Jump to content

The Unguided

Members
  • Content Count

    15
  • Joined

  • Last visited

Recent Profile Visitors

157 profile views
  1. Hello there!

    I've seen you previously helping people with Blender. I have a question if you have the time.

    I successfully imported a JA Ghoul 2 model to Blender 2.82 which I wanted to have LODs. I think I have done that right, but I cannot export it.

    Error message says the scene root is not found along some other strange lines highlighted in red in some cases. So I guess the model tree is messed up. I think I how it should look like but I cannot organize it the way I imagine.

    My directory where I plan to export it is in the Jedi Academy folder, but in an alternative pathway such as "base/models/players/_humanoid" - so the model folder lies in the same directory where the _humanoid folder also the GLA and CFGs within.

    So could you help me and tell what am I doing wrong? I would like to create LODs for multiple models as for Moviebattles II.

    Best regards
    The Unguided

     

    1. mrwonko

      mrwonko

      Please direct such questions to the forums, so other people can help as well. I'm not the only one who knows how to use Blender for Jedi Academy.

      Have you read the manual? There's a PDF included in the Addon zip file, it explains what's required for a successful export.

  2. Which mod? I'd like to get this model.
  3. How am I supposed to correctly export a saber hilt .GLM ? I got an error message ingame that says "missing animation file", so the model does not appear. Has it something to do with the .GLA ? Or something else? Should I adjust the whole skeleton or just the model root to it? I'm clueless.
  4. Looks like the developers got their "Count Dooku" amongst them...
  5. Does it include the Dual Pistols fixed? Model is perfect nevertheless.
  6. At first, I would bet it's a reweighted version of the ported Mandalorian model, afterwards people told me this is a whole different feature. Excellent work! Wondering you may be so inspired about creating a Starkiller model and alike.
  7. The Unguided

    jaMME

    I heard there is a version of JAMME for MovieBattles 2. At least, it can be working somehow for MB2 basically. I don't mean the way launching base JAMME then switching mod "mb2". Could somebody tell me how should I do that?? A little explanation would be appreciated.
  8. Certainly a great effort. On the other hand, I'm not sure why some random characters got cool models while the more important characters still got outdated ones. No offense to anyone, just wondering.
  9. I get it. Cool additions anyway, are you planning to do further efforts ? A realistic - but TCW canon-wise at a time - Asajj Ventress would be nice.
  10. Robe looks cool, N1 on moving away the shoulderpads beneath the robe. Let me ask, what is the main difference between this and dariannt's version ?
  11. I doubt his face had this tortured looking during TCW.
×
×
  • Create New...