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  1. Version 1.0

    26 downloads

    DESCRIPTION v1.0: This is a custom re-skin of an old Plo Koon's model to look like he was depicted in the EP1: Jedi Power Battles action game. I was always fan of this alternative outfit with a yellow lightsaber blade. Team Skins: No New Soundpack: Yes NPC Support: Yes BOT Support: Yes Menu Support: No INSTALLATION: Put zz_zplokoon_JPB.PK3 into your base folder in Gamedata. Enjoy! NPC COMMANDS: npc spawn plo_koon_jbp NOTE: I recommend to use Plasma's lightsaber collection pack to have correct saber hilts.
  2. Version Version 1

    74 downloads

    Hello I'm rather new here I previously made these models for jka (though I haven't uploaded any of them yet): Through these projects I've worked closely with AshuraDX and Einar whose accounts I have linked (not entirely sure if that's the right way) Anyway they deserve a lot of credit. Both have helped me a ton with the Hierarchy, caps, various fixes and shader work. I mainly used Zbrush to sculpt and model the lowpoly version and used the highpoly for texture baking in substance painter later on. With this particular character I was inspired by Elden Ring and I also really wanted to make some kind of ethereal hair and I was very much inspired by the Spawn character on jkhub with the vertex deformation on the cape. I wanted a similar look for this and it worked really well in the end. Anyway here are some progress pictures. (I hid the images so that it should be easier to load ) I tried my best to stay true to the concepts I've made, but I decided to take a different turn regarding the cape and few other details. I hope you like it and if you have questions about the process then I'd gladly answer to the best of my ability Also as a final reminder, my name here is Willemoes but my ingame name is much more err thrust worthy. I go by the name Dr.Thundercock and I'm a Member of JoF (Edit: I uploaded some of the sketches that I made prior to making the model and I included more models I've worked on for the game.)
  3. 11,688 downloads

    Author : HapSlash Date Released : 10-06-06 Model & Textures - HapSlash Mesh Optimization, Weighting & Conversion,- INFINITY BLADE Sound files supplied by Gwethenea, Dark Rizer, Overlord, Grievous, and Raven Software ---------------------------------------------------------------------- Here we are at long last. I know many of you have been waiting fot this for a long time, and I appologize for the delay, but things do come up, and so much has happened over the last year. Before getting to the description, I wanted to thank all those most directly responsible for helping this to become what it has, and those who have helped to get it completed. First to Infinity Blade, who painstakingly went over my "poorly concieved" mesh and made it move. The best weighter in all of JK Liberty Ashford, who's been a great friend and was the one responsible for keeping me here, even after I had decided to move on. Black Rose, who managed to get the public to stop arguing amongst itself about why the model was taking so long, and found ways to make them remember what it was they were waiting for. And finally Gwethenea, who who took it upon herself to kick me into gear and was the one directly responsible for getting me to finish. Without her you people would still be waiting for this. So give her a little thanks. ...and here's my way of thanking her. :D Anakin beta tested on -=New Era RPG=- : http://rpgnewera.17.forumer.com/index.php a little free advertising never hurts. ;) And a special thanks to K for thuroughly testing every little detail out, and giving me a few great suggestions. It means a lot to me. Description: ---------------------------------------------------------------------- This is the third of the Episode III models that I'm working on, based off of the latest Star Wars movie 'Revenge of the Sith'. The first pk3 includes both Anakin from RotS and a varient AotC model. There are a total of 6 different texture sets in this pk3, the default, red & blue team skins, robed and unrobed, then an alternate battle worn version as he appears on Mustafar during the final moments of the film. These skin can be selected in MP by typing in model hs_anakin/battle hs_anakin/robe hs_anakin/hood hs_anakin/s-battle hs_anakin/s-robe hs_anakin/s-hood ALTERNATIVELY... there is also a second directory 'hs_anakin2' which contains all the skins of the base, but has an alternate more hostile sound set. The second pk3, will replace the 2nd single hilt in the SP JA game. This pk3 will eventually be replaced with a Revenge of the Sith Weapons Pack that I'm also working on. Comments: ---------------------------------------------------------------------- Once again special thank's go out to INFINITY BLADE, without whom this project would still be unfinished. Then also thanks to everyone on my forums who participated in gathering sounds for the model, While I couldn't include all of theones that were submitted I used what I thought would work the best. To Kevin Coyle for the use of his E2 anakin hair texture and a few assorted sounds. And finally, to everyone else who has kept interest in the project, durring it's compleation. Installation: ---------------------------------------------------------------------- Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory. The second pk3 (HS-anakin_saber-SP.pk3) will replace single hilt #2 in the SP JA game. This will overwrite, or be overwritten, by any additional saber replacements you might have already added. So keep this in mind should you find that it doesn't work.
  4. Version 1.2

    248 downloads

    Inspired by Mat Gaunt/Mandalorian's Alien Head Resource, I had the opportunity to make an alien squad spanned on both Rebel and Imperial sides. The head meshes are based on Monsoontide's Rebel Commando model and Raven's Human Merc model from Jedi Academy. Aqualish, Abyssin, Advozse, Arcona, Bith, Duros, Gotal, Quarren, Snivvian by Mat Gaunt. Sullustan by Scerendo. Nikto by NumberWan and Olgo. Kaleesh by Hoodz. Devaronian by AshuraDX, outfit reskin by Spaghetti. Twi'lek by BioWare being a KotOR port. RGB support by Vitez (formerly known as Tomi01). Arcona outfit is based on Zahar's Cowboy skin. Lighting improvements done by Swegmaster. I kitbashed all of these amazing works together, added LODs, did all outfit textures except for human variants, also did additional weight painting where had to. All sounds edited by me and had taken from either Knights of the Old Republic 1-2, The Old Republic, Star Wars Galaxies and The Force Unleashed - except Snivvian voicelines being from Jedi Outcast. (Rebel Commandos come hand in hand with human variants since Monsoontide's original mesh is a human-only model and I saw no point in removing those when kitbashing so many things together) Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes Note: Some of the models use textures from the base game.
  5. Version 1.1

    73 downloads

    Teamwork brings fruition. I co-worked on this one with Mat Gaunt/Mandalorian who was responsible for the amazing head mesh, then I kitbashed many parts from different creators. I also did additional rigging, added LODs and did some of the textures. I recorded and edited voicelines from Star Wars: Galaxies and Star Wars: The Old Republic. Enjoy! Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes
  6. Version v2

    1,673 downloads

    When i started on May 16 2014 09:25 PM, to create this model no one seems to care about it ! Until the help come from @RevanKnight then later in 2016 the sounds come from @Kylo Ren. The beta model is no longer available (the black color). Maybe some users from JKhub still have it because i give it for testing, long time ago. The actual model is finish (silver/metallic color) but my animations are not ! Because of many requests of the costume i will release for free, without the animations and other force effects. The costume inspiration is from TFU2. In my opinion this costume is the best for StarKiller/Galen Marek. For StarKiller's lightsaber you can try this: http://jkhub.org/files/file/1686-starkillers-lightsaber-ashuradx/ For single backhand animation you can try this: http://jkhub.org/files/file/732-tfu-push/ For double backhand animation you can try this: http://jkhub.org/files/file/1641-katanamaru-backhand-styles/ Instructions to play this MOD: 1. Download my file: Xeby-Dark-Marek-v2.pk3 2. Copy and paste the pk3 file from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/GameData/Base". 3. In the JKA game press [shift]+[~] then in the console write: playermodel xeby_dark_marek (without the hood) playermodel xeby_dark_marek_h (with the hood) playermodel xeby_dark_marek2 (without the hood) playermodel xeby_dark_marek2_h (with the hood) Enjoy my MOD ! And now the Credits: Xeby RevanKnight --------------------------------------------------------------- Hapslash (for the hood of Anakin's costume) DarthPhae (for the head of Galen Marek) Kylo Ren (for the Sounds) Dark Apprentice (for the new black texture) Seven (for fixing the hood glitch) Any modifications on this costume is not allowed without My and @RevanKnight permission.
  7. Version 1.0

    95 downloads

    Formerly known as A'Sharad Hett, then the Dark Lord of the One Sith from Legacy comics. Managed to remake/tweak another creation of Jeff. Used parts from several authors: Spanki (face texture) HapSlash (head mesh) Raven (body) Ruxith (armor skirt) DT85 (shins) Jeff (spikes, helmet, initial idea) Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes
  8. Version 1.0

    95 downloads

    The Hero, the Jedi, the descendant of the Skywalker bloodline in the old Expanded Universe from Legacy comics. I kitbashed the works of the following authors: DT85 (body mesh) HapSlash (head mesh) Spanki (face texture) Jeff (body textures and initial idea) Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes
  9. Version 1.0

    43 downloads

    Boc Aseca, everyone's favourite sociopath twilek from Jerec's gang in Dark Forces II. Authors: GP Channel (all textures) Unguided (kitbash, reshaped head based on BioWare's work, sounds) DT85 (body mesh) Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes Tools used: Adobe Photoshop 2021, Blender 2.92, Modview
  10. Version 1.0.1

    85 downloads

    Ceremonial Luke Skywalker seen at the end of Episode IV in Yavin 4 victory celebration, after destroying the first Death Star. Another kitbash on my own, originally made for MovieBattles II just like my other works. As far as I know this is probably the first ever Ceremonial Luke without any ported material. Enjoy! Authors: DT85 (head) Lervish, Scerendo (body) Tompa (jacket texture) Swegmaster (lighting improevements, head reshaping) Unguided (kitbash, LODs) Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes
  11. 171 downloads

    I co-worked on this kitbash with Mat Gaunt/Mandalorian who is responsible for the amazing head mesh. Swegmaster also contributed some feedback and ideas to make The Wise real. I ripped the voicelines from the audibook so I'm sure many of you would love this one. Enjoy! Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes
  12. Version 1.1

    91 downloads

    Mat Gaunt/Mandalorian entrusted me with finding a purpose for one of his unreleased alien head meshes, the classic Ithorian first seen in Episode IV. I kept it simple by adding him a base JKA outfit. Comes hand in hand with the beloved (and slightly edited) voicelines from KotOR. Enjoy! Authors: Mat Gaunt (head) Psyk0Sith (limbs) Unguided (kitbash, weight painting, sounds, LODs) Raven (body) Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes Tools used: Adobe Photoshop 2021, Blender 2.91, Modview
  13. Version 1.0

    117 downloads

    Master and apprentice. Legendary Sith from the Tales of the Jedi comics not so long before the events of Knights of the Old Republic games. I managed to rework/reimagine Jeff's kitbashes in a more proper approach, fixing some visual issues and re-rigging them both. Voicelines from Wookieepedia and audiobooks. Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes
  14. Version 1.01

    129 downloads

    One ofthe first kitbashes I did and included in Movie Battles II. Now I thought it is time to share it with a wider audience. Enjoy! Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes Please, make sure you credit the aforementioned authors before sharing this .pk3 file based on your preference. Asking for permission is encouraged but not necessary for a simple upload unless you are about to use this model in another project/mod of Jedi Academy you distribute and work on.
  15. Version 9

    105 downloads

    This is my custom Shadowtrooper skin. I hope you'll enjoy! More details available in the included readme.txt!
  16. Waco

    DabMan

    Version 3

    99 downloads

    DabMan was born on a planet in the Outer Rim where everyone tokes. He was such a talented stoner. When he finally reached the point of real overdose he transcended into pure Dab. Since then he helps people all around the galaxy to stay lifted.. Credits to Mormord for helping with shaders. I made a short video because screenshots can't show you how it looks ingame.. https://www.youtube.com/watch?v=VIjuNRW4Xbw&feature=youtu.be
  17. Version 2.1

    5,896 downloads

    Character models of Finn and the pilot Poe Dameron from the Force Awakens and the Last Jedi. Modelled in 3ds Max, Topogun and zbrush. Maps Baked in xNormal and textured with Quixel Suite. Singleplayer Support. Team Skins. Npc Support. Bot Support. New sounds. Npc Spawn List: st_poe st_poe_resistance st_poe_officer st_finn st_finn_saber st_finn_resistance Known Bugs: Minor clipping on the jacket/clip thing. Comments: Let me know if there are any issues.
  18. 140 downloads

    DESCRIPTION v1.0: Ma'kis'shaalas, a Kajain'sa'Nikto male, was a Jedi Knight active during the Clone Wars, which was the Galactic Republic's conflict with the Confederacy of Independent Systems. During the war, Ma'kis'shaalas attended meetings in the briefing room at the Jedi Temple on the galactic capital Coruscant, including one where General Grievous relayed a message to the Jedi informing them that he had captured Jedi Master Eeth Koth, a leading member of the Jedi High Council in 21 BBY. He was disturbed by this and left when they were dismissed with most of the others. Sounds: Yes Bot: Yes NPC: Yes Team Support: No Menu Support: No INSTALLATION: Extract jedi_nikto_tompa.zip and put zz_zJediNiktoT.PK3 into your base folder in Gamedata. Enjoy! NPC COMMANDS: npc spawn jedi_nikto npc spawn jedi_nikto_robed Head mesh ported from Star Wars Galaxies by Kualan
  19. Version 1.0

    1,024 downloads

    After too many years I decided to update my Mortal Kombat Ninjas Skin Pack. And I did almost all of the klassic characters of this game. I hope you like them, It has been a lot of work. Of course some skins will look akward for the lack of proper models. More info in the readme. All of the skins have the color variations, and some of them have special variations, that are listed bellow. Characters in this pack: - Baraka - Cyrax - Ermac (corrected eye color) - Jade - Jax - Johnny Cage (with the MK4 tuxedo variant) - Kano - Khameleon - Kitana - Liu Kang (both MK3 and MK4 variants) - Mileena - Nightwolf - Noob Saibot - Raiden (with a lightning bolt shader across his body) - Rain - Reptile (Both MK4 and UMK3 variants) - Scarlet (I know she wasn't in MKT, it's here just for the "RED" team skin) - Scorpion (with alternate head, unmasked and texture updates) - Sektor - Shang Tsung - Cyber Smoke - Human Smoke - Sonya (MK4 and MK3 variants) - Striker - Sub Zero (MK4, and UMK3) Not in this pack: - Kabal - Kung Lao - Sheeva I couldn't find anywhere a model that would have fitted this three characters, so that's why they are not here. Of course none of the bosses either.
  20. Version 1.0

    10,847 downloads

    RELEASED: 4 August 2015 AUTHOR: Cerez (cerezk.oz@gmail.com) SUMMARY: New Model: Yes Bot: Yes NPC: Yes Team Support: Yes Custom Sounds: Yes Custom Lightsaber: Yes DESCRIPTION: A lifelike rendition of the character Ahsoka Tano, Padawan to Anakin Skywalker, from around the time of her departure from the Jedi Order. FEATURES: ----------------------------------- AHSOKA AS SINGLE-PLAYER SIDEKICK: Have Ahsoka assist you on your single-player missions. After loading a level and activating cheat mode, type this in the game's console: npc spawn ahsoka A CHATTY BOT: Ahsoka's multiplayer bot has a true-to-character, chatty personality, and is loaded with new things to say -- directly sourced from and inspired by her character talk and snap-backs from official games and TV show episodes, leading up to the end of The Clone Wars. NEW DUAL LIGHTSABER COMBINATION: Ahsoka being a dual lightsaber wielder in the traditional fashion, with a shoto blade, I've included her second lightsaber in the game's lightsaber selection menu. This allows the player to actually use a shoto (shorter bladed lightsaber). I found this makes fighting against duals a little less predictable, and helps to spice things up a bit both visually, and in terms of gameplay. Console Reference: Primary: tano Supporting (Shoto): tano2 INSTALLATION: ----------------------------------- Simply move the PK3 files into the "base" folder of your game directory. KNOWN BUGS: ----------------------------------- Slight clipping with the skirt and limbs in certain movement/poses, unavoidable due to the game's technical design limitations. CREDITS: ----------------------------------- Designed by: Cadellin and Cerez Modelled by: Cadellin Model Edited by: Cerez Weighted by: Cerez Textured by: Cadellin and Cerez Shaded by: Cerez Audio Sampling: Cerez Icon Design: Cerez NPC and Bot Files: Cerez Lightsaber Hilt by: AshuraDX SPECIAL THANKS TO: Cadellin for his patience with my fine-tunings, and for taking on this project wholeheartedly. Asgarath83 for investing countless hours into tutoring me and for all his tremendous support. AshuraDX, DT85, Archangel35757, and everyone at JKHub for their kind and generous feedback, help and support. Psyk0Sith and Spacemonkey for their incredibly useful if somewhat rough-around-the-edges tutorials on character rigging for the game. AshuraDX for his permission to use the awesome lightsaber hilt bundled with this character model. PROJECT TECHNICAL DETAILS: ----------------------------------- Total Design and Development Time: 1 year Software Used: 3DS Max, Silo, Photoshop PERMISSIONS: ----------------------------------- Hereby permission is given to anyone to edit and create derivative works of the contents of this mod under two conditions: 1. Due credit is given to the author. (If it makes sense, please also include this readme.) 2. The author is informed of the new use/release of the material (out of courtesy).
  21. 20,082 downloads

    Author: Toshi This is my version of Anakin Skywalker from Episode 3: ROTS. It all started as a head mesh I made for a different character, which looked a lot like the whiny Jedi. I know, there are a lot of Anakin models floating around. I just wanted to make one for myself. To spice it up a bit I decided to toss an Anakin as Vader model into the pack. Turned out quite well. Known bugs: -Slight clipping in certain animations, unavoidable thanks to the JKA skeleton. -Arm caps show no texture on Anakin robed variants (messed up skin file?). -Animated control surfaces on vader appear black with only the glow showing in the character selection menu. Works properly in game. NPC names: t_anakin t_anakin-hoodup t_anakin-hooddn t_anakin-sith t_anakin-shoodup t_anakin-shooddn t_anakin-sithburned t_vader t_vader-mask t_vader-reveal Get the lightsabers in this mod. Original WIP thread on Hapslash's Void Special thanks: ---------------------------------------------------------------------- -Thanks to DT and o0paradox0o for their feedback. -Thanks to Buffy for her help with testing and gorgeous screenshots. -Thanks to all the people that helped me by testing the models. -Thanks to all the people at the invision games (the new era mod) forums.
  22. 1,541 downloads

    We are geth. This model is a completely custom made replica of the geth trooper from the Mass Effect series. It is particularly modeled off of the geth engineer variant found most easily in the Mass Effect 3 multiplayer game. All content is completely custom. This means the mesh was 100% made from scratch, the textures were fully painted by hand by myself with no photosourcing at all, and even the soundset is completely custom made with no sounds sourced directly from the game. This model took me about two weeks to sculpt, two weeks to paint, and two weeks to do all the retexturing and packaging for Jedi Academy. I began work on July 31st and am officially calling it done today, on September 12th. This is the most challenging, most rewarding, and most successful project I have completed to date. I'm very happy with the results and I'm hoping the Mass Effect fans out there -- and maybe even some folks who aren't into Mass Effect -- will enjoy playing with this model as much as I've enjoyed creating it. There are seventeen (yes, you read that right) skins included with this package. Ten of them are made by me, one is made by @Veilor, one is made by @Cloud Senatu, and five are made by @Ruxith. Skins mimicking real Mass Effect NPC's are as follows (some are loosely based on their in-game counterparts in cases where a new mesh would be required): geth trooper geth rocket trooper (ME3) geth prime (red team skin) geth hunter (ME3) geth pyro (loose interpretation) geth destroyer (Veilor's skin) Legion (pre-gaping hole) NPC's for these skins are also available. They can be spawned with the following commands: npc spawn: geth geth-hunter geth-pyro geth-rocket geth-prime geth-destroyer geth-legion This model is fairly high poly for a game this old. During testing several testers experienced some very significant FPS loss - myself included - when spawning multiple geth. Nobody reported any crashes in multiplayer, but having five geth on screen took my FPS from 90 to 30. This is going to be unavoidable at close range. There are plans to add a future version with LOD's (which hopefully won't fall through) so once that happens it should mitigate some of the performance loss when geth models are at a greater distance. I'd also like to take this moment to mention that the geth is segmented to achieve two things: If you like dismemberment, the geth comes apart at all the right places and has caps. Chop him up. All meshes are fewer than 500 polies, meaning dynamic shadows are supported (if that's your thing). Please see the read-me for additional information on crediting & known bugs. My Other Mass Effect Mods: https://jkhub.org/files/file/1286-%7B%3F%7D/ https://jkhub.org/files/file/1128-%7B%3F%7D/ https://jkhub.org/files/file/94-%7B%3F%7D/ https://jkhub.org/files/file/95-%7B%3F%7D/ https://jkhub.org/files/file/1336-%7B%3F%7D/ https://jkhub.org/files/file/1463-%7B%3F%7D/
  23. Version 1.1

    569 downloads

    This is a combination of the original model ported from KOTOR, mixed with parts from the default human female model in Jedi Academy. I also gave the textures a pretty hefty touch-up. They are much better quality now. Use Plasma's lightsaber hilt collection mod for Bastila's saber to work properly with her NPC or use 'saber saber_bastila' in SP or 'saber1 saber_bastila' in MP NPC support: /npc spawn bastila /playermodel bastila Bot Support with custom quotes Team Support SP Menu support Custom sounds straight from KOTOR All credit to Bioware for original model, textures, and sounds and creating many of my favorite characters in Star Wars, including Bastila.
  24. 100 downloads

    Technically a New Republic trooper, but , semantics. There were quite a few parts of the Rebel skin that didn't look great, so I did what I could to improve them. I also made no-vest and RGB skins, made a fancy unique and high resolution eye texture like I usually do, and included both rebel soundsets from JK2. The two rebel NPCs in the game now use those sets instead of the rebel_pilot1 set. Since Jedi Academy is ten in-universe years after the Rebel Alliance reorganized into the New Republic, it made sense to me that their military would look at least somewhat different. So I took some creative liberties with the uniform to suggest some evolution in that time, taking other appearances of New Republic troopers of about the same time into account while not straying too far from the original idea.
  25. 1,187 downloads

    Well, first reskins of Ashura's new clone model are out. Echo and Fives, with NPC support and custom sounds as usual. As if I ever bring anything less. These are lowres versions, so that the common masses may use them. If there's demand for these in highpoly, I'll consider it. CT-5555, previously known as CT-27-5555 and later known as ARC-5555, was a clone trooper who served in the Grand Army of the Republic during the Clone Wars. Because of his clone designation, he was given the nickname Fives. He started as a clone cadet in Domino Squad, graduated and served as a rookie on the Rishi moon listening post. He, along with fellow trooper Echo, the only rookie survivors of the battle, were rewarded and given a place in the 501st Legion and helped defend Kamino. After the defense of Kamino, Fives and Echo were promoted to ARC troopers for their continuous efforts. Later in the war, he fought on Lola Sayu to rescue Jedi Master Even Piell. After Piell died and Echo was presumed dead, Fives and the surviving members of the team were rescued by Plo Koon. Later in the war, he fought during the Battle of Umbara in which Pong Krell took command. He thought Krell was a traitor and was right when Krell worked against the Republic. Fives was also present on Ringo Vinda when Tup killed a Jedi General because of a malfunctioning biochip that triggered Protocol 66. Fives found evidence of the conspiracy, and was framed for trying to assassinate Chancellor Sheev Palpatine. When Fives tried to defend himself using Captain Rex's DC-17 hand guns, Commander Fox shot him before he could tell Captain Rex and Anakin Skywalker about Order 66. Fives died with the truth, but it was too late. CT-21-0408, nicknamed "Echo," as he was known for "echoing" the standard rules and procedures established for clones, was a clone trooper who served in the Grand Army of the Republic during the Clone Wars. Early in his career, Echo lived within Tipoca City, the capital city of the planet Kamino, and trained in its military complex. As a clone cadet, Echo was part of the squad Domino Squad, overseen by the Siniteen bounty hunter Bric. Echo stayed with Domino Squad until the unit passed their final test; the completion of the test allowed the members of Domino Squad to become battle-ready clone troopers. For his first off-world assignment, Echo stood guard at Rishi Station, a listening post located on the moon of Rishi, where he and other rookie clone troopers were stationed. When the Confederate General Grievous implemented an attack on the Rishi Station to capture it before proceeding to Kamino. His plan, however, was thwarted by Echo, fellow troopers Fives, Hevy, and clone officers Cody and Rex. Echo, along with Fives, were rewarded with medals for their service on the Rishi moon and were inducted into the 501st Legion. Several months later, both Echo and Fives returned to Kamino, and the two were present when Grievous, along with Dark Acolyte Asajj Ventress, initiated their attack on Tipoca City. Following the retreat of Grievous and Ventress, which ended the battle, Echo and Fives were once again given accolades for their bravery and efforts, and became ARC troopers. Echo later participated in the rescuing of Jedi Master Even Piell, who was captured by Confederate forces and taken to the Citadel. Echo and his group—lead by Jedi Generals Obi-Wan Kenobi and Anakin Skywalker—found Piell in the prison, and, as they tried to escape with the Jedi Master, were stopped by the facility's warden, Osi Sobeck, and his battle droid force. As Echo and his team looked for an escape route that would lead them back to their shuttle outside of the Confederate prison, more of Sobeck's security droid forces attacked them. They found their shuttle, although it was being watched by stationed commando droids on various towers around the shuttle's landing platform. When a commando droid began to fire at the shuttle with a laser cannon, Echo tried to stop the droid. Yet, instead, the droid killed Echo, as well as destroying the shuttle in the process.
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