK community at large for all its fun times and pleasant memories. The map is by far the most complex I have ever built, and ever will build. It has starships that explode when the power core is damaged, amazing detailed landscapes, and endless explorability. Thanks for all the help and support, guys. This one's for you! As always, the source files are included in the pk3 - anyone and everyone has permission to use those files how they see fit with no restrictions from myself. I do not care if you credit me - however - you should probably credit the authors of the content I used if you copy stuff. (For instance, if you copy the Republic Cruiser, note that the exterior model was made by CommanderKeen [http://jediknight3.f...r_Prefab;47185] and he should be credited. Thank you. ******************************************************************** (FFA) TARIS ROLEPLAY for Jedi Knights II: Jedi Academy ******************************************************************** Author : Cydon Prax' (Ki_Adi_Mundi) E-mail : titaniumsonic02@netscape.net XFIRE : boseprax Mapname : Ord_Mantell_Rp Filename : Ord_Mantell_Rp.zip Filesize : ~75 MB Release date : 10/2010 Game types : Free-For-All Build time : 8 months Compile time : 45 minutes PC Build: Nvidia 9800GTX, Vista 64bit OS, Intel Quad Core, 8GB RAM Botsupport : No New textures: Yes New effects : No New models : No New music : Yes New Sounds : Yes -------------------------------------------------- Roleplay Specific Features -------------------------------------------------- Ord Mantell Capital City: Worlport --Hangar Bay ---->Consular Class Starship --Hotel Grand ---->Rooms --Droid Shop --Worlport Mall ---->Shops --Worlport Battle Arena --Worlport Factory --Afterlife Cantina Ord Mantell Junkyard --Downed Starships --Tram System Ord Mantell Sith Temple --Living Quarters --Training Room --Throne Room --Archives Room Consular Class Starship --Living Quarters --Captains Quarters --Engineering --Hangar Bay --Escape Pods --Bridge You'll have to play around a little to find everything. There are some buttons that set off alarms, some that lock doors, a wall or two that opens up for a quick escape. I didn't get to put in all the triggers I wanted to put in, but for roleplay it seemed sufficient -------------------------------------------------- Installation -------------------------------------------------- Place the Ord_Mantell_Rp.PK3 file into your "JediKnight:JediAcademy/GameData/base" folder. -------------------------------------------------- SPECIAL THANKS TO - FOR -------------------------------------------------- # www.map-craft.com - They helped me more than anyone # Legacyrp.com - Whole reason I built the map, to rp there. # =Tom=/ACiDuS - A few Textures. As a note, I did send Tom three e-mails from three different addresses but to no avail, I'll assume he left JKA. But thank you anyway, contact me back sometime. # Darth Norman - Helped me find the Starfighter models. # Toshi - the Palpatine model # Plasma - the Palpatine reskin # Raven Software - Seige Star Destroyer Bridge. (Note: RavenSoft did not respond to my e-mails to use their bridge. If they contact you asking to remove the file, please respect their wishes!) # =Some0ne= - Jedi Fighter and R2D2 md3 files. # Manquesa - Jedi Fighter model. # CommanderKeen - Consular Class Starship Prefrab # John Williams - He composed the music for Star Wars of course. # Nozyspy - Nozy made an epic crashed starship I had to remake in the Junkyard. Thank you sir! Couldn't have made such an epic ship without using your map as a prefrab! # Inryi Forge - KOTOR Map Objects, Cantina Map Objects. Thanks! # Mars Marshall - Who else could build such an amazing Gunship model? # Sith-J-Cull - Borrowed three or so amazing, artistically done textures from his Senate and Krettle map that he made himself. They're so good you'll see them almost instantly. I also have to thank SJC for e-mailing me and pointing me to the direction of some helpful people. Thanks. He did give permission to use his textures back in 2009 - I can provide e-mail proof if asked. # Tyrael64 - One of my testers who helped me clear some bugs. # Holmes - Another Texture who helped clear bugs, and provided several key textures to help the map shine. # Zephyr - Helped me stress test the map and lower some FPS, as well as helping test and find some bugs. # Dragon - This guy practically built the map with me, he built textures, created a majority of the sounds, and helped with the overall design and feel of the map. Kudos. That should cover every item that was either not directly made by me, or items that I used to make content from. Thanks to all of you that helped! I love you guys. -------------------------------------------------- Final Notes -------------------------------------------------- I'd like to thank everyone that helped make this map possible. All of the people that made prefrabs, all of the people that made textures, all of the people that gave suggestions and beta tested. Thank you. -------------------------------------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. © 2002 LucasArts Entertainment Company LLC. © 2002 Lucasfilm Ltd. & TM or ® as indicated. All rights reserved. Used under authorization. LucasArts and the LucasArts logo are trademarks of Lucasfilm Ltd. © Raven Software LTD 2002, Activision --------------------------------------------------
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