Single Player
110 files
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Star Wars: Galactic Legacy
By Linken
The Star Wars Galaxy has left a legacy spanning many decades, with more to come. Now, a team of modders made up of former members of the Knights of the Force 2.1 mod have come together to provide the ultimate Star Wars sandbox experience.
Choose your character, create your own stories! Or take a step back through history, and play through moments from the Star Wars films, The Clone Wars, Knights of the Old Republic, and more!
From the characters and worlds spanning the Star Wars Legends continuity to the more recent Star Wars Disney canon, the time has come to craft your own Galactic Legacy!
FEATURES
- A wide selection of characters, ranging across the Skywalker Saga, Knights of the Old Republic, the original Expanded Universe, and Disney's Canon
- 7 Fully playable missions, including the iconic Duel of the Fates with alternate storylines, Revan vs. Malak from Knights of the Old Republic, Operation: Knightfall, and more! With even more to come!
- A fully customizable NPC system, allowing you to customize an NPC's health, appearance, alignment, and behaviors.
- An active and passionate development team
10,361 downloads
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Jedi Academy: Enhanced
Jedi Academy: Enhanced is a mod for Jedi Academy Single Player which adds features and improvements to the core experience of the base game like RGB sabers, saber customization, saber holstering, new force powers, some extra character customization options using “head swapping”, optionally allows you to use AJL's SFX Sabers, and more. Full list of features and changes below.
This is for new or old players who want to play through the single player story of Jedi Academy with some enhancements and new features without completely overhauling the core vision of the game.
This was intended to be an even bigger collection of mods that improve it, and with many more features, but progress is slow. We release when we feel there's big enough of a change or addition. If you are interested in helping with the project, check our forum.
For more improvement mods like HD textures, fonts, models, etc. please see JKHub's big list of recommended mods.
It's based on OpenJK (so the code is released under the GPL and available at [https://github.com/JAEnhanced/OpenJK/]) and a slightly modified version (for SP) of AJL's SFX Saber code. It also uses Open Jedi Project code for TrueView.
Main coding done by @redsaurus
Features and Commands
All OpenJK features and fixes. RGB Sabers • These can be set in the menus or by setting the sabercolor to a hex code in the console - for example "sabercolor 1 xff0000" will set the first lightsaber blade to be red. It is possible to set the sabercolors of NPCs by setting their sabercolor to a hex code in the .npc file. If you want to set one sabercolor for base and one for this mod, you can set the sabercolor of the NPC or lightsaber to the base value, and sabercolorRGB to the RGB value for this mod. Higher blade numbers are set with saberColorRGB2, saber2ColorRGB3, etc. SFX Sabers • SFX Sabers can be enabled in the console by setting cg_SFXSabers to 1. This is on by default, allows for more vibrant and high quality saber blades. Ignition Flare • A lightsaber ignition flare can be enabled in the console by setting cg_ignitionFlare to 1. A custom ignition flare can be specified for a lightsaber with "ignitionFlare <shader>" in the .sab file. Ignition twirl animation disable • If that little twirl of the saber that you do in SP when activating it bothered you, you can now disable it to be more like MP with g_noIgniteTwirl 1. Disable idle animations • Use the command g_UseIdleAnims 0 to disable them. Very helpful when taking screenshots. Saber Holsters • Lightsabers are now holstered on the belt when not in use. A tag_holsterorigin can be added to a hilt for better placement. Adding "holsterPlace <none/hips/back/lhip>" in the .sab file specifies where a hilt will be holstered. Currently broken, default is right hip for now. Headswapping • Several new heads are available for the human male and human female species. You can add your own heads - see the .headswap files in the sp_custom.pk3 for examples. NPCs can have heads set using the playerHeadModel and customHeadSkin commands in their .npc file. RGB Character Colors • Adds an RGB slider option to all player species. Better Entity Spawning • The /spawn command now supports entity keys, e.g. "spawn fx_runner fxFile the/file". .eent files • Maps now load entities from mapentities/mapname.eent in addition to loading them from the .bsp file. MP Movement • Not identical to MP but close. Allows for bunny hopping and less "slide" effect when moving. g_bunnyhopping 1. Also in the menu. Extra Player Tints • (Unused) Playermodels are able to have multiple tints. If you enter “newPlayerTint 0 <R> <G> <B>”, any shader stages for the player with “rgbGen lightingDiffuseEntity 0” will be tinted to this color rather than the usual. Ghoul2 view models First person view weapon models are now allowed to use .glm models using eezstreet's code. Detachable E-Web The player can detach an E-Web from its mount by pressing the Use Force button whilst using it. While the E-Web is equipped, the player moves more slowly. More usable weapons The tusken rifle and noghri stick are fully usable by the player. The DC-15A clone rifle (made by Pahricida), DC-15S clone blaster (Made by AshuraDX and Som3) and E-5 droid blaster (made by KhorneSyrup) have also been added. Only given via cheats right now. give weapon_tusken_rifle give weapon_noghri_stick give weapon_e5 give weapon_dc15s give weapon_dc15a Saber throw is now a force power • This was to be compatible with the katarn saber style (listed below) - this was restored to alt attack to work with all styles like before. First person lightsaber with TrueView • As seen in Open Jedi Project and all the other mods that used it, TrueView shows the player model in first person view. You can turn it on for guns with cg_trueguns and turn it on for sabers with cg_fpls or through the menu. Change FOV with cg_trueFOV. Recommend set to 120 if using first person lightsaber. Radar • The radar system from Siege in MP now works in SP. Giving NPCs and misc_radar_icon entities the icon key will set a custom icon. A 2D minimap is also loaded from minimaps/mapname.mmap. AI workshop • Created by eezstreet to give more control over NPC AI. See full thread here. Switch pistols • Toggle between DL-44 and Bryar if added to inventory with pistol bind (+weapon_2) Saber ignition speed • cg_ignitionSpeed scales saber ignition speed Click-drag to rotate player model in customization screen • To help with seeing your character more easily instead of waiting on it to rotate around again. MP-style saber hilt list • Lists lightsabers in the menu without the need for adding menu listings r_mode -2 is now default • sets the game to the monitor's native resolution at launch. Change back to r_mode -1 to use windowed mode. Widescreen HUD fix • Fixes the HUD to support widescreen resolutions without stretching the HUD elements, default to on. r_ratioFix. Removed black bars in cutscenes • this helps with widescreen resolutions not cutting off half of the scene. Ingame character and saber menu • Change your character skin and lightsaber from the pause menu at any time! Ingame cheat menu • A simple menu in the pause menu to give access to some common cheat codes like god mode, noTarget, setforceall, and increased dismemberment! Ingame photo mode • Use sliders to get the right angle and take a screenshot. Thanks to therfiles for camSP! (Use the console to /bind key uimenu camsp) Screenshots save to the JAEnhanced folder (Windows: C:/Users/user/Documents/My Games/JAEnhanced) Optional features (separate PK3's):
New force powers • Force Insanity, Destruction, Repulse and Stasis have been added. Force Repulse is gained automatically during the SP campaign. Bind the keys in the Controls menu. NPCs can use Destruction and Stasis. For faster force regeneration, g_forceRegenTime has been brought over from MP. Improved jedi_hm • DT's very nice improved Human Male jedi is included with Jedi Robe options with RGB tinting features. Build Your Own Lightsaber • Now lightsabers can be customized like the player species. Example customizable hilts are included thanks to AshuraDX and Plasma.’ New lightsaber hilts from around the Star Wars universe, even the Expanded Universe and new canon, all thanks to Plasma’s lightsaber pack. Improved effects • also known as "UltimateWeapons", this is a must-have to create a more authentic Star Wars atmosphere Included HapSlash’s improved stormtrooper model • because the default one is atrocious. Included Toshi’s Luke model • because of same reason as above Included AshuraDX’s high quality DL-44 model • because it is beautiful Unfinished features, only use if testing:
Unstable and black saber blades • use with console command: sabercrystal 1 unstable or sabercrystal 1 black - the number is the saber number, so use 2 if you want to change your left hand blade. Katarn saber style • A gun / saber stance. No animations yet, but you play around with it (with cheats enabled) by doing "give weapon_bryar_pistol" and then "setsaberstyle katarn" in the console. Z-6 rotary cannon • Added slot for this weapon, but it has no model yet. give weapon_z6 Installing
If you've installed an earlier version (from when this was just called SP Customization Mod or 1.0), it'd probably best to uninstall the old version.
Be sure to look in the Optional folder for the features you'd like enabled. If you want all features, move all pk3 files in the Optional folder into the jaenhanced folder. You can pick and choose between them. The list of optional features are in the Features and Commands part of this page.
[[ Windows ]]
If you're on Windows, install the Visual C++ 2015 redistributable
Then put all files in your GameData folder.
⦁ For Steam this is in C:/Program Files (x86)/Steam/steamapps/common/Jedi Academy
⦁ For GOG.com this is in C:/GOG Games/Jedi Academy
⦁ For Amazon this is in C:/Amazon Games/Library/Jedi Academy
The jaenhanced folder and all other files like the exe and DLLs should be NEXT TO the base folder, with the exe and DLL files:
-> Jedi Academy
--> GameData
---> base
---> jaenhanced
---> jaenhanced.exe
If you get a "can't find default.cfg" error, you did not install it in the right directory. Read the above again and fix.
You must launch the mod with ja_enhanced.x86.exe - DO NOT launch in the Mods menu in jasp.exe.
If you get a "feature omitted at compile time" error, you did not launch with the jaenhanced.exe, which means you are just launching with the normal game rather than the mod client. You must launch the game with ja_enhanced.x86.exe.
[[ Linux ]]
If you’re using Linux, install SDL2 via Terminal [sudo apt-get install libsdl2-2.0], then install Jedi Academy via Steam Proton, right click the game, browse local files. Put the files in GameData.
You must launch the mod with ja_enhanced.i386 or ja_enhanced.x86_64 on Linux - DO NOT launch in the Mods menu.
[[ macOS ]]
If you're using a Mac, you need to go create a new folder called JAEnhanced in this directory:
/Users/user/Library/Application Support/
Drop your base folder from your game install in that new JAEnhanced folder. Depending on your version the base folder might be hidden inside the original game's application bundle or in /Library/Application Support/Steam/steamapps/common/Jedi Academy/
You should now have a structure like this:
-> /Library
—> /Application Support
—-> /JAEnhanced
——> /base
——> /jaenhanced
——> Jedi Academy: Enhanced.app (though the app itself could be run from anywhere)
IF YOU LAUNCH IT, IT WILL SAY MOVE TO TRASH, that's normal. Here's how to fix that:
Now open up Terminal and paste this code but don’t hit enter yet:
sudo xattr -r -d com.apple.quarantine Drag your Jedi Academy: Enhanced.app file into the terminal window to place the location of it. Then press enter, put in your password. Double clicking the app should now launch the game. If not, check your directories, and also try installing SDL2 in terminal with command: brew install sdl2
For more troubleshooting and help with installing, check out this guide:
https://jkhub.org/tutorials/errors-problems/installing-openjk-or-other-clients-on-windows-mac-or-linux-r83/
Known bugs:
holsterPlace for .sab files currently does not work, which should allow the option for left hip, right hip, back, and none. Some sabers in the saber pack do not line up well when holstered The ingame saber menu won't let you switch from dual sabers to single saber. Workaround is to use /saber kyle (or any single saber) and then use the menu to choose one. g_forceRegenTime doesn't go less than the default value Player RGB tints can't be removed in the menu Player RGB tints can’t be used in the in-game player menu The option to bind photo mode to a button in the controls menu currently does nothing. Workaround is to use the console: /bind key uimenu camsp Ultimate Weapons effects can be invisible if using all weapons back to back. It’s unlikely to happen in normal play sessions but is a bug (also in basejka). Potential future features:
More bundled improvement mods Health regeneration Default saber holstering to left hip to be canonically correct For modders: add new weapons like sabers, fitting them to existing classes - like add a new model but it functions just like a blaster pistol with a unique sound and effect color, like sabers do. Instead of .sab files we could have .weap or files or something similar. As opposed to how it is now where you have to code in new weapons directly. Adding to the above bullet point, SFX sabers translated into blaster effects with RGB and everything Headswap, but for all parts, so you can use the pants of one model, the torso of another, and the head of another Aim-based blaster deflection for added difficulty License
The code and menu files are GPL. The relevant GPL license is included in the "readmes” folder. For completeness the Open Jedi Project readme is included although permission has been granted to use the TrueView code under the GPL.
Credits
redsaurus for all coding and implementation. AJL for the SFX Sabers stuff (including SFX_Sabers.pk3). Circa for various icons, in-game menus, testing, release. Raz0r for the MP-style movement code. AshuraDX for the saber hilt, DL-44, and DC-15s models Plasma for the Galaxy’s Edge hilt parts for the saber builder and all of the Star Wars saber hilts DT85 for the improved jedi_hm. HapSlash for the improved Stormtrooper model. JKG team for the unstable saber blade graphics and shaders. eezstreet for the Ghoul 2 weapon view model code. razorace (and the Open Jedi Project) for the use of the TrueView code under the GPL. OpenJK maintainers and contributors. Pahricida for the Clone Rifle (and omeewan for the textures). SoM3 for the clone blaster. KhorneSyrup for the droid blaster. Kahn Dahlaine for UltimateWeapons effects mod. Dark Forces mod team, Salvador Barale, Luke Ashdown, for E-11 blaster, thermal detonator, bryar pistol models. Toshi/DT85 for the ROTJ Luke model v2 therfiles for his amazing camSP tool for photo mode Daggo for general helpfulness and merging latest openjk and getting Mac builds working Cerez for the neutral console background Support
Support for this mod will be limited. Please post questions in the subforum on JKHub.
53,930 downloads
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The Ladder - Jedi Academy Version
By Circa
The Ladder level is a Single Player map that features a "wave" system. After killing the first enemy, two appear. Then 3. Then 2 and a boss. So on and so on.
The original Ladder level by JediNight (Mike Gummelt, original Raven dev) that was made for Jedi Outcast.
I take no credit for any of this idea, map, or scripts. I merely included the necessary textures and files needed from Jedi Outcast and a few other fixes to make it more compatible with Jedi Academy.
Installation ad usage: put PK3 file in the Jedi Acadmy/Gamedata/base folder, and in the game, open the console with SHIFT + ~ and type /map ladder
5,151 downloads
- contains maps
- star wars related
- (and 1 more)
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contest winner Rosh is He-Man
By Futuza
A quick dirty 30 minute job of an April Fool's joke, in which He-Man from Master's of the Universe takes up the role of Rosh Penin. Includes some new voice lines for singeplayer, a terrible skin, icons, and a set of voice sounds carefully selected from the Cartoon and cut for your lolz, and other miscellaneous jokes thrown in. Replaces Rosh entirely, though not every line of dialogue has yet been converted to He-Man appropriate phrases. Some semblance of the JKA singleplayer story has been attempted. Remember, "I HAVE THE POWER!" For more information about He-Man, please visit: https://en.wikipedia.org/wiki/He-Man_and_the_Masters_of_the_Universe
77 downloads
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Sith Vessel
By JKnewGuy
Thank you for downloading Sith Vessel!
This abandoned Sith training vessel provides you
with a training room that can load different opponents.
Activate the thrones to spawn enemy groups.
Ship areas:
-Engine/Storage room
-Hangar
-Duel room
-Private quarters
-Ventillation shaft
-Observation towers
-Cockpit
Multiplayer version is in the making.
-----------------------------
-- Installation --
1) Extract the floder
2) Copy the jkNG_sith_vessel_sp.pk3 in GameData\base directory
3) Type map sith_vessel_sp into the console.
4) Play!
1,040 downloads
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JAmenu for Dark Pastime mod
By Sovietmann
The addon allows you to change the player model without leaving the game and without using cheats, play as bots, add allies and opponents, pause the game, while the game can be played far, switch between missions and much more.
It was originally created for sharing with the Dark Pastime mod, but then it was adapted for the main game as well. With some minor changes, it is completely similar to the JAmenu addon.
Author of the original NumberWan mod
Installation - just unzip z_P_chapter1(JAmenu) - update version into the Dark Pastime mod folder.
34 downloads
0 comments
Updated
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SWTOR & KOTOR Conversion
By Stachelrojas
This mod changes the setting of the single-player campaign to the KOTOR and SWTOR eras – you pick which one!
Nearly every character and model in the game has been replaced by incredible models that the community has laboured into existence over the last 20 years:
Jolee Bindo or Zen Vallow will be your mentor, Bastila or Satele Shan are leading the Academy!
Battle the Sith Cult of Darth Malak or Darth Malgus!
Face off against the Sith Empire Forces of Sith Troopers, Dark Jedi, Sith Eradicators and more!
Much greater enemy diversity – Cultists and Reborn are more gender-balanced and include alien races!
Jedi Characters wear KOTOR era robes, and you can choose for your Jaden to wear them too!
Fight against Mandalorians and beloved classic aliens like Selkath and Rakata!
More melee duels as many characters wield vibro-blades!
And many more..
The mod replaces over 100 voice lines with the help of AI: Tavion’s voice is replaced with a Darth Malak/Malgus appropriate voice that has entirely new dialogue to fit the setting*, Bastila and Satele use a female voice instead of Luke’s, and both Jaden and Kyle have a number of replacers to increase immersion.
It’s always been a dream to combine my favourite childhood games into one, and my deepest gratitude for making it possible goes to all the amazing authors of the included models, to Raven Software, Obsidian and Bioware for the original games, and to TeamBeef for the JKA VR port.
*What I couldn’t fix though are the extremely gendered animations, so the villains at times have a bigger femme vibe than in other games
Installation:
Extract the .zip file, and put the z_base_oldrepublic.pk3 and EITHER the z_swtorconversion.pk3, the z_kotorconversion.pk3 or the z_kotorconversion_purist into your base folder. The KOTOR file replaces models with KOTOR era ones (Stormtroopers become KOTOR Sith Troopers, Tavion becomes Malak, Kyle becomes Jolee etc). SWTOR does the same for SWTOR era (Tavion becomes Darth Malgus, Luke becomes Satele Shan, etc.). KOTOR purist version is same as KOTOR except in that it's free from any SWTOR-era enemies, using Dark Jedi instead of Sith Eradicator and Sith Inquisitor).
Known Bugs
When overtaken by Ragnos, Malak/Malgus face a short texture issue during the cutscenes.
Recommended complementary Mods
Below are some suggestions for mods that can furhter boost immersion and nostalgia!
Kotor Music (quasi obligatory!): https://jkhub.org/files/file/3818-kotor-12-music-replacement-for-jedi-outcast/
SWTOR movie blades: https://jkhub.org/files/file/2862-swtor-movie-blades/
Kotor Stances2: https://jkhub.org/files/file/564-kotor-stances/
JediPack_HB: https://jkhub.org/files/file/4030-jedipack_hb/
Alternate Reborn Voice (makes Sith Eradicators and Inquisitors sound more threatening): https://jkhub.org/files/file/3037-alternate-reborn-voice/
Throwable Staff Sabers: https://jkhub.org/files/file/4264-throwable-staff-sabers/
Credits
I did not create any original models for this mod, all credit for them goes to the amazing work of the included authors (full credit list below). I’ve obtained permissions whereever a model’s permission policy was unclear, however I haven't been able to get in contact everyone listed as some people have left the community.
Characters:
Model: Bastila Shan
Author: Circa
Additional Credit: Original Model - Bioware, Arms, Legs and Hips Mesh - Raven Software
https://jkhub.org/files/file/3695-second-sister/
Model: Jolee Bindo
Author: Jeff
Additional Credit: Original Model - Bioware
https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
Model: Darth Malak
Author:ksk h20
Additional Credit: Textures - Bioware
https://jkhub.org/files/file/2908-darth-malak-lightsaber/
Model: Darth Malgus
Author: Psyk0Sith
https://jkhub.org/files/file/2296-darth-malgus/
Model: HeavyMandalorian
Author: Zander_Nao, Noodle, Laam’inui
https://jkhub.org/files/file/3921-heavy-mandalorian-pack/
Model: Republic Trooper
Author: MarsMarshall, Jeff
https://jkhub.org/files/file/2081-republic-trooper/
Model: Satele Shan
Author: Jeff
https://jkhub.org/files/file/2542-satele-shan/
Model: Sith Assassin
Author: Jeff
Additional Credit: Original Model - Obsidian
https://jkhub.org/files/file/2529-sith-assassin/
Models: Sith Empire Trooper, Sith Eradicator
Author: Mongol The Unwise, The Unguided, EXE Noob
https://jkhub.org/files/file/4165-sith-empire-pack-sith-eradicator-and-sith-imperial-trooper/
Model: Sith Inquisitor
Author: RevanKnight
https://jkhub.org/files/file/2243-swtor-sith-robe-pack/
Model: Zen Vallow
Author: Jeff
https://jkhub.org/files/file/1826-jedi-master-tor/
Models: DarkJedi_f, KotorJedi Female, KotorJedi Male, KotorJedi Zabrak, KotorJedi Twilekf, KotorJedi TwilekM, Republic Soldier, Saul Karath, Sith Commander, Sith Trooper
Author: Galactic Legacy
Additional Credit: Spanki, Scerendo, Bioware
https://www.moddb.com/mods/swgl
Models: Atton, Dark Jedi, Juhani, Mandalorian Neo-Crusaderu HK-50, TOR Protocol droid, TOR Astromech, Rakata, Selkath, Sith Warrior, Swoop-Gang Member
Author: Ambrom
Additional Credit: Original Models – Bioware, Obsidian
https://www.moddb.com/games/star-wars-jedi-academy/addons/kotorpack
Weapons:
Models: Jolee and Bastila Hilts
Author: plasma
https://jkhub.org/files/file/3552-lightsaber-hilt-collection/
Model: Darth Malgus Hilt
Author: Psyk0Sith
https://jkhub.org/files/file/2296-darth-malgus/
Model: Darth Malak Hilt
Author:ksk Khaliban
Additional Credit: Textures - Bioware
https://jkhub.org/files/file/2908-darth-malak-lightsaber/
Models: Vibrosword, Quarterstaff, Stun Baton
Author: Rooxon
https://jkhub.org/files/file/3284-kotor-melee-megapack/
Permissions
All the models and textures belong to their original authors. I give permission to edit or share the replacement soundfiles that I created.
Future Plans:
If I find the time and someone can teach me/point me to good models, nice additional add-ons would be
facial animations for the Kotor Player Characters
replacements for the x-wing, tie fighters and Millenium Falcon with era appropriate vehicles
SWTOR specific models and skins (Jedi Armor robes) for the Academy Students
145 downloads
0 comments
Updated
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"Jedi Academy and Escape from Yavin4" - edited by Sovietmann
By Sovietmann
A modification of the ESCAPE from YAVIN IV mod, originally made by DARROW LINDER.
1) Changes player models and partially equipment.
2) Adds new weapons.
3) Adds functions from the JAmenu mod to the game.
4) Now does not require installing some files in the base folder.
5) Allows you to start playing both Sith Academy and Escape from Yavin4 from one menu.
6) Allows you to switch between the missions of the Sith Academy and Escape from Yavin4 without leaving the game.
7) Partially changes the scripts related to the player’s Force abilities when completing Escape from Yavin4.
😎 Rancors are now allies, but when passing the level 5 map, the rancor still needs to be killed, otherwise the scripts will not work.
Note: the game has added what, in my opinion, is the best Sith model - Sith Eradicator
83 downloads
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"Choice of Force" - menu edited by Sovietmann
By Sovietmann
1) This small add-on is intended exclusively for use in conjunction with the "Jedi Academy: Enhanced" mod.
2) “Bypasses” the weapon selection menu, thereby allowing you to start any mission with any level of Force proficiency.
3) Installation - simply copy the file zzzz_ja_enhanced - (SovietmannForceMenu).pk3 to the folder with the installed "Jedi Academy: Enhanced" mod.
66 downloads
0 comments
Updated
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Menu Changes CamSP
By therfiles
CamSP is a powerful, versatile single player interface that allows the player to change their view preferences in real time.
Settings include:
Take Screenshot (Take a screenshot to screenshots/. Note: The screenshot will hide all ingame messages and the utility itself, to provide a High-Quality JPG, that has no text on it)
Freeze NPCS (Freeze those pesky NPCS that may ruin your shot)
Freeze Effects (Freeze all projectiles/effects in mid-air, for artistic purposes)
Toggle Player Visibility (Show/Hide the playermodel)
Draw HUD (Draw, or remove, the HUD)
Camera Tracking Level (How fast the camera tracks the player: Default (Loose), Drop Camera (None), Lock Camera (Follows player tightly)
Freedom of View (Adjust viewing area/tunnel vision effect)
Range (Zoom in or out)
Vertical Pan (Adjust the pitch)
Horizontal Pan (Adjust the angle)
Vertical Movement (Move the camera vertically)
Horizontal Movement (Move the camera horizontally) *Please note: This feature is UNAVAILABLE due to SP limitations, unless "Camera Tracking" is set to "Lock Camera"
Also, adjust the values of these various commands via slider, while a numeric counter outputs the current value. Reset the value with a click of a button.
You can hide these values or reset buttons by using the "Hide Values" or "Hide Resets" on the top of the menu.
Installation:
VERY IMPORTANT STEPS:
1. Extract "CamSp.zip" to your gamedata/base folder
2. Edit "camsp.cfg"
3. Replace [KEY] with a valid keyboard key (like z, 4, F6, etc)
4. Save changes
5. Boot up Single Player
6. When ingame, open the console
7. Type "exec camsp" into the console and press ENTER
8. CamSP has now been booted. In order to open the command center, press the key you set in camsp.cfg
Copyright/License:
-You are free to use this in any artistic works you create, without crediting me
-Please contact me if you wish to include this in any other modification
2,328 downloads
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2Pits Warehouse
By potatoes
A Ladder style map for Star Wars Jedi Knight Jedi Academy.
Featuring a large warehouse with floating platforms, long bridges and 2 large pits where you can throw your enemies during battle.
The map has over 40 waves that will spawn as you progress eliminating the enemies.
There is a final battle in a separate arena that is unlocked once all of the waves are completed.
There are multiple secret areas. Try to find them all!
This is my first map ever for JKA, hope it is to your liking.
If you want to contact me for any reason (bug reports, suggestions, etc...), this is my discord profile: potatoes5810
112 downloads
- star wars related
- includes new levels
- (and 1 more)
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New Beginning SP Mod
By MagSul
Update:
Thank you for your feedback! Please view the change log for a list of updates. As always if you encounter any issues, do let me know!
About the mod:
Please unzip the NewBeginning.zip folder and extract the contents to your Gamedata folder. Once installed, you may use the included "newbeginning.bat" file to load the mod for you. These instructions should apply to a disc and Steam installation (as I've used both!)
This is a single player mod set one year after the original game (Light Side ending.) You will play as a new character over three levels (discounting cinematic maps) and two bonus levels. Two take place in the Jedi Academy and one at one of the many training grounds. I strongly encourage you to explore the first level as there're a fair few secrets and Easter Eggs to be found! It was designed with the original Jedi Outcast level in mind, which means you could end it very, very quickly if you wanted to bypass the fun of exploration and move onto the trial level.
The trial is the same one that was originally released here on JKHub with minor edits. I wanted to place emphasis on the Yavin Temple in order to receive feedback while I work on a brand new trial level and the first mission beyond the Jedi Academy.
If you encounter any bugs- Oh, God. Please, please don't tell me you've encountered any bugs. ;_; My head might implode!
Special thanks to Circa for play testing at various stages of development! Additional thanks to everyone over in this thread for providing so much help (still).
Problems with the .bat?
A Windows 8 tester did seem to be having a problem loading the mod with the .bat provided. They overcame this by creating a shortcut to their jasp.exe. (Right-click, copy, paste shortcut)
Open the shortcut's "properties" and then move to the "shortcut" tab. Then, add the following (after a space) onto the "Target:" field: "+set sv_pure 0 +set fs_game newbeginning"
Example:
"C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe" +set sv_pure 0 +set fs_game newbeginning"
I hope this helps!
4,931 downloads
- star wars related
- contains maps
- (and 3 more)
-
Disable Hoth Gear in SP
By Circa
This mod simply disables the Hoth gear change in single player. Normally when hoth2 loads, the script sets the player to use torso_g1 and lower_e1.skin files, which in vanilla skins is the Hoth snow outfit. If you use mods that don't include support for that, it can be annoying to go fix yourself when playing the Hoth levels. This should fix that problem, frostbite be damned.
234 downloads
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Holocron Challenges
By Plasma
Overview
Pick your character in the Hub map and then select which map and gametype you want to play in this single player mod that spans multiple eras.
Game Types:
Arenas - Fight your way through multiple rooms picking your own route to reach one of four bosses.
Ladder - Twenty waves of enemies to fight through including boss fights.
Ladder Maps:
Jakku - The desert planet from The Force Awakens, fight the First Order with boss fights against Captain Phasma and Kylo Ren.
Mustafar - The lava planet from Revenge of the Sith, fight the Clone Troopers of the newly formed Galactic Empire with boss fights against Darth Vader and Emperor Palpatine.
Scarif - The tropical planet from Rogue One, fight the Empire with boss fights against Third Sister, Grand Inquisitor, Darth Vader and Emperor Palpatine.
Supremacy - Snoke's ship from The Last Jedi, fight the Praetorian Guards with Kylo Ren and Supreme Leader Snoke.
Tanalorr - The planet hidden through the Koboh Abyss from Jedi Survivor, fight the High Republic Jedis with boss fights against Lula Talisola, Stellan Gios, Avar Kriss and Dagan Gera.
Trade Federation Battleship - The Trade Federation ship from The Phantom Menace, fight the Separatists with boss fights against Asajj Ventress, General Grievous and Count Dooku.
Trials of the Temple - The stage show from Disney World, fight the Jedi of the Republic with boss fights against Ahsoka Tano, Obi-Wan Kenobi, Mace Windu and Yoda.
Ruusan - A planet in the Mid Rim from Dark Forces 2, fight the Imperial Remnant with boss fights against Yun, Boc Aseca, Maw, Sariss and Jerec.
Playable Characters:
Aayla Secura
Ahsoka Tano
Anakin Skywalker
Asajj Ventress
Atris
Avar Kriss
Barriss Offee
Bastila Shan
Baylan Skoll
Boc Aseca
Burryaga Agaburry
Cal Kestis
Cin Drallig
Cohmac Vitus
Dagan Gera
Depa Billaba
Desann
Count Dooku
Eighth Brother
Even Piell
Exar Kun
Ezra Bridger
Fifth Brother
Grand Inquisitor
Jacen Solo
Darth Caedous
Jaina Solo
Jerec
Jolee Bindo
Joruus C'Baoth
Juhani
Kanan Jarrus
Ki-Adi Mundi
Kreia
Darth Traya
Kyle Katarn
Kylo Ren
Ben Solo
Luke Skywalker
Lula Talisola
Luminara Unduli
Mace Windu
Darth Malak
Alek
Mara Jade
Galen Marek
Darth Maul
Maw
Darth Nihilus
Obi-Wan Kenobi
Plo Koon
Qu Rahn
Qui-Gon Jinn
Quinlan Vos
Reath Silas
Third Sister
Darth Revan
Rey Skywalker
Sabine Wren
Sariss
Savage Opress
Second Sister
Seventh Sister
Shaak Ti
Shin Hati
Darth Sidious
Darth Sion
Stellan Gios
Temple Guard
Saesee Tiin
Darth Vader
Vernestra Rwoh
Visas Marr
Yarael Poof
Yoda
Yun
More game types, maps and characters to be added in future updates!
Installation
Extract the plasma_ldr folder and Play_Holocron_Challenges.bat into your GameData folder usually located at:
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\
Then to play the mod run the Play_Holocron_Challenges.bat file (or Play_Holocron_Challenges_64.bat if you want to run the 64bit version).
This mod require OpenJK for it to work correctly, you can download it from either of these locations:
https://jkhub.org/files/file/3856-openjk-for-jedi-academy/
https://github.com/JACoders/OpenJK/releases/tag/latest
Known Bugs
Will crash in the Base version of Jedi Academy, you must use OpenJK to play this mod.
In the hub menu it crashes if you select too many characters, to get around this I've added a warning message that will pop up when you hit the limit and it will lock you out of being able to change characters. If you'd like to still pick a new character after this go to the center of the hub map and press Use on the Reload Hub holo projector and the map will reload and allow you to change your character again.
Credits
This mod would not be possible without all the other work from mod creators in the community. I have tried to get permission from each author to use their work in the mod however I haven't been able to get in contact everyone listed as some people have left the community.
The ingame HUD is based off DarthNormaN's work on the Elegance HUD.
https://jkhub.org/files/file/296-elegance-hud/
Model: Darth Vader
Author: Toshi
https://jkhub.org/files/file/1004-toshis-anakin-darth-vader/
Model: Anakin Skywalker
Author: Toshi
https://jkhub.org/files/file/1004-toshis-anakin-darth-vader/
Model: Mace Windu
Author: Kualan
Additional Credit: Main Mesh - Spanki, Head Mesh - TFU Team
https://jkhub.org/files/file/3154-mace-windu/
Model: Plo Koon
Author: Kualan
Additional Credit: Head Mesh - SWRH Team, Torso and Robes - Hapslash
https://jkhub.org/files/file/2436-jedi-master-plo-koon-tcw/
Model: Aayla Secura
Author:Scerendo
https://jkhub.org/files/file/3247-movie-battles-ii-aayla-secura-quinlan-vos/
Model: Luminara Unduli
Author: Kualan
Additional Credit: Body Mesh - Neomarz1, Head Mesh - TOR Team, Veil Mesh - CWA Team
https://jkhub.org/files/file/3018-luminara-unduli-clone-wars/
Model: Captain Phasma
Author: DT
https://www.moviebattles.org/
Model: First Order Stormtrooper
Author: DT
https://jkhub.org/files/file/2387-dt-stormtrooper-ep7/
Model: Luke Skywalker (The Last Jedi)
Author: Swegmaster, Tompa9, Jedinoob124
Additional Credit: Head Mesh - Netmarble Games, Toshi, DT85, Hapslash
https://jkhub.org/forums/topic/7917-tompa´s-wip-thread/
Model: Jango Fett
Author: neomarz1
https://jkhub.org/files/file/598-jango-boba-vm/
Model: Emperor Palpatine
Author: RJA
Additional Credit: Toshi, ViceK
https://jkhub.org/files/file/2362-palpatine-complete-reskin-pack/
Model: Kylo Ren
Author: Lervish and Plasma
Additional Credit: Body Mesh - Hapslash, Hood Mesh - Some0ne, Scarf Mesh - Kualan
https://jkhub.org/files/file/2977-kylo-ren-tfa-tlj/
Model: Dark Rey
Author: Doughnuts
Additional Credit: Scerendo, Swegmaster
https://jkhub.org/files/file/3688-dark-rey-from-ep9/
Model: Han Solo (The Force Awakens)
Author: Lervish
https://jkhub.org/files/file/2588-old-han-ep7/
Model: Rey
Author: Scerendo
https://jkhub.org/files/file/2903-rey-of-jakku-the-last-jedi/
Model: Ezra Bridger
Author: Jeff
https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
Model: Kanan Jarrus
Author: Jeff
https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
Model: Sabine Wren
Author: Jeff
https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
Model: Zeb Orrelios
Author: Jeff
https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
Model: Hera Syndulla
Author: Jeff
https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
Model: Chopper
Author: Jeff
https://jkhub.org/files/file/2473-chopper/
Model: Snoke
Author: Scerendo
https://www.moviebattles.org/
Model: Praetorian Guards
Author: PreFXDesigns
Additional Credit: Additional Helmets - Doughnuts
https://jkhub.org/files/file/3405-praetorian-guard-by-prefxdesigns/
Model: Imperial Stormtrooper
Author: DT
https://jkhub.org/files/file/1695-dt-stormtrooper-rotj/
Model: Deathtrooper
Author: Scerendo
https://jkhub.org/files/file/3417-deathtrooper/
Model: Shoretrooper
Author: Scerendo
https://jkhub.org/files/file/3516-shoretrooper-tanktrooper-e-22-rifle/
Model: Director Orson Krennic
Author: Scerendo
https://www.moviebattles.org/
Model: Reva
Author: ZelZel
Additional Credit: Body and Shoulder Mesh - Netmarble Games, Cape Mesh - EA Capital Games, Head Mesh - Netease, Hair Mesh - Netmarble Monster
https://jkhub.org/files/file/3997-reva-third-sister/
Model: Cal Kestis
Author: GPChannel
Additional Credit: Model Parts - Scerendo, Model Parts - Hapslash, DarthValeria, Swegmaster, Tompa9
https://jkhub.org/files/file/3608-cal-kestis-from-movie-duels-10
Model: Obi-Wan Kenobi (The Phantom Menace)
Author: Tompa9
Additional Credit: Original Mesh - Hapslash, Body Texures - Yeyo JK, Face Texture - JediNoob124
https://jkhub.org/files/file/3454-obi-wan-kenobi-from-episode-i/
Model: Qui-Gon Jinn
Author: Seven
Additional Credit: Head Model - Lucasarts, Body Model - Hapslash, Textures - Vitez, Textures - Elek Andor, Textures - Peneke, Robe Textures - Tesla, Belt Pockets - Swegmaster
https://jkhub.org/files/file/2900-qui-gon-jinn/
Model: Luke Skywalker (Return of the Jedi)
Author: Toshi
Additional Credit: DT
https://jkhub.org/files/file/1663-toshis-rotj-luke-skywalker/
Model: Ahsoka Tano
Author: ZelZel
Additional Credit: Body & Base Additions - Jeff, Head and Body Mesh - Netmarble Games, Head Crown Mesh - EA Capital Games
https://jkhub.org/files/file/3897-ahsoka-tano-pack/
Model: Din Djarin (The Mandalorian)
Author: Doughnuts
Additional Credit: AshuraDX
https://jkhub.org/files/file/3791-din-djarin-from-the-mandalorian/
Model: Obi-Wan Kenobi (Obi-Wan Kenobi)
Author: ZelZel
Additional Credit: Hair Mesh - Sirius, Body and Robe Mesh - Netmarble Games, Head Model - Movie Duels 2 Team
https://jkhub.org/files/file/3965-obi-wan-kenobi-exiled/
Model: Yoda
Author: Toshi
https://jkhub.org/files/file/1005-toshis-yoda/
Model: Darth Revan
Author: Almightygir
https://jkhub.org/files/file/127-darth-revan/
Model: Darth Maul
Author: DT
https://jkhub.org/files/file/1964-dt-darth-maul/
Model: Rey Skywalker
Author:ZelZel
Additional Credit: Main Body Mesh & Textures - Scerendo, Hair & Armband Mesh - Epic Games, Additional Parts - Netmarble Games, Gun Mesh - Plasma
https://jkhub.org/files/file/3953-rey-skywalker/
Model: Second Sister
Author: Doughnuts
https://jkhub.org/files/file/3695-second-sister/
Model: Bastila Shan
Author: Circa
Additional Credit: Original Model - Bioware, Arms, Legs and Hips Mesh - Raven Software
https://jkhub.org/files/file/3695-second-sister/
Model: Mara Jade
Author: DT
Additional Credit: Gwenethea Model - Hapslash, Textures - Shadowknight1
https://jkhub.org/files/file/1677-dt-mara-jade/
Model: Darth Nihilus
Author: Omega
Additional Credit: Original Model - Obsidian Entertainment, Additional Parts - Netmarble Games
https://jkhub.org/forums/topic/11056-omega-skincare-workshop/
Model: Visas Marr
Author: Lervish
https://www.moviebattles.org/
Model: Kreia / Darth Traya
Author: Lervish
https://www.moviebattles.org/
Model: Count Dooku
Author: Hapslash
https://jkhub.org/files/file/1122-hs-count-dooku-rots/
Model: Asajj Ventress
Author: Hirmanator
https://jkhub.org/files/file/755-hirmans-asajj-ventress/
Model: Galen Marek (Starkiller)
Author: dark_apprentice
Additional Credit: Scaling & Weighting Head Mesh - Ruxith, Dark Apprentice & Adventure Robes Outfits - Xeby & RevanKnight, Starkiller - HellKobra, TFU2 Skins - DarthPhae, Sith Stalker - Darth Shiftee
https://jkhub.org/files/file/2818-starkiller-galen-marek-outfit-pack-for-jka/
Model: The Grand Inquisitor
Author: Kualan
Additional Credit: Head Mesh - PsykoSith, Torso Mesh - Bioware & Raven Software, Belt Mesh - Lt Claim
https://jkhub.org/files/file/2456-the-inquisitor-rebels/
Model: Darth Malak
Author:ksk h20
Additional Credit: Textures - Bioware
https://jkhub.org/files/file/2908-darth-malak-lightsaber/
Model: Ben Solo
Author: Omega
Additional Credit: Model Fixes - Swegmaster, Head Mesh - EA Capital Games, Legs Mesh - Netmarble Games, Hands, Shirt, Neck Mesh - DT85
https://jkhub.org/forums/topic/11056-omega-skincare-workshop/
Supreme Chancellor Palpatine
Author: Toshi
https://jkhub.org/files/file/1007-supreme-chancellor-palpatine/
Model: Galen Marek (Jedi)
Author:Seven
Additional Credit: Head - Dark Apprentice & Ruxith, Adventure Robes - Jolly & Kobra, Sounds - Kylo Ren
https://jkhub.org/files/file/2876-galen-marek-jedi-adventure-robes/
Model: Jolee Bindo
Author: Jeff
Additional Credit: Original Model - Bioware
https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
Model: Atris
Author: Ambrom
Additional Credit: Original Model - Obsidian Entertainment
https://www.moddb.com/games/star-wars-jedi-academy/addons/kotorpack
Model: Darth Sion
Author: Ambrom
Additional Credit: Original Model - Obsidian Entertainment
https://www.moddb.com/games/star-wars-jedi-academy/addons/kotorpack
Model: Malak
Author: Ambrom
Additional Credit: Original Model - Bioware
https://www.moddb.com/games/star-wars-jedi-academy/addons/kotorpack
Model: Juhani
Author: Ambrom
Additional Credit: Original Model - Bioware
https://www.moddb.com/games/star-wars-jedi-academy/addons/kotorpack
Model: Anakin Skywalker (Ep.2)
Author: Kevin Coyle
https://mrwonko.de/jk3files/Jedi Academy/Models/Star Wars/22041/
Model: Kyle Katarn (DFII)
Author: Darth Phae
https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
Model: Kyle Katarn (MOTS)
Author: Darth Phae
https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
Model: Boc Aseca (DFII)
Author: Darth Phae
https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
Model: Maw (DFII)
Author: Darth Phae
https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
Model: Jerec (DFII)
Author: Darth Phae
https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
Model: Sariss (DFII)
Author: Darth Phae
https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
Model: Yun (DFII)
Author: Darth Phae
https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
Model: Qu Rahn (DFII)
Author: Darth Phae
https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
Model: Quinlan Vos
Author: Scerendo
https://jkhub.org/files/file/3247-movie-battles-ii-aayla-secura-quinlan-vos/
Model: Shaak Ti
Author: Kualan
Additional Credit: Head Mesh - Aaron Smith, Torso and Robes - Hapslash, Dress - Mars Marshall
https://jkhub.org/files/file/2435-jedi-master-shaak-ti/
Model: Barriss Offee
Author: Kualan
Additional Credit: Body Mesh - Movie Battles II Team, Head Mesh - TOR Team, Sounds - Republic At War (Empire At War Mod)
https://jkhub.org/files/file/3019-barriss-offee-clone-wars/
Model: Ki-Adi-Mundi
Author: Psyk0Sith
https://jkhub.org/files/file/497-ki-adi-mundi/
Model: Even Piell
Author: Kualan
Additional Credit: Head Mesh - Toshi, Hair Mesh - Neomarz, Even Piell Texture - St Scoundrel Boots, Texture - Hapslash
https://jkhub.org/files/file/2448-jedi-master-even-piell/
Model: Depa Billaba
Author: Kualan
Additional Credit: Body and Head Model - Movie Battles II Team, Body Reskin - MagSul
https://jkhub.org/files/file/2130-depa-billaba/
Model: Cin Drallig
Author: Tompa9
Additional Credit: Original Head - Don Tom, Face Reskin - Old Ben, Base Mesh - Hapslash, Sounds - Raven Software and the Peneke Team
https://jkhub.org/files/file/3293-cin-drallig-a-legendary-swordsman/
Model: Yarael Poof
Author: Psyk0Sith
https://jkhub.org/files/file/498-yarael-poof/
Model: Saesee Tiin
Author: Tompa9
Additional Credit: Base Mesh - Hapslash, Head Texture - Mars Marshall, Skirt Texture - DT85, Clone Gauntlets - Ashura DX, Fix Weight Problems - Swegmaster
https://jkhub.org/files/file/3322-saesee-tiin/
Model: Jedi Temple Guard
Author: Tompa9
Additional Credit: Original Meshes - Hapslash, Toshi and the TOR Team, Mask Mesh - Scerendo, Sounds - Raven Software and the Peneke Team
https://jkhub.org/files/file/2234-jedi-temple-guard/
Model: Savage Opress
Author: DT85
https://jkhub.org/files/file/2104-dt-savage-opress/
Model: Scout Trooper
Author: KhorneSyrup
https://jkhub.org/files/file/3671-imperial-scout-trooper/
Model: KX Series Security Droid
Author: Lervish
https://www.moviebattles.org/
Model: Purge Trooper
Author: Tompa9
Additional Credit: Body - AshuraDX, Pauldron - Scerendo, Helmet - Neomarz1
https://jkhub.org/files/file/3566-purge-trooper/
Model: Executioner Trooper
Author: Barricade24
Additional Credit: DT85
https://jkhub.org/files/file/3310-executioner-trooper/?_fromLogin=1
Model: Sith Trooper
Author: eSpark
Additional Credit: DT85
https://jkhub.org/files/file/3636-sith-trooper/
Model: Republic Commandos
Author: Sithani
Additional Credit: Ranisdeguery
https://jkhub.org/files/file/1919-delta-squad/
Model: Clone Troopers
Authors: AshuraDX, Scerendo, MaceMadunusus, Doughnuts, swegmaster
https://jkhub.org/files/file/2865-ashuras-clone-trooper/
https://www.moviebattles.org/
Model: Battledroids
Author: Rmvsallen
Additional Credit: Dragoan, Khornesyrup, Coolin, Movie Duels Team
https://jkhub.org/files/file/3772-battle-droid-ultimate-mod/
Model: Obi-Wan Kenobi (Revenge of the Sith)
Author: Hapslash
https://jkhub.org/files/file/1121-hs-obi-wan-kenobi-rots/
Model: BX Commando Droid
Author: Lervish
https://www.moviebattles.org/
Model: Magnaguard
Author: neomarz1
https://jkhub.org/files/file/600-magnaguard-vm/
Model: Dagan Gera
Author: Noob
Additional Credit: Head: Hapslash, Cape: Psk0Sith
https://jkhub.org/files/file/4124-dagan-gera/
Model: Ahsoka Tano
Author: Cerez
Additional Credit: Cadellin
https://jkhub.org/files/file/2411-ahsoka-tano/
Model: Yoda (The High Republic)
Author: Tompa9
Additional Credit: Model - Toshi, Head Texture - JediNoob124
https://jkhub.org/files/file/3751-high-republic-yoda/
Model: Baylan Skoll (Ahsoka)
Author: ZelZel
Additional Credit: DT85, Sirius, Netmarble Games, Lucasarts
https://jkhub.org/files/file/4157-baylan-skoll/
Model: Shin Hati (Ahsoka)
Author: ZelZel
Additional Credit: Omega, Scerendo, Bioware, Netmarble Games, Lucasarts
https://jkhub.org/files/file/4174-shin-hati/
Model: Joruus C'baoth
Author: Jeff
https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
Model: Eighth Brother
Author: Swegmaster
Additional Credit: Netmarble Games, Penekowski
https://community.moviebattles.org/threads/penekepack-2-4-classic-ui-restoration.2499/
Model: Fifth Brother
Author: Swegmaster
Additional Credit: Netmarble Games, Penekowski
https://community.moviebattles.org/threads/penekepack-2-4-classic-ui-restoration.2499/
Model: Seventh Sister
Author: Swegmaster
Additional Credit: Netmarble Games, Penekowski
https://community.moviebattles.org/threads/penekepack-2-4-classic-ui-restoration.2499/
Model: Sabine Wren
Author: Swegmaster
Additional Credit: Netmarble Games, Penekowski
https://community.moviebattles.org/threads/penekepack-2-4-classic-ui-restoration.2499/
Model: Anakin Skywalker
Author: ZelZel
Additional Credit: Head & Base Textures for Arms and Tunic - Movie Duels, Hair - Sony Online Entertainment, Armour - Seven
https://jkhub.org/files/file/4059-anakin-ahsoka-tales-of-the-jedi/
Model: Jaina Solo
Author: Jeff
Additional Credit: Gweth, Hapslash
https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
Model: Jacen Solo
Author: Jeff
https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
Model: Exar Kun
Author: Jeff
https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
Model: Luke Skywalker
Author: Jeff
Additional Credit: Toshi, Swagmaster, Peneke Team, DT85, Circa
https://jkhub.org/files/file/4109-luke-skywalker-anh/
Model: Luke Skywalker
Author: DT85
Additional Credit: Head - Toshi, Original Reskin - Hapslash, Jedi Model - Raven
https://jkhub.org/files/file/1682-dt-luke-esb/
Model: Wookiee
Author: Major Clod
https://jkhub.org/files/file/832-wookiee/
Skybox: Sky27
Author: Komaokc
https://gamebanana.com/mods/7188
Skybox: Grimm Night
Author: Hipshot
https://www.quake3world.com/forum/viewtopic.php?t=9242
Copyright
DO NOT EDIT OR REDISTRIBUTE ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
443 downloads
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Following R2D2 and C-3PO
By Circa
A very small mod that makes R2-D2 and C-3PO follow you in single player.
Simple enough.
This version doesn't replace the default R2 that is found in a few SP levels. It now follows without a weapon. It is no longer invincible but has 1000 health.
Commands:
npc spawn elder_r2d2
npc spawn elder_c3po
679 downloads
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DF Robotics Facility remake
By jereth
Dark Forces Robotics Facility - Remade for Jedi Academy
Release date March 2019
Author jereth
How to install
Unzip the contents of DF_Robotics.zip into your GameData directory.
Run Jedi Academy, single player mode.
Go into Setup, click on "Mods", and select DF_Robotics
Type "map robotics" into the console (shift + ~ to open console)
About
This is my first complete mod for the Jedi Outcast / Jedi Academy games. It has given me an opportunity to learn how to create JA maps with GtkRadiant, write scripts, make shaders.
The textures are mostly crude imports directly from Dark Forces and are therefore low-res and not very nice looking. Map brushwork is mostly low in detail and I have not put a huge amount of effort into lighting. The aim was to create a complete, playable level on a small time budget. I hope that people still find it enjoyable and nostalgic.
Credits
Thank you to the makers of the DFMOD for the switch textures... and for the inspiration.
404 downloads
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Rosh the Rodian
By Circa
This is a single player mod that completely changes Rosh to be a Rodian. His model is now a Rodian but with Rosh's body. His outfit was recolored to better blend with his new skin color. All of Rosh's dialogue was changed to Rodian dialogue from KOTOR. A couple other minimal changes.
Make sure you have subtitles on for all dialogue. To do that, open the console (SHIFT + ~) and type /g_subtitles 1
If you hate Rosh, this actually drastically makes him more pleasant of a character. His voice is different. His image is different. Your eyes and ears will no longer bleed because he's on the screen!
Video demo:
-===- Known Bugs -===-
Some dialogue might slightly be too long or too short. None should be too drastic. If anything, it'll show that Kyle and Jaden are tired of hearing Rosh open his mouth.
1,679 downloads
- Contains Skins or Models
- Star Wars Related
- (and 1 more)
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Anniversary Campaign Expansion Mod
By anti2
About
This is a Single Player mod and it doesn't affect MP. The core idea was to modernize original game without changing anything in its gameplay mechanics or balance. The story was carefully extended, but it's still the same. Hope you like it.
First part of the mod is widescreen UI fix. It removes stretching on widescreen displays for most of menus and in-game HUD. Also, camera placement is some cutscenes was modified.
Some minor menus aren't affected. Also, I couldn't fix sniper aim.
The second part of the mod is content expansion. It includes:
* 6 new cutscenes between missions (2 in Tier-1, 3 in Tier-2, 1 in Tier-3), all are voiced by original actor voices generated with AI voice service (elevenlabs.io).
* dark ending cutscene is slightly modified.
* new mission added in Tier 2. You need to finish all five default missions in tier 2 to play this level. The mission implements some prominent level design ideas from 1990s 😉 (not that bad though, after I added hints)
Installation
Copy mod files to your game's "Base" folder (for Steam version: steamapps/common/Jedi Academy/GameData/Base)
* modace_gui.pk3 - contains widescreen UI fix and can be used independently with vanilla game
* modace_main.pk3 - requires caexan_gui.pk3 and OpenJK with pull request #1139 (https://github.com/JACoders/OpenJK/pull/1139).
New level needs OpenJK to read and write cvar variables. Old OpenJK releases before pull request #1139 have critical bug, and the game crashes at the beginning of the new mission. So please make sure you use the latest version of OpenJK (May 1, 2023 or later).
Note: the mod overrides some default game files, like MENUS.str. If you have other installed mods also overriding these files, they may interfere each other.
Third Party Credits
* Alien Mercenaries 2.0 by The Unguided (credits: Monsoontide, OlgO & NumberWan, Mat Gaunt, Scerendo, AshuraDX, Hoodz, Zahar, BioWare) (https://jkhub.org/files/file/3939-alien-mercenaries/)
* Coruscant skybox from The Movie Duels (https://jkhub.org/files/file/3860-star-wars-movie-duels/)
* Movie Accurate Gammorean (Jolt - sepulmanz@yahoo.com)
* Bounty Hunter by Noodle (https://jkhub.org/files/file/3982-bounty-hunter/)
* Ceremonial Luke (https://jkhub.org/files/file/3951-ceremonial-luke-skywalker/)
* Omicron's Sith Zabrak 1.0 (https://jkhub.org/files/file/2131-omicrons-sith-zabrak/)
* TwiLek Mercenary (https://jkhub.org/files/file/3158-redja-twilek-mercenary-rework/)
Huge thanks to all content creators.
See detailed information and all readme files in the third_party directory.
License
You can modify my files freely. Sources (maps and scripts) are included in caexan_main.pk3.
You can share the mod with respect to license requirements of included third party mods.
1,193 downloads
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Nina Anthology
By zahar
This mod was released in five parts between 2005 and 2009 by Larry McBruce. Now, in 2022, I combined all chapters into one, so you can play all mods about Nina as a one story.
Plot: In this mod you will play Nina, the younger sister of the fallen Sith Lord Tavion. Like her sister, Nina has a strong connection with the Force, but she chose to use her skills in a different way. Nina is neither a Jedi nor a Sith, she's a bounty hunter, who doesn't bother much about philosophical questions. But talk about money with her, and she will become your best friend.
Installation instructions:
Place “Nina_Anthology” folder and "Nina_Anthology.bat" file from this archive into your Jedi Academy "GameData" folder. Run mod by double-clicking "Nina_Anthology.bat" file
**Optional**
Remove "Nina_ForceProgression.pk3" file from "Nina_Anthology" folder if you don’t want to play with manually upgradable force powers. Remove "Nina_NewModels.pk3" and "Nina_NewReborns.pk3" files from "Nina_Anthology" folder if you want to play mod with original models. Or just remove "Nina_NewReborns.pk3" file from "Nina_Anthology" folder to use original models for reborn characters and new models for everybody else.Remove "Nina_E11BlueShot.pk3" file from "Nina_Anthology" folder if you want tokeep E11 rifle’s red blaster bolt from the original game.
Play the mod and have fun!
Blue E11 blaster bolt
In the original mods, starting from chapter 3, Larry decided to make the E11 blaster bolt blue. You can either keep it or, if you want, you can delete "Nina_E11BlueShot.pk3" file to retain the original blaster bolt.
There were also some little additions I made for the original mods:
New Voice-over
First of all in original mods chapters 1,2,5 weren’t voiced. I generated voice-over for that chapters using Ivona reader. It’s not always good and of course generated voice is way worse than real human speech. But i guess its better than having no voice-over at all. If you think otherwise, you can just mute the voice channel in the setting of the game during those chapters.
Force progression:
In original mods, force powers of the player was set to a specific level for each map. In this mod anthology, I added more RPG style progression for force powers. After every level player can choose force power to develop. Similar to the way it was done in original Jedi academy game. Also i changed script for the holocrons that player can find closer to the end of the game. In original mod, those holocrons were upgrading heal and grip force power to 3rd level. But in this anthology, player might have 3rd level grip and heal at the moment the holocrons are found. So in this anthology one holocron upgrades all dark force powers to 3rd level, and the other all light. However if you don’t like this force manual upgrading, you can go back to the way it was designed in the original mods. Just delete "Nina_ForceProgression.pk3" file from mod folder.
Player’s customization:
I added player customization. You can choose some jedi_tf, jedi_hf and jedi_zf reskinned costumes for your player.And also some textures from "Jedi Zora v3" by Me0is0Jade was used for additional costumes for player.
Model replacement:
I replaced some old models from Jedi Academy with newer and better versions created by various modders. I also created some reskins for Larry’s NPCs. Previously, they were mostly reskins from the original game. To see the changes look on the screenshots, in this archive. If you want to play mod with original models, just remove "Nina_NewModels.pk3" and "Nina_NewReborns.pk3" from mod folder.
Credits:
Models from "CT Elite Force 3" mod by tobe_one used for rocket launcher and sniper rifle. Stormtroopers by DT85. Backpack and pouches from Sandtrooper model by HapSlash was added to DT85 stormtrooper model. TFU trooper reskins by Barricade24 used for stormtrooper snipers. Nina's privateer stormtrooper reskin by zahar0z. Imperial officers by HapSlash. Pellaeon reskin by zahar0z. Imperial Kyle's face texture by DarthPhae was used for Moff Serenim. Count Dooku's cape by HapSlash was used for Moff Serenim. ROTJ Luke Skywalker by Toshi. Anakin Skywalker by HapSlash and reskins from "Sith Customization" by Spanki was used for jedi zombies from chapter 2. Anakin Skywalker by HapSlash and reskins from "Jedi customization" and "Sith Customization" by Spanki was used for Chancellor Alamacy's, Ship's, scientist Kaplan's, Rogue Jedi Aldeo's and various reborn's faces. Celas Nien model by Jose Carlos, was slightly reskined by Zahar0z and used for Chancellor Alamacy's, and scientist Kaplan's costumes. Improved Jedi_hm by DT85 was used for Horatio and Ship. Textures from "Default Jedi Replacement" by Sharad Hett edited and used for Horatio's face. Textures from "Jedi Zora v3" by Me0is0Jade was used for zabrak sisters NPCs from chapter5. Trandoshan Head Improvement by Darth Shiftee. Devaronian mercenary by AshuraDX. Human merc reskin by Spaghetti used for for devaronian mercs costume. Boushh by Dwayne "oddjob" Douglass. "Greedo" rodian reskin by Circa was used for rodians. Rodian reskin from "ultimat Jedi Academy" mod by Hollywood was used for Saask. Dark forces gran reskin by Barricade24 was used for some of the grans. Human merc reskins for nobleman and Elvan by Zahar0z. Hazardtrooper reskins by zahar0z. Armored reborn model was used for reborns, shadowtroopers, and rogue jedi master Aldeo. This model was kitbashed by zahar0z. It is using parts of the Clone Trooper model by Neomarz1, Anakin Skywalker by HapSlash, and Stormtroopers by DT85. Unfortunately, I couldn't contact Larry McBruce to ask for his permission to use his mods for this re-release. But I really tried to use his work as respectfully as I can. I just wanted to give this awesome mods another small time in the spotlight.
Known bugs:
Sometimes player gain unintentional additional lightsaber fighting styles after finishing a level. If you play with "force progression" feature, and chose a map or chapter from main menu, instead of playing chronologically then your player would not have starting light or dark force powers. You can still upgrade force powers after a level.1,422 downloads
- contains weapons
- star wars related
- (and 2 more)
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Jedi Academy Enhanced: Ultimate Weapons Compatibility Patch
This simple PK3 will fix the issue "Couldn't find model for weapon" for JA:Enhanced when using the Ultimate Weapons mod by BlasTech.
The new weapons that JA:Enhanced introduces (Droid Blaster rifle, Z6 Rotary Blaster, DC-15a Repeater) are unaffected by Ultimate Weapons.
The alterations that Ultimate Weapons introduces to the base weapons are preserved.
1,909 downloads
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contest winner Kyle's Holiday Afternoon
By MagSul
WINNER of the HOLIDAY MOD CONTEST 2022
This is a short and sweet level I put together for the holiday contest this year. Just unzip the folder and place the contents in the Gamedata folder. You can then use the included .bat file to load the mod on both Steam and disc versions.
Kyle has decided to take a quick break from the festivities, but it isn't as relaxing as he'd hoped.
Known Bugs: Sometimes Rosh and Jaden are stubborn and don't bow out properly, but the cutscene should still trigger once both are dealt with. 🙂
173 downloads
- contains cosmetic changes
- jkhub exclusive
- (and 5 more)
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NpcSP
By therfiles
NpcSP (1.1) is an incredibly detailed utility for JKA Singleplayer that allows the player to spawn, control, play as, or terminate any of base JKA's NPCs in real-time. The addon also allows you to edit your own character's preferences, such as team affiliation and whether other NPCs can target you. Using this tool, you can practically create your own missions and exciting combat scenarios. What will you do with NpcSP?
Function Overview
General
Over 100+ diverse NPCs available for selection Utility displays team affiliation in the description text (Red: Enemy, Yellow: Neutral, and Green: Friendly) The ability to collapse and expand NPC categories, for a cleaner screen The ability to toggle NPC freezing Notarget functionality for the player A "Kill all NPCs" button, for easy usage The ability to modify the player's team affiliation Select the likelihood of NPC surrender (Unlikely, Moderate, Likely) Set how long NPC corpses take to be removed Noclip, for quick access Display or hide NPC bounding boxes (just for fun) Spawn your own custom NPCs by adding them to the custom registry! You can add up to 12, but only the number you want will be listed. For instance, you could select '5' and only 5 entries would show in the menu, rather than a "this entry is not used" error!
Spawning
BETA: Toggle whether or not friendly NPCs (rebels, etc) follow the player (Please note: This feature only works on CURRENTLY spawned NPCs and will NOT affect duplicates of one NPC. This feature will be improved on for future releases) A random spawner (spawn a random NPC from a list of 50) A random Jedi spawner (spawn a random Jedi NPC from the list of SP species) A quick bind key to spawn multiple of your selected NPC on the fly PLEASE NOTE: The game WILL crash to the main menu if you load too many unique models. I think you are allowed 50 distinct playermodels before it will crash. Keep this in mind as you spawn. This will include the NPCs spawned on the SP missions as well. PLEASE NOTE: Vehicles kept in saved games will crash them!
Playermodel Selection
Clear Properties: This clears all force powers, weapons, and sabers of your player so when you select your desired playermodel, you will adopt all of their characteristics (avoids people like the stormtrooper from getting your inherited saber and force powers).
Controling
Exit NPC option allows you to exit your controlled NPC at any time The NpcSP configuration menu stays open, allowing you to cycle through multiple NPCs PLEASE NOTE: This command will only select the oldest NPC (for instance, if you spawn 5 stormtroopers, you can only control the first one you spawned) PLEASE NOTE: The npc control code is rather bugged (can't really use force, and weapon selection and firing is really messed up) so use at your own risk!
NPC Killing
Kill NPCs by name
About Saved Games:
Please note that a lot of the commands and functionality of this utility are stored in short termed sequences, which are NOT saved with saved games. So, when you load a saved game, some of the commands and features may be mismatched. This is just the way the system works.
Installation
VERY IMPORTANT STEPS
Please uninstall all previous versions of NPCSP before attempting to install again.
1. Extract "NpcSP_v1.1.zip" to your gamedata/base folder
2. Edit "npcsp.cfg" with a basic text editor, such as notepad
3. Replace the first [KEY] with a valid keyboard key (such as z, 4 F6, etc). This will be the key you use to open the configuration menu. YOU DO NOT NEED TO KEEP THE BRACKETS. Just use "bind blah blah x" NOT "bind blah blah [x]"
4. Replace the second [KEY] with a valid keyboard key. This will be the key you use to quick spawn NPCs.
5. Save your changes
6. Boot up Single Player
7. When ingame, open the console
8. Type "exec npcsp" into the console and press ENTER
9. NpcSP has now been booted. In order to open the command center, press the first key you set in npcsp.cfg
10. (OPTIONAL) If you would like to add custom NPCs, navigate to gamedata/base/customNpcs/npcsp_custom_registry.cfg
11. (OPTIONAL) Follow the instructions in the .cfg to enable custom NPC spawning
12. (OPTIONAL) Follow the instructions on the respective customNpcs/npcsp_custom.npc files to complete the custom NPC entry
Copyright/License
You are free to use this utility to create any mission, artwork, or any other media WITHOUT crediting me (I'd love to see it, though! ) Please contact me if you wish to include this modification with your mod
This is just v1.1. I hope to include an "advanced mode" in v2, which will give you the player A LOT more control over the NPCs themselves. I just wanted to get this out there because development had stalled a bit. Please let me know of any bugs ASAP so I can fix them!
Version 2 Progress
8,638 downloads
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Escape: Yavin IV - The Lost Maps
By JKHub
ORIGINAL AUTHOR: DARROW LINDER
Date Created : February 22, 2006
Overview:
---------
Ahhhhh... Finally done. 35 levels, 150000 brushes, 25000 lines of script,
40000 entities and 3000 hours of blood and sweat. EY:4 - The Lost Maps.
Let's get this out of the way first. I know the download is big. Sorry.
I've made every effort to keep the mod as small as possible. There are
20-30 hours of gameplay here, so it will be worth the download, I hope.
If you played my first conversion, Escape: Yavin IV, then hold on to your
hats. This is an extension of the first conversion, but includes 25
additional levels, a new story, vehicle levels, space levels, additional
duels and puzzles, and customized interface (including a 'Chapters' menu
that enables you to play any game level), on-the-fly saber upgrades, and
three endings (that's right 'THREE' endings). Your choices during the game
decide your fate.
Given the length of the game, I have eased up on the difficultly of the
game a bit (just a bit).
Nuff said.
Installation:
-------------
BEFORE YOU INSTALL, YOU MUST DO THE FOLLOWING:
1. Remove *all* custom pk3s and mods from your base / GameData folder
2. Remove *all* custom pk3s and mods from your base / GameData folder
3. Remove *ALL* custom pk3s and mods from your base / GameData folder
Failure to do so will likely result in the game failing to even start. So
please don't ask me why the game won't start if you haven't done this.
To install this map, extract the contents of the ZIP file into the
'GameData' folder of your Jedi Academy install directory. Double-click the
batch file in the GameData folder and you're on your way.
I've been running with the 1.1 patch. If you don't have it, play at
your own risk.
Story:
------
Basically, the Sith have dominated the galaxy. The good guys (called the
Alliance) are threatened. The game will feed you some hints that explain
the reason for the Sith control. Of course, you have to come to the
rescue to save the universe from total Sith control (oh, unless you choose
to become a Sith). The rest of the story pretty much tells itself.
Please note that if you choose to jump around the levels using the chapters
menu, you will not get the entire story. Just keep that in mind. It is
recommended you play through in normal game mode before jumping around.
Gameplay:
---------
In all, there are 38 levels (12 cinematic levels and 26 playable levels).
Unlike the traditional game (JKIII), your saber upgrades occur as you
defeat your opponents. Each level also offers your a chance to 'trade'
your saber for one encountered up to that point in the game.
Like the cool saber disc your opponent has? Defeat him, and take it!
It's that simple.
Issues:
-------
There are two really big issues:
1. level2_saber_shipment always hangs for me when it is *not* loaded as the
first level in the game.
** If this occurs, you can use the Chapters menu to start a new game
from this point in the game.
2. After some time of playing, the game seems to 'hang' after about 90
seconds from a save point. It does not happen in the same level or
in the same place in the level. The problem only occurs after playing
and saving for SEVERAL HOURS continuously (essentially the same game).
Restarting and loading the saved game does not correct the problem.
** If this occurs, you can use the Chapters menu to start a new game
from where you left off.
3. My hard drive crashed and I lost *everything* associated with this game
just a couple weeks ago. Fortunately, I had already posted a V4 Beta, so
really what you are playing is Beta V4+ here. Everything pretty much
works fine, but I lost all of the .map and script files. So... If you
use the Chapters menu to start the ending levels of the game (Chapters 8
- 11), you'll need to use the cheats to setup your force powers.
** Bring up the console then type:
> helpusobi 1
> setforceall 3
There's other little detailed things, most of which you probably won't
even notice, so it's not worth mentioning...
Credits:
--------
Without these contributors, this game would not be.
Beta Testers:
=============
Tester #1 ............................ Theos Burgess
Tester #2 ............................ Captain Shuttle
Tester #3 ............................ Mr11
Tester #4 ............................ Chris Jackson
Skins:
======
Aayla Secura ......................... Mars Marshall & Dark_Cuillere
Abbaddon ............................. El Cuko
Asajj Ventress ....................... Monsoontide and Psyk0Sith
BPPloKoon ............................ [BP]Plokoon
Bain Elite v2 ........................ -=SOTG=-Bain_Elite
Boba Fett ............................ Brian Jones (Bones)
Darth Maul 1 ......................... mrdefender
Darth Maul 2 ......................... broken_hope & Aaron Smith & Chesire
Darth Omega .......................... KAZZZ
Darth Savet .......................... Brejo Savet
Death ................................ +]Nekroscop[+
Egor ................................. Unknown
FemOffee ............................. Mars Marshall
General Grievous ..................... Mars Marshall
Howler ............................... Light Ninja
Knight ............................... Unknown
Lamasu ............................... Crying Gods Germany
Lizard Reptile ....................... Tps_sithrouge
Mace Windu ........................... Aaron Smith
Maddog JKA ........................... Maddog
Magna Guard .......................... Mars Marshall
Mandalorian Sniper ................... Innocent Hawk
Neo Reborn ........................... Drakkan
Ninja ................................ Tim & Jimesu_Evil & Shady-D &
Satanmaster & Playingkarrde
Noghri ............................... RO Agent Smith
Olts Keldor .......................... OLTS /// Lord Vili ****
Pit Droid ............................ Matt-Liell & Scouttrooper
RAB-24 ............................... Chairwalker
Raptor ............................... Thrawn42689 & Graves & LightNinja
Razchrome ............................ Unknown
Rodian ............................... Darth Algar
Sabergirl ............................ v2 by Sabergirl
Samus ................................ Kurtis 'KMan' Smith
Shinobira ............................ Crying Gods Germany
Sithress ............................. DarthVengeant
Soulseeker ........................... Unknown
Spawn ................................ Stingray
Swoop Racer .......................... Nick Aikenhead (Kahn)
Witchblade ........................... {EJA}DarthVengeant{S}
Xian ................................. Unknown
Yarael Poof .......................... Mars Marshall & PsykOSith & Nomad
Yoda ................................. Darth Dizzy & Team Yoda
Younglings ........................... Mars Marshall
Zabrak Male .......................... Darth Algar
Sound Effects:
==============
Enhanced Saber Sounds ................ Aryyn
Grievous Sounds ...................... Kurt Libengood
Voice Acting:
=============
Darth Maul ........................... Mr11
Jedi ................................. Darrow Linder
Jedi Master Nadoo .................... Mr11
Jedi Master Savet .................... Darrow Linder
Jedi Master Secura ................... The Light Side
Jedi Master Windu .................... Mr11
Mirala ............................... The Light Side
Queen Mothma ......................... The Light Side
Rosh Penin ........................... Darrow Linder
Sith Lord ............................ Darrow Linder
Sithress ............................. The Light Side
Saber Models:
=============
Crystal Hilt ......................... {THC}ShovelHead
CyberNinja ........................... Revan Dark
Darth Maul ........................... Unknown
Desann Saber ......................... CHoSeN ONe
Dual Lightstaff Sabers ............... Red Sith
Eclipse Saber ........................ +POO+Sigma
Imales ............................... IMALES (Damir Berkovic)
Light Disc ........................... Wolrajh/Xantcha
Majestic Sai Staff ................... Tiri
Punisher ............................. Darth Khan & Lord G-Spot
Reborn Saber ......................... CHoSeN ONe
Skywalker Saber ...................... CHoSeN ONe
Star Wars Classic Sabers ............. Revan Dark
TS Custom Sabers ..................... Trauma Sensei
X-Saber .............................. Jon Hill
Textures:
=========
Custom Textures 1 .................... BerneyBoy
Custom Textures 2 .................... Shaithis
Water and Ripples .................... Sith J Cull (Arevas)
Sith Command Ship .................... Sith J Cull (Ep3 Mappack)
Weapons:
========
Rocket Effects ....................... Rhinen
Concussion Effects ................... Spector
Disruptor Effects .................... Spector
Vehicles:
=========
Duality .............................. Manquesa, RaSiN_HeCk
Sith Speeder ......................... Duncan_10158 & Monsoontide
Speeder Bike ......................... Duncan_10158 & Monsoontide
STAP ................................. Duncan_10158
Interface:
==========
Menu Tutorial ........................ Red Sith
Startup Screen Images ................ http://www.geocities.com/Area51/Lair
HUD .................................. Chewy≤/Uber Noober≤
Maps:
=====
duel_valley (modified and extended) .. Raven
(all other maps were done by me)
1,378 downloads
- complete overhaul
- contains maps
- (and 5 more)
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Ingame Character and Saber Menu
By Circa
This mod gives you the freedom of changing your player character and lightsaber anytime in single player. I've added dual and staff. I've added red saber color.
Open up the console and type:
bind o uimenu ingamecharactermenu
Replace "o" with the key you want to press to bring the menu up. I made mine O just as an example.
Of course there are some issues, like rocking the staff saber and single saber together to make a dual stance. It screws up the animations.
20,573 downloads
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Crash on Tatooine
By JKHub
Author: Mercenary
A student of the Jedi Academy is sent on a mission to investigate a rumored shuttle crash on the Outer Rim planet of Tatooine.
2,714 downloads