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About This File

The year is 2025, somehow this mod keeps surviving.

Whats is this at all?

This mod was released in five parts between 2005 and 2009 by Larry McBruce.

In 2022, I combined all chapters into one, so you can play all mods about Nina as a one story.

In 2025 team of talented actors directed by Starika (DarthValeria) have created new voiceover for the mod.

+ I also made some bug fixes, models and NPC tweeking, so now we relese updated version.

 

 

Plot: Nina is the younger sister of the dark jedi Tavion. Like her sister, Nina has a strong connection with the Force, but she chose to use her skills in a different way. During her adventures, Nina will work as a mercenary, government agent, and privateer. She will encounter the remnants of the Empire, rogue Jedi, ancient zombie guardians, and many others. She will investigate a conspiracy and learn the truth about her origins.

 

 

Installation instructions:

Place “Nina_Anthology” folder and "Nina_Anthology.bat" file from this archive into your Jedi Academy "GameData" folder. Run mod by double-clicking "Nina_Anthology.bat" file

Play the mod and have fun!

 

 

 

**Optional**

Remove "Nina_ForceProgression.pk3" file from "Nina_Anthology" folder if you don’t want to play with manually upgradable force powers. Remove "Nina_NewModels.pk3" and "Nina_NewReborns.pk3" files from "Nina_Anthology" folder if you want to play mod with original models. Or just remove "Nina_NewReborns.pk3" file from "Nina_Anthology" folder to use original models for reborn characters and new models for everybody else. Remove "Nina_E11BlueShot.pk3" file from "Nina_Anthology" folder if you want to keep E11 rifle’s red blaster bolt from the original game. Also in the new version i added a pk3 file to disable frost breath effect. You can enable it back if you delete this pk3.

 

 

Why blue E11 blaster bolt? In the original mods, starting from chapter 3, Larry decided to make the E11 blaster bolt blue. I gues he thought it would be more fitting for the ghost in the shell aestetic he was trying to recreate. You can either keep it or, if you want, you can delete "Nina_E11BlueShot.pk3" file to retain the original blaster bolt.

 

 

There were also additions was made for the original mods:

Big one, new voice-over. In original mods chapters 1,2,5 weren’t voiced. Previously I used generated voiceover. But now we have a new voiceover done by talented actors directed by Starika (DarthValeria).

Credits viceover:

Nina Delenda - Herenya (Jessica Perdue)

Nina Delenda (original) - Inyri Forge

Luke Skywalker - BTheGoofBall

Kyle Katarn - FairtimeIA (Dalton Scott)

Jan Ors - Aubrey Montoya

Stormtrooper Pointman - James Hand

Stormtrooper Gunner - CySmithVA

Stormtrooper Noob - Sindri Phu

Stormtrooper Edge - Sinnergy

Elban Fel - TheHellastorian

Gilad Pellaeon - Jack Mack

Sith Shadowtrooper, Jedi Zombie Guardian - CySmithVA

Sith Reborn, Olosys Merchant, Olosys Noble Man, Moff Serenim - Henry Schultz

Rodian Thug - Rob Gantuangco

Reelo Baruk, Olosys Smuggler - Wyatt Henry

Olosys KelDor Merchant, Rodian Saask - James Hand

Zabrak Shandra - Lanna Rose

Zabrak Young Female - MiscEmily

Zabrak Barmaid - Kat Leroy

 

Other voices From original version of the mod:

Ship - Larry McBruce and Craig "Wokky" Yates

Horatio Halca - Brian "Shadriss" Goodrich

Chancellor Alamasy, Elvan, Kaplan - Kessno11

Dalrem Aldeo - Ewok Mercenary for Hire

Kyle Katarn - Ewok Mercenary for Hire

Luke Skywalker - Gugeyewalker

 

 

Also New for the antology:

Force progression, Player’s customization Model replacement.

Credits models:

Models from "CT Elite Force 3" mod by tobe_one used for rocket launcher and sniper rifle.

Stormtroopers by DT85.

Backpack and pouches from Sandtrooper model by HapSlash was added to DT85 stormtrooper model.

TFU trooper reskins by Barricade24 used for stormtrooper snipers.

Nina's privateer stormtrooper reskin by zahar0z.

Imperial officers by HapSlash.

Pellaeon reskin by zahar0z.

Imperial Kyle's face texture by DarthPhae was used for Elban Fel.

Count Dooku's cape by HapSlash was used for Moff Serenim.

ROTJ Luke Skywalker by Toshi.

Anakin Skywalker by HapSlash and reskins from "Sith Customization" by Spanki was used for jedi zombies from chapter 2.

Anakin Skywalker by HapSlash and reskins from "Jedi customization" and "Sith Customization" by Spanki was used for Chancellor Alamacy's, Ship's, scientist Kaplan's, Rogue Jedi Aldeo's and various reborn's faces.

Celas Nien model by Jose Carlos, was slightly reskined by Zahar0z and used for Chancellor Alamacy's, and scientist Kaplan's costumes.

Improved Jedi_hm by DT85 was used for Horatio and Ship.

Textures from "Default Jedi Replacement" by Sharad Hett edited and used for Horatio's face.

Textures from "Jedi Zora v3" by Me0is0Jade was used for zabrak sisters NPCs from chapter5.

Trandoshan Head Improvement by Darth Shiftee.

Devaronian mercenary by AshuraDX.

Human merc reskin by Spaghetti used for for devaronian mercs costume.

Boushh by Dwayne "oddjob" Douglass. And some reskins by me.

"Greedo" rodian reskin by Circa was used for rodians.

Rodian reskin from "ultimat Jedi Academy" mod by Hollywood was used for Saask.

Dark forces gran reskin by Barricade24 was used for some of the grans.

Human merc reskins for nobleman and Elvan by Zahar0z.

Hazardtrooper reskins by zahar0z.

Armored reborn model was used for reborns, shadowtroopers, and rogue jedi master Aldeo. This model was kitbashed by zahar0z. It is using parts of the Clone Trooper model by Neomarz1, Anakin Skywalker by HapSlash, and Stormtroopers by DT85.

 

Unfortunately, I couldn't contact Larry McBruce to ask for his permission to use his mods for this re-release. But I really tried to use his work as respectfully as I can. I just wanted to give this awesome mods another small time in the spotlight.

 

Known small bugs:

Sometimes player gain unintentional additional lightsaber fighting styles after finishing a level.

If you play with "force progression" feature, and chose a map or chapter from main menu, instead of playing chronologically then your player would not have starting light or dark force powers. You can still upgrade force powers after a level.

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.


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Recommended Comments

Citrom

Posted

I get a ''Error: G_ParseSpawnVars: Found i when expecting {'' when trying to load the Tatooine map, making it impossible to play the map.

Also, i kind of suggest increasing the difficulty of the new moff_guard if you wanted him to be any challenge. He doesn't do much since the npc is lacking a ''rank'' inside the .npc file, therefor just using a very weak and slow blue stance which makes him really weak, even if he has a bit more health than the usual reborns now. Aldeo actually suffers from this same issue. Basically you may want to check npc's ranks because that's what controls their difficulty a lot.

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