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  1. Naev Security Storage

    My second ever public release of a map. Unlike my previous map which was intended to be larger than it ended up being, this went the other way.
    *** Most consoles will do something ***
    *** To show all hidden triggers, use the datapad on the desk in the security room ***
    Welcome to the Naev Security Facility, the most remote storage facility in the galaxy, located on the moon of the shadow world Umbara. However it doesn't just hold treasures and physical possessions, if you can find it, it houses a powerful force nexus, a vault that carries with it some secrets of the force.
    Designed for the roleplay community ::JEDI:: (www.jediholo.net).
    Includes
    - Landing Ramp
    - Toggleable drop-ship
    - Tunnels
    - Engineering Room
    - Waterturbine Cave
    - Holding Cell
    - Path to 'surface'
    - Reception Area
    - Guest Rooms
    - Staff Dorms
    - Staff Room
    - Secret landing bay
    - Security Room
    - Vent system
    - Safety Deposit rooms
    - Hidden cave
    - Hidden force nexus

    BUG
    - Probably some, but nothing game breaking has been spotted.
    Credits
    - JEDI community for testing and feedback.

    220 downloads

       (1 review)

    3 comments

    Updated

  2. Jumpxtreme4

    Alright, it's been almost 12 years since i submitted jumpxtreme3 so I think it's about time i submit a newer version of the map.
    What's new in this version is that i have added a few new areas and had the map be more compatable with jka in some ways. But what is perhaps the biggest change is that timers have been added everywhere throughout the map. So you can now race all of the different challenges if you want! Just make sure noone is in the camera room and pressing buttons to mess with you while you race. I love the camera room too much to have it deleted, sorry everyone!
    Here is some info for those of you who haven't played any of my previous jumpxtreme maps:
    Jumpxtreme4 is a jump challenge map, the challenges vary in difficulty from challenge to challenge. Some challenges are straightforward and easy while others can hard in itself or be difficult to figure out what to do. There are some secrets in the map as well, but discovering all of them may be too hard to do by yourself. There is a control room/camera room and a council room as well.
    Here is a list of what the letters in the map mean:
    B=Beginner (as in "for Beginners")
    E=Easy
    H=Hard
    A=Arc jump room
    X=Xtreme
    D=Duelroom
     
    Beta testing has been done by Acrobat and Vrael. In conclusion, every jump is possible. However, some challenges such as the X part is for advanced jumpers only.

    293 downloads

       (1 review)

    0 comments

    Updated

  3. Qiras Lounge / Valora City

    Welcome to the finest bar and lounge in Valora City.
    This map, namely the city in the skyportal has been a work in progress for a long time. I guess you can say its an experimental map, I've always wanted to build a city and decided to compromise a bar for now otherwise this would never get released. The skyportal is fully animated and the entire map is almost all custom textures and shaders. I did borrow one of Szico's tree models though lol. Valora City almost feels like a personal diary to me, Its been my project that I've turned to when times get stressful or tough or whenever I just feel inspired by either Star Citizen or visiting a city in the real world. This city and the hard drives its been on have seen numerous real world cities too. Like a real city, it has survived and evolved through a hard drive wipe, homelessness (working on it in a tree house was pretty fun actually), A global pandemic, and my own stupidity (Screwing up the texture coordinates after upscaling a texture.) I came to realize that for me that for 7 years, this city was like the potted plant in the movie Leon the Professional. For this reason I've included the .map file.
    Features
    Almost everything in this city is fully animated, from the skybox to the interfaces.
    Some rooms you are able to dim the lights through the holographic switches on the wall
    You can turn the music off in the bar, (switch is on the right side of the bar itself)
    If I get enough encouragement I will work on a version 2 where I will include some of the features I wanted to add originally such as a glass elevator that goes down to the street level. (Yes the skybox can already sell that illusion.) and possibly a penthouse. For now, I wanted to make sure this map sees the light of day in the form of a release. 
    This map looks best when r_dynamicGlow 1 is enabled 
    (Note:) This map only works on patched versions of Jedi Academy, For some reason I can not for the life of me get the shaders to work on the default steam install. It seems to work just fine on OpenJK and EternalJK

    Credits

    Lucas himself for Coruscant which made me fantasize about Ecumenopolis like planets since I was a kid, Chris Roberts for inspiring me with the cities of Star Citizen (namely ArcCorp, Lorville, and New Babbage) and continuing to push myself to constantly recreate my work.
    Szico for their tree model
    I'd like to thank MJT, SomaZ, and Noodle for their technical help. 
    I also want to give a special thanks to ZanderNeo, Numberwan, and Omega for testing this map's various iterations and giving me feedback as well as the motivation to keep going on this project. 
    Bar Music: Freelancer Soundtrack [26] - Bretonia Bar #2
    Trailer Music: Strange Pleasures by Still Corners
     

    462 downloads

       (8 reviews)

    7 comments

    Updated

  4. Abafar: Pepe's workshop

    Designed for TFFA with varied fighting areas.
    Inspired by the planet Abafar from the series Star Wars: The Clone Wars. It does not represent any specific location seen on the series.
    SUPPORTED GAME MODES: FFA, TFFA, Duel.
    MAP NAME: ffa_abafar
    NOTES:
    The map's lighting was done while using "r_gamma 1.2". Screenshots were also taken while using "r_gamma 1.2". If you find it is too dark, up the gamma. Might update lighting in the future.

    265 downloads

       (3 reviews)

    3 comments

    Updated

  5. World Boss Desann (Dark Castle)

    New map: Dark Tomb Castle
    Enemy: World Boss Desann
    Bot Routes Yes!
    NPC Routes Yes!
    +Connect Tatooine FFA3 Castle Textured map!
    I recommend Taystjk for an excellent gaming experience!  (Download Taystjk) (I highly recommend this!)

    163 downloads

       (1 review)

    9 comments

    Updated

  6. The Academy v2

    New version V3 available here:
    https://jkhub.org/files/file/138-the-academy/
    ---
    Title : The Jedi Academy Official Map
    Version : 2.0
    Author : Virtue
    E-Mail : virtue@thejediacademy.net OR rain_down_af@hotmail.com
    Website : http://www.thejediacademy.net
    File Name : the_academy_v2.pk3
    File Size : 23 MB before zipping
    Date Released : December 16th, 2004 

    Description :
    Official Map for the Jedi Academy (http://www.thejediacademy.net).
    Heavily modified update of my last map - 'the_academy', many areas are either new or have been totally redesigned.
    This map was built specifically for training and socialising.
    The Jedi Academy has numerous training facilities each used for training in different areas of skill.
    There are three Jedi Duelling rooms which can be used for engaged duelling or Full Force battles, each have an observation
    deck with health and shield pickups.
    A 'Pit' room where people can duel/ffa on small ledges which are scattered around - be careful though, if you fall off, you
    don't come back. 😉
    A gunning battleground, which is a large, open area with a few obstacles, littered with weapons and ammo for all your
    'blow up every dude on the Server' pleasures.
    There is a Bar, a Ceremonial Hall, a Combo training facility, two NPC spawning areas and an administrator's area whereby
    you can lock down certain areas of the map and change the map music.
    One section of the Map has been dedicated to a dear friend of ours at the JA, Vladarion - This great man was tragically
    taken away from us as a result of a car accident on Boxing day, 2003. - Rest in Peace, my Brother.
    Find out more about Vladarion here: - http://www.thejediacademy.net/articles_detail_page.php?f_id=5
    Since v1, there have been alot of addresses where FPS is concerned. With this version, FPS should remain solid and high
    in all areas.
    The buttons that are labelled I, II and III in the control room will control the locks for the privacy booths in the bar.

    Install : Unzip the *.pk3 file into your GAMEDATA/BASE folder
    ####################
    #Additional Credits#
    ####################
    DJ Sith: For Editing the Bar Music and making it compatible with the game and map. Thanks DJ. 😄
    Odan-Wei: For making many of the custom textures that you will see in the Map.
    Darth_Mobility: For making all of the sign textres in the Administrator area and making the splash/loading screen image.
    Jaiko D'Kana: For providing the sounds to our Lightsaber Hilts.
    Mirael D'Kana: For editing the Ceremonial music to be compatible with the game and the map. And for being the undisputed
    queen of the Universe. 😄
    Sared: For skinning the new NPCs.
    ---
    Standard Saber NPC Voice   : Huxley
    Dual Saber NPC Voice       : Jacen Aratan
    Staff Saber NPC Voice      : Mirael D'Kana

     

    24 downloads

       (1 review)

    0 comments

    Updated

  7. Jurancor Park

    I started this map nearly a year ago (but it didnt take a year to make lol), but started to work on other projects, but went back to doing the "park" every now and then.
     
    A very good friend of mine (GA)-Vince spent many an hour bugging me to finish this map, so well.. I did !.
     
    The map contains a lot of areas that are based on or inspired by the Jurassic park movies, you will find that most of the map is out in the open, I have included many places suitable for duels, but this map will be great for FFA, large open spaces, jump pads, swoops, Rancors, Wampas spawnable rebels and reborns.
     
    You will find many inside areas two including the lab, the cinema ride, and the café, and many more.
     
    There are some NPC's being made which I will include in the next version, such as Raptors (that are already out but wont include until version two), a T-rex and a jeep, so watch out for those.
     
    Extra
    Download Jurancor Park Swoops

    1,802 downloads

       (10 reviews)

    3 comments

    Submitted

  8. The (JAWA) Temple

    This is the long-awaited (JAWA) Clan map, although anybody is welcome to use and install it on their server. It began as a speeder bike track, with other areas located within the area enclosed by the track. It now features a council building, with a council room, lounge, and waiting areas; two arenas for dueling and training; a target range; some parks for gathering in; a couple of shrines; some secret areas; and of course the private council member apartments!
     
    This map supports FFA, TFFA, Duel, and Power Duel. Because the map is very large, some players may have poor FPS, but I have tried to compensate for that using areaportals and hint brushes. Most of the areas where NPC's can be spawned are lockable from the inside, including the track control room and all council member apartments.

    2,325 downloads

       (7 reviews)

    1 comment

    Submitted

  9. Jedi's Home III - Temple Edition

    Jedi's Home III (3) is a continuation of a community favorite map series "Jedi's Home 1 & 2". In my earliest JKA days I remember these maps as many of us do. A lot of mixed memories but most of all I remember the many communities that used those maps, the hours they spent hunting the secrets! I wanted to bring that back, to capture it in all of its glory and then maximize it with what JKA can handle. To bring all of that back and then expand on it just enough to hint at some thing bigger to come; above all I wanted you all to come back together the way we all once were. 
    I hope this map helps you make new memories with your JKA families and friends. 

    Now on a technical side this map is insane! Not to toot my own horn but wow! This was 7 years of work. A lot of it spent hard core dedicated to it, other times personal life came into play. I made sure to include many of the classic Jh1/2 Secrets and to expand even more by adding new one's and "Easter Egg" hunts. This map was a huge group effort in many ways, from bug testing, various models, input and guidance, testing servers, Guinea pigs,  and just down right random helpers. From day one it has been a community effort! 

    Known bugs -  some times when not using the reflection plug in some spots under certain lighting conditions can look strange here and there. (Just a few spots).  
    This map is huge, as such it can take a bit to load, don't freak out. These and many other issues will be fixed in the Jedi's Home 3.5 update coming next December.

    A special shout out to  the following. 

    AshuraDx -  This guy is really awesome, he's really into perspective and illusions -  So you can thank him for the creepy Palpatine painting and Ackbar!!!
    Anoek - What can I say, if there is a heart in this map it was her. I'm sorry about what happened. I left your stuff just as you asked.
    Thank you for every thing. 
    Helena of Clan Jawa - I swear this woman drove me nuts for so long about the angle of the stairs in the archives it drove me to totally rebuild the stairs all together! In other words ❤️ thank you for all your support and techy help as well as the inspiration for the furtniture. (Sadly due to texture limitations I wasn't able to use any of your models) I did rebuild a likeness of your chair for this in .map for what I needed.) Any who point is she is the grandma of this map!!! 
    You got a place in the senate hall check it out!!!
    Robert - I based the main room of the Sith base on a map he built long ago though his heart was in it he never got to release that map. Well I loved it soo much and remembered how hard her worked for the look I decided to rebuild it and put it in this map. She's immortal now Robert. 😛 All Wings Report In!
    If you ever get the itch to dled this and try it. Be sure to take a good look at the table you start at in df2. (Remember the cut scene before it - It deals with fathers.)
    Shadow Stone - You started the entire series and launched a legend! I hope this brings the community together the way your first 2 did!
    Ruxith - For all the beautiful chrome statues you see through the building and of course my beloved crowbar! 
    To so many others, thank you. This map has been a community affort! I hope it paves the way to bringing us all back together! To the future!
    Jkhub - for hosting the file and Mr Wonko who we all know will grab this just like everything for safe keeping. Ty mate we ❤️ your service!
    Perso - Cleaned up the beautiful main music! 😄 Sounds beautiful!
    CLANS
    The entire (JAWA) clan especially Helena! They helped out a lot in the early days, from ideas to hosting it on the server for me to stress test and idea toss. and soo much more!
    Thank you guys for every thing, memories included. No hard feelings.
    JAO (Jedi Academy Order) For the support and being my guinea pigs in the later days! Give some love to the RP community visit them @ https://jao.jcink.net/ or join their server /connect 14.1.30.210:19070

    Lastly Thank YOU! 

    AngelModder - Peace Love and May the Force guide your heart.
     

    2,351 downloads

       (20 reviews)

    12 comments

    Updated

  10. Taris Cantina

    This is just a very small map I made back in 2011. I've always loved the maps and atmosphere of the Knights of the Old Republic game, and especially I liked Taris.
    Though there are quite many maps out there from KotOR, I think there can't be enough So I wanted to bring you the little Taris Cantina, that is found in the Upper City.
     
    There ain't very much to say about it, in the middle of the map is the largest room, and from that you can reach 4 other smaller rooms, for playing Pazaak, dancing, drinking and fighting. I used the original music from KotOR and there are a few new textures and shaders made by myself. Besides that I worked with Inyris great KotOR objects (link is in the readme).
     
    So, if you wanna give it a look, have fun and thanks for downloading!

    612 downloads

       (4 reviews)

    4 comments

    Updated

  11. Pokemon - Pallet Town, Route 1, Viridian City

    Description
     
    Pallet town, Route 1 and Viridian City from Pokemon, I've made it slightly smaller than the game to save on FPS a bit.
     
    Map
    Author : Plasma
    E-mail : plasma89@gmail.com
    MSN : plasma89@gmail.com
    Web : www.nickyabbott.com
     
    Mapname : Pokemon (ffa_pokemon)
    Filename : ffa_pokemon.zip
    Filesize : 4.21 MB
    Release Date : 23/01/2014
     
    Gametypes : ffa, team ffa
     
    Brushes : 912
    Entities : 1430
     
    Botsupport : No
    New textures : Yes
    New effects : No
    New models : Yes
    New music : Yes
     
     
    :-------------------------------------------:
    Installation
    :-------------------------------------------:
     
    Extract ffa_pokemon.pk3 into your base folder
    usually located at:
     
    C:Program FilesLucasArtsStar Wars Jedi Knight Jedi AcademyGameDatabase
     
    :-------------------------------------------:
    Bugs
    :-------------------------------------------:
     
    Probably some.
     
    :-------------------------------------------:
    Special Thanks
    :-------------------------------------------:
     
    Game Freak for making Pokemon.
     
    :-------------------------------------------:
    Copyright
    :-------------------------------------------:
     
    DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S
    PERMISSION.
     
    And of course no readme would be complete
    without ....
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED,
    OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS
    ENTERTAINMENT COMPANY LLC. ELEMENTS TM & ©
    LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS
    LICENSERS.

    2,514 downloads

       (9 reviews)

    17 comments

    Updated

  12. {JoF}'s Secret Mission Center V2

    Readme File:
    ***************************
    JEDI KNIGHT III MODIFICATION
    ***************************
     
    Title : {JoF}'s Secret Mission Center V2
    Author(s): Exonimus, Ez & Zefilus
    Contributor(s): Dalendrion, MrWonko, Milamber, Jon & Aldro Koon
    Website : www.jofacademy.eu
     
    File Version: 2.0
    File Name : {JoF}'s-TheSMCV2.pk3
     
    ----------------------------------------------------------------
    Description :
     
    A map that started in September of 2008 by the clan Jedi of Freedom, {JoF}. It is meant as a tribute to a group that went by the name of the "Secret Mission Center" between 2007 and 2014.
     
    This map had a lot of authors and was a collaboration of many people, the majority with practically no map experience and very few with actual experience. Regardless, the saying "too many cooks spoil the broth" may be applied.
     
    The map is FAR from perfect and there are known bugs and glitches that may be revised for a V3 version, one day.
    However we put everything into getting it in a releasing state and just pushed for this project that was seeming like a never ending one. What we have is the end result of that and we are truly happy to have something to show for it.
     
    Furthermore the file size is rather large due to the fact that textures and shaders have not been revised and mostly just thrown together.
    There are also two secrets in the map. One is located in Shree's office (the office with the rancor statue). I will be pretty vague about that one because its epic.
    The other is a hidden button that opens a locked door next to the statue inside the library.
     
    * Map Information *
     
    Bot Support: No
    New Textures: Yes
    New Music: Yes
     
    -----------------------------------------------------------------
    Installation :
    Just put the pk3 in GameData\base in your game directory.
     
    Known bug(s) :
    Singleplayer might not load properly due to a statue having a too long filename length (MAX_QPATH).
    Simply remove the PK3 from base to be able to play singleplayer again.
    ------------------------------------------------------------------
     
    * Copyright / Permissions *
     
    Other editors may NOT use this map as base for other maps, using reverse decompile methods.
     
    If you want the .MAP file for some reason, contact 'Aldro Koon' at our forums over at www.jofacademy.eu -> forums.
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN,
    OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT
    COMPANY LLC AND/OR ITS LICENSORS.

    9,847 downloads

       (22 reviews)

    6 comments

    Updated

  13. Scarif

    Scarif exterior from Rogue One.
     

    Installation
     
    Extract ffa_scarif.pk3 into your base folder usually located at:
     
    C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base

    1,725 downloads

       (45 reviews)

    16 comments

    Updated

  14. Asteroid 77

    Author: |GG|Carl
     
    Readme Description:
    ----------------------------
    This is my very first map, and I have no mapping experiences from before, so if you happen to be an evil reviewer from map-review or something, go easy on me!
     
    The map is like an asteroid with lot's of different themes on it (Formula 1, Indiana Jones, real life etc.).
    NOTE: Yeah, I read that stuff about "maintaining a consistent style throughout the map" but whatever, I like being a little different
     
    It's kinda huge, and there are a few ships on it (I know, "JA is not a flying game", but don't fly if you don't like it...)
    It supports FFA, TFFA (and JKR).
    In the beginning it was supposed to be a clan map, but now when I'm done I've realised there are only 3 "clany" areas (which are all pretty well hidden) and one or two clan banners.
    And I think I might have hit the world record in "secret area count", but I'm not sure...
     
    Filesize: 13.7 mb
     
    Additional Credits to: George Lucas and Raven
     
    Thanks to: RichDiesal for an excellent mapping tutorial (http://richdiesal.jedioutcastmaps.com/tutorials/)
    GothicX for helping me with LOTS of different things.
    WadeV1589 for ansering some of my stipid questions.
    lassev for helping me with the scripting.
    QkennyQ for the very cool Van Halen guitar md3 +some other md3 models.
    My clan mates in |GG| for lots of great ideas (Especially |GG|Boss, he's the one who made all the wacko stuff up!)
    +Some other dudes at lucasforums...
     
    Other: My best time on the racetrack is 1 min 10 secs, try to beat that!
     
    And btw, SOMEONE PLEASE MAKE A MOD WHICH MAKES THE SWOOPS GO FASTER!
     
    BOT-support: Yes
    New sounds: Yes
    New textures: Yes
     
     
     
    Story: A long long time ago, on an asteroid far far away the evil Darth Ugnaught sat in his throne room and thought.
    He wanted to prove the dark side was stronger than the light.
    He saw only one solution. He invited his Jedi brother, Master Ugnaught.
    Master Ugnaught accepted the invitation, because he wanted to prove the light side was most powerful.
    They dueled. And dueled. And dueled. But no one seemed to win! After 6 days and 6 nights the brothers fell asleep.
    When they woke up they both where furious! Someone simply had to win! They built a new duel room. But no one won there either.
    They built more duel rooms, but no one won. After some months the asteroid was full of duel rooms and stuff.
    Darth Ugnaught said to his brother: We must find some way to see who’s the greatest! Master Ugnaught agreed.
    Suddenly a great idea popped up in their minds; they should race about it!
     
    If you want the rest of the story you've gotta play the map!
     
    * Construction *
     
    Editor used: GTK radiant, Photoshop 7.0, Nero wave editor, Pakscape, Notepad
     
    Known Bugs: The map is huge and kinda detailed, which might lead to a crazy little thing called lag...
     
    * Installation *
     
    Unzip the pk3 file to your "gamedata\base" directory (for example: C:\Program files\Lucas Arts\Jedi Academy\Gamedata\base)
     
    * Copyright / Permissions *
     
    YOU MAY USE MY TEXTURES, SHADERS AND STUFF, BUT YOU MUST CREDIT ME IN THE README!
     


    Uploaded by
    Onysfx

    529 downloads

       (8 reviews)

    7 comments

    Updated

  15. The Academy v3

    Author
    Virtue
     
    Official Map of the Jedi Academy (http://www.thejediacademy.net).
     
    The third map in my "The Academy" series.
     
    It's basically a heavily modified and updated version of the_academy_v2, most of the things that were in v2 are in v3, except they either look different and/or have been upgraded.
     
    This new version includes:
    A Dueling area with three seperate rooms for dueling or sparring.
    A main courtyard area for spawning and hanging out - the most central area of the map.
    A "classroom" fit to cater for most, if not all of the Classes held at thejediacademy.net
    An NPC sentry droid room which is good for practicing aerial attacks or riposite blocking.
    A lobby area containing a few of the combo pads from the last map to help people teach/learn combos.
    A "pit" room where people can duel or FFA in an area where movement is restricted and one wrong move can mean certain doom.
    A large outdoor area which can be used for pretty much anything, a lush environment that can be just as deadly as it is tranquil.
    An underground bunker area which is perfect for either all-out-battles (very gunner-friendly) or stealth tactics.
    An administration area accessable only through the Jedi Academy's JAE mod's teleportation abilities. The area overlooks the main courtyard, has a private training room and a control room to lock/open various public areas of the map.
    A "Garden of JA Fame" area paying hommage to many of the great people who have walked the halls of thejediacademy.net. The area also serves as a memorial to a dear friend of ours named Vladarion, who tragically died in a car accident over Christmas 2003.

    RIP Vlad, we miss you buddy!
     
    Go here for more info on Vladarion: http://www.thejediac...page.php?f_id=5 - Compiled by Bail Hope of Belouve
     
    I would like to thank everyone in the entire JK3 community who have been waiting for this map, for your seemingly infinite patience. I'm sorry that it has taken this long for the map to be released and I hope that you won't be dissapointed. The map is built to cater specifically to the Jedi Academy, but I cannot ignore the huge amount of positive feedback I have either recieved, or heard about, so this one goes out to all of you guys.
     
    You all rock my socks!
     
    Thank you for taking such an interest in the maps, big love! <3
     
    Install: : Unzip the *.pk3 file into your GAMEDATA/BASE folder

    11,043 downloads

       (9 reviews)

    7 comments

    Updated

  16. Sith Council v2

    his is Version 2 of my Sith Council Map. This map is loosely based on the Jedi Council GC map form JK2. In the main area, there are 4 duel rooms, one interrogation room, one Armory and class rooms. If you go threw the doors for the classroom, u will see one class with desks to learn the basic, and a library to access those old Sith files. If u go to the end of the hallway, there is a Cafe. Make sure you eat enough so u can finish all your training. Also a bar to sit back and relax. Threw the main doors, to the left, is a medical room to be healed. To the right are the bedrooms to rest and watch some good old TV. And straight is the main duel room with stands to watch, also a VIP room for the high power followers of Kahn and Neo. There is also an elevator going to the basement threw the min doors. In the basement, to the right of the elevator doors, there is a jail. This jail has four different jail cells in it. Two of the jail cells can only be opened by one side. Another jail cell can be opened from both sides and have work-out equipment in it. The last cell can not be opened. This cell has all the dead council members who betrayed Kahn and Neo. If you go right around the corner, there is a duel circle after jumping up the pillars like in the Jedi Council GC map. Finally, to the left of the elevator doors is the Sith Council room. This is an area for clans to talk. There are benches and tables to sit back and relax and talk. In the main Room, you also see a big door opposite to the door I just talked about. Threw the doors u will find one more door, and threw there is the NEW out door area. There are many trees to hind behind and attack people. To the left of the entrance, there is a water fall, nice area to duel. Straight across u see a red light on the wall, go and press the button and the wall will open. There is a Court House to judge the lamers and a rancor pit beneath to teach them a lessen. And finally to the right of the entrance to the out door area and another waterfall, but dont fall down or you will fall to your death. There is a NEW secret cave somewhere that leads to the tomb of Kahn and Neo. In the tomb, there is now a sacrifice room to kill all those needed. Have fun finding the entrance and the way threw the maze. Also, if you have played the RJ_Sublime map, you know about their control center. I loved the idea and added one here too. There are three switched. One to close off the bar, one to hide/show the signs on all doors, and one to transform a room.
     
    After so many people where asking for the Jedi Council GC Map for jk2 brought to JA, I decided to do something about it. I decided to make my own with a Sith feel to it. IN the .ZIP file, you will find the history behind the map and maybe some inside info to the entrance of the caves. This map was created from scratch and I never edited the Jedi Council GC .map file. This map has taken about a good year to get how I want it too. (I know, I got lazy) Try and find all the new secret areas and try to remember the olds ones too. (Dont be surprised if some have moved though). There are so many areas to play so I hope you have fun.
    PLease dont add me to MSN to get help on Mapper or skinning

    5,301 downloads

       (6 reviews)

    3 comments

    Submitted

  17. Starkiller Base

    Description
     
    Starkiller Base from Episode VII: The Force Awakens.
     
    Installation
     
    Extract ffa_starkiller_base.pk3 into your base folder usually located at:
     
    C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
     
    Credits
     
    komaokc - Skybox
     
    Copyright
     
    DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.

    3,793 downloads

       (43 reviews)

    26 comments

    Updated

  18. Harmony Temple

    //////////////////////////////////
    STAR WARS JEDI KNIGHT MODIFICATION
    //////////////////////////////////
    Author: Magnus D'Kana
    Contact: magnusdkana@hotmail.com OR Magnus D'Kana#9312
    Website: http://valleyofthejedi.boards.net/
    File Name and Version: harmony_temple.bsp, boss_battle_all.bsp and others such as models/textures/scripts/sounds etc.
    (Original) Release Date: 15/11/2019
    Build Time: 1 year and 9/10 months (not actual work time)
    Filesize: 107,119 KB
    ----------------------------------------------------------------------------------------------------------------------------------------------
    ***I found out that this map's npc scripts do not properly work on ja+, therefore if you want the full experience, play on base.***

    So I started this map, Harmony Temple (previously named Hidden Vale), a looooong time ago. In fact I started my process of learning to
    map alongside starting this map after only around a month of starting JKA (January 2018 specifically). I’ve come a long way since then 
    and I kept my old .map files which I look back on with horror lol. I have also kept a lot of the map true to how it started, most 
    notably the spawn area which was the first area I started on the map and has been heavily revamped many times as I have progressed 
    in my ability to map. Along the way of progress, I have had to learn many things about modding in JKA such as lighting theory, scripting, 
    advanced entity work, architecture, game design, modelling, sound editing, skinning, texture editing, texture creation, shader creation 
    and a lot more! Although I didn’t work on the map the ENTIRE  time between January 2018 and now, I still hope that the amount of time and 
    effort I put into this map and improving my knowledge shows in this final product and you enjoy it as much as I loved creating and testing it
    :).
    I will put in a disclaimer here...the boss battle map is fairly challenging-it is meant to test your limits as a player and as such the average 
    player will likely fail at the challenges... a lot. I just wanted to say that this is entirely what I intended. I based the challenges around 
    trial maps I have completed and most of those were super challenging and even frustrating but I always felt like I had improved by the end of 
    them (I even think my map is much easier than the trial maps I've played on xD). So my idea for these challenges was basically so that they 
    would challenge even the best of players and allow them to adapt to the challenge and grow as a player. Soooo yeah don't be disheartened if you 
    fail at them (if it makes you feel better I died to the crushers around 49/50 times back when they were almost double the speed they are now :P.
    ----------------------------------------------------------------------------------------------------------------------------------------------
    The Harmony Temple map features:
    -A spawn area, with combo training pads (from Virtue’s academy maps). It also has two portals-one to the combat area and one to the “pit”.
    -A med bay, with health and shield pickups to bring you up to 200hp and bacta tanks. It also features KOTOR kolto tanks and medical beds, allowing 
    RP.
    - A mess hall, which offers ability to RP (watch for the chimney coming from the fire pit blowing out smoke on the roof!)
    -An outside “hang-out” area, with gardens inspired by Skyrim’s College of Winterhold’s glowlight garden in the arch mage’s quarters. It also 
    features a crystal cave and several places to RP.
    -An entrance which leads to the pit, the combat area and the stairs.
    -A combat area, complete with two duelling rooms; a room for training various theories (theories used by The Valley of the Jedi community in 
    regards to duelling and movement) and also a drone room for practising aerials.
    -A “pit”, heavily inspired by Virtue’s pit on the academy maps and also Zach’s pit on The Valley of the Jedi. This pit uses rotating central 
    platforms, HP stepping stones and a central mini duelling platform.
    -A library, which features two side meditation rooms; an orb with a story (I call it the Eye of Magnus after Skyrim’s Eye of Magnus :P); 
    opportunity to meditate on different paths of the force and gain force boons and also a hidden armoury (try to find a hidden button somewhere...
    unless you want to cheat-then just use /noclip!)
    -Dorm room hallway, which contains unique master bedrooms on the right and more boring (...except one) student bedrooms on the left.
    -An entrance to a trial map I am working on (this will be useless to most seen as though I won’t be releasing to the public).
    -A council room, which has a strong theme of nature. It is said that the masters who gathered on the chairs had to use telepathy with the force 
    so they could hear each other over the loud waterfalls <_<.
    -The map also features a treasure hunt (using holocrons) and also a hidden password-locked door. There will be more info on this further down.
    ----------------------------------------------------------------------------------------------------------------------------------------------
    The Boss Battle map features:
    -A lava challenge room, which features a laser obstacle course, booby traps and hidden doors.
    -A “precision jump” challenge room, which features moving small platforms.
    -A crusher challenge room, which features fast crushers and another challenge (no spoilers).
    - A strafe challenge room, which features strafe jumps which probably range from around 3-8/10 for difficulty (10 being near impossible) 
    -A boss battle room, which features a scripted boss battle.
    ----------------------------------------------------------------------------------------------------------------------------------------------
    Information and Help:
    -These maps are quite big together and they contain .NPC files. If you are using the base MP client, it is likely you will have to remove other
    .pk3s which contain .NPC files (otherwise you'll get an error when trying to play). I personally never had this issue when I was using either 
    the openjk or the eternaljk client. I assume because they extend the limit of .NPC files.
    -Note that the boss battle map is really designed for a single player however, to make sure everyone has something to do, 4 players is the 
    recommended maximum. This is because there are 4 challenges and each challenge is quite hard to do with multiple people. To make sure everyone 
    gets a chance to play all of the challenges, you can simply restart the map with /rcon map boss_battle_all.
    -The holocrons around the map all contribute to make up one password-the numbers represent what order the letters are. The letters stand for 
    their respective colour so O=Orange for example.
    -It is possible the holocrons are very hard to find. As such, I will give some help. Comb every inch of the map, check shadowed areas, underwater, 
    try to break objects/walls with your saber and remember you can use your saber as a torch to search shadowy areas for hidden buttons!
    -The same advice as above goes for finding the hidden password-locked door. Once you reach the password door, I should tell you: the sequence resets 
    every time you get the order wrong. If you get the right colour, you will hear a confirmation sound; if you get the wrong colour....well you’ll 
    know-trust me >:D.
    -Once you have unlocked the door, press use inside the portal to change map to the boss battle map. This may or may not cause your game to crash. 
    If it does cause a crash, just do /rcon map boss_battle_all (you can also use this command if you want to cheat but I recommend doing the full 
    experience the correct way).
    -When you have spawned in the boss battle map, you will see two force fields. At the end of each challenge room, there will be a lever. 
    This lever will deactivate a force field when used. Also in the left room from spawn, you have to press all 3 buttons at the end of each trial, 
    and the centre “apparatus” will reveal the lever you need.
    -For some advice, the challenges are meant to test your patience and ability to think; along with testing game mechanical knowledge and skills. 
    Some rooms might feel a bit like cat mario but if you observe and use your own intuition, you can work out how to avoid the traps. Also...
    REMEMBER THAT (whilst using r_dynamiclight 1) YOUR LIGHTSABER IS NOT JUST A WEAPON-IT IS ALSO A TORCH! ?
    -The boss battle consists of 3 stages. If you defeat the 1st boss "aspect" and the forcefields do not turn off-do /devmap boss_battle_all and
    use /noclip to restart the boss battle.
    -After the boss battle has completed, you will receive a message. This glitches a bit for some reason and the messages might repeat 
    it's not too bad, just wait until the portal is on, and then press use on it to return to Harmony Temple. Like before, this may or may not 
    crash you/your server (for some reason, the boss battle portal always crashed the server I tested the map on, but not when I was in a solo 
    game-therefore I would reccomend doing /rcon map harmony_temple regardless, if you are on a server). If it does, restart and do /rcon map 
    harmony_temple (if it is a base server).
    -Recommended settings for boss battle map: /_dynamiclight 1, force jump 3, no force speed (makes it ez :P), /g_forceregentime 200 
    (it causes more frustration but force management makes the challenges more rewarding to complete), /com_maxfps 125, for ja+ servers-please
    allow base wall grabs (I think it's something like g_debugmelee but not sure) and also for ja+ servers-disable grapple. You also NEED force 
    push/pull level 3.
    ----------------------------------------------------------------------------------------------------------------------------------------------
    Thanks to:
    - Zachry D'Kana for letting me use prefabs and textures from his map (The Valley of the Jedi) and also for his HUGE help with a lot of things 
    including: help setting up my radiant for the first time; shaders; scripts; lighting advice; entity advice and help; teaching me how to make 
    area portals;  ideas; building a lot of the library for me and inspiring me to begin mapping with his own awesome maps!
    -Rhendo D'Kana for teaching me most of what I know about scripting; insisting I use clipping instead of arbitrary rotation (seriously thanks a 
    lot for that xD) ; advice; spotting bugs and introducing me to entities for the first time.
    -Reep D’Kana for always answering questions I had whilst making my map; advice; spotting z-fighting; amazing ideas and teaching me many things 
    I always wondered about such as how to make light flares.
    -Jaina D’Kana for letting me know how bad it was that she couldn’t splash in the fountain water (it’s been fixed now lol) and also spotting bugs 
    in my map.
    -Helena Revan for helping me fix a rotating script and giving advice for one of my challenge rooms.
    -Rich Diesal for his awesome tutorial series which helped me immensely when first learning mapping and I even continued to check back on certain 
    lessons even later on, down the line.
    -AshuraDX for helping me to fix a bad .map file my portal shader.
    -Asgarath83 for giving help on some NPC scripting.
    -Szico for his tutorial on rotating doors with area portals.
    -NAB622 for his tutorial on botrouting.
    -These are just a handful of people who have been SO helpful to me whilst I was learning every skill I needed to make my map. Because I have a 
    bad memory, I can’t possibly list everyone who has helped me-so I just wanted to thank anyone who has supported me through enthusiasm, teaching, 
    fixing etc. And even all the tutorials and forums posts I found to help me. I couldn’t have made nearly as awesome of a map without you all so a 
    big thanks to all of you!! ?
     
    Testers:
    -Jaina, Prospero, Reep, Rhendo, Zachry and Zhan-Thanks for all the advice for improvements and extra ideas...the map wouldn't be as awesome without
    all of you :).
    ----------------------------------------------------------------------------------------------------------------------------------------------
    //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
    //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    996 downloads

       (3 reviews)

    4 comments

    Updated

  19. Taris RP

    Author: Ki Adi Mundi
     
    After creating Yalara I realized how bad the maps overall quality actually was and set out to do better, even if only slightly. The end result was a map based on the Planet of Taris from the Knights of the Old Republic Video Games; Only now it is set 4,128 years in the future during the Legacy Comics era.
     
    The map is built for roleplay, so FFA/Seige/Duel/Etc players will likely end up moving on. You'll find weapons to spawn only where reasonable and realistic: The giant (Jedi) Temple only has pistol and e-11's in its armory since Jedi don't use concussion rifles whereas the Imperial Base armory will have everything from grenades to rocket launchers. Hopefully servers will find this map a little more interesting than Yalara was.
     
    Finally, as with Yalara the source files are present in the .pk3 so that roleplay servers can edit the map to their own liking, or random mappers can steal stuff to make their maps better (Hey, it's a compliment to me really.)

    2,812 downloads

       (9 reviews)

    1 comment

    Updated

  20. Arrevanous 7

    Years and YEARS ago I had this really crazy dream that was persistent for quiet some time, I eventually built it and released it to Jk2files "Arrevanous 7". YEARS later I bring you the "BETA" for V2, official release will be Christmas night. In the final there will be a secondary night version with more snow.
    I would like to take a moment and note that this is the same beta I released earlier this year to the JAWA clan for testing. Many thing have changed since in my own personal version however atm it is not quiet ready. Theirs a few hidden areas and secrets in this map, including one that's NOT finished. However its sort of a teaser of whats to come in the final release for you folks.
    Btw if you have qeffects this map looks even more amazing. Everything in this map is custom (some thing are base textures altered). There also was LOL a spelling error on one of the crystals prints but I was tired so please excuse that.
    This map uses a few of my own secret tricks, including a new weather system/effect I designed (I've worked to make this much better since this Beta Btw), so please don't just go ripping things off, learn and ask permission please.
     
    File Size : 59 MB
    Date finished : 8/24/14
    Brushes : 8892

    1,184 downloads

       (10 reviews)

    11 comments

    Updated

  21. The Diamond Pit Cantina

    Author description:
    "Once a prefabricated building, the Diamond Pit cantina has changed hands over a number of years, with each owner adding and removing sections of the original structure. Now fallen into disrepute, the latest owner saves and scrimps every last credit to try and turn a profit on a rocky, inhospitable planet."
     
    The Diamond Pit is my first completed map, having been overly ambitious in all my previous attempts. It is designed as a RP map so it isn't perfect from every angle. If you find any problems, feel free to let me know. Enjoy!
     
    Installation:
    Place the PK3 in the Base folder of your Jedi Academy game directory. To /devmap, use the name diamond_pit.
     
    Credits:
    Map and custom hologram textures: Siberi
    Bug testing and problem solving: MagSul
     
    Permissions:
    People may share or modify this work and parts of it, so long as they give credit to the original author.
     
    License:
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

    1,147 downloads

       (22 reviews)

    9 comments

    Updated

  22. Rach strafing grounds

    This map is compatible with both JK2 and JK3.
     
     
    This is a strafe map i have been working with lately and has a total of 11 task. Most of the tasks has different difficulty levels which varies from easy to ultra hard. Most of the task are quite unique and has high demands on good strafing skills and overall movement. I hope you will enjoy the map as much as i do, but hopefully be able to clear more levels than me.
     
    All the tasks are tested and validated to makes sure they are all doable, but you need to be skilled to complete it all.
     
    Rules:
    1. Use 125 fps
    2. Follow the written instructions
    3. Have fun
     
    Please come with any feedback or ideas for future work on the map! Everything is appreciated.
     
    I have used textures from JK2 and also borrowed the ingame music.
     
    // Kenny

    222 downloads

       (8 reviews)

    8 comments

    Updated

  23. Jedi's Home 3 Temple Edition DEMO

    File Name - Jedi's Home 3 Temple Edition
    Creator - AngelModder Aka Nicholas David Duncan
    Contact Information - NicholasDuncanNL@Outlook.com / AngelModder profile on JkHub
     
    Welcome to the Jedi's Home 3 Temple Edition Demo version 1.00! I'm VERY pleased to finally let you all in to see a small part of whats taken me 3 long years of work.
    I ofcourse can't take all the credit. I've had a lot of input from different members of the Jk community over the years. While progress on the rest of the map continues, you should know even what's in this demo is not a fully finished product. In other words, nothing is final!
     
    Any ways I wont bore you with more of my nonsense. Download, sit back, & enjoy Jedi's Home 3 Temple Edition Demo!
    Installation just drop the "Jedi's_Home_III_Temple_Edition-DEMO.pk3" in your GameData/base directoy.
    If you wish to enable to reflective floors be sure to move the "Z_Jedi's_Home_III-Temple_Edition_Reflective_Plugin.pk3" into your GameData/Base directory as well.
     
    Credits - Rooxon for the statue models and model conversion's, AshuraDx for shader and final touch up input Robert for theory.
    Bugs - None that I'm aware of! However if any are found please contact me here on Jkhub with a description and if possible a picture of the said issue...
    Notes - The reflective floors do not work on all video cards and even when enabled can hit FPS. If you have a weak system I wouldn't recommend using them.

    786 downloads

       (24 reviews)

    10 comments

    Updated

  24. Chernobyl NPP - Nuclear Power Plant

    Title: Chernobyl NPP - Nuclear Power Plant
    Author/Creator: Agent47
     
    Purpose: Multiplayer
     
    Programs:
    GTK Radiant 1.6.6
    Q3Map2
     
    Descirption:
    The map resembles the Chernobyl Nuclear Power Plant.
    The map design was inspired by the one from S.T.A.L.K.E.R.: Shadow of Chernobyl.
     
    Music:
    The map uses a S.T.A.L.K.E.R.: Shadow of Chernobyl soundtrack, specifically the
    S.A.D. by MoozE.
    Link to a soundtrack:
    https://www.youtube.com/watch?v=HFJrA3uk4Pw
     
    Installation:
    Extract the ZIP file using WinRAR or 7Zip. The extracted files place in the
    Jedi Knight Jedi Academy/Game Data/base folder. You can upload it on your server
    or start the solo match.
     
    Name: Chernobyl , Chernobyl.bsp
     
    Botroutes: The map does contain a simple botroutes.

    365 downloads

       (2 reviews)

    4 comments

    Updated

  25. Monopoly Board Game

    Title: Monopoly Board Game
    Author/Creator: Sonny147/Agent47
    Purpose: Multiplayer
    Programs:
    GTK Radiant 1.6.5
    Q3Map2
    Adobe Photoshop CC
    Description:
    The map is based on Monopoly Board Game. It has fully functioning Property Cards, houses and jail. 
    In addition, there are Chance and Community Chest Cards as presented on screenshots. 
    The map does not contain a fully functioning system, including a scoreboard, which would be Credits, and the map cannot randomly generate a number of the dices or chance cards. 
    It was way beyond my skills, I am afraid. If someone is willing to make it, message me, and I can send a source file.
    The Monopoly_Low.pk3 has low resolution textures, 
    whereas the high version has high-quality textures, but it will affect loading time.
    Hope you will enjoy this.
    Music:
    The map uses a Monopoly Main Theme.
    Installation:
    Extract the ZIP file using WinRAR or 7Zip. The extracted files copy and paste in the
    Jedi Knight Jedi Academy/Game Data/base folder. You can start the solo match, or use it on a server.
    Name: Monopoly , monopoly.bsp

    154 downloads

       (2 reviews)

    5 comments

    Updated


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