Jump to content

Cosmetic Mods

331 files

  1. Galactic Legacy Crystals

    This mod simply changes the normal saber color icons with crystal icons from Star Wars: The Old Republic.

    630 downloads

       (5 reviews)

    4 comments

    Updated

  2. Galactic Legacy Splash Screens

    This mod replaces the splash screens with higher quality ones from SWTOR.

    307 downloads

       (2 reviews)

    1 comment

    Updated

  3. Galactic Legacy Command Console

    This mod replaces the command console with a higher quality one from SWTOR.

    185 downloads

       (2 reviews)

    1 comment

    Updated

  4. The Elder Scrolls V: Skyrim Crosshair

    FILENAME: zz_skyrimcrosshair.pk3
    FILESIZE: 1.17 kb
    DATE RELEASED: September, 17th 2018
    CREDITS to: Just myself since this is a small mod.
     
    INSTALLATION INSTRUCTIONS:
    place the zz_skyrimcrosshair.pk3 file in your C:\programfiles\lucasarts\jediacademy\gamedata\base directory.
     
    DESCRIPTION:
    This is the default crosshair from The Elder Scrolls V: Skyrim. I made it from scratch, and tried to get it to
    look as close as possible to the actual crosshair. I play Skyrim way too much so I want to spread my love for
    Skyrim into other games.
     
    This crosshair replaces the default Jedi Academy crosshair.
     
    From the screenshots you will see there is a daedric armor with weapons from Skyrim, you can get that here:
     
    BUGS: None at all!
    COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod.

    421 downloads

       (6 reviews)

    5 comments

    Updated

  5. Laugh Animation

    Laugh Animation
     
    Description :
     
    What better way to celebrate April's Fools than with an animation created to help mock the scrubs you've beaten in battle.
     
    It replaces the /gloat animation of blue style (can be used with guns too) and it also contains the source file you can mix with your own _humanoid.gla for maximum comfiness.
     
    Enjoy!

    100 downloads

       (9 reviews)

    6 comments

    Updated

  6. InversePushPull

    My submission to the April Fool's contest. It's straight-forward. It inverses the sound and animation of Force Push and Pull, as well as swaps their respective logos. So when you pull an object, you make the Push animation and sound and the same in reverse. Though most people use key bindings, I found having this still throws you off your game and it's fun to sneak into a skin pack!

    32 downloads

       (2 reviews)

    0 comments

    Updated

  7. Blueice Twilight Flare Fix

    The flares on several lights came up with that dreaded "no texture" grey square.
    This .pk3 fixes that issue, so if you were having that problem, it shouldn't be a problem anymore.
     
    Original Map:
     

    https://jkhub.org/files/file/213-%7B%3F%7D/
     
    Installation : Drop the .pk3 (zzzz_jlh-blueice-fix.pk3) into your Jedi Academy/GameData/Base directory. Should fix the problem.

    213 downloads

       (5 reviews)

    0 comments

    Updated

  8. EpIII Sabers & Effects

    I had finished this one so long ago before i stopped playing/modding. It was initially for a request but ended up taking awhile due to trying to once and for all perfect the recreation of the very distinct saber flare effects from Episode III that i could never get right in my earlier modding attempts. The saber blades in this game are already quite similar to Ep III so i tried to add as much detail to the textures as i could to make it more then just another shaped white line mod, and spent a lot of time trying to get the trails matched up with the curved arc and thickness.

    The flare impacts are dynamic in the way they work so when the effect stacks for instance in a clean saber swing through a model, the effect will be large and explosive, but a nick will be a tiny flicker etc. I spent a lot of time tweaking each version (model impact, saber on saber, and blaster impact) to make them truly accurate to the movie scenes and function appropriately. I was so proud of finally getting the flares just right so i finally forced myself to put the details together and get it uploaded, hope ya'll like it.

    4,086 downloads

       (10 reviews)

    6 comments

    Updated

  9. Main Menu Video - Doomgiver Destruction

    This mod replaces the original menu video to the Doomgiver Destruction scene from Jedi Outcast. I really like all of the flying mods, and this was just a fast idea. ?
    To install this mod, simply put the pk3 in Jedi Academy's base folder.

    202 downloads

       (1 review)

    0 comments

    Updated

  10. Clean lightsaber blades

    Clean Saber Blades
    This mod is changes the base lightsaber blades to more realistic.
     
     
    Zip file contains:

    cleansaberblade_base.pk3 - This mod replaces the 6 base colors.
    cleansaberblade_ja+.pk3 - This pk3 replaces JA+ black and RGB blades.
    cleansaberblade_ja+_cores.pk3 - This one is for everyone who always thought JA+ "Flame", "Electric", "Flame2" and "Electric2" saber cores look bad. This pk3 changes them to a bit more minimalistic, maybe a bit Kylo Renish.

    Also these files change the blade trails a bit shorter, so you wont draw an infinite trail of light when you accidentally press MB1 and MB2 in the same time. It's hard to make a screenshot of it, try it yourself.

    Install:
    Copy any of these pk3s to your base folder.

    UnInstall:
    Delete the pk3 files from your base folder.

    Special thanks:
    (MKBK)Luke - testing.
     

    1,978 downloads

       (1 review)

    0 comments

    Updated

  11. Water Wake Shader MP Fix

    This mod fixes the broken water wake shader in multiplayer, when the player or NPC is standing in water. Normally the shader works in vanilla SP but not in MP, but this will make it work in both. A GIF and video are included to show the difference. Before it was just a static image which looked quite bad.

    I actually made this back in 2016 but completely forgot to release it.
    The file has to be loaded first, even before the assets, so do not rename it. This is why it has a 0 in the name. In addition, the shader itself can't be renamed either.

    -===- Credits -===-
    @AshuraDX for the assistance on this back in 2016. ♥️

    -===- Installation -===-
    PC: Extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory.
    Mac: Place in Applications/Jedi Academy/base folder

    1,083 downloads

       (2 reviews)

    6 comments

    Updated

  12. Skybox fix for Alzoc 3 Capital

    This file fixes the misrotated skybox on the bottom of Alzoc 3 Capital. It's not important, but it is jarring if you get to the edge of the map. 
    =======================
    INSTALLATION
    =======================
    Drop the .pk3 into your base folder.
    =======================
    CREDITS
    =======================
    Krattle: For the original map.
     

    75 downloads

       (1 review)

    0 comments

    Updated

  13. Fireworks and Snowballs

    I was surprised that I couldn't find any fireworks for Jedi Outcast or Jedi Academy (or maybe I just didn't see them), so I decided to make a few for the Holiday Contest.
    Set off fireworks! Cast snowballs! Or at least, that was the intent. Unfortunately, while it works fantastically in SP, MP doesn't quite like it, and refuses to properly play the effects in animevents.cfg.
    So, unfortunately, it is for SP only, although the fireworks effects can be used in MP with a fxFile in the map. Who knows, maybe the Future will bring a solution to make it work properly for MP too.
    I can't state enough how I HATE MP for how limited it is compared to SP.
    The fireworks should display properly in most maps with a high enough skybox. To set off fireworks, press your Crouch key. To cast a snowball, the Taunt key.
    To install, unpack Fireworks_Snowballs.pk3 into your GameData/Base folder. To uninstall, remove Fireworks_Snowballs.pk3 from your GameData/Base folder.

    26 downloads

       (1 review)

    0 comments

    Updated

  14. Jedi Academy PBR Retexture

    PBR textures to use with compatible renderers (rend2 in particular). This package covers most of SP textures and some of MP. It also includes reflection probes for SP levels,
    There are some known issues, especially with md3 normal maps, and please report in comments about any problems you see.
    Installation
    Extract two pk3 files to the "base" directory.
    Note: base color textures override default diffuse textures. As a result, this package makes everything look flat with vanilla renderer. I recommend to install OpenJK with rend2 plus "Setup UI" (or use console commands) to enable reflections, parallax mapping and SSAO.
    Usage
    All modders are allowed to use these files in their project without additional permission, but if you fix bugs in my shaders or textures please share them with me to keep this package up to date.

    90 downloads

       (1 review)

    3 comments

    Updated

  15. UltimateWeapons

    Author: Kahn D'halaine
     
    There are so many changes in this, so I wonʼt remember to mention them all. I can conclude this mod by the words "movie authency" and "enhancement".
     
    Let me quote the intro of the trailer, that Nozy found so descriptive:
     
    "This mod was intended to recreate the look, sound and the very FEELING of Star Wars - something I felt missing in JKA. To accomplish this I put together the best of all weapons mods I found along with my own work, to make a perfect weapons mod. This is: ULTIMATE WEAPONS."
     
    That says pretty much it what this is. The weapons have been altered to resemble the movies (those that are in the movies) or just enhanced, such as the explosions.
     
    Letʼs go for the general:
     
    IMPACT EFFECTS: New impact effects based on the MBII effects, a.k.a. TK-231ʼs Special Effects Mod V1 Base, by TK-231. They are much more movie-like (like everything else, so I
    wonʼt mention that anymore), with lots of sparks, smoke, chunks, lightflashes and all you could ask for. The effect is random, with different sizes, sounds (there are 80 different impact sounds!) and burnmarks (these are brand new!).
     
    EXPLOSIONS: Much bigger explosions with lots of smoke, fire and that stuff accompanied to great sounds! MODELS: Most models have been enhanced by a chrome shader to make them shiny, and a hand shown on the 1st person models (cred to PerfectJamie @ Massassi). Some are brand new (the DFMod models).
     
    ICONS & TEXT: All weapon icons have been remade to show the improved weapons. The text strings have also been altered for some of the weapons - instead of just saying E-11 Blaster Rifle and Thermal Detonator they now say BlasTech E-11 Blaster Rifle and Baradium- core Thermal Detonator.
     
    SOUNDS: Of course the sounds are according to the movies. Hereʼre some extended descriptions:
    LIGHTSABER: The lightsaber blades are my own Ep3-style blades, with the pointed tip. Uses the much more realistic clash effect from OJP and MBII. The sounds are the grinding ones from the classical trilogy, with very good impact sounds and activation/deactivation sounds. The regular saberon is Lukeʼs saber from ROTJ, the saberoff... I canʼt really think of that I heard something different in the first movies. That sound is actually the only thing that has survived from the first version (unreleased) of this mod. The enemy saberon and -off is from Dookuʼs saber, in AOTC and ROTS. The new icon is Obi-Wanʼs saber from ROTS. I also added chrome shaders to the BaseJKA sabers, to update them slightly (I still think theyʼre boring though).
    MELEE: New, improved sounds.
    THE FORCE: Movie-like push/pull and grip sounds (oh, I just got a Dejá Vú), the well-known "Force Rumble". This is best heard using a subwoofer (itʼs shaky!). The effects of these are invisible. The lighting sound is the same as when Dooku blasts Anakin and Yoda in AOTC, with an improved effect; much blueer, electrical-like with lightbeams coming from the userʼs palm. Force Speed sound like if you go into a different form of existance or something like that, that the time is being slowed down. You who have played JK2 will most probably recognize the Sense and Rage sounds as the ambient sounds in the Valley of the Jedi.
    BLASTECH DL-44 HEAVY BLASTER PISTOL: New scope texture, sounds like Han Soloʼs pistol in ANH and ESB.
    BLASTECH E-11 BLASTER RIFLE: Much better models with darker textures, shinier shader, and the sounds... Theyʼre like a dream, from the blasting in ANH.
    TENLOSS DXR-6 DISRUPTOR RIFLE: Looks like itʼs a brand new weapon - shiny! Really nice sounds, effects and a new scope, based on the A280 scope in MBII. The disintegration effect is now a lot of fire and smoke that leaves a pile of ashes for some seconds...
    WOOKIE BOWCASTER: Polished by a furry hand, sounds like Chewieʼs firing in ESB and ROTJ. Red bolts as default, but green is optional.
    IMPERIAL HEAVY REPEATER: Sounds like the repeater in Dark Forces, with its blue bolts. DEMP2: Probably the most polished gun of them all... Much more electrical effects, and there comes smoke from the muzzle when firing, inspired from the Jawa ion gun in ANH.
    GOLAN ARMS FC1 FLECHETTE WEAPON: Now fires red-hot metal shards, as the description says! The shards stay buried in the wall for some time. Sounds much more shotgun-like. The alt-fire is shield-protected frag-grenades that spread lots of shrapnel when they go. I also added a "grenade goes into position" sound after each fired grenade.
    STOUKER CONCUSSION RIFLE: I havenʼt done anything to the models or firing sounds of this, but the effect... I was inspired from the Trandoshan Concussion Rifle in Republic Commando, and tried to replicate the effect. Itʼs primary an imploding sphere that sends out a shock when imploded. Actually I made the effect even before I got Republic Commando; I had found the explosion sound effect for the weapon on FileFront and decided use it in my mod. At first it was a replacement for the Flechette alt-explosion and had an imploding blue shell that sent out a horisontal shockwave and golden sparks. But finally it made itʼs way to the Stouker instead.
    MERR-SONN PLX-2M PORTABLE MISSILE SYSTEM: Oh my, in OJP Enhanced these are feared, as they blow you apart like nothing! The explosion is much bigger, the sounds are great with a "place new missile in position" sound after each firing. The smoketrail is made much longer, with a matching powerful loop sound. I also reskinned the missiles to dark grey.
    BARADIUM-CORE THERMAL DETONATOR: Now this looks like it should do, a big expanding glowing sphere of doom... New models, sounds, you name it! Sounds exactly like the thermal Boushh (a.k.a. Leia) holds up in Jabbaʼs palace in ROTJ.
    TRIP MINES: Red laser beams... Big explosion if you touchʼem... Really nice sounds...
    DETONATION PACKS: New sounds and a big explosion with a lot of smoke...
    ITEMS: New item respawn sound (dunno how to describe it), bacta sound like some sort of hydrualic injection and a new chat sound like a short comradio static. Oh, and the spawn effects! Big beam(s) that leaves a little mark on the ground where you spawned. The portable sentry now fires green bolts and sound like a big ship cannon (the Lady Luck cannon, the cannons aboard the Dreadnaught).
    MISC SOUND CHANGES: New sounds for weapon switching, low ammo warning, Rebel ship hyperdrive and hologram sounds (I think this only appears in JK2).

    GAME FUNCION CHANGES: Iʼve edited the weapons.dat script to make some weapons fire a little faster and increased the ammo limit, only for SP though. But it works in CoOp in OJP! Thatʼs it for the main mod, UltimateWeapons.pk3. Now for the additional PK3s!
     
    ******************
    Optional Files
    ******************
    There are some additional files that alter the weapons in some ways:
     
    BRYAR PISTOL REPLACEMENT - xyz_bryar_pistol.pk3:
    Replaces the DL-44 with Kyle Katarn's modified Bryar pistol from Dark Forces, with appropiate sound from Jedi Knight: Dark Forces 2.
     
    BLASTECH DC-15A RIFLE REPLACEMENT - xyz_dc-15A_pah.pk3:
    Replaces the repeater with the DC-15A clone trooper rifle by Pahricida for MBII. New sounds and effects by me.
     
    GREEN BOWCASTER BOLTS - xyz_green_bowcaster.pk3:
    Makes the bowcaster effects green, with different sounds.
     
    LOW QUALITY EFFECTS - zzz_UltimateWeapons_LQEffects.pk3:
    If you find the effects laggy due to all the sparks, try setting fx_expensivePhysics to 0 or place this file in Base. It lowers the number/removes the sparks and makes the smoke fade faster.
     
    NO BLOOD - zzz_UltimateWeapons_NoBlood.pk3:
    If you don't think blood fit into Star Wars or just don't like blood, this is the file for you! Removes the blood splats from the effects, but leaves a slight red smoke, because in Ep1 when Obi cuts Maul in half, there's coming reddish smoke from the cut. Did Obi hax the system even in his young days, or what do you think?
     
    *******************
    Known Bugs
    *******************
    Sometimes the effects disappear when many are active, due to the game's sprite limitation. Use zzz_UltimateWeapons_LQEffects.pk3 to solve this.
     
    The chrome shaders may not work properly in MP, at least they don't for me. I have no solution to this.
     
    Note that other mods may interfere with my mod. PK3's are loaded in this hierarchy:
    Mod directory/PK3's
    Mod directory/files in folders
    Base/PK3's
    PK3's are loaded alphabetically, and therefore you can't name a mod something like "aaa_mymod.pk3" as would be overridden by the
     
    base JKA assets.

    15,253 downloads

       (16 reviews)

    8 comments

    Submitted

  16. TFA Live Blades+Effects

    My attempt at re-creating in detail the lightsaber effects, sparks, blades and the animation of each blade from The Force Awakens. Since there was only one regular lightsaber color in the movie i did my best to imagine what the other colors might look like using the color layering, contrast/saturation and brightness of the blue blade as an example. I modified Darth Martyr's shader to create the animation sequences for the blades so big thanks to him for letting me use it.
     
    While i put alot of time and attention into every aspect of this mod, i really wanted to bring the effects out by re-creating each unique spark in the various effects from every aspect of their appearance, to the gravity and velocity of each one. The lightsaber clash was difficult as there was a few variations of it so i went with a more neutral one color wise, as opposed to the deep purple/violet. However if for some reason someone would like the latter version let me know as i made it as well recently just for fun.
     
     
    Installation: Put the TFA_Live_Blades+Effects.pk3 in your base folder along with one of the saber animation pk3's depending on what you want. The main file contains the effects and regular saber blades.
     
    Blade_Animations.pk3 - TFA animations for regular blades with a normal red blade.
     
    Blade_Animations+KyloRed.pk3 - TFA animations for regular blades but with Kylo Ren's blade for red.
     
    Kylo_Blade_Only.pk3 - Just Kylo Ren's saber blade with no animations for regular blades.

    7,759 downloads

       (16 reviews)

    25 comments

    Updated

  17. Bounty Hunter Scope

    TITLE: Star Wars: Bounty Hunter Scope
    AUTHOR: Botdra Lar'les
     
    +++++++++++++
    Description:
    +++++++++++++
     
    This is a replacement for the base JA scope, using a reproduction of the scope from the game Star Wars: Bounty Hunter.
     
    +++++++++++++
    Credits:
    +++++++++++++
     
    Myself
     
    +++++++++++++
    Installation:
    +++++++++++++
     
    Open the .zip file and extract the files to your Jedi Academy base folder.
     
    +++++++++++++
    Other:
    +++++++++++++
     
    If you wish to contact me for using this mod elsewhere, reporting bugs, etc. you can do so at:
     
    botdra@gmail.com
     
    Enjoy!

    648 downloads

       (9 reviews)

    5 comments

    Updated

  18. Smaller Character Menu Icons

    Description:
     
    Placing this pk3 in your Base folder will adjust the size of the icons displayed in the model selection screen of Jedi Academy both at the main menu and during gameplay. I personally find that less scrolling is better. If you decide to try out this modification, please bare in mind that this pk3, whilst in your Base folder, will not work if you are playing in a multi-player mod that alters the ui/JAMP/player.ui file.
     
    Please view the included screenshot if you would like a preview.

    589 downloads

       (3 reviews)

    0 comments

    Updated

  19. The Jedi Academy Texture Overhaul Full

    This Mod aims to replace nearly all in-game textures (which are quite low res compared to the textures in games nowadays) with improved hi-rez textures faithful to the original style of the game and/or with custom textures all of 2 times (some even 8! times) the original size. It is perfectly safe and very easy to install or uninstall from your system because it will not alter the files in your installation folder directly.
    More detailed instructions will be included in the release(s).
     
    This newest download is a huge new Pack, combining all former packs aswell as two new levels, Vjun and the "Mercenary" level on Tatooine. For more information click check out the Changelog below.
     
    To install extract the downloaded file to the directory gamedata/base/ in your Jedi Academy directory.
     
     
    -- Important --
     
    If you have other releases of my mod in your game directory please delete them, this ensures everything will be displayed properly!
    Please visit my Mod on Moddb.com: http://www.moddb.com...exture-overhaul
    Why you no help??
    I do not have the resources to test my mod on different systems apart from my gaming rig, so if someone would kindly help and post his system specs and the framerate or general performance when using my mod i can provide minimum spec info for other players. Now I don't think you need a strong pc for this to work fluently, but your graphics card should probably have 128 megs of ram. but this is just an assumption!
    If there is someone who has experience with the id tech 3 engine and its modelling tools and would like to help and take this mod on a new level - please contact me, i'm quite positive on improving the models and meshes too which would then be a total cosmetic overhaul mod improving all graphics throughout the game.

    56,174 downloads

       (23 reviews)

    16 comments

    Updated

  20. bloodPLUS Gore/Dismemberment Mod v1.5 & v3.1

    Author: bloodthirstydood
     
    This mod attempts to provide a more immersive hack-slash experience than the default sparks and sparkles that get chucked out when you stab someone normally (or shoot - this mod works with guns as well, with the exception of the Stouker). I was obsessed with the game BloodRayne at the time of authoring this so it may bear some resemblance. This mod comes in two versions - 1.5 and 3.1.
     
    1.5 - lots of big, wide sprites (I think that's what they're called) all over the place; emphasis on volume and area coverage. Extreme dismemberment and small red puff-clouds on gun and saber impacts. Saber impact and particle splatting sounds may be a little loud, but I like the explosive water-baloon-popping sort of aura they help create.
     
    3.1 - a move toward smaller textures that spurt more often. More diversity within the sprites themselves and a trend toward more splatter but less red (less ground coverage). Same amount of dismemberment. Added tails (for us nerds who know what those are) to go jetting out on saber hits and paste small bits of gore wherever they land. The downside is that with so many more images getting drawn everywhere, the game erases old sprites in order to let the new ones land, so sometimes it looks like the blood's evaporating wicked fast as new blood lands on the ground. For this reason, 3.1 may be more suited to single player, when there tends to be more time between killings. The sounds in 3.1 are a bit less splooshy and more splattery.
     
    This mod also declares "helpusobi 1" to facilitate singleplayer cheating.

    15,246 downloads

       (6 reviews)

    8 comments

    Submitted

  21. Star Wars Masters of the Force Stances

    Author: JamyzGenius
     
    A new animation package! Tons of different animations, including basic ones such as saber stances, jump, crouch, etc. See the pictures for more details.
     
    I hope you like this package :]

    1,384 downloads

       (2 reviews)

    0 comments

    Updated

  22. Enhanced Impact Effects + True HD Blades

    Title: Enhanced Impact effects + True HD Blades
    Author: Kalamaray
    File Name: Enhanced_Impact_efx+True_HD_Blades.pk3
     
     
    Effects: This basically gives most of the main vanilla guns (including turrets, ewebs etc) and saber impacts/deflections a more dramatic movie-like effect. I've also removed the graphic effects for force push/pull (the line in the autoexec is needed to remove the clear distortion effect), choke, sight, player shield, and greatly reduced the visibility of protection/absord so it's just noticeable enough to tell that they're on. I've also re-made and/or increased the resolution of some of the effects graphics such as flares, sparks, blaster and other energy bolts. This is still somewhat of a work in progress so if anyone has suggestions or requests for any effects feel free to let me know and i'll do my best to include it in the next update if possible.
     
    Blades: These are an updated version of my most recent blades slightly thickened and brighter with greatly increased resolution (4x the resolution of most HD blades like my last release), this includes the trails and glows of course. There's really nothing to say about these as the quality at this resolution speaks for itself =)
     
     
    Additional Notes: the only side effects of the force power changes i know of is assassin droids shields are invisible (due to the the autoexec line), and the glows of npc's through walls with force sight is extremely dim as a side effect of the changes to absorb/protection. Also if for some reason you want to just use the blades and want the new saberflare, it can be found in the "borgeyeflare" jpeg in gfx > misc. the actual "saberflare" jpeg is just a supplemental flare. I almost forgot to mention it but i've also replaced the lightning graphics with the ones from Jedi Outcast as i've always thought it looked much better.
     
    Installation: Extract both pk3's into Jedi Academy's /gamedata/base directory as well as the autoexec.cfg (or add the line to your own autoexec if you have a pre-existing one).

    21,592 downloads

       (17 reviews)

    20 comments

    Updated

  23. Times New Roman Font

    My attempt at putting the font Times New Roman into Jedi Academy.
    Just unzip the .zip and drop the .pk3 into base. 
     

    131 downloads

       (3 reviews)

    0 comments

    Updated

  24. Clone Wars Stances and Effects Mod

    This mod alters the games animations and stances..alot. Looking for a more familiar feeling like in battefront, EPIII the game, or jedi power battles? well this is that mod bringing new stances and swings, jumps, taunts, running, walking, the list goes on. also included in the mod is new lightning effects, saber blades, and clashing effects along with new sounds for all of that. plus star wars hilt overwrites that have their own specific qualities for each. Sounds complicated? well to make it more complex I have made it compatible with Moviebattles II, forcemod3, Ja+. The previous versions of the this mod share some of the same stuff although added tweaks and a few changes here and there make it better.I have scrapped the OJP feature more likely due to that projects work is so hard and fast that I dont want to mess with it.
     
    If for whatever reason you'd like to remove some of the added animations feel free to just use pakscape and copy the base animations you would want and replace it in the CW6 animation.cfg A more detailed process can be given if you just PM me.
     
    Thanks to: makers dragon software for giving me the tool to do this, Don Kain for his work so long ago, JA+ team, MBII team.

    13,915 downloads

       (12 reviews)

    32 comments

    Updated

  25. The Jedi Academy Texture Overhaul

    This Pack is outdated, please download this one instead:
    The Jedi Academy Texture Overhaul v.0.3 Full
     
    Jedi Academy is a great Game but since it is from 2003, the graphics need an overhaul for that the fan of the force may have the best gaming experience possible!
    This Mod will, when finished, replace nearly all in-game textures (which seem somehow blurry and grey-ish) with High-dynamic-range-like Versions of them and/or with custom textures of 2 times (some even 8! times) the original size. It is perfectly safe and very easy to install or uninstall from your system because it will not alter the files in your installation folder directly.
    More detailed instructions will be included in the release(s).
    This will be my first real mod, so I hope people will like it and use it.
     
    This Pack includes all Levels I hav finished upp to date. This is: Yavin, Tatooine, Blenjeel, Taspir and some small parts of hoth (please download seperate hoth level 1.4 for full retexture). Also I fixed several issues and did some changes to the already finished packs (see Changelog below). I will also upload each level as a seperate pack.
     
    -->INSTALLATION INFO<--
    to install unpack the zip and copy the .pk3 file into the directory /GameData/base/ of your JKA Installation
    it is recommended to delete old version files before using this one!
    Have FUN!! AND LET ME KNOW WHAT YOU THINK FEEDBACK IS CRUCIAL
     
    Please visit my Mod on Moddb.com: http://www.moddb.com...exture-overhaul
     
    Also please check out these other two, new and updated levels:
    Updated Tatooine: http://jkhub.org/fil...rhaul-tatooine/
    New full Hoth level: http://jkhub.org/fil...-overhaul-hoth/
    New updated, Taspir level: http://jkhub.org/files/file/1504-the-jedi-academy-texture-overhaul-021-taspir/

    1,283 downloads

       (7 reviews)

    4 comments

    Updated


  • Staff Recommended Mods

    For an extensive list of mods we recommend for Jedi Academy for new or old players.

  • Latest Activity

    1. 5

      Holocron Challenges

    2. 3

      Jedi Academy PBR Retexture

    3. 5

      Holocron Challenges

    4. 1

      Dark Saber by Lord Kaan - Refreshed

    5. 0

      New Zyk Mod

    6. 3

      Jedi Academy PBR Retexture

    7. 5

      Holocron Challenges

    8. 5

      Holocron Challenges

  • Download Statistics

    • Files
      3,540
    • Comments
      14,051
    • Reviews
      17,364

    More information about "New Zyk Mod"
    Latest File
    By Zyk

    10    0

×
×
  • Create New...