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  1. SJC Coruscant Adventures Pack (Night and Day)

    Well as a lot of you will remember I started this map way back in 2008 and have been working on and off with it ever since so it's been a long time coming! Some of you have followed the progress on my YouTube page
    and website so I would like to thank those of you who have commented and offered words of encouragement and provided ideas etc (you know who you are). Well the map is finally in a condition where I am happy to release it!
    I have included areas from both the movies and the TV series so avid fans can look out for those. A brief list of locations throughout the map:
    The Outlander Club, complete with 6 city apartments (Vos Gesal Street in Coruscant's Uscru Entertainment District)
    Downtown Coruscant as seen in Season 2 of the Clone wars (Including cafe, night club with balcony, 4 apartments.
    Cad Bane apartment (or at least the place he was seen shortly after killing Jedi Master Ord Enisence.
    Upper garage areas
    Lower Garage and cargo area
    Underground subway / swoop track
    Underground Rancor / Duel arena
    Stolen Noobian star fighter landing pad. (made use of the queens Starship I created in Radiant years ago, its not great so I updated it a little)

    The map uses almost 100% custom textures, and I spent many an hour in Photoshop getting things just right. Textures go a long way in making a map look good and help get the atmosphere you want. I also spent a lot of time
    working on the lighting and used a combination of sun entities and spot lights, coupled with specular shaders and envmaps you can get some cool results. I added lighting (bump map) effects to some of the textures in Photoshop
    once I placed them in Radiant so I could work out the angles etc, many of the lighting effects on the textures are actually part of the texture rather than part of the lighting compile.
     
    I did what I could to keep good FPS in this map, and on the most part (at least on my RIG) I think they are pretty respectable; however I warn you know, this is Coruscant its full of flashing signs, neon lights etc so
    PLAY WITH DYNAMIC GLOW ON AT YOUR OWN RISK! You will find the map runs a lot smoother on slower systems if you disable dynamic glow (run jka open the console and type devmap 2010_16 or devmap 2010_16a once loaded open the console again and type r_dynamicGLow 0 to turn it off, to turn it back on again
    type r_dynamicGlow 1).
     
    I have to say though the map was designed for more powerful rigs as the neon lights and excitement of coruscant looks so much better in full Glow!
     
    Throughout the subway you will see a number of consoles, these will spawn speeders to help you get around, if you are unlucky enough to get your ride taken from you (or destroyed by he useable turrets) you should'nt have to walk too far to find
    another console so you can spawn another!
     
    Finally there are a couple of hidden secrets in this map, a couple of hidden spawnable at-st's and a jetpack, shouldn�¢ï¿½ï¿½t be too hard to find!
     
    Have fun!

    5,064 downloads

       (21 reviews)

    9 comments

    Updated

  2. Arrevanous 7

    Years and YEARS ago I had this really crazy dream that was persistent for quiet some time, I eventually built it and released it to Jk2files "Arrevanous 7". YEARS later I bring you the "BETA" for V2, official release will be Christmas night. In the final there will be a secondary night version with more snow.
    I would like to take a moment and note that this is the same beta I released earlier this year to the JAWA clan for testing. Many thing have changed since in my own personal version however atm it is not quiet ready. Theirs a few hidden areas and secrets in this map, including one that's NOT finished. However its sort of a teaser of whats to come in the final release for you folks.
    Btw if you have qeffects this map looks even more amazing. Everything in this map is custom (some thing are base textures altered). There also was LOL a spelling error on one of the crystals prints but I was tired so please excuse that.
    This map uses a few of my own secret tricks, including a new weather system/effect I designed (I've worked to make this much better since this Beta Btw), so please don't just go ripping things off, learn and ask permission please.
     
    File Size : 59 MB
    Date finished : 8/24/14
    Brushes : 8892

    1,184 downloads

       (10 reviews)

    11 comments

    Updated

  3. YT-2000e transport freighter

    I was approached by a JKA player named DarthValeria about making a map for his Machinima project.
    He wanted a YT-2000 Freighter.
    I went ahead and built this map using the YT-2000 Freighter as basis, and drew some inspiration from Sith-J-Cull's Falcon.
    No weapons added or items, Map supports Duel and casual FFA, but mostly designed with Roleplay in mind.
    Source file for map: yt2000e_source.map (Included inside PK3)
    Feel free to use this map for your own purposes, no credit needed but is appreciated.
    BSP/Map name: yt2000e
    Creator: ZidZabre
    Website: http://zidzabre.com
    Botroutes: Yes
    New Content: No
    BaseJKA: Yes

    547 downloads

       (3 reviews)

    7 comments

    Updated

  4. FFA_China

    Description: *Chinese New Year Contest 2018 Entry*
    This is an FFA map modeled after various examples of Chinese/Asian architecture. The layout is heavily inspired by the temple in Dragon Valley from Battlefield 4. There are guns, ammo, and health pickups set up around the map for actual weapons FFAs. I've also added a duel area you can reach by pressing use on the middle obelisk next to the upper building. There are no secrets on this map, and the FPS can drop quite a bit, depending on your computer and game settings.
    I'd like to give a huge thanks to Bucky for compiling the map, taking screenshots that weren't from a potato resolution, and providing words of encouragement for the past month. Without him, this map would probably have taken 8 days to compile on my computer (if I even got that far!). Also, thanks to Wolf for testing the map in its early stages.
     
    Bugs and other things (full list in readme):
    -Because the map is essentially a large, open box, FPS isn't great. Dynamic glow will tank it. So even though things look really cool with glow turned on, I wouldn't recommend playing with it.
    -The lighting is a little bit... weird. I made the lights too bright and it shows.
    -There is actually botrouting on this map, but it wasn't really tested.
    -I only tested the map in MP, so if someone really wants it in SP and it doesn't work, let me know.

    653 downloads

       (10 reviews)

    13 comments

    Submitted

  5. Single Player Maps to MP

    A few maps re-set back up for use, this time for the Multiplayer Portion of Jedi Academy. Roleplay, or whatever comes to your mind when utilizing these maps. Might be a bit messy but compiled and setup for multiplayer so no weird script errors, doors that don't work now work, and so forth. More maps to come later on potentially. Might still be bugs but the maps should all work well enough.
    Warning: Because these maps are re-setup for MP you might run into possible crashes. These were loaded up real fast with /devmap, not through the
    scripts setup for the map. 
    Copyright/License: None.
     
    External Content Used / Credits: None, core base game content.
     

    971 downloads

       (5 reviews)

    6 comments

    Updated

  6. reQthillz

    ======= info =======
    A map i never rl finished ¯\_(ツ)_/¯
    i decided to make it public, its not realy done but dunno when and how i update or finish it anyway
    i recommend u use /r_vertexlight 0 for that map, graphic looks more leet that way
    ======= Contact =======
    reQ
    discord.gg/8WPcuZB
    ======= How to install ======
     put the .pk3 file into the Base folder 
    /map reqthill
    --------------------------------------
    here are the thingies you can do on that map
     
    0:10 - entry
    0:20 - functional main hall
    0:30 - mirror arena with a button to roll in the mirrors
    0:50 - poster button that also roll in the mirrors 
    1:00 - the platform in the center has a button for a pole
    1:10 - button, left from the entry removes the center platform
    1:25 - the yoda poster left from the entry spawns a kyle on the center
    1:40 - button, right from the entry adds some extra poles in the center
    1:45 - the yoda poster right from the entry adds some extra poles around teh circle and in the center
    2:15 - on the oposite side, the vader poster pulls up a floor of glas wich covers the main hall
    as you see, you can use the mainhall arena, in diffrent functionaly ways as you wish
    the buttons itself i just randomly placed i was aiming forward for some all in one spot or just admin only button  ¯\_(%)_/¯ 
    room1 - 2:45
    3:10 - i tried to bring in my 1:1 realife living room for the lulz
    3:45 - want some kebap?
    room2 
    4:00 - on the other side is the strafe room
    4:35 - jump in the poster at the end of the jumps for the extra part
    4:40 - its basicly the way back and can be used for some races
    if you jump to high btw, u triggerig the teleback, at the end there is a kappa poster you can also use to tp back to start
    room3
    5:05 - this is where my jka roots memories kick in, after i decided to remove the racing park arena and bring in this room here, i basicly created way back 2008 around and added it in to fill that spot
    the room itself can be used aswell for some nice arcade actions or what eva u want 
    5:20 - buttons for the tent, its on some parts buggy i know ..
    6:10 the dark room
    thats it bruz, have pwn

    54 downloads

       (0 reviews)

    1 comment

    Updated

  7. FFA Temple Grounds

    I decided to try getting back into map creation for JKA as a side hobby.
    So i made this FFA map just to get a few things out of my system.
    The map is Korriban themed, and very FFA centric, with a duel room for those who wish to just chill and duel.
    Source file for map: ffa_temple_grounds.map (Included inside PK3)
    Feel free to use this map for your own purposes, no credit needed but is appreciated.
    It's all base JKA.
    It has bot support.

    230 downloads

       (0 reviews)

    3 comments

    Updated

  8. Hoth Assault (FFA/TFFA/Duel)

    Based on the siege hoth map.
    * .bsp name: hoth_assault (replaces version 1 that was bugged)
    * .map source file included
    * FFA/TFFA/Duel map. Duel gametype with different spawnpoints.
    * No Botroutes.
    ________________________
    Author : MD
    Gametype: FFA/TFFA/Duel
    Release Data: 12 May 2021
    File Version: 2.0
    File Name: hoth_assault.zip
    ________________________
    Installation 
    Extract the archive and put the hoth_assault.pk3 file into GameData/base folder.
    Also you can use console to start the map type: /map hoth_assault
    NOTE: If you are using the original file i uploaded before, this one replaces it!
    Credits
    - ~#mad.
    - ^BLITZKRIEG! (kata and wrg for ideas and finding bugs, etc).
    - Raven Software / the creator of original siege_hoth map.

    438 downloads

       (0 reviews)

    2 comments

    Updated

  9. Grand Jedi Skills: Inner City Stories

    Are you ready, to advance to the next level of the game?
    ^ ^ ^ ^ Grand Jedi Skills: Inner City Stories ^ ^ ^ ^
     
    I present you with the insanley awesome Grand Jedi Skills: Inner City Stories.
    Perhaps the most complex and large MP FFA map made for JKA
     
    Venture the inner city stories to be had.
    Many floors to see in this building, lots of small details.
     
    Work together/against friends to complete challenges and explore.

    1,597 downloads

       (6 reviews)

    2 comments

    Submitted

  10. Expedition

    This is an academy map that is meant to be similar to my first map exploration, and the two maps' layouts are similar in many ways. The basic idea is a Yavin-ish style academy map that is set in the mountains. It has basic duel rooms, a ffa area as well as some climbing challenges. Map\file for both jk3 and jk2.
     
    ATTENTION: You may have trouble loading this map or you may not. If you do, try some of the following:
    1) You may have to change com_hunkmegs to 128 to run this map (and restart your jk2 when you
    reset it.) Alternatively you can type set com_hunkmegs 128. You can make these changes in you console or you can open the jk2mpconfig file to make the change more permanent in
    LucasArtsStar Wars JK II Jedi OutcastGameDatabasejk2mpconfig
     
    Credits: Stormcrow and Rhiom for making the council area.
    Most of the textures in duelroom are from the default jk2 Yavin folder (or jka.) I needed to put them into a custom textures folder so that I could apply custom shaders so although there is a ton of textures in this map, most are default ones. The remainder of textures I made myself or got from the following sources.
    I used JediMediator's efects file, gfx files, sound files, and textures for his giant bonfire looking thing that he used in his
    inferno map since he released it for public use.
    http://jediknight3.f...e/Inferno;99138
    I used JediMediators's detail shader and two textures for one of my grass detail shaders. See this thread for sources.
    http://www.map-craft...iewtopic&t=2745
    I used a couple textures from the Limelite texture archive I found at the Massassi temple.
    http://www.thelimeli...textures1.shtml
    I used a couple of Elandain's textures that he has on jk2filesjk3files.
    http://jediknight3.f..._Textures;30975
    Boddo made me a tutorial for how to make the CG-ish looking brick textures in the main room called n-wall1, n-wall2 and n-wall3.
    I also used Boddo's "table" texture and two of his wood textures called ddtree2 and ddtree3, which are downloadable at his www.cyberpunkcafe.com website. He also made the slablock series of five textures for this map.
    Boddo also made the rustic_semitransparent that went on my pipes and its env texture called envmap3.
    Boddo made the island room that you teleport to from the bar, its shader file called expl3terr, and its textures.
    I used Mars Marshall's bantha model, which can be downloaded here:
    http://jediknight3.f...le/Bantha;37848
    Rhiom helped me convert the bantha model to an md3 file because vehicles don't work in jk2.
    I used NAB622's cave prefabs in the map that can be obtained at the following URL:
    http://jediknight3.f...e_Prefabs;88711
    In this updated version, I got a max edgelines error so I converted his caves into a massive .ase model, and now the caves look
    slightly glitchy but not too bad.
    Loda and BK made the basic spacing the strafe pads distancing, although I modified it,
    and they made the "crete" textures."
    The texture called "atl_wood" is Szico's Atlantica (got permission and readme included.)
    http://szicovii.com
    Lastly, the five textures that I used for the terrain blending were SIMONOC's. They were called
    ter_rock2, ter_rock3, ter_mud1,ter_moss1, and ter_dirt1.
    http://www.simonoc.c.../terrain1_1.htm
    I got the Sith symbols for the 3 flags in the main room from wikipedia and modified them.
    The layoutstyle of one of my outside areas and its associated secret area under the waterfall was influenced by Kahn's sithcouncil map in jka.
    http://jediknight3.f...h_Council;43812
     
    Thanks to beta testers: Vrael, Sniper, Thrawn, etc etc
     
    ----------------------------------------------------------------
    Map Information:
    New Textures: yes
    New Music: yes
    New sounds: yes
    New Models: yes
    botroute: yes
    Game types are ffa, duel
    ----------------------------------------------------------------
    Compile Information
    bsp_q3map2/q3map2: (final) BSP -meta -notjunc, -vis, -light -fast -samples 2 -lomem
     
    note it was compiled using 2.5.16 q3map2 compiler, which is not the default compiler of gtkradiant 1.4.
    In case any other jk2 mappers try a dot product shader (terrain blending), they must update the compiler or use gtkradiant 1.5 for their compiling since it comes with an updated compiler. This is the tutorial that I used for terrain blending
    http://www.simonoc.c.../terrain1_1.htm
     
    I used DarthG's new_system.pk3 mostly for its subtle_hint shaders but I also used some of the pack's caulk_water shaders and a few others. I'm not sure where I downloaded, but this thread at least talks about it.
    http://www.map-craft...ight=subtlehint
    ----------------------------------------------------------------
    Worldspawn Information
    _lightmapscale 8
    _blocksize 0
    _chopsize 0
    ambient 15

    7,306 downloads

       (8 reviews)

    5 comments

    Updated

  11. banana-beta0.2

    Might as well release this first piece that I worked on. I was working on this just before putting my attention on the JoF Temple.
    There was a time when JoF server map was permanently Jedi's Home II. I wanted something more, so I decided to make an epic map that would replace the JH2 with superior fun and function. 
    I was innocent and did not know anything about fps or area portals back then. This was the first map I attempted to release, and this is the first version that was tested with a group of people. Most them had unplayable fps, at least in the above portion of the map; the underground was playable by many. I dropped this map at that point. The map has only ambient light, so it might be bit dark. 
    I really do enjoy the layout still ^^ This definitely is a piece of me I put a lot of heart in. Wanted to upload it here for safe keeping 🙂 Check it out if you like 

    48 downloads

       (0 reviews)

    0 comments

    Updated

  12. Hexes Ghetto JK3

    Hexes Ghetto JK3 V2
    This is a FIXED version, if you had played this map from jk3files.com that was version with several bugs. I this version all those bugs was fixed.
     
    About this map:
    It's a large city map with several building you can get it and a lot of nice dueling places.
     
    I think this good map for:
    Role Playing (I think this map mostly was used on RP servers)
    Dueling (Has several very nice dueling spaces/arena, some of them isn't so easy to find)
    Snipers fight (You can get on most of the buidling, perfect for sniping) (some buildings has secret teleports to get on it)
    Training vs NPC (You can find 2 spaces where you can spawn enemy or friendly npc)
    And for sure HAVING FUN! (A lot secret places, and places to explore)
     
    About secrets:
    First try to find a maze and then move on hint (Ghetto or Garden)
     
     
    !!! To load it on server type !!!
    -----
    type /map ^2Hexes_^1Ghetto^22
    ----
    !!! If you will run this (Fixed versions) on server it won't be matter which version your client uses this will be bugs free!!!

    722 downloads

       (4 reviews)

    3 comments

    Updated

  13. Dark Forces II - Sulon Star

    Dark Forces II - Sulon Star
    [https://starwars.fandom.com/wiki/Sulon_Star]
    This map is a remake of Dark Forces II - Jedi Knight's 11th level, the second boss fight - The brothers of the Sith.
    Game Modes:
    FFA
    Power Duel
    Duel
    Bot support: NO
    New Textures
    New Shaders
    New Sounds (taken from the original Dark Forces II)
    New Models (8t88 droid model and its textures - taken from the original Dark Forces II)

    Install:
    Copy jk1_sulonstar.pk3 to your base folder.

    UnInstall:
    Delete jk1_sulonstar.pk3 from your base folder.

    Special thanks:
    (MKBK)Luke

    293 downloads

       (1 review)

    0 comments

    Updated

  14. Dark Forces II - Dark Palace

    Dark Forces II - Dark Palace
    [https://starwars.fandom.com/wiki/Yun]
    This map is a remake of Dark Forces II - Jedi Knight's 7th level, the first boss fight - Yun the Dark Youth.
    I've been working on these JK1 bossfight maps for ages now, but during the quarantine I managed to finish some of it.
    Game Modes:
    FFA
    Power Duel
    Duel
    Bot support: NO
    New Textures
    New Shaders
    New Sounds (taken from the original Dark Forces II)

    Install:
    Copy jk1_darkpalace.pk3 to your base folder.

    UnInstall:
    Delete jk1_darkpalace.pk3 from your base folder.
    Special thanks:
    (MKBK)Luke - helping around with the buggy shader I wrote and tweaking with the lampthings on the ceiling.

    307 downloads

       (1 review)

    0 comments

    Updated

  15. Gliese Streets

    - Gliese Streets -
    _______________________
    Author : Gigabyte
    Gametype : FFA / TFFA
    Release Date : 31.07.2020
    File Version : 1.0
    File Name : ffa_gliese.zip
    Creation Time :  16 hours
    _______________________
    - Assistance -
    Botroute support HP / ARMOR Weapons / Boon / Ammo Entity : 50 Structural Brushes : 821 Detail Brushes : 211 Light Entites : 141 _______________________
    - How to install -
    1. Extract the folder
    2. Copy or replace ffa_gliese.pk3 in GameData/base directory
    3. Enjoy and play with friends or inspect map in solo game
    Also you can use console to start the map type : /map mp/ffa_gliese
    _______________________
    - Contacts -
    Discord: Gigabyte#1615
    Discord Server: Cyberlife Official
    E-mail: jkagiga@gmail.com
    Supported languages : English, Russian.
    _______________________
     
     

    483 downloads

       (1 review)

    0 comments

    Updated

  16. Onossia Jedi Academy

    That was my first published map from 2008! I found it on the internet and now i download up here for the JKHub community. I hope you will enjoy, new maps from me comming in 2016!
    The original readme file:
     
    ***********************************
    Jedi Knight: Jedi Academy
    ***********************************
    TITLE: Onossia Jedi Academy
    AUTHOR: SkippyMaster
    E-MAIL: oligellen@gmail.com
    WEBSITE:
     
    FILENAME: onossia_v1.pk3
    FILESIZE: 22,4 mb
    DATE RELEASED: 17 December 2008
     
    INSTALLATION INSTRUCTIONS: Only put the pk3 file to:
    jedi academy/game data/base folder.
     
    DESCRIPTION: This is the onossia map's final version,
    with many good solution, and with some secret.
     
    BUGS: It hasnt got any bugs
     
    COMMENTS: Special thanks for the JoP clan and the
    tusken gang

    789 downloads

       (12 reviews)

    3 comments

    Updated

  17. Nostalgic Hothworld!

    Hi, I make maps in small steps, and I realized that before releasing a big map, need to do something small.
    Remember how you played CS at a young age? Experience nostalgia with this map in the game.
    100% accurate of fy_iceworld geometry.
    Enjoy :3

    124 downloads

       (4 reviews)

    0 comments

    Updated

  18. Battle Bar Arena

    First time test map! To load it, please use the menu or /devmap battlebar1
    Please unzip the BattleBar.zip folder and extract the contents to your Base folder.

    235 downloads

       (3 reviews)

    0 comments

    Updated

  19. Yavin Plaza

    - Yavin Plaza -
    ________________________
    Author : Gigabyte
    Gametype: FFA/TFFA
    Release Data: 27.01.2020
    File Version: 2.0
    File Name: ffa_yavinplaza.zip
    ________________________
    - Assistance -
    Botroute support HP / ARMOR Weapon / Boon Entity : 99 ________________________
    - Description -
    Jan and Kyle travelled together but enemies were close Desann is waiting for them...  
    ________________________
    - How to Install -
    1) Extract the Folder
    2) Copy or replace ffa_yavinplaza.pk3 in Gamedata/base directory
    3) Enjoy and play with friends or inspect the map in solo game
     
    Also you can use console to start the map type: /map ffa_yavinplaza

    555 downloads

       (1 review)

    0 comments

    Updated

  20. FFA Executor Bridge

    Author: Lwkill
    This is a Christmas gift for the community 
    Install: put the pk3 in your gamedata/base folder
    deinstall: remove the pk3 from your gamedata/base folder ^^ 
    mapname: mp_imp_exec
    if you find bugs pm me 
     

    777 downloads

       (5 reviews)

    0 comments

    Updated

  21. Harmony Temple

    //////////////////////////////////
    STAR WARS JEDI KNIGHT MODIFICATION
    //////////////////////////////////
    Author: Magnus D'Kana
    Contact: magnusdkana@hotmail.com OR Magnus D'Kana#9312
    Website: http://valleyofthejedi.boards.net/
    File Name and Version: harmony_temple.bsp, boss_battle_all.bsp and others such as models/textures/scripts/sounds etc.
    (Original) Release Date: 15/11/2019
    Build Time: 1 year and 9/10 months (not actual work time)
    Filesize: 107,119 KB
    ----------------------------------------------------------------------------------------------------------------------------------------------
    ***I found out that this map's npc scripts do not properly work on ja+, therefore if you want the full experience, play on base.***

    So I started this map, Harmony Temple (previously named Hidden Vale), a looooong time ago. In fact I started my process of learning to
    map alongside starting this map after only around a month of starting JKA (January 2018 specifically). I’ve come a long way since then 
    and I kept my old .map files which I look back on with horror lol. I have also kept a lot of the map true to how it started, most 
    notably the spawn area which was the first area I started on the map and has been heavily revamped many times as I have progressed 
    in my ability to map. Along the way of progress, I have had to learn many things about modding in JKA such as lighting theory, scripting, 
    advanced entity work, architecture, game design, modelling, sound editing, skinning, texture editing, texture creation, shader creation 
    and a lot more! Although I didn’t work on the map the ENTIRE  time between January 2018 and now, I still hope that the amount of time and 
    effort I put into this map and improving my knowledge shows in this final product and you enjoy it as much as I loved creating and testing it
    :).
    I will put in a disclaimer here...the boss battle map is fairly challenging-it is meant to test your limits as a player and as such the average 
    player will likely fail at the challenges... a lot. I just wanted to say that this is entirely what I intended. I based the challenges around 
    trial maps I have completed and most of those were super challenging and even frustrating but I always felt like I had improved by the end of 
    them (I even think my map is much easier than the trial maps I've played on xD). So my idea for these challenges was basically so that they 
    would challenge even the best of players and allow them to adapt to the challenge and grow as a player. Soooo yeah don't be disheartened if you 
    fail at them (if it makes you feel better I died to the crushers around 49/50 times back when they were almost double the speed they are now :P.
    ----------------------------------------------------------------------------------------------------------------------------------------------
    The Harmony Temple map features:
    -A spawn area, with combo training pads (from Virtue’s academy maps). It also has two portals-one to the combat area and one to the “pit”.
    -A med bay, with health and shield pickups to bring you up to 200hp and bacta tanks. It also features KOTOR kolto tanks and medical beds, allowing 
    RP.
    - A mess hall, which offers ability to RP (watch for the chimney coming from the fire pit blowing out smoke on the roof!)
    -An outside “hang-out” area, with gardens inspired by Skyrim’s College of Winterhold’s glowlight garden in the arch mage’s quarters. It also 
    features a crystal cave and several places to RP.
    -An entrance which leads to the pit, the combat area and the stairs.
    -A combat area, complete with two duelling rooms; a room for training various theories (theories used by The Valley of the Jedi community in 
    regards to duelling and movement) and also a drone room for practising aerials.
    -A “pit”, heavily inspired by Virtue’s pit on the academy maps and also Zach’s pit on The Valley of the Jedi. This pit uses rotating central 
    platforms, HP stepping stones and a central mini duelling platform.
    -A library, which features two side meditation rooms; an orb with a story (I call it the Eye of Magnus after Skyrim’s Eye of Magnus :P); 
    opportunity to meditate on different paths of the force and gain force boons and also a hidden armoury (try to find a hidden button somewhere...
    unless you want to cheat-then just use /noclip!)
    -Dorm room hallway, which contains unique master bedrooms on the right and more boring (...except one) student bedrooms on the left.
    -An entrance to a trial map I am working on (this will be useless to most seen as though I won’t be releasing to the public).
    -A council room, which has a strong theme of nature. It is said that the masters who gathered on the chairs had to use telepathy with the force 
    so they could hear each other over the loud waterfalls <_<.
    -The map also features a treasure hunt (using holocrons) and also a hidden password-locked door. There will be more info on this further down.
    ----------------------------------------------------------------------------------------------------------------------------------------------
    The Boss Battle map features:
    -A lava challenge room, which features a laser obstacle course, booby traps and hidden doors.
    -A “precision jump” challenge room, which features moving small platforms.
    -A crusher challenge room, which features fast crushers and another challenge (no spoilers).
    - A strafe challenge room, which features strafe jumps which probably range from around 3-8/10 for difficulty (10 being near impossible) 
    -A boss battle room, which features a scripted boss battle.
    ----------------------------------------------------------------------------------------------------------------------------------------------
    Information and Help:
    -These maps are quite big together and they contain .NPC files. If you are using the base MP client, it is likely you will have to remove other
    .pk3s which contain .NPC files (otherwise you'll get an error when trying to play). I personally never had this issue when I was using either 
    the openjk or the eternaljk client. I assume because they extend the limit of .NPC files.
    -Note that the boss battle map is really designed for a single player however, to make sure everyone has something to do, 4 players is the 
    recommended maximum. This is because there are 4 challenges and each challenge is quite hard to do with multiple people. To make sure everyone 
    gets a chance to play all of the challenges, you can simply restart the map with /rcon map boss_battle_all.
    -The holocrons around the map all contribute to make up one password-the numbers represent what order the letters are. The letters stand for 
    their respective colour so O=Orange for example.
    -It is possible the holocrons are very hard to find. As such, I will give some help. Comb every inch of the map, check shadowed areas, underwater, 
    try to break objects/walls with your saber and remember you can use your saber as a torch to search shadowy areas for hidden buttons!
    -The same advice as above goes for finding the hidden password-locked door. Once you reach the password door, I should tell you: the sequence resets 
    every time you get the order wrong. If you get the right colour, you will hear a confirmation sound; if you get the wrong colour....well you’ll 
    know-trust me >:D.
    -Once you have unlocked the door, press use inside the portal to change map to the boss battle map. This may or may not cause your game to crash. 
    If it does cause a crash, just do /rcon map boss_battle_all (you can also use this command if you want to cheat but I recommend doing the full 
    experience the correct way).
    -When you have spawned in the boss battle map, you will see two force fields. At the end of each challenge room, there will be a lever. 
    This lever will deactivate a force field when used. Also in the left room from spawn, you have to press all 3 buttons at the end of each trial, 
    and the centre “apparatus” will reveal the lever you need.
    -For some advice, the challenges are meant to test your patience and ability to think; along with testing game mechanical knowledge and skills. 
    Some rooms might feel a bit like cat mario but if you observe and use your own intuition, you can work out how to avoid the traps. Also...
    REMEMBER THAT (whilst using r_dynamiclight 1) YOUR LIGHTSABER IS NOT JUST A WEAPON-IT IS ALSO A TORCH! ?
    -The boss battle consists of 3 stages. If you defeat the 1st boss "aspect" and the forcefields do not turn off-do /devmap boss_battle_all and
    use /noclip to restart the boss battle.
    -After the boss battle has completed, you will receive a message. This glitches a bit for some reason and the messages might repeat 
    it's not too bad, just wait until the portal is on, and then press use on it to return to Harmony Temple. Like before, this may or may not 
    crash you/your server (for some reason, the boss battle portal always crashed the server I tested the map on, but not when I was in a solo 
    game-therefore I would reccomend doing /rcon map harmony_temple regardless, if you are on a server). If it does, restart and do /rcon map 
    harmony_temple (if it is a base server).
    -Recommended settings for boss battle map: /_dynamiclight 1, force jump 3, no force speed (makes it ez :P), /g_forceregentime 200 
    (it causes more frustration but force management makes the challenges more rewarding to complete), /com_maxfps 125, for ja+ servers-please
    allow base wall grabs (I think it's something like g_debugmelee but not sure) and also for ja+ servers-disable grapple. You also NEED force 
    push/pull level 3.
    ----------------------------------------------------------------------------------------------------------------------------------------------
    Thanks to:
    - Zachry D'Kana for letting me use prefabs and textures from his map (The Valley of the Jedi) and also for his HUGE help with a lot of things 
    including: help setting up my radiant for the first time; shaders; scripts; lighting advice; entity advice and help; teaching me how to make 
    area portals;  ideas; building a lot of the library for me and inspiring me to begin mapping with his own awesome maps!
    -Rhendo D'Kana for teaching me most of what I know about scripting; insisting I use clipping instead of arbitrary rotation (seriously thanks a 
    lot for that xD) ; advice; spotting bugs and introducing me to entities for the first time.
    -Reep D’Kana for always answering questions I had whilst making my map; advice; spotting z-fighting; amazing ideas and teaching me many things 
    I always wondered about such as how to make light flares.
    -Jaina D’Kana for letting me know how bad it was that she couldn’t splash in the fountain water (it’s been fixed now lol) and also spotting bugs 
    in my map.
    -Helena Revan for helping me fix a rotating script and giving advice for one of my challenge rooms.
    -Rich Diesal for his awesome tutorial series which helped me immensely when first learning mapping and I even continued to check back on certain 
    lessons even later on, down the line.
    -AshuraDX for helping me to fix a bad .map file my portal shader.
    -Asgarath83 for giving help on some NPC scripting.
    -Szico for his tutorial on rotating doors with area portals.
    -NAB622 for his tutorial on botrouting.
    -These are just a handful of people who have been SO helpful to me whilst I was learning every skill I needed to make my map. Because I have a 
    bad memory, I can’t possibly list everyone who has helped me-so I just wanted to thank anyone who has supported me through enthusiasm, teaching, 
    fixing etc. And even all the tutorials and forums posts I found to help me. I couldn’t have made nearly as awesome of a map without you all so a 
    big thanks to all of you!! ?
     
    Testers:
    -Jaina, Prospero, Reep, Rhendo, Zachry and Zhan-Thanks for all the advice for improvements and extra ideas...the map wouldn't be as awesome without
    all of you :).
    ----------------------------------------------------------------------------------------------------------------------------------------------
    //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
    //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    996 downloads

       (3 reviews)

    4 comments

    Updated

  22. Sith Vessel MP

    Thank you for downloading Sith Vessel!
     
    Ship areas:
    -Engine/Storage room
    -Hangar
    -Duel room
    -Private quarters
    -Ventillation shaft
    -Observation towers
    -Cockpit
     
    Same as the single player version except most
    of the doors are automatic so botroutes aren't blocked.
    There is bot support for FFA.
     
    -----------------------------
     
    -- Installation --
     
    1) Extract the floder
    2) Copy the jkNG_sith_vessel_mp.pk3 in GameData\base directory
    3) Create a new multiplayer game.
    4) Play!
     
    -----------------------------
     
    -- Copyright / Permissions --
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN,
    OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT
    COMPANY LLC AND/OR ITS LICENSORS.

    451 downloads

       (2 reviews)

    1 comment

    Updated

  23. Oberon Industrial Station

    - Oberon Industrial Station -
     
    _________________________
    Author : Gigabyte
    Gametype : FFA/TFFA (free for all/team deathmatch)
    Release Date : 10.09.2019
    File Version : 1.0
    File Name : ffa_oberon.zip
     
    - Assistance -
    Botroute support (not good)
    HP/Armor instant packs
    Weapons/Ammo
     
    - How to install -
    1. Extract the folder
    2. Copy or replace ffa_oberon.pk3 in GameData/base directory
    3. Enjoy and play with friends or inspect map in solo game
     
    Also you can use console to start the map type : /map ffa_oberon

    231 downloads

       (3 reviews)

    2 comments

    Updated

  24. Kepler Abandoned Outpost

    - Kepler Abandoned Outpost -
    ________________________
    Author : Gigabyte
    Gametype: FFA/TFFA
    Release Data: 29.03.2019
    File Version: 1.8
    File Name: ffa_kepler.zip
     
    - Description -
    This is my first map. I took some ideas from already finished maps.
    All guns/ammo and hp/armor placed.
    Botroute support in version 1.4
     
    - How to Install -
    1) Extract the Folder
    2) Copy or replace ffa_kepler.pk3 in Gamedata/base directory
    3) Enjoy and play with friends or inspect the map in solo game
     
    Also you can use console to start the map type: /map mp/ffa_kepler
    or /map ffa_kepler

    862 downloads

       (5 reviews)

    1 comment

    Updated

  25. Counter Strike: Dust 2 (Jedi Academy)

    Counter Strike Soruce Dust 2 (Jedi Academy)
    I want to introduce something different for this game, but well known from the Counter Strike game series.
    The map in its original form comes with the structure only, the rest of the work was done by me.
    Thanks to Valve for publishing map and KENNITHH who made compatible with Q3 engine.
    You can find the original post on Wolfenstein: Enemy Territory forum.
     
    Also available for Jedi Outcast.
     
    Installation:
    Installing the map is simple, put map cs_dust2.pk3 in your base folder, then you can select it via menu or type command in the console "/map cs_dust2".
     
    Features List:
    Support for the use of weapons.
    Support for the Jedi Master gametype.
    Support for the Holocron gametype.
    Support for the Team FFA gametype.
    Support for the CTF and CTY gametype.

    786 downloads

       (6 reviews)

    2 comments

    Updated


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