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  1. Version 1.0

    15 downloads

    Managed to kitbash a non-ported version of Dagobah Luke with Yoda in backpack. Originally made for MovieBattles II. Comes with a mixed soundset of ESB Luke and Yoda. Do or do not. There is no try. - Unguided
  2. Version 1.0

    28 downloads

    Everyone's favourite meme from The Last Jedi. EXE Noob came up with the idea, he kitbashed parts of the original Kylo Ren to the topless body and I helped weight painting/rigging it. Sounds ripped from MBII - and beyond that from Adam Driver himself of course. Special thanks to HapSlash, Plasma, and Lervish for the original mesh pieces we utilized to make this gag real. - Unguided
  3. Version 1.0

    18 downloads

    I have seen an unfinished version of this model somewhere around here (without a DL link) when I was looking for it. So I thought I try to create one on my own nonetheless some pieces were lacking. Thus I asked my friend Mat Gaunt once more, who sculpted the helmet and the vest, the rest I kitbashed together. Authors: Mat Gaunt (vest, helmet) HapSlash, Raven (body) Unguided (kitbash, weight painting, LODs) LucasArts/Pandemic (sounds) Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes Tools used: Adobe Photoshop 2021, Blender 3.0, Modview
  4. Version 1.0.1

    146 downloads

    Ceremonial Luke Skywalker seen at the end of Episode IV in Yavin 4 victory celebration, after destroying the first Death Star. Another kitbash on my own, originally made for MovieBattles II just like my other works. As far as I know this is probably the first ever Ceremonial Luke without any ported material. Enjoy! Authors: DT85 (head) Lervish, Scerendo (body) Tompa (jacket texture) Swegmaster (lighting improvements, head tweaks to resemble Mark Hamill more) Unguided (kitbash, LODs) Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes
  5. 31 downloads

    I co-worked on this one with Mat Gaunt (also known as Mandalorian). We visualized Calo's outfit looking quite similar to JA's Human Mercenary. So I did a fast reskin of it, then he sculpted the head mesh from scratch. With some rigging corrections and edits to the body, it all came together. Thus, it is officially the first non-ported Calo Nord model out there. Also...watch out! I heard he can only count to 3.... and he's hard to kill! - Unguided
  6. 24,189 downloads

    Author: Spanki This is a Sith Customization based on the HS_anakin model of Hapslash. You will find 27 new customization screens after having this modification installed, so its impossible to have both, Jedi and Sith Customization installed at the same time with having all its possibilities (I noticed that the limitation of customization screens is 32 when I had the mod already done). So you gotta decide, what you prefer. In the first time I made this modification for Sith based clans around the world but decided later to include some RPG chars coming along with it. These RPG chars are the main difference between Jedi and Sith Customization, even to light side RPG chars are included here. These Chars all have unique robes that are not customizable and of course unique faces that are not customizable either. Another difference regarding to the Jedi customization is the fact that I worked with alot of glowing effects this time, you are able to costumize every torso with red and blue glowing lights. By the way, there are 2 unique robes at the end of every of the 9 different torso menus. The RPG character are all selectable at the MP icon screen (22 icons, 2 for each character). Altough I decided neither to do NPC nor Bot support with this Mod. It seems many people cant handle that big amount of NPCs , or they arent aware of how to delete them. Therefore is coming a NPC list for spawning within this zip file and an NPC folder, just copy the NPC you want to add and paste it in "ext_data / npcs" folder of the mod. . . . the only Bot you can choose to fight is my beloved Exar Khun . . . Maybe some people remember the Jedi_Customization_Plus, there were just Humans, Chiss , a Rodian and some Cyborg species included. This time I decided to do more species variants . . . of course the main Heads still have a human topic but there is a Kelifarian, a Rodian, some Cyborgs, a Lizard like dude, a Frog guy ;D , a big selection of different Heads form the Ratatakki species (Ratatakki is the species of Asajj Ventraa, and they look very sithish in my eyes) and finally some heads that are so bizarr that you cant say what species they are . . . But the facts now: ------------------ - 27 customization screens - 96 customizable heads ( + 11 unique heads of RPG chars ) - 288 customizable torsos ( + 11 unique torsos of RPG chars ) - 20 customizable boots - red and blue glowing lights variations - 552.960 possibilities at all - 11 RPG chars Exar Khun Darth Bane Darth Krayt A´shared Hett Darth Kruhl Ulic Qel Droma Kyp Durron Cade Skywalker Aviar Jagged Fel Nomi Sunrider ( I wanted to include something for the ladies ) Credits: Model - HapSlash Textures - Spanki Mesh Optimization, Weighting & Conversion - Infinity Blade
  7. 115 downloads

    Just a group of generic and named Jedi from the beloved Kotor games - based on the glorious HapSlash jedi model. The pack was named after a clan (in Movie Battles II) which no longer exists but still carries its name to hint at its original authors, mainly Vitéz, I only finished it. Detailed information about credits can be found within the README.txt. Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes SP support: Yes NPC list: npc spawn jedi_1 npc spawn jedi_2 npc spawn jedi_3 npc spawn jedi_twilek npc spawn jedi_zabrak npc spawn jedi_zabrakb npc spawn vrook npc spawn dorak npc spawn zhar npc spawn zezkai npc spawn exile npc spawn exile_sith
  8. Version 2.0

    377 downloads

    Inspired by Mat Gaunt/Mandalorian's Alien Head Resource, I had the opportunity to make an alien squad spanned on both Rebel and Imperial sides. The head meshes are based on Monsoontide's Rebel Commando model and Raven's Human Merc model from Jedi Academy. Aqualish, Abyssin, Advozse, Arcona, Bith, Duros, Gotal, Quarren, Snivvian by Mat Gaunt. Sullustan by Scerendo. Nikto by NumberWan and Olgo. Kaleesh by Hoodz. Devaronian by AshuraDX, outfit reskin by Spaghetti. Twi'lek by BioWare being a KotOR port. RGB support by Vitez (formerly known as Tomi01). Arcona outfit is based on Zahar's Cowboy skin. Lighting improvements done by Swegmaster. I kitbashed all of these amazing works together, added LODs, did all outfit textures except for human variants, also did additional weight painting where had to. All sounds edited by me and had taken from either Knights of the Old Republic 1-2, The Old Republic, Star Wars Galaxies and The Force Unleashed - except Snivvian voicelines being from Jedi Outcast. (Rebel Commandos come hand in hand with human variants since Monsoontide's original mesh is a human-only model and I saw no point in removing those when kitbashing so many things together) Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes Note: Some of the models use textures from the base game.
  9. Version 1

    105 downloads

    Hello again This was a one day project to see how quickly we could pump out a model done from scratch. The model was a gift, I tried to capture a signature done by a member of JoF called Otso (hence the name of the file). The character is a sort of parody of Reelo Baruk, what he is in fact hiding under all those clothes and yes he is indeed muscular but also with a gut. I hope you like it This was the signature that it was based off: It has been sculpted in zbrush, retopologized in Maya, weighted in both maya and blender and textured in substance painter. Here are some images: I'm hiding the rest. Bot: No. NPC: (not to my knowledge) LODs: No Team Skins: Yes SP: No. Installation ____________________________________________ Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory. Credits go to - Otso for the very inspiring signature - Einar who helped immensely in creating the caps, setting up the shader, writing the skin and troubleshooting various problems. - AshuraDX for his continued support. - mjt for his help in teaching me to setup the shader
  10. Version Version 1

    132 downloads

    Hello This is my second time uploading something here, so I'll try and be as concise as I can. If you were looking for a dark souls/elden ring inspired character then this might be for you. This character was requested of me with a reference image attached that I tried to capture with some of my own adjustments along the way. The person requesting this is called Rain, a fellow member of JoF and he also wanted a scrolling emissive texture in the cavities of the model which I tried to accommodate. The original concept(not made by me): Images front: Back The following programs were used: Zbrush Autodesk Maya Blender Substance Painter Bot: No. NPC: (not to my knowledge) LODs: No Team Skins: Yes SP: No. Installation ____________________________________________ Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory. Credits go to - the original concept artist whom I do not know the name of unfortunately - Einar who helped immensely in creating the caps, setting up the shader, writing the skin and troubleshooting various problems. - AshuraDX for his continued support.
  11. Version 1.0

    148 downloads

    DESCRIPTION v1.0: This is a custom re-skin of an old Plo Koon's model to look like he was depicted in the EP1: Jedi Power Battles action game. I was always fan of this alternative outfit with a yellow lightsaber blade. Team Skins: No New Soundpack: Yes NPC Support: Yes BOT Support: Yes Menu Support: No INSTALLATION: Put zz_zplokoon_JPB.PK3 into your base folder in Gamedata. Enjoy! NPC COMMANDS: npc spawn plo_koon_jbp NOTE: I recommend to use Plasma's lightsaber collection pack to have correct saber hilts.
  12. Version v2

    11,840 downloads

    Author: HapSlash Description: Design and Concept:: Jessica Gweth (Of Gweth, not Kelia) Sounds: Jessica Gweth , sounds from Babylon 5 Model maker: HapSlash Weighting: HapSlash Textures and shaders: HapSlash Character Icons: Jessica Gweth BOT/NPC Support: Jessica Gweth Additional input and help with facial weighting: Infinity Blade Originally a character for my short stories and what-not when I was in a professional writing and editing course at University, Gwethenea quickly became a personality I role-played with on various rpg’s my brother and friends had corrupted me into liking. Now a character on various RPG servers in JK:A, here’s her final look. A customizable menu female model with many options and a total of approximately 27648 possible variations. This model is made in such a way that it can resemble a smuggler, pilot, trader, rogue, agent, spy, formal/royalty virtually most character concepts.
  13. Version JA.1

    1,899 downloads

    Exclusive to JKhub.org - This is the latest compile of the Yuna Model for Jedi Academy, that utilizes the player model customization in both Multi Player and Single Player. This was the last compile I did of this model back in late 2004 while I still had the ability to use 3DS MAX 4.2, and the XSI exporter... (4.2 doesn't work on Windows XP for some reason) I had this nearly completed, but I intended to release it with additional other oufits/skins...and it was just slowly forgotten on my machine... Until now.
  14. Version 1.1

    150 downloads

    Teamwork brings fruition. I co-worked on this one with Mat Gaunt/Mandalorian who was responsible for the amazing head mesh, then I kitbashed many parts from different creators. I also did additional rigging, added LODs and did some of the textures. I recorded and edited voicelines from Star Wars: Galaxies and Star Wars: The Old Republic. Enjoy! Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes
  15. Version Version 1

    150 downloads

    Hello I'm rather new here I previously made these models for jka (though I haven't uploaded any of them yet): Through these projects I've worked closely with AshuraDX and Einar whose accounts I have linked (not entirely sure if that's the right way) Anyway they deserve a lot of credit. Both have helped me a ton with the Hierarchy, caps, various fixes and shader work. I mainly used Zbrush to sculpt and model the lowpoly version and used the highpoly for texture baking in substance painter later on. With this particular character I was inspired by Elden Ring and I also really wanted to make some kind of ethereal hair and I was very much inspired by the Spawn character on jkhub with the vertex deformation on the cape. I wanted a similar look for this and it worked really well in the end. Anyway here are some progress pictures. (I hid the images so that it should be easier to load ) I tried my best to stay true to the concepts I've made, but I decided to take a different turn regarding the cape and few other details. I hope you like it and if you have questions about the process then I'd gladly answer to the best of my ability Also as a final reminder, my name here is Willemoes but my ingame name is much more err thrust worthy. I go by the name Dr.Thundercock and I'm a Member of JoF (Edit: I uploaded some of the sketches that I made prior to making the model and I included more models I've worked on for the game.)
  16. 11,960 downloads

    Author : HapSlash Date Released : 10-06-06 Model & Textures - HapSlash Mesh Optimization, Weighting & Conversion,- INFINITY BLADE Sound files supplied by Gwethenea, Dark Rizer, Overlord, Grievous, and Raven Software ---------------------------------------------------------------------- Here we are at long last. I know many of you have been waiting fot this for a long time, and I appologize for the delay, but things do come up, and so much has happened over the last year. Before getting to the description, I wanted to thank all those most directly responsible for helping this to become what it has, and those who have helped to get it completed. First to Infinity Blade, who painstakingly went over my "poorly concieved" mesh and made it move. The best weighter in all of JK Liberty Ashford, who's been a great friend and was the one responsible for keeping me here, even after I had decided to move on. Black Rose, who managed to get the public to stop arguing amongst itself about why the model was taking so long, and found ways to make them remember what it was they were waiting for. And finally Gwethenea, who who took it upon herself to kick me into gear and was the one directly responsible for getting me to finish. Without her you people would still be waiting for this. So give her a little thanks. ...and here's my way of thanking her. :D Anakin beta tested on -=New Era RPG=- : http://rpgnewera.17.forumer.com/index.php a little free advertising never hurts. ;) And a special thanks to K for thuroughly testing every little detail out, and giving me a few great suggestions. It means a lot to me. Description: ---------------------------------------------------------------------- This is the third of the Episode III models that I'm working on, based off of the latest Star Wars movie 'Revenge of the Sith'. The first pk3 includes both Anakin from RotS and a varient AotC model. There are a total of 6 different texture sets in this pk3, the default, red & blue team skins, robed and unrobed, then an alternate battle worn version as he appears on Mustafar during the final moments of the film. These skin can be selected in MP by typing in model hs_anakin/battle hs_anakin/robe hs_anakin/hood hs_anakin/s-battle hs_anakin/s-robe hs_anakin/s-hood ALTERNATIVELY... there is also a second directory 'hs_anakin2' which contains all the skins of the base, but has an alternate more hostile sound set. The second pk3, will replace the 2nd single hilt in the SP JA game. This pk3 will eventually be replaced with a Revenge of the Sith Weapons Pack that I'm also working on. Comments: ---------------------------------------------------------------------- Once again special thank's go out to INFINITY BLADE, without whom this project would still be unfinished. Then also thanks to everyone on my forums who participated in gathering sounds for the model, While I couldn't include all of theones that were submitted I used what I thought would work the best. To Kevin Coyle for the use of his E2 anakin hair texture and a few assorted sounds. And finally, to everyone else who has kept interest in the project, durring it's compleation. Installation: ---------------------------------------------------------------------- Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory. The second pk3 (HS-anakin_saber-SP.pk3) will replace single hilt #2 in the SP JA game. This will overwrite, or be overwritten, by any additional saber replacements you might have already added. So keep this in mind should you find that it doesn't work.
  17. Version v2

    1,750 downloads

    When i started on May 16 2014 09:25 PM, to create this model no one seems to care about it ! Until the help come from @RevanKnight then later in 2016 the sounds come from @Kylo Ren. The beta model is no longer available (the black color). Maybe some users from JKhub still have it because i give it for testing, long time ago. The actual model is finish (silver/metallic color) but my animations are not ! Because of many requests of the costume i will release for free, without the animations and other force effects. The costume inspiration is from TFU2. In my opinion this costume is the best for StarKiller/Galen Marek. For StarKiller's lightsaber you can try this: http://jkhub.org/files/file/1686-starkillers-lightsaber-ashuradx/ For single backhand animation you can try this: http://jkhub.org/files/file/732-tfu-push/ For double backhand animation you can try this: http://jkhub.org/files/file/1641-katanamaru-backhand-styles/ Instructions to play this MOD: 1. Download my file: Xeby-Dark-Marek-v2.pk3 2. Copy and paste the pk3 file from this zip file to your "base" folder, the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/GameData/Base". 3. In the JKA game press [shift]+[~] then in the console write: playermodel xeby_dark_marek (without the hood) playermodel xeby_dark_marek_h (with the hood) playermodel xeby_dark_marek2 (without the hood) playermodel xeby_dark_marek2_h (with the hood) Enjoy my MOD ! And now the Credits: Xeby RevanKnight --------------------------------------------------------------- Hapslash (for the hood of Anakin's costume) DarthPhae (for the head of Galen Marek) Kylo Ren (for the Sounds) Dark Apprentice (for the new black texture) Seven (for fixing the hood glitch) Any modifications on this costume is not allowed without My and @RevanKnight permission.
  18. Version 1.0

    164 downloads

    Formerly known as A'Sharad Hett, then the Dark Lord of the One Sith from Legacy comics. Managed to remake/tweak another creation of Jeff. Used parts from several authors: Spanki (face texture) HapSlash (head mesh) Raven (body) Ruxith (armor skirt) DT85 (shins) Jeff (spikes, helmet, initial idea) Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes
  19. Version 1.0

    158 downloads

    The Hero, the Jedi, the descendant of the Skywalker bloodline in the old Expanded Universe from Legacy comics. I kitbashed the works of the following authors: DT85 (body mesh) HapSlash (head mesh) Spanki (face texture) Jeff (body textures and initial idea) Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes
  20. Version 1.0

    57 downloads

    Boc Aseca, everyone's favourite sociopath twilek from Jerec's gang in Dark Forces II. Authors: GP Channel (all textures) Unguided (kitbash, reshaped head based on BioWare's work, sounds) DT85 (body mesh) Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes Tools used: Adobe Photoshop 2021, Blender 2.92, Modview
  21. 292 downloads

    I co-worked on this kitbash with Mat Gaunt/Mandalorian who is responsible for the amazing head mesh. Swegmaster also contributed some feedback and ideas to make The Wise real. I ripped the voicelines from the audibook so I'm sure many of you would love this one. Enjoy! Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes
  22. Version 1.1

    137 downloads

    Mat Gaunt/Mandalorian entrusted me with finding a purpose for one of his unreleased alien head meshes, the classic Ithorian first seen in Episode IV. I kept it simple by adding him a base JKA outfit. Comes hand in hand with the beloved (and slightly edited) voicelines from KotOR. Enjoy! Authors: Mat Gaunt (head) Psyk0Sith (limbs) Unguided (kitbash, weight painting, sounds, LODs) Raven (body) Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes Tools used: Adobe Photoshop 2021, Blender 2.91, Modview
  23. Version 1.0

    201 downloads

    Master and apprentice. Legendary Sith from the Tales of the Jedi comics not so long before the events of Knights of the Old Republic games. I managed to rework/reimagine Jeff's kitbashes in a more proper approach, fixing some visual issues and re-rigging them both. Voicelines from Wookieepedia and audiobooks. Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes
  24. Version 1.01

    208 downloads

    One ofthe first kitbashes I did and included in Movie Battles II. Now I thought it is time to share it with a wider audience. Enjoy! Team Skins: No Shaders: Yes Sounds: Yes Bot Support: No NPC Support: Yes Please, make sure you credit the aforementioned authors before sharing this .pk3 file based on your preference. Asking for permission is encouraged but not necessary for a simple upload unless you are about to use this model in another project/mod of Jedi Academy you distribute and work on.
  25. Version 9

    110 downloads

    This is my custom Shadowtrooper skin. I hope you'll enjoy! More details available in the included readme.txt!
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