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  1. Christmas At City6B

    Author: ZidZabre
     
     
    Well i know this map does not look really christmas like..
    it was just meant to be a new dark city map...but since its december i added snow to it

    429 downloads

       (1 review)

    1 comment

    Submitted

  2. New FFA Bespin

    Author: ZidZabre
     
     
    Well some of us loved the old Bespin map...and some hated it..
    But now i have created a new Bespin map ^^
    This map includes several bridges and 2 platforms.
    hiding space and camping tower!
    Also this is my first map with Bot Support!

    443 downloads

       (3 reviews)

    0 comments

    Submitted

  3. FFA DarkCity

    Author: ZidZabre
     
     
    This map is made in Doom/Quake2 style for total action FFA/TFFA!
    The music comes from DooM 1 and is an Over Clocked remix of the song^^
    There is alot of weapons/sheilds/medpaks so it will be full action!

    127 downloads

       (0 reviews)

    0 comments

    Updated

  4. (<GJO>) Academy

    Author: ZidZabre
     
     
    Well...here is the v4.i should have released it earlier but i havent gotten around todo it.
    Well this map includes a prison, Duel room, Council, BAR, Hall of Fame...ye ye lots of stuff
    Hell and heaven and wierd rooms are part of it too

    533 downloads

       (1 review)

    1 comment

    Updated

  5. FFA Episode 1 2004

    hmm dunno if this needs explaining Its the scene from the Phantom Menace where Obi Wan and Qui Gon face the evil Sith Lord Darth Maul (why dont they just run away he wouldnt expect that ;p)

    2,771 downloads

       (7 reviews)

    0 comments

    Updated

  6. Cloud City

    A cut down version of cloud city... with a brand new texture set and some locations from the movie..
    it includes a few new features that i havnt seen in many maps.. which would be the lift doors rotate around like the ones in the movie
    if i was to critisise my own work id say the lifts might get a revamp in another version and make the lift shafts wider
    ive also tried to give the map a few ways to go so its easy to lose people
    but if you really want fun.. try to find the duel room and get a friend to activate the buttons while 2 people fight in the centre

    2,697 downloads

       (12 reviews)

    2 comments

    Updated

  7. Ancient Outpost

    You and your team have become trapped on a World once settled by the ancients.
    As with many ancient worlds there is a mix of new and old technology..
    But as your team scan the area you soon realise your not alone

    1,013 downloads

       (5 reviews)

    1 comment

    Submitted

  8. Hidden Caves

    This is a simple duel map that i made. If you like duel maps then you will like this
     
    Note: Not available in duel mode.

    34 downloads

       (1 review)

    0 comments

    Submitted

  9. Roof Barny JA

    Author
    Wik
     
    This is an old JO map that has been updated and modified for JA {so I can infect more people with my madness }
     
    This is one of them magical floating in space buildings (How come we dont suffercate :-? (coz I aint told it to|) until you fall enough ))
     
    There is a landing pad (that you can't fall off (unless you jump:D)) with Hoth Guns each of the Hoth Guns have a team 1 Red 1 Blue but in ffa they go for anyone)
     
    The main room has a liberal sprinkling of health n sheilds and an area where you can show off your sabering skills (Also the Star Wars Barny Posters) and lifts to the roof {yes i know the cealing is boring but there is a reason }
     
    Through the octagonal corridor and 3 way door the second room {this room has been tarted up so it looks as if its sorta there for a reason} I am pretending that them models n pipes are for power (them guns outside will need it) at the bottom of the lift there is a little room for the masters and trainees to have a practice in peace there are also 2 utility rooms at the sides (spawn points and weapons) 1 red 1 blue {just lights tho} Me having fun with coloured lights, I am of the school of white is borring I-) also there is an observation room / control room {so you can sit n watch a barny} and a lift up to the second roof with a pit (which is gonna bingy boingy you about (for those moments that you want to play silly buggers )) (this has been deleted coz of gybs see below) and the Turbo Laser Cannons and Ion Cannons
     
    A reet big roof to swing your choppin sticks on and have a reet good barny ) Between the to main roof tops the are some ledges so you can work your way down to the ledge leading to the Barny Refference Room ) with Force Boons n Kill all Rodians
     
    And finaly the Secret Room {big brother is watching )} to get to it is a walk of faith in to a Flare (may the Barny be with you) There are some bang bang sticks (if you like that kind of thing;)) trip mines, grenades, Det Packs and more (in procariouse places )) but I like swooshing sticks myself.

    85 downloads

       (0 reviews)

    1 comment

    Submitted

  10. Ord Mantell Rp

    After creating Yalara and Taris RP I set out one more time to do better. This is that attempt. I made Ord Mantell RP as a last thank you to the JK community at large for all its fun times and pleasant memories. The map is by far the most complex I have ever built, and ever will build. It has starships that explode when the power core is damaged, amazing detailed landscapes, and endless explorability.
     
    Thanks for all the help and support, guys. This one's for you! As always, the source files are included in the pk3 - anyone and everyone has permission to use those files how they see fit with no restrictions from myself. I do not care if you credit me - however - you should probably credit the authors of the content I used if you copy stuff. (For instance, if you copy the Republic Cruiser, note that the exterior model was made by CommanderKeen [http://jediknight3.f...r_Prefab;47185] and he should be credited. Thank you.
     
    ********************************************************************
    (FFA) TARIS ROLEPLAY for Jedi Knights II: Jedi Academy
    ********************************************************************
    Author : Cydon Prax' (Ki_Adi_Mundi)
    E-mail : titaniumsonic02@netscape.net
    XFIRE : boseprax
     
    Mapname : Ord_Mantell_Rp
    Filename : Ord_Mantell_Rp.zip
    Filesize : ~75 MB
    Release date : 10/2010
     
    Game types : Free-For-All
     
    Build time : 8 months
    Compile time : 45 minutes
    PC Build: Nvidia 9800GTX, Vista 64bit OS, Intel Quad Core, 8GB RAM
     
    Botsupport : No
    New textures: Yes
    New effects : No
    New models : No
    New music : Yes
    New Sounds : Yes
     
    --------------------------------------------------
    Roleplay Specific Features
    --------------------------------------------------
    Ord Mantell Capital City: Worlport
    --Hangar Bay
    ---->Consular Class Starship
    --Hotel Grand
    ---->Rooms
    --Droid Shop
    --Worlport Mall
    ---->Shops
    --Worlport Battle Arena
    --Worlport Factory
    --Afterlife Cantina
     
    Ord Mantell Junkyard
    --Downed Starships
    --Tram System
     
    Ord Mantell Sith Temple
    --Living Quarters
    --Training Room
    --Throne Room
    --Archives Room
     
    Consular Class Starship
    --Living Quarters
    --Captains Quarters
    --Engineering
    --Hangar Bay
    --Escape Pods
    --Bridge
     
    You'll have to play around a little to find everything. There are some buttons that set off alarms, some that lock doors, a wall or two that opens up for a quick escape. I didn't get to put in all the triggers I wanted to put in, but for roleplay it seemed sufficient
     
    --------------------------------------------------
    Installation
    --------------------------------------------------
    Place the Ord_Mantell_Rp.PK3 file into your "JediKnight:JediAcademy/GameData/base" folder.
     
    --------------------------------------------------
    SPECIAL THANKS TO - FOR
    --------------------------------------------------
    # www.map-craft.com - They helped me more than anyone
    # Legacyrp.com - Whole reason I built the map, to rp there.
    # =Tom=/ACiDuS - A few Textures. As a note, I did send Tom three e-mails from three different addresses but to no avail, I'll assume he left JKA. But thank you anyway, contact me back sometime.
    # Darth Norman - Helped me find the Starfighter models.
    # Toshi - the Palpatine model
    # Plasma - the Palpatine reskin
    # Raven Software - Seige Star Destroyer Bridge. (Note: RavenSoft did not respond to my e-mails to use their bridge. If they contact you asking to remove the file, please respect their wishes!)
    # =Some0ne= - Jedi Fighter and R2D2 md3 files.
    # Manquesa - Jedi Fighter model.
    # CommanderKeen - Consular Class Starship Prefrab
    # John Williams - He composed the music for Star Wars of course.
    # Nozyspy - Nozy made an epic crashed starship I had to remake in the Junkyard. Thank you sir! Couldn't have made such an epic ship without using your map as a prefrab!
    # Inryi Forge - KOTOR Map Objects, Cantina Map Objects. Thanks!
    # Mars Marshall - Who else could build such an amazing Gunship model?
    # Sith-J-Cull - Borrowed three or so amazing, artistically done textures from his Senate and Krettle map that he made himself. They're so good you'll see them almost instantly. I also have to thank SJC for e-mailing me and pointing me to the direction of some helpful people. Thanks. He did give permission to use his textures back in 2009 - I can provide e-mail proof if asked.
    # Tyrael64 - One of my testers who helped me clear some bugs.
    # Holmes - Another Texture who helped clear bugs, and provided several key textures to help the map shine.
    # Zephyr - Helped me stress test the map and lower some FPS, as well as helping test and find some bugs.
    # Dragon - This guy practically built the map with me, he built textures, created a majority of the sounds, and helped with the overall design and feel of the map. Kudos.
     
    That should cover every item that was either not directly made by me, or items that I used to make content from. Thanks to all of you that helped! I love you guys.
    --------------------------------------------------
    Final Notes
    --------------------------------------------------
     
    I'd like to thank everyone that helped make this map possible. All of the people that made prefrabs, all of the people that made textures, all of the people that gave suggestions and beta tested. Thank you.
     
    --------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION,
    RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
     
    © 2002 LucasArts Entertainment Company LLC.
    © 2002 Lucasfilm Ltd. & TM or ® as indicated.
    All rights reserved. Used under authorization.
    LucasArts and the LucasArts logo are trademarks
    of Lucasfilm Ltd.
    © Raven Software LTD 2002, Activision
    --------------------------------------------------

    3,211 downloads

       (11 reviews)

    3 comments

    Updated

  11. Mos Eisley Trap

    Originally started by LivingDeadJedi but finished by Several Sided Sid with the help of Sith-J-Cull.
     
    Mos Eisley Spaceport by night. You will never find a more wretched hive of scum and villainy. You might, however, find Sssid's can of coke! Have fun!
     
     
    Brush Count : 10,679
    Entity Count : 504
    Software used : GtkRadiant v 1.4
    Known Bugs : none
    Build Time : 12 parsecs
     
    NOTE
    This map began life with LivingDeadJedi but was stolen by Bothan spies working for the Rebel Alliance. It somehow found its way into the hands of Several Sided Sid, by way of bribery and terrible deception. Though the map sports Sith-J-Cull's Millennium Falcon, unfortunately the ship has been impounded by Imperials so you can't get in! Even if you try... and believe us, we have.
     
    AND OH - IF YOU LIKE SEARCHING FOR SSSID'S CAN OF COKE - IT IS IN HERE TOO!
     
    SSSID RECOMMENDS ON THIS OCCASION SEARCHING WITH YOUR SABRE IGNITED, AS IT GETS RATHER DARK POKING AROUND AT NIGHT AND HE WOULD HATE YOU TO WALK RIGHT PAST IT. HEH.
     
    SSSID, AS USUAL, WELCOMES SCREENSHOTS EMAILED TO HIM BY ANYONE WHO STUMBLES OVER THE CAN !!!
     
    BUT IF YOU HURT YOURSELF - SSSID ACCEPTS NO RESPONSIBILITY WHATSOEVER !!!
     
    Put the .pk3 file in your base directory.
     
    Presuming you've followed the default installation trajectory, it'll end up as this:
     
    c:\program files\lucasarts\star wars jedi knight jedi academy\gamedata\base\mos_eisley_trap_v1.pk3

    1,176 downloads

       (4 reviews)

    0 comments

    Updated

  12. Jumpspace

    Buildtime : 1 Month
    Compiletime : ~30min
    Brushes : 2609
    Entities : 98
     
    Botsupport : Yes (buggy but i had no time )
    New textures : Yes
    New effects : Yes
    Secret : No
    New models : Yes
    New music : No (t1_rail/rail_nowhere.mp3)
     
    Facts about Jumpspace
    Contestmap for Map-Review's 5th contest
    Supports 10-player-ffa (only)

    put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
     
    Enjoy!
     
    » Darth NormaN
     
    NOTE: PUT "r_dynamicglow" ON FOR BEST GRAPHIC EFFECTS!!!
     
    I tested this map on a clear version of JKA (v1.0.1, without bonus mappack).So if there are still some unexpected bugs then you have broken shaders or assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
     
    The archive 'jumpspace.pk3' includes the following files:
    map in .bsp AND .map format
    new textures
    new shaders
    new effects
    arena file/levelshot/botroute

    ...and the folders that belong to them.
     
    To map with my shaders enter "jumpspace" into your shaderlist.txt!
     
    YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR LEARNING AIMS ONLY!!!

    192 downloads

       (4 reviews)

    1 comment

    Submitted

  13. Dune Sea Tower

    Buildtime : 45 days
    Compiletime : ~30min
    Brushes : 1956
    Entities : 545
    Bugs : I hope this time everything is ok, there is just one bug left which i cannot fix because it would destroy fps-rate
     
    Botsupport : Yes
    New textures : Yes
    New effects : NO
    Secret : No
    New models : Yes
    New music : Yes (general_grievous.mp3)
     
    Facts about Dune Sea Tower
    Contestmap for Darth Arth Mapping Academy Map Contest 2006
    Updated version (all bugs are fixed)

    put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
     
    Enjoy!
     
    » Darth NormaN
     
    I tested this map on a clear version of JKA (v1.0.1, WITHOUT bonus mappack). So if there are still some unexpected bugs then you have broken shaders or assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
     
    The archive 'dune_sea_tower.pk3' includes the following files:
    map in .bsp AND .map format
    new textures
    new shaders
    arena file/levelshot/botroute

    ...and the folders that belong to them.
     
    To map with my shaders enter "desert_station" into your shaderlist.txt!
     
    YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map, I SEND IT FOR LEARNING AIMS ONLY!!!

    733 downloads

       (7 reviews)

    0 comments

    Submitted

  14. Mos Eisley Meanstreets

    Brush Count : 3564 (blimey - it was fun though!)
    Entity Count : 237
    Millennium Falcon : 887 brushes all of its own & 38 entities !!
    (will feature in more maps...)
    Software used : JK2Radiant & GtkRadiant v 1.3.12 & GtkRadiant v 1.3.13
    Known Bugs : there are a couple of flies buzzing around in the shadows but apart from that I think I've eradicated everything. If you DO find anything suspect in my construction, PLEASE email me as I will really cherish either positive OR negative feedback with many thanks.
    Build Time : 3 days short of FAR too long... and then some!
     
     
    Hidden in the barren wastelands of Tatooine, beyond the hills south of Mos Eisley, is a secret fortress town constructed as an academy-ground for hopeful mercenaries working for the Hutts. Long deserted when Imperial authorities first came to take the spoils of war, the town now serves as a battle arena for hardened warriors from across the Outer Rim. The walls ring out with the sounds of weaponry and death and only the most attuned fighters will champion the Meanstreets.
     
    Oh, and by the way, there's also the Falcon!

    704 downloads

       (2 reviews)

    1 comment

    Submitted

  15. Mos Espa Outskirts

    JKHub Staff Note - This is the fixed version.
     
     
    Brush Count : 12,696
    Entity Count : 938
    Software used : GtkRadiant v 1.4
    Known Bugs : None - please let me know if you find any
    Build Time : "No comment." - but V2 took three weeks to finalise
     
    The outskirts of Mos Espa Spaceport, haven to smugglers from every corner of the galaxy. This map is not set in one particular time frame from the saga, but rather a glimpse at life in the port in general, with many vehicles to be explored and places to be found.

    534 downloads

       (5 reviews)

    2 comments

    Submitted

  16. Several Sided Sid's Jedi Temple on Coruscant

    Brush Count : 1,897
    Entity Count : 2,020
    Software used : GtkRadiant v 1.4
    Known Bugs : None - please let me know if you find any
    Build Time : 10 WEEKS - BUT I PUT IT DOWN TO BEING A DAD AND NOT HAVING A LOT OF TIME ON A DAY-TO-DAY BASIS!!! BESIDES, THE LIGHTING ON THIS BABY TAUGHT ME THINGS I THOUGHT I ALREADY KNEW!! CHECK OUT THAT ENTITY-COUNT!
     
    I'll be kind here and suggest to other mappers that the best way to light some maps is by using dozens and dozens of tiny little lights, rather than a handful of massive ones.
     
    On the absence of city lights twinkling in the distance, this was for technical reasons.
     
    The Jedi Temple itself is sooo big that Radiant could not possibly cope with something on that scale, so I had to build just the illuminated 'playable' area at the base of the pyramid, where we see Anakin and the Clone Troopers advancing in Revenge of the Sith, and where we see Yoda and Obi Wan battling it out in the daytime.
     
    I considered a daytime map, but found the best way to handle the subject matter and the fact that I have only built a percent or two of the overall size of the place as it would be in reality (let's face it - this place is home to several thousand Jedi Knights at any one time!) was to fade away into blackness and suggest that there is more out there.
     
    Personally, I think it makes for pretty atmosphere
     
     
    Notes
    I would not have built this map at all had it not been for Guss, who very kindly invited me onto his Jedi Temple Team.
     
    The plan is to release a colossal Temple map, inside and out, and this is my part.
     
    I thought I'd release it early to show how the project is going and to whet a few appetites for more.
     
    Thanks man - this one taught me a lot!
     
    Also another big thanks to SathiroN, for his continuing support and for letting me use some of the textures he created for my Mos Espa Outskirts map.
     
    Hopefully sooner or later he will do the Jedi community a favour and release a compendium of his unfinished work!! (hint hint, nudge nudge, wink wink...)

    1,418 downloads

       (3 reviews)

    2 comments

    Submitted

  17. Several Sided Sid's Tantive IV Rebel Blockade Runner

    This is my interpretation of the interior of the 'Tantive IV' Rebel Blockade Runner, the Corellian Corvette seen at the beginning of A New Hope and also in Revenge Of The Sith. I have tried to include every angle we see on film in both movies and also I have extended past this, to the rest of the ship, to show what it could be like.
     
    But watch out - the Imperials have us in their sights!!
     
    I finally found a few days in between writing my books (more to come on those soon, I hope - will keep you all posted...) to work on my maps again. For those of you familiar with the little cans of coke hidden in each one for your searching pleasure, I thought it might be fun to move the cans to new locations and re-release the maps so you can search for them again! I may do a Can-Hunt Map-Pack at some point, but I thought I'd release this one all by itself first.
     
    There are actually TWO cans hidden in this map now - one in plain sight and just for a laugh, and the other is difficult to find unless you have your sabre ignited and are prepared to search high and low, as before...
     
    Apart from the cans, I have rigged the walls to explode in a few more places! Other than that, the map is exactly the same as the .v1 release... apart from a tiny texture touch-up in a couple of locations...
     
    (The ship is intentionally slightly oversize, as I first tried building it in proper proportion and the game's own camera angle means you feel like you're banging your head as you follow the player. So a slightly bigger space means that gameplay is as flawless as can be, I find. I know other mappers have found that too!)

    1,899 downloads

       (7 reviews)

    2 comments

    Updated

  18. Several Sided Sid's Mos Espa Slave Quarters - Cola-Hunt

    Brush Count : 3,622
    Entity Count : 123
    Software used : GtkRadiant v 1.4
    Known Bugs : None - please let me know if you find any
    Build Time : A little bit and then some.
     
     
    A few more days of spare time in between writing my books. For those of you familiar with the little cans of coke hidden in most of my maps for your searching pleasure, I thought it might be fun to move the cans to new locations and re-release the maps so you can search for them again! Nothing else here is changed (except a poster texture)... so please don't say you weren't warned. Think purely of the fun!
     
    There is ONE can hidden in this map. There wasn't a can previously in this map... so there ya go!

    345 downloads

       (2 reviews)

    0 comments

    Updated

  19. The (JAWA) Temple

    This is the long-awaited (JAWA) Clan map, although anybody is welcome to use and install it on their server. It began as a speeder bike track, with other areas located within the area enclosed by the track. It now features a council building, with a council room, lounge, and waiting areas; two arenas for dueling and training; a target range; some parks for gathering in; a couple of shrines; some secret areas; and of course the private council member apartments!
     
    This map supports FFA, TFFA, Duel, and Power Duel. Because the map is very large, some players may have poor FPS, but I have tried to compensate for that using areaportals and hint brushes. Most of the areas where NPC's can be spawned are lockable from the inside, including the track control room and all council member apartments.

    2,226 downloads

       (7 reviews)

    1 comment

    Submitted

  20. Platform Training 2010

    This map started off as a bit of a joke between me and one of the Council members of my clan. A map where can ust torture our members with traps and all that. Strange enough, I took that joke, and turned it into something real. I got rid of all the gimicks, and that just left me with this little arena here. It's all in all good for dueling, lms, training.
     
    Two things. In here is a file for my previous rancor release, I put it in this pk3 mainly so that the members of my clan would be able to drop this guy all over the place, to spawn it, just type in '/npc spawn kmd_mary' in the console. Secondly, beneath the main platform is a cage. There is no way to get into this cage unless you use noclip, or a teleport command. Here are the coordinates: -680 2816 -1064
     
    Yes I realize that this map is rather dark, but that was the intention, as it is indoors. And the only sources of light are small blue lights, and well, the lava. Yes there is a light in the cage without a source, but that's mainly because i just needed a light there. It works with the gameplay, but if you really have a problem with a scary ghost light from the beyond, I assure you. It is not to be feared. It doesn't want to steal your cabbages and eat your shoes.
     
    ....But I do.

    76 downloads

       (0 reviews)

    0 comments

    Submitted

  21. AoF Inferno Trial

    This is another map for my clan, the Angels of Fire. Unlike the previous one, this one is meant for dueling, jedi knight trials to be specific, or just training in general. I originally started this last year, and only a few months ago decided to use it again, after finding it again, I finished it in two to three days. There are several seats for council observation and normal player observation. This map is nothing too fancy, but I feel it gets the job done well.

    207 downloads

       (0 reviews)

    0 comments

    Submitted

  22. AoF Council

    This map was made in two days for my clan, the Angels of Fire. It is a map for council meetings/promotions/other rp related things. We are a semi RP clan. We are recruiting. No, this is not a recruitment attempt, I've seen many clan maps before and they rarely mentioned how the clan can be found, and now it can be.
     
    There are enough seats for everyone on the council, and an onbservation area where the large statues are located.This is only the first version.

    183 downloads

       (0 reviews)

    0 comments

    Updated

  23. Final Fantasy VII - Midgar

    Author
    Szico VII
     
    Brush Count: 28,762
    Entity Count: 2158
    Build Time: 11 months
    Compile Time: 45 Minutes
     
    IMPORTANT INFO FOR SERVER HOSTERS:
    -------------------------------------
    THIS MAP CAN TAKE IN EXCESS OF 5 MINUTES TO LOAD FOR THOSE ON OLDER COMPUTERS. THEREFORE ANY SERVER WISHING TO RUN THIS MAP MUST HAVE 'SV_TIMEOUT' SET TO A VALUE OF AT LEAST 1000 (Or else clients that take longer than 2mins to load will get kicked automatically)
     
    =====================================
    Map Installation : Extract the contents of the .zip (Midgar v3.0.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go! This automatically installs all vehicles, models and weapons which come with the map.
     
    Seperate Installations: - The One-Winged Jetpack.pk3 file should be placed into your base folder if you wish to use the new jetpack and teleporter effects. - The First Sword.pk3 file file should be placed into your base folder if you wish to have Cloud's AC first sword as a weapon.
    =====================================
     
    IMPORTANT NOTICE REGARDING VIDEO CARD MEMORY:
     
    If you experience unusually low FPS throughout the map and especially at the bottom of the tower by the green glow, it means your video card is at its maximum texture memory. Here is the settings you should use in Video options (Texture Quality) depending on the amount of texture memory your video card has:
     
    512MB - Very High
    256MB - High
    128MB - Medium/High
    64MB - Low
     
    Download source files:

    https://jkhub.org/files/file/1552-%7B%3F%7D/
     
    Source files notes:
     
     

    2,180 downloads

       (5 reviews)

    5 comments

    Updated

  24. Atlantica

    Download SP crash fix here:

    https://jkhub.org/files/file/1561-%7B%3F%7D/
     
    Brush Count: 28,280 + ~15,000 in ASE Models
    Entity Count: 3528
    Build Time: 1 Year, 6 months (Of which 6 months has been bug fixing...grr.)
    Compile Time: 80 Minutes.
     
    Features
    Doc Ock Style fusion generator
    Passcoded council/admin doors (using switches where a numerical value can be inputted)
    Destructable environments, trees/lamps.e.t.c
    You can then fix some of these using toolkits (televisions for example) and other items you can pick up.
    You can collect credits to pay for access to certain areas by either finding them lying around or completing challenges.
    Virtual reality training for sneaking as a challenge.
    Elevators with selectable floors.
    Interactive NPC's that walk around and speak to each other.
    Lots of cupboards/doors openable by force powers
    Lamps can be pulled down, crates can be force utilised.
    Healing bacta tanks.
    Keycard system whereby a card must be bought/found to access certain areas, like the lock key system in SP.
    A few others, secret areas/switch hunt and stuff.

    ============================================================
    Map Installation : Extract the contents of the .zip (Atlantica.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go!
    ============================================================
     
    IMPORTANT INFO FOR SERVER HOSTERS:
    -------------------------------------
    THIS MAP CAN TAKE IN EXCESS OF 3 MINUTES TO LOAD FOR THOSE ON OLDER COMPUTERS. THEREFORE ANY SERVER WISHING TO RUN THIS MAP MUST HAVE 'SV_TIMEOUT' SET TO A VALUE OF AT LEAST 500 (Or else clients that take longer than 2mins to load will get kicked automatically)
     
    //////////////////////////////////////
    //==================================//
    //NOTES ON THE MAP: IMPORTANT!!!!! //
    //==================================//
    //////////////////////////////////////
     
    SETTING YOUR OWN ADMINISTRATION ROOM PASSWORD
    =============================================
     
    Please follow the tutorial included in this .ZIP file or read it at www.szicovii.com under tutorials. The default password is 557752, starting from the door to the of the left of the central panel when facing it, and moving clockwise.
     
    ATLANTICA_RPG
    ==============
    This map is the RPG version of the map, which doesn't have any interactive NPC's to reduce server load and stress, but contains extra scripting. This map contains the keycard system as well as the toolbox repair system and the credits system. So, if you want to play with these features, load this map!
     
    ATLANTICA
    =========
    This map is the core(basic) map which does contain interactive NPC's but none of the advanced scripting found in the RPG version. This is for players who desire a more FFA-themed experience, or clans who do not wish to play with the RPG features because they have their own mods which they can use instead.
     
    Download source files
     
    Source files notes:
     
     
     
    =======================================================
     
    A review by Averus Retruthan:
     
     
     

    2,186 downloads

       (8 reviews)

    1 comment

    Updated

  25. DEX's Club

    Dexter's Diner. This is one of the first maps that I have created that I feel is worth posting on the net, It didnt take a great amount of time maybe a week on and off and have not really thought too much about weapon placement, The sky box is one I made for another map, which is based on padme's coruscant home as seen in EII. I hope you enjoy it.

    826 downloads

       (5 reviews)

    1 comment

    Updated


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