Player Models
PLAYER MODELS
595 files
-
Jar Jar pack
By Adam Paperly
Hi this is my jedi jar jar pack include 6 Models to use them do: /playermodel
jjar
jjar2
jjar3
jjar4
jjar5
jjar6
280 downloads
-
Commander Karbin
By bigphil2695
Yes this is a real Star Wars character https://starwars.fandom.com/wiki/Karbin
This file includes:
NPC support
Bot support
Team support
Unique Playermodel (unique being an understatement)
File name: karbin v2.pk3
Install instructions: Place file karbin v2.pk3 into Jedi Academy\GameData\base
Enjoy
200 downloads
- alien
- npc support
- (and 1 more)
-
Female jedi robe
By zahar
I merged some parts from CJP Mara Jade by Omega1, HapSlash's Anakin and Gweth_Kelia and basic JKA models, to make a version of the Female Jedi that I like more.
The torso itself is not a reskin. I changed model's UV in order for it to fit with Spanki's jedi textures. It works fine most of the time, but of course it wouldn't work with armored robes since the geometry of robe is different.
1,095 downloads
-
Jan Replacement
By PadawanST
Combined some things from different mods.
Credits go to Ruxith for the hair model/texture and to the author of Jedi Zora v3
Because I'm still very noob at this, I made it so that she replaces Jan.
If you want to play as her in sp, copy and paste the following line in the console: "playermodel jan model_default model_default model_default".
Installation: Drop zzzzJanReplacement.pk3 in your base folder.
Bugs: There are a few red pixels around the back of the neck, no idea why but it's not very noticable.
737 downloads
-
Pyke Protocol Droid
By ZanderNao
==Pyke Protocol Droid==
While most protocol droids in the galaxy were modeled after the human race, some were designed to appear like those that they were being sold to like PZ-4CO and 4-LOM. The E2 series was specifically designed to serve the needs of the Pyke syndicate and to put them at ease while being served.
New 3D elements by Phazzer https://www.cgtrader.com/phazzzer
Project commissioned and organized by Zander_Nao
Based on alien droid concept art by Jake Lunt Davies
Converted for Jedi Academy by Noodle
Shader Repair/correction by Tayst
--NPC Support--
E2TA / E2TA_vehicle - Gold Pyke Protocol Droid NPC and Vehicle
E2TB / E2TB_vehicle - Blue Pyke Protocol Droid NPC and Vehicle
E2TC / E2TC_vehicle - Copper Pyke Protocol Droid NPC and Vehicle
67 downloads
-
Alien Mercenaries
By The Unguided
Inspired by Mat Gaunt/Mandalorian's Alien Head Resource, I had the opportunity to make an alien squad spanned on both Rebel and Imperial sides.
The head meshes are based on Monsoontide's Rebel Commando model and Raven's Human Merc model from Jedi Academy.
Aqualish, Abyssin, Advozse, Arcona, Bith, Duros, Gotal, Quarren, Snivvian by Mat Gaunt.
Sullustan by Scerendo.
Nikto by NumberWan and Olgo.
Kaleesh by Hoodz.
Devaronian by AshuraDX, outfit reskin by Spaghetti.
Twi'lek by BioWare being a KotOR port. RGB support by Vitez (formerly known as Tomi01).
Arcona outfit is based on Zahar's Cowboy skin.
Lighting improvements done by Swegmaster.
I kitbashed all of these amazing works together, added LODs, did all outfit textures except for human variants, also did additional weight painting where had to. All sounds edited by me and had taken from either Knights of the Old Republic 1-2, The Old Republic, Star Wars Galaxies and The Force Unleashed - except Snivvian voicelines being from Jedi Outcast.
(Rebel Commandos come hand in hand with human variants since Monsoontide's original mesh is a human-only model and I saw no point in removing those when kitbashing so many things together)
Team Skins: No
Shaders: Yes
Sounds: Yes
Bot Support: No
NPC Support: Yes
Note: Some of the models use textures from the base game.
621 downloads
- star wars related
- male
- (and 3 more)
-
sith Tales of the Sith Pack
By The Unguided
Legendary Sith from the Tales of the Jedi comics not so long before the events of Knights of the Old Republic games.
I managed to re-imagine Jeff's Exar Kun and Freedon Nadd kitbashes in favor of resembling some more popular artworks while simultaneously fixing some visual issues and re-rigging them both.
My friends Noob and GP worked on textures for Marka Ragnos, Exar Kun and Freedon Nadd.
In case of Ajunta Pall, all credit goes to VarsityPuppet as it was originally a mod to KotOR he worked on, then gave us permission to use it in JKA.
Voicelines from Wookieepedia, KotOR, and audiobooks.
Artworks by Dr. Chocolates.
Team Skins: No
Shaders: Yes
Sounds: Yes
Bot Support: No
NPC Support: No
527 downloads
-
Luke Skywalker (Book Of Boba Fett)
By Monoval
THIS MODEL IS A MOVIE DUELS EXCLUSIVE! IT MAY NOT WORK WITH JEDI ACADEMY!
This is my first attempt to create a playermodel/npc using Blender (which I don't use that often to be honest). It was real tough to be honest. There are some problems with the model I really want to tweak around with, such as the arms visibility when movement takes place. Unfortunately, it cannot be viewed in ModView because it says that there are problems having to do with the verticies or surfaces. If anyone would like to help me out in fixing this model at some point, feel free to let me know.
Model Ported and Modified from Movie Duels
Modfications By: Monoval
Programs used:
Blender
paint.net
Playermodel: Yes
NPC: Yes
Team Skins: No
Lightsaber Included: This is a Movie Duels exclusive, so once you add it into the MD folder, the lightsaber will work.
SP: N/A
Commands
npc spawn luke_bobf
playermodel luke_bobf
450 downloads
-
Obi-Wan Kenobi (Exiled)
By ZelZel
After the poster and trailer reveal of Obi-Wan Kenobi, I wanted to kit together his new exiled look. I like what they did with his hair and all, so I tried to replicate it as close as possible!
----------------------------------------------
Install Instructions: Put the "ZZ-Kenobi_Exile.pk3" inside your base folder.
Uninstall Instructions: Remove the "ZZ-Kenobi_Exile.pk3" from your base folder.
----------------------------------------------
Features:
Sounds: Yes
NPC Support: Yes
BOT Support: No
----------------------------------------------
To use the models, type these into your command console (or select the Icons in the player select screen):
"/model Obiwan_Exile" (his default attire)
"/model Obiwan_Exile/hood" (for his hood up)
To spawn him as an NPC, type these commands into your console:
"/npc spawn Obiwan_Exile" (his default attire)
"/npc spawn Obiwan_Exile_hood" (for his hood up)
----------------------------------------------
External Content Used / Credits:
Sirius-- Used Malicos parts (the hair)
Star Wars: Force Arena-- Luke Skywalker, Tatooine robes
MD2 Team-- Obi-Wan head model & Textures
1,573 downloads
-
Plo Koon (Episode 1: Jedi Power Battles)
By Tompa9
DESCRIPTION v1.0:
This is a custom re-skin of an old Plo Koon's model to look like he was depicted in the EP1: Jedi Power Battles action game. I was always fan of this alternative outfit with a yellow lightsaber blade.
Team Skins: No
New Soundpack: Yes
NPC Support: Yes
BOT Support: Yes
Menu Support: No
INSTALLATION:
Put zz_zplokoon_JPB.PK3 into your base folder in Gamedata. Enjoy!
NPC COMMANDS:
npc spawn plo_koon_jbp
NOTE:
I recommend to use Plasma's lightsaber collection pack to have correct saber hilts.
300 downloads
- npc support
- bot support
- (and 5 more)
-
Guardian Shell
By Willemoes
Hello again
I have made another model based on drawings I made years ago. This has been a passion project for a while and I finally felt ready to pick up this challenge.
_________
- Background
I started drawing this character on and off in 2016, before I knew anything about Zbrush or how to model anything like that. I have since become acquainted with Zbrush and other programs and finally felt ready to dive into this one.
The extra challenge was to make this for jka which has some obvious limitations.
These games back then didn't use PBR material, so I had to bake down the texture from the curvature, thickness, AO, Normal map, roughness etc. into Diffuse, Specular and Emission this was all possible with the help of AshuraDX(Rend2 does, but not everybody is using that).
I have made 3 LODs in addition to the original mesh, 100%, 50%, 25%, 12%. The lowest LOD was 1600 tris, made to improve on performance for the other players.
What's most important for these old games is actually the vert count. If it's anything above 10 000 then it's likely to crash whoever has the model. This is around 8700 verts, but I made LODs anyway just to be sure.
This is not the first model I've made with these limitations, but by far the most complicated.
_______
- A short description of the character
So to further explain the model. I was thinking that it's a kind of shell that is being driven by a man on its back. The man is long dead, but has some kind of transference of his soul or whatever to the shell of the being to prolong his life.
______
- Design choice
As for the design of the character. It may appeal to some and some it may not, but I think it's important to remember what the aim is for the character.
I think what contributes to the busy-ness of the design may be the empty space or lack thereof. Like some spaces for the eye to rest and this character definitely doesn't give the viewer much of that.
It's generally a good exercise to think of how your character would look if you couldn't express them with so many details, even after removing them you should be left with a discernible shape.
Like pyramid head, even without details you would still recognize the character.
It's a good point to strive toward, to be able to see what it is without the details only going by the silhouette or the negative space.
Some of my previous works have been easier to tell, but this is a bit different. If I wanted to make it different, I would make certain aspects of the character more prominent so it's easier to recognise and it would be easier to understand the model.
My goal with this design was to make details so complicated that they kind of disappear in the background. So that the character becomes one with the environment which is also a valid aim I would say.
It's a fine line of when you have too little or too much, which probably depends on the style you're going for. Some characters are very maximalistic on purpose.
_________________________________________________
If you want to see more progress you can follow my thread here:
Bot: No.
NPC: (not to my knowledge)
LODs: Yes
Team Skins: Yes
SP: No.
Installation
____________________________________________
Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory.
Credit goes to Einar who helped with the creation of this model and AshuraDX and mjt who are a constant support to my work.
120 downloads
-
Thexan - Female version
By alexnita3
I decided it was about time someone did this model. A friend wanted the armor for his character, so I might as well share it here as well.
Enjoy, and leave a comment!
Credits are in a text file inside the pk3.
----------------------------------------------
Sounds: Yes
NPC Support: Yes
----------------------------------------------
To use it, type in the following commands in the console:
"/model thexan_female"
"/model thexan_female/brown" (Alternative, brown outfit)
"/model thexan_female/blacksimple" (Same as default, except there's no runes on the robe)
----------------------------------------------
To Spawn the NPC, use:
"/npc spawn thexan_female"
Beware, she's (hopefully) difficult to beat.
471 downloads
-
Dagan Gera
By Noob
Dagan Gera from Jedi: Survivor
--------------------------------------------------------------------------------------------------------------------------------
Kitbashed by Unguided, almost entire retexture done by myself. This model was intended for MP so no NPC support, but if someone would like to add support for it I will happily update this.
There are 3 skin variants: Jedi, Ghost Arm (Default), and No Arm
---------------------------------------------------------------------------------------------------------------------------------
PLEASE NOTE: NO ARM VARIANT MAY HAVE ISSUES FOR SP USE
189 downloads
-
MBII Stormtrooper
By Noob
Imperial Stormtrooper created by DT + Mat Gaunt for the Movie Battles II mod.
JASP WILL CRASH, it is recommended you use OpenJK for singleplayer. JAMP should work just fine, however.
DT85: Original Mesh and base texture
Mat Gaunt: Heavily modified including proportion tweaks, redid UVs and created additional accessories (Officer/Sullust skin)
Noob: All other skin variants/shaders, packing up with NPC support
TheUnguided: LODs and various tweaks
Swegmaster: Icons and various tweaks
NPC support
To spawn in this model's NPC, type in:
npc spawn st or
npc spawn st_skinname
Skins (NPC Support marked with an aterisk):
chimaera_rgb
incinerator*
medic*
mimban*
mortar*
novatrooper*
officer*
officer_rgb
remnant*
sandtrooper*
sandtrooper_rgb
sarge*
shadow*
shock*
sullust*
tfucomm*
tfushadow*
BOT Support
Untested, but I included a .bot file and .jkb
Team Skins: No
Shaders: Yes
Sounds: Yes
Bot Support: Yes
NPC Support: Yes
LODs: Yes
159 downloads
-
Circa's Darth Revan
By Circa
This is a concept version of Darth Revan that I came up with years ago. Revan is one of my favorite Star Wars characters (pre-SWTOR) and loved the way he looked in the KOTOR cinematics, but when you see his ingame model, he looks very strange to me. I remember first playing KOTOR as a kid and thinking this was more how he would have looked like. No dress, simpler armor, etc.
It has SP menu support, NPC support (npc spawn revan_c), basic team support.
-======================-
-!|!- KNOWN BUGS -!|!-
-======================-
Clipping is inevitable, and I did not make proper LODs so those might have issues.
-====================-
-!|!- CREDITS -!|!-
-====================-
Credit to Almightygir for the head and hood meshes and textures, and Hapslash/Spanki for the rest. Taunt sound from KOTOR (player character), credit to Bioware.
-========================-
-!|!- INSTALLATION -!|!-
-========================-
Put the pk3 in the base folder of your Jedi Academy GameData directory (Jedi Academy/Gamedata/base)
264 downloads
- team support
- npc support
- (and 6 more)
-
Red Power Ranger
By Inyri
This is a model of the Red Power Ranger from the series Mighty Morphin' Power Rangers. If anyone out there has never heard of this series... I pity you immensely. I used to watch it when I was probably about 7 or 8 years old, so out of the blue one day I decided to model the Red Ranger. No particular reason, I just did.
745 downloads
- NPC Support
- Celebrity Skin or Model
- (and 1 more)
-
Darth Vader VM - Episode III
By neomarz1
This is Vader as seen in Episode III. This model will "not" overwrite any other NeoMarz Vader models, so dont worry if you should want to keep them. So what's new? Well Tweaked model, Tweaked skins, New Shaders (more accurate metal effect), Glowing ChestBox lights. I decided to go back to the original cape.
******************************READ THIS BEFORE PLAYING***************************************
Installation:
Place VaderEo3.pk3 into the "StarWars JediKnight Jedi Academy/GameData/basefolder".
Instructions:
1) In order to use NPC's you will need to acivate cheats heres how you do it.
Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. Next type "devmapall" (or devmap t1sour)...hit enter (cheats are now on)...next type "npc spawn (the npc's name)" Example: npc spawn vadervmm.
Here are the npc model names for this model...
For Playermodel: vadersingle
For side kick: vadersingle
Note: you must enter one of the above names when spawning your npc.
cont... close the console by hitting the tild (~) again.
Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall mp/duel1. The map will load with cheats activated. Open the console again and type /npc spawn "npc's name". Example: /npc spawn vadervmm.. Notice that single player you have to put the "/" slash before the command.
Here are the npc model names for this pack (With a brief description)...
Here are the npc model names for this model...
For Playermodel: vadersingle
For side kick: vadersingle
Note: you must enter one of the above names when spawning your npc.
cont... close the console by hitting the tild (~) again.
Team Colors: Yes
Bot Support: Yes
NPC Support: Yes
6,579 downloads
-
Kyle Katarn in Jedi Robes
Kyle Katarn in Jedi robes, heads/texture by Raven software, clothes by Hapslash, Infinity Blade, Spanki, RinkXing, Scerendo & Selek.
Only the first robe set has been included from spanki's Jedi Customization pack. There's way too much variants to deal with for me! lol
1,908 downloads
-
Asajj Ventress VM
By neomarz1
Dark Adept Understudy to Count Dooku, also seen in the AOTC animated series. Conceptualized for AOTC movie, but never used.
******************************READ THIS BEFORE PLAYING***************************************
Installation:
Next place Luminara, Asajj Ventress, or Vosa Komari.pk3 (whichever you have downloaded) into the "StarWars JediKnight Jedi Academy/GameData/basefolder".
Instructions:
1) In order to use NPC's you will need to acivate cheats heres how you do it.
Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. Next type "devmapall" (or devmap t1sour)...hit enter (cheats are now on)...next type "npc spawn (the npc's name)" Example: npc spawn luminara.
Here are the npc model names for this model (for which ever model you have downloaded)...
For Luminara use: luminara
For Asajj Ventress use: assajv
For Vosa Komari use: vosakomari
Note: you must enter one of the above names when spawning your npc.
cont... close the console by hitting the tild (~) again.
2,925 downloads
-
Mandalorian Neo Crusader
By AshuraDX
Hey everybody , here's something that many of you will love !
The Mandalorian Neo Crusader !
I think the only other models I've seen being requested more than this have been Starkiller and the Sith Stalker anyway , as usual for my work , this boy comes with a whole bunch of extras
FEATURES :
4 skin Variations
default (light blue)
red and blue teamskins
Gold skin
NPC support
to spawn these in singleplayer enter cheatmode by typing "helpusobi 1" in the console then type "npc spawn x" instead of x use either :
NeoCrusader ~ Default Neo Crusader
NeoCrusader_red ~ Red Neo Crusader
NeoCrusader_blue ~ Blue Neo Crusader
NeoCrusader_gold ~ Gold Neo Crusader
Bot Support
just look up "NeoCrusader" in the botslist in MP
1,653 downloads
-
Minecraft Playermodel
By AshuraDX
Heyya guys here's V2 of my Minecraft model
this time with official minecraft textures as we , DVG94 and me , finally got the permission to use Mojangs textures for our mod
"The Creatures Game".
I've added and fixed a lot of stuff for v2 ,
so here's a compelte list of all Changes/Additions :
-Official Minecraft textures included
-added Armor and Cape meshes
-improoved weighting
-new teamskins
-3 npc's
MCSteve -default skin
MCSteve_Armor -blue skin
MCHerobrine -red skin (herobrine+cape)
After installing the mod by dropping the PK3 in your basefolder
I'd recommend to open up the cheat console and type
"r_textureMode GL_NEAREST"
I might have forgotten something but I think that's it2,427 downloads
-
Darth Sidious
By Hirmanator
This is the Darth Sidious Who should be well known by now. 2 versions one with flaps and one without. sounds, botsupport, NPCs (Sidious, Palpatine) are included.
4,301 downloads
-
Supreme Chancellor Palpatine
By JKHub
Author: Toshi
Episode III Palpatine. It's my first model, so I apologize beforehand for the sloppy weighting. I plan on reviewing it some time in the future. Next one will be better, I promise.
Lightsaber not included. For a Sidious lightsaber, use Revan dark's gorgeous Starwars hilts.
NPC names
Normal version: T_Palpatine
Sith version: T_Palpatine_sith
----------------------------------------------------------------------
I would like to thank Hapslash. Even though I've never talked to him, he and his impecable work was the inspiration I needed to start in the modeling buissness. Thank you.
Thanks to all the nice people at the Void that helped me out with modeling tips.
Thanks to Grant Hammerhoof. His kind comments keept me focused in completing my model.
Special thanks to Carth for his invaluable info, he saved me a lot of time reading tutorials.
Extra special thanks to Leofus, the only person that offered me a hand when a lot of people didn't believe in me. Your sounds rock!
3,160 downloads
-
HS Anakin Skywalker
By JKHub
Author : HapSlash
Date Released : 10-06-06
Model & Textures - HapSlash
Mesh Optimization, Weighting & Conversion,- INFINITY BLADE
Sound files supplied by
Gwethenea, Dark Rizer, Overlord, Grievous, and Raven Software
----------------------------------------------------------------------
Here we are at long last. I know many of you have been waiting fot this for a long time, and I appologize for the delay, but things do come up, and so much has happened over the last year.
Before getting to the description, I wanted to thank all those most directly responsible for helping this to become what it has, and those who have helped to get it completed.
First to Infinity Blade, who painstakingly went over my "poorly concieved" mesh and made it move. The best weighter in all of JK
Liberty Ashford, who's been a great friend and was the one responsible for keeping me here, even after I had decided to move on.
Black Rose, who managed to get the public to stop arguing amongst itself about why the model was taking so long, and found ways to make them remember what it was they were waiting for.
And finally Gwethenea, who who took it upon herself to kick me into gear and was the one directly responsible for getting me to finish. Without her you people would still be waiting for this. So give her a little thanks.
...and here's my way of thanking her. :D
Anakin beta tested on -=New Era RPG=- : http://rpgnewera.17.forumer.com/index.php
a little free advertising never hurts. ;)
And a special thanks to K for thuroughly testing every little detail out, and giving me a few great suggestions. It means a lot to me.
Description:
----------------------------------------------------------------------
This is the third of the Episode III models that I'm working on, based off of the latest Star Wars movie 'Revenge of the Sith'.
The first pk3 includes both Anakin from RotS and a varient AotC model. There are a total of 6 different texture sets in this pk3, the default, red & blue team skins, robed and unrobed, then an alternate battle worn version as he appears on Mustafar during the final moments of the film.
These skin can be selected in MP by typing in
model hs_anakin/battle
hs_anakin/robe
hs_anakin/hood
hs_anakin/s-battle
hs_anakin/s-robe
hs_anakin/s-hood
ALTERNATIVELY...
there is also a second directory 'hs_anakin2' which contains all the skins of the base, but has an alternate more hostile sound set.
The second pk3, will replace the 2nd single hilt in the SP JA game. This pk3 will eventually be replaced with a Revenge of the Sith Weapons Pack that I'm also working on.
Comments:
----------------------------------------------------------------------
Once again special thank's go out to INFINITY BLADE, without whom this project would still be unfinished.
Then also thanks to everyone on my forums who participated in gathering sounds for the model, While I couldn't include all of theones that were submitted I used what I thought would work the best.
To Kevin Coyle for the use of his E2 anakin hair texture and a few assorted sounds.
And finally, to everyone else who has kept interest in the project, durring it's compleation.
Installation:
----------------------------------------------------------------------
Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory. The second pk3 (HS-anakin_saber-SP.pk3) will replace single hilt #2 in the SP JA game. This will overwrite, or be overwritten, by any additional saber replacements you might have already added. So keep this in mind should you find that it doesn't work.
12,589 downloads
- Team Support
- Bot Support
- (and 2 more)