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Willemoes

Members
  • Posts

    14
  • Joined

  • Last visited

1 Follower

Clan

Profile Information

  • Gender
    Male
  • Location
    Sweden
  • Modding Interests
    Animator
    Modeler
    Shaders
    Texture Artist
    General Modding
    Skeleton Rigging
  • Gaming Specialty
    Dueling
    Capture the Flag
    FFA
    TFFA
  • Operating System
    Windows

Contact Methods

  • Website
    https://www.artstation.com/willemoes

Recent Profile Visitors

716 profile views

Willemoes's Achievements

  1. It's very heart warming reading all these comments, I'm happy we could help bring a smile to your faces Here's something for all of you:
  2. Version 1

    80 downloads

    Hello again This was a one day project to see how quickly we could pump out a model done from scratch. The model was a gift, I tried to capture a signature done by a member of JoF called Otso (hence the name of the file). The character is a sort of parody of Reelo Baruk, what he is in fact hiding under all those clothes and yes he is indeed muscular but also with a gut. I hope you like it This was the signature that it was based off: It has been sculpted in zbrush, retopologized in Maya, weighted in both maya and blender and textured in substance painter. Here are some images: I'm hiding the rest. Bot: No. NPC: (not to my knowledge) LODs: No Team Skins: Yes SP: No. Installation ____________________________________________ Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory. Credits go to - Otso for the very inspiring signature - Einar who helped immensely in creating the caps, setting up the shader, writing the skin and troubleshooting various problems. - AshuraDX for his continued support. - mjt for his help in teaching me to setup the shader
  3. Version Version 1

    103 downloads

    Hello This is my second time uploading something here, so I'll try and be as concise as I can. If you were looking for a dark souls/elden ring inspired character then this might be for you. This character was requested of me with a reference image attached that I tried to capture with some of my own adjustments along the way. The person requesting this is called Rain, a fellow member of JoF and he also wanted a scrolling emissive texture in the cavities of the model which I tried to accommodate. The original concept(not made by me): Images front: Back The following programs were used: Zbrush Autodesk Maya Blender Substance Painter Bot: No. NPC: (not to my knowledge) LODs: No Team Skins: Yes SP: No. Installation ____________________________________________ Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory. Credits go to - the original concept artist whom I do not know the name of unfortunately - Einar who helped immensely in creating the caps, setting up the shader, writing the skin and troubleshooting various problems. - AshuraDX for his continued support.
  4. Hey! I applied a smart material that baked the roughness and metalness down into spec And Normal map, base, height into a diffuse. This was provided by AshuraDX, but it is definitely something you can also make yourself in substance painter. Maybe @AshuraDXcan shed some more light on that process. I'm glad you like the vertex deformation!! I'm also really happy about it and that it even worked haha.
  5. I hid the images so that it should be easier to load I hope that helps.
  6. Version Version 1

    131 downloads

    Hello I'm rather new here I previously made these models for jka (though I haven't uploaded any of them yet): Through these projects I've worked closely with AshuraDX and Einar whose accounts I have linked (not entirely sure if that's the right way) Anyway they deserve a lot of credit. Both have helped me a ton with the Hierarchy, caps, various fixes and shader work. I mainly used Zbrush to sculpt and model the lowpoly version and used the highpoly for texture baking in substance painter later on. With this particular character I was inspired by Elden Ring and I also really wanted to make some kind of ethereal hair and I was very much inspired by the Spawn character on jkhub with the vertex deformation on the cape. I wanted a similar look for this and it worked really well in the end. Anyway here are some progress pictures. (I hid the images so that it should be easier to load ) I tried my best to stay true to the concepts I've made, but I decided to take a different turn regarding the cape and few other details. I hope you like it and if you have questions about the process then I'd gladly answer to the best of my ability Also as a final reminder, my name here is Willemoes but my ingame name is much more err thrust worthy. I go by the name Dr.Thundercock and I'm a Member of JoF (Edit: I uploaded some of the sketches that I made prior to making the model and I included more models I've worked on for the game.)
  7. Thank you so much for making this man You deserve all the praise you can get for this work
  8. Really good job! Your texturing and modelling job looks amazing, really good work! uh what
  9. So you didn't actually do any modelling here and focused primarily on texturing, I just want to point out that is pretty impressive. You have some of issues happening here, first of the fabric needs to be scaled down. Here it looks as though each strand in the fabric on snoke's cloak is the size of his fingers, which is a bit unfortunate. It's such a shame cause the texture you basically projected onto the face of the model has yielded some really good results. I look forward to seeing what other things you produce!
  10. Noses don't look like that and why the hell doesn't he have a chin? it looks like George Lucas I think you need to study the fundamentals. Jokes aside this is definitely not Kyle Katarn, not even his likeness. Looks like a completely different person. You definitely need to work on the jaw and chin, I suggest looking at sculptures of heads to fully understand how it works. Imagine the head in segments, test and try out stuff and keep at it. It's good that people are being supportive, but this is simply wrong. Good luck with it
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