Free For All
361 files
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c-mountain
By Acrobat
This map works for both jk3 and jk2. This is another of my mountain maps. It is a sequel to A-mountain and B-Mountain. One of the problems I noticed while watching people race a-mountain is they were fighting over 2-3 seconds once they learned it. This mountain should be harder and longer and hopefully solve that problem should people choose to race it.
My climbing mountains are loosely inspired by the work of Boris from quake defrag.
1,208 downloads
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<{DJE}>Hangout
This is the first map I have ever released, and I am going to probably release more in the future, so keep your eyes peeled!
http://www.youtube.com/watch?v=Kr7JY2kEEjo&feature=g-upl
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Jedi Knight: Jedi Academy
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TITLE: <{DJE}>Hangout beta
AUTHOR: Polterninja34
E-MAIL (Or alternate contact information): dje_mapping@hotmail.com
WEBSITE: dark-jedi-empire.proboards.com/index.cgi
FILENAME: djehangoutv1.pk3
FILESIZE: 27.6 MB
DATE RELEASED: 20 October 2011
-------Introduction-------------
First I would like to say thank you for downloading my first released map. I would like to inform you that due to a hard drive failure,
I am only able to share with you the beta version of the map. With that being said please understand there are many
glitches and other things, such as, missing textures and open empty areas.
Behind the Scenes:
I am Polterninja, a.k.a. Polter. I started developing this map in july of 2010, and I was in beta stage before my
hard drive failure. I decided I would go with a variety of mixed themes that are apparent in the hotel rooms. but
mostly the map has two main areas, a beach, and a tatooine city/academy. both areas contain some secrets here and there.
-------Installation-------------
In order to install the map into your game you must:
1)Extract the folder
2)Put the djehangoutv1.pk3 file in your programfiles\lucasarts\jediknightjediacademy\base folder
3)Run Jedi Knight: Jedi Academy (MP)
4)Enjoy
-------Credits-------------
This map is created for <{DJE}> clan usage. However you are welcome to use it on your servers. A few secret areas
contain rooms that have proof that I created the map to prevent map modders to steal my map. Another thing is,
There are a number of textures in this map that I did not create coming from the maps of:
Jedishome JL II
Sith Council v2
MosEislyTrap
MosEislyBackstreets
theacademyv3
-------Bugs--------------
*Some of the missing textures can be fixed by installing those maps listed above*
Most of the content that is in this creation was thought up by what the members of DJE wished to see. So be aware that
some of the material in this map may cause lag for those with older pc's. Mostly because there are large open areas.
Please email me at dje_mapping@hotmail.com with feedback on what you thought of my first map! Constructive feedback
is very welcome. Help me, so I may help you in the future and ensure your experiences with my mapping are treasured.
-------Textures Permission-------------
I realize that there are minimal uses for my textures unless you are in the clan. However if you see a couple on the map you might
want to use you DO have my permission to do so, aslong as I recieve some sort of credit.
-------Comments------------
I personally would like to appologize for the incompletion of this map, I sincerely hope that my lack of backing up
files to an external hard drive won't be an obstacle in deciding whether or not you will download my next map.
I have decided my next project will be smaller but have more lively stuff going on so that it doesnt look so.. deserted.
I had fun creating this for your enjoyment and i'm mad that I had no time to finish it.
~Polterninja34
**THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
661 downloads
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JKHub Exclusive TARDIS FFA - My Vision
By Wystan
So finally... The TARDIS, my vision of the TARDIS, the one to be used in Doctor WHO WWU project by the final Doctor Who. I spent much time just preparing for making this map, developing design etc. This design is currently my best. It's partically based on Lee Sullivan artwork, partically on Matthew Savage concept. Most is made using converted to md3, 3ds max models. I also used some Star Trek Elite Force 2 textures and recently i added several things (brush and md3 models) from both jk2 and ja and from Szico modelpack. Overall, it's a medium size ffa/team map for maximum 16 players. I hope you like it.
542 downloads
- JKHub Exclusive
- Space
- (and 3 more)
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Battle of Geonosis
By J3rk
This is a map that I'm working on for the Moviebattles II mod. I decided to convert an early version of it to TFFA/FFA and release it. It's based on the Battle of Geonosis from Attack of the Clones. I say "based on" because it's not an SJC-caliber replica, but it should hopefully feel loosely familiar.
1,789 downloads
0 comments
Submitted
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Battle on Theed
By J3rk
This map is (loosely) based on the location of Theed as seen in Episode 1.
This is a FFA/TFFA version, but there are also MB2 and Siege versions being tested at www.moviebattles.com and www.jkasiege.com. The Siege version will be included in the upcoming JKASiege map pack but if you want to help test it out, visit www.jkasiege.com.
1,900 downloads
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JKHub Exclusive Massassi Temple - Map Expansion
By Oobah
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STAR WARS JEDI KNIGHT MODIFICATION
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Author: Oobah
File Name and Version: Massassi Temple - Map Expansion
Release Date: 02/24/2015
Filesize: 13.00mbs
Description with installation instructions: Drop it into your base folder. It relies heavily on assets from Massassi Temple and requires that map downloaded to make full use of the content
on this map.
So download the first Massassi Temple I released and save the long winded posts people have to read about missing models, textures, and level music.
http://jkhub.org/files/file/2107-massassi-temple/
It is a port of JO yavin_temple to JA with a few little alterations in line with what Massassi Temple brought to the game in terms of the skybox and so forth, few little room additions but the core map is still the same as the original.
Copyright/License: Raven Software/Lucasarts/Disney
External Content Used / Credits: Raven Software
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THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
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985 downloads
- JKHub Exclusive
- Clanmap
- (and 5 more)
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Winter's Gift
By JKHub
Winter's Gift
Authors: *VaS*Buffy and Jenova*Rebirth*(*VaS*Jenova)
Contacts: vasbuffy@gmail.com and jenova19848@hotmail.com
Release Date: 12-19-2005
Custom Textures : Yes
Custom Models : Yes
New music : Yes
Bot Support : Yes
Build Time : About 2 months on and off
Description:
A special Christmas and New Year's map for the Winter season for you and your friends too enjoy.
Features:
- Village
- Snowball Arena
- Hockey Field
- Ski Lifts
- Tauntaun Stable
- Market
- Maze
- Carnival
- Mansion
- Playground
- 2 Songs to pick from
- Caroler Stage
- The North Pole
- And much much more for you too explore...
Tips:
You can download a Snowball mod to turn your Thermals into Snowballs to make the Snowball fights more Realistic.
Secrets:
Well Secrets wouldn't be secrets if we would tell you where they are now would they? However there is one secret we can help you on your way with
as there are secret presents hidden all around the map in the colours: Red, Green, Yellow and Orange.
We have added a special Check list to the Zip file to help you find them, Please read it as there is some helpful information in there.
Good Luck!
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Programs used:
Adobe Photoshop, Winrar, Wordpad, Gtk Radiant, Easygen
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* Copyright / Permissions *
IMPORTANT!
This map and it's contents may not be modified without *VaS*Buffy or Jenova*Rebirth*'s written agreement.
This map and it's contents may not be used for porn or nudity purposes.
If this mod is used in any file like maps,movies,skins or others mods, Please inform *VaS*Buffy or Jenova*Rebirth*.
If this mod is used We wish too receive credit for our hard work.
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INSTALLATION:
Extract the wintersgift_bf_jr.zip in your star Wars Jedi Knight Jedi Academy/Gamedata/Base folder.
Removal:
- Remove wintersgift_bf_jr.pk3 from your base folder
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Special Thanks:
- Onobi Foondu
- Grimreaper
- Hapslash
- Worsonn
- Darth G
- Szico VII
- Lemog
- All *VaS*Members and Friends
- All who we forgot to mention
Uploaded by @Circa
1,024 downloads
- non star wars related
- snowy
- (and 3 more)
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contest winner Costa Del Sol
By SephFF
SUMMER MOD CONTEST 2021
WINNER
This map was made for the 2021 JKhub summer contest and based off Final Fantasy 7 references to Costa del sol from the original game and Crisis Core. Also took influence from the Final Fantasy 7 remake. Some areas in this map are never seen in any version of the Final Fantasy games so that’s where I took some creative liberties. Couple picks ups to be found and some jump challenges for strafers. Map is also fun to fly on or other events.
Lighting not fully done...wanted to use external light maps and blend the terrain more but ran out of time.
https://jawaclan.com/profile/4229-sephff/
MJT: https://jkhub.org/profile/4531-mjt/
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Map Info:
Map Name: costadelsol
Released: Sept 14th
Filesize: bsp 20mb
Version: 1.0
Build Time: 6 weeks
Brush Count: 9121
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Features:
FFA / TFFA / Duel
Botrouting: no
New Music: Yes (Best to play map with music on!!!!)
New Textures: Yes
New Shaders: Yes
New Sounds: No
New Models: Yes
New NPC: Yes <---- had to remove last min too buggy
New Skybox: Yes
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***********IMPORTANT***********
Source .MAP file inside the pk3.
Feel free to use anything SephFF or MJT has made in this map for your own maps made for Jedi Academy. I only ask that you give proper credit. If you want to port the map for a different game, you will need to request permission.
Tho boat sometimes does not move so requires a map restart to work also if a player blocks the boats movment it will mess up the animations for a full loop cycle of the animation intill it resets on its own.
***********IMPORTANT***********
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Programs Used:
NetRadiant -20210105
Photoshop2021
Blender
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Credits:
SephFF Brush work, patches, skybox, custom textures, layout of lvl and structural brushes/details, player spawns, TFFA spawns, transition cam and lots of testing and compiling.
MJT (CO-Author): Made barrel npc/model light maps and helped with countless shaders, and building tips remaps. Made the terrain and added waterfall and textured itmes in blender for smooth transitions....this dude does black magic.
mrwonko: Blender tools and Animation/scripting using ROFF in blender of the boat in the water like a boss (black magic)
Ashurdax: helped clip impossible to clip stairs with their 3ds max plugin
Somaz: Blender tools and mapping tips
Niger: Helped with showing me some alpha shader tips and sky box is based a person named ydnar off his shaderlabs 1337
DarthLekku: Shared with me the shader to get the fish to look all fish like.
Helena Ravan: Mapping tips and testing found all kinds of things for me to fix
Shadow: helped with roof and bollard's on the dock and testing
Szico: Horizon blending / alpha shader tutorial found on JKhub
https://jkhub.org/forums/topic/10100-horizon-blending/
Also some ground grass and rock textures came from textures.com
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Installation:
Place the costadelsol.pk3 into your gamedata/base folder.
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Run map commands:
To play this map not a server pull down the console with (shift + `) then type /devmap costadelsol
To spawn NPC /npc spawn barrel_costa
669 downloads
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The Temple of Mechanism (beta)
By lil_binger
The Temple of Mechanism beta, Hopefully in time for May the 4th! I've got lots to do still but the map is on the road to a final release I hope soon. Many places need lighting or finished, mostly some details need to be made for the interiors, lighting work and so forth. The original outhouse map I made years ago had a mini put putt course for thermal grenades, and the Temple of Mechanism features a full 18 hole adventure golf course (it's a beta, the last few holes are in a bit of disarray.) I have tested the map both in JO and ja, some changes made for JA to work right but I did notice I missed a thing or 2.
New stuff? Check
Player made models by
Szico - 2 trees
Boothand - Torch
Texture and sfx credits all supplied in the readme.
Golf works great in both versions. FPS iz good. I've tested the map with 24 different bots in there with me and fps does drop a little bit then but it was still playable I've enjoyed working on this map. It's been pretty neat to see it transform over time and the WIP section has seen a few updates.
If you guys like it please leave feedback on JKHub.org forums in the WIP section for the Temple of Mechanism. I like how the golf turned out. I really didn't plan on making the golf course like I did when I started lol. If you guys really like the golf course and want another one give me a holler. If a bunch of you guys like it I may make another golf course just for fun
Anyway enjoy! And May the 4th be with you!
538 downloads
- Botroute Support
- Roleplaying
- (and 4 more)
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Shroom's Deathstar
By ShroomDuck
Ah yes. My first map after a looooong hiatus. My vision was to create a more realistic and fun-filled DeathStar than was available with JK2. Hope ya'll enjoy!
1,810 downloads
0 comments
Submitted
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Onossia Jedi Academy
By SkippyMaster
That was my first published map from 2008! I found it on the internet and now i download up here for the JKHub community. I hope you will enjoy, new maps from me comming in 2016!
The original readme file:
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Jedi Knight: Jedi Academy
***********************************
TITLE: Onossia Jedi Academy
AUTHOR: SkippyMaster
E-MAIL: oligellen@gmail.com
WEBSITE:
FILENAME: onossia_v1.pk3
FILESIZE: 22,4 mb
DATE RELEASED: 17 December 2008
INSTALLATION INSTRUCTIONS: Only put the pk3 file to:
jedi academy/game data/base folder.
DESCRIPTION: This is the onossia map's final version,
with many good solution, and with some secret.
BUGS: It hasnt got any bugs
COMMENTS: Special thanks for the JoP clan and the
tusken gang
789 downloads
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B-mountain
By Acrobat
This is a Yavin style climbing mountain and sequel to A-mountain. It's slightly taller than A-mountain now. There is trigger at start and finish for timers that modders may use for racing if they like.
1,231 downloads
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Naboo Streets
By @JCulley3D
A large naboo city scape with many buildings and a lockable jail for a good ol ffa.
My Thoughts I really had to think hard about releasing this map at the moment, but I wanted to release as many of the maps I have been working on as i could for my christmas release (pressy to the community LOL).
The fineshed version of this map I will cut it up into more of a street to street layout so that FPS will be much higher for those of you with lower spec pcs. I didnt have time do that as i wanted to include this in my xmas release. Espect to see this map in a different form (better larger but with a diferent layout) after xmas time. Think of this as a preview (teaser) for a more 'sorted' version to come.
This map has been tested on a clean instal of JKA only, if you have missing texture or other problems I can only suggest that another custom map is clashing with it, if this is the case try downloading a pk3 manager (such as the one GansterA made for JKA) so you can temporarily move files in and out of your base folder.
1,399 downloads
0 comments
Submitted
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FFA Nowhere
By JKHub
Author: Cye
Submitted by Helena Revan
One of the scariest maps ever released, FFA Nowhere is an abandoned asylum! And not a nice sort of asylum, either. One with rows of cells and locked iron doors, padded cells and operating theatres, and security bars everywhere! People have died here. There's even a graveyard full of them. But are all those who died here in the graveyard? I'm not so sure of that! You visit on a rainy, misty night, and there's just enough power to work the lights in some sections. Wind rushes through the corridors... was that someone moaning? Why are there chains hanging from the ceiling? Is someone there...? Help! You'll be glad you took your lightsaber with you as you explore this creepy place. Better hope you don't dream about it!
Here's what Cye had to say about his map when he released it on JK3Files back in 2004:
===================
Build time : 2 or so weeks
Custom Textures : sortof
New Music : Yes
Bot Support : This is my first map cut me some slack punk
Installation : Simply extract the ffa_nowhere.pk3 file into your JA/GAMEDATA/BASE folder or click and drag it to the folder specified.
Map info : As said above this is my first map ever, I came up with the idea during playing a game of Jedi Outcast with a few people online and felt that most of the custom maps for the game were all going by the same types of themes so I decided to create something a little new. I created the idea of a creepy or Silent Hill themed map so to speak that night and made the blueprints the next day. But since being my lazy self I never actually made it until JA came out so the idea aswell as the blueprints stuck in my mind for a year or so. It took me less than a week to read up on some great Radiant tutorials and in the same week I started up on FFA_nowhere, so this map was also my tool to learning how to do this and that. And although this map is not perfect considering I had limited resources "texture wise" and other things, it has become bigger and better than my original idea for the map.
SPECIAL THANKS GOES TO THE FOLLOWING:
Rich Diesals mapping university, the only place I got my mapping tutorials. http://richdiesal.jedioutcastmaps.com/tutorials/ explained a hellofa lot to me and I cant thank the dude enough.
Also special thanks goes out to Raven for the great game that is JA and JediOutcast, and also Id and EA games for their great textures.
Textures by RAVEN: Jedi Academy,
Id software: Return to castle Wolfenstein, and EA Games: Medal of Honor AA.
===========================================================
It was reviewed by the JK3Files staff, too:
===============================
What a 'nice' idea for a map and with the sound effects too, nicely done!
When I first got in the haunting noises were superb, the room was plain but the fact it sounded like a true horror game seriously added to the atmosphere; thank god I have control of my bladder! The next room I went to was an outdoor area, a half destroyed room where it was raining and it felt good; by that I mean it felt like it should, run down house broke apart by age and weather.
The main bulk of the house is corridors (those are quite large corridors btw) which are very dark and damp with the occasional flickering light (nice touch). The bordered up windows and doors along with the various broken object and sharp corners really do give it that horror feel which helps you forget about the fact that in decor this house is somewhat lacking.
There was one place that really was cool, I won't go into it fully but put it this way...just because it seems like it's a corridor that you can walk down does not mean you can walk down it....falling however is a much faster method. Oh and if you're scared of small spaces avoid this place! Solidary confinement is not a nice place.
I suppose I should now point out it is infact more of an asylum and if walking past those torn down doors on cells don't freak you out...you're on a par with George Bush for reaction and intelligence!
One think that puts me off this map is the fact teleporters move you from place to place through doorways which I don't think there was need for.
New Sounds: Yes (+Music)
New Textures: Yes
Bot Support: No
-WadeV1589-
Good Halloween map.
504 downloads
- Roleplaying
- Non Star Wars Related
- (and 1 more)
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Phantom Knights Training Academy
By PK_Azlon
A complete redesign of my Phantom Knights HQ v2 map for Jedi Outcast released on JK3files.com. It is still not a typical “clan map” although I did include the logo this time. I changed the name to suit the logic of the map’s design as a training facility. All the old favorites are there but redesigned: The generator room is a lot bigger and better, the cantina and it’s hilarious tube of death trap are back and better than ever. The research & development room is back and is more elaborate, the armory is back and of course the dueling arena and office are also back and vastly improved. No need for an alarm this time though as the office overlooks the arena. (The arena and office were heavily inspired by Reelo’s arena and office from Jedi Outcast.) The Ranged Combat room is back and has been expanded. Of course the flame trap is still there. Remember, speed and brains get the big gun folks!
New additions include a ship hangar, main lobby, medical center with “working” bacta tanks. I wanted to have them actually immerse you in liquid but after weeks of experimenting, I couldn’t get it to work right consistently. To use one just stand on the platform and hit the button to lower yourself in and get up to 100 health or you can have one of your friends lower you and 3 of your friends in via the console!
The generator room (Technically its a plasma refinery) has been expanded to include a reactor core shaft similar to the one on Naboo complete with energy gates designed to hold back dangerous power surges. Of course they have been improved over the ones on Naboo to detect people and allow them through. There are dorm rooms with item pickups, theres a swimming pool and even a shooting range! I actually found the shooting range a little addictive - once the targets start popping back up, it becomes a game of blaster whack-a-mole. The R&D room has a little demo of the cantina trap where you can kill a Jawa for your entertainment. There are also a handful of other NPCs around the map to give it some life. They won’t bother you and shouldn’t get in the way, but if they do, you can kill them.
861 downloads
- Botroute Support
- Roleplaying
- (and 1 more)
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Inferno
This map depicts a post-apocalypse factory/refinery facility. It has been
bombed only once, but multiple quadrants have gone up in flames since, due
to the flammable nature of the primary mineral processed by virtually all
the equipment throughout the refinery complex. Consequently, explosions
will still erupt intermittently from areas that lead directly to the
underground machinery, such as smokestacks and exhaust ports.
The shipping quadrant is the playable quadrant, and is the outermost segment
of the facility. It functions as a loading/unloading zone for the materials
generated by the refinery work, but the landing pad was the target of the
first bombing and in its place is a huge crater in the ground. This quadrant
of the facility, then, has been abandoned and is basically unusable for
anything besides storage. The extensive damage in the area has since been
quarantined and disregarded. In fact, if you listen very closely, you can
hear the machinery still autonomously straining into disrepair, just below
the surface...
In terms of visuals, this is a very dark environment with a moody, nighttime,
stormy setting. The night is misty and smoke drifts by overhead from other
parts of the burning facility; the high-powered spotlights illuminating the
playable quadrant can be seen lighting up the shifting clouds of dust and fog.
I've been able to use the great material from CGTextures to make very realistic
surfaces and scenes, including the concrete enclosure, all the concrete walls,
various grunge and detail maps, and, of course, that big beautiful crater.
KNOWN "BUGS"
- At least one area in the map where you can seem to walk on thin air,
just slightly. I won't tell you where it is.
- The sounds of either the burning smokestack or the huge exhaust inferno may
not loop completely smoothly. You won't notice this one unless you pay REALLY
close attention.
- To be honest, the exhaut port inferno may not play any sound AT ALL. Sometimes it does, sometimes it doesn't. I've given up on this one.
- Maybe a few texture seam issues (including at least one really big
"texture"). Most of them will be pretty hard to notice, so they shouldn't
detract from any active gameplay.
- While testing the map I have experienced some odd artifacts such as rapidly
spinning flames, excessive smoke, and lightning in the sky (which isn't
supposed to happen). These things usually occur right when you start the map;
they shouldn't be a problem while playing.
- There are just so many tiny places in this map that it's really hard
to find and repair every single texture bug that might exist. If you work
very, very hard, you may be able to find your way to some unknown region of
my map where you will find odd/misplaced textures.
- The huge fire in the exterior of the map has a tendency to kill you
instantly, regardless of where you enter it. This was an unanticipated bug.
- The botroutes aren't perfect. Bots in this map tend to like getting stuck
under ramps and perhaps other places.
- You can stand in the smokestacks. Not realistic, but if you don't want to
experience this "bug," just...don't try it. Using Force jump will get you
up into the seemingly endless interiors of the stacks, but nevertheless you
will seem to be on solid ground. This bug is avodable!
- The lightmaps aren't perfect. You may experience some strange or unrealistic-
looking lighting here and there. It should be easy to ignore.
- Since there were so many apparently irreparable lighting bugs around the
base of the mountain, I didn't bother to go to the trouble of texture blending.
- The ambient sounds may skip. I can't predict how this bug will play out
on systems other than my own, but it's possible that because it's such a
long sound track the game has to spend about a sixth of a second loading it
back to the beginning. Endure this bug. It's a minor one.
- There's no such thing as perfect clipping in a map this complex. If
you try to exploit some advantages (like unintended higher ground or
places others can't get to) in the map, you will either succeed or find
yourself blocked/"slipping away" from your objective. But just to preserve
the "good ol' fun-factor" of bug-exploitation, I've set up this map's
boundaries so that such things are discouraged, but not made impossible.
885 downloads
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Sith-J-Cull's Falcon
By @JCulley3D
A slightly over scaled (for easier navigation) recreation of Han Solo's Falcon. The Falcon is situated on a desert planet, near an installation of some kind.
My Thoughts This map is not really meant to be for an intense FFA, but rather it was a Product of my love of the Falcon. I just wanted to be able to walk around the craft, and wanted to try and put as much detail inside as possible. To be honest The FPS is going to be an issue for those with slower pc's the problem is more apparent when outside viewing the falcon in full.
At one point I was going to make this a museum of the falcon with no weapons or anything so it could just be explored but I decided that was a stupid idea LOL
This map has been tested on a clean instal of JKA only, if you have missing texture or other problems I can only suggest that another custom map is clashing with it, if this is the case try downloading a pk3 manager (such as the one GansterA made for JKA) so you can temporarily move files in and out of your base folder.
1,128 downloads
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Council Building BB
By Bayoon
Council Building BB is inspired by the old famous Jedi Council GC (and later GCX) map, made by Griffenclaw.
The map is based on an imaginary Jedi building or temple, including features such as training grounds, tournmanet areas, fighting areas, a council room, a bar, and much more.
The map is not an attempt to build anything seen from the movies, and is based on pure imagination.
The map is dedicated to the saber and duel only communities, and the map contains lots of duelling spots, both regularspots with plain surfaces, as well as rooms with obstacles.
While you are alone on the map, you can always try the integrated obstacle course consisting of 3 levels with increasing difficulty. The obstacle course is based on movement, and will probably be able to give you a challenge. If I ever make a
version two, this obstacle course will of course be expanded.
The map should have good FPS and plenty of room for duels, matches or whatever.
Secrets
The map contains quite a bunch of secrets, and they shouldn't be too easy to find. The beta testers spend long time findingthem, and they still have one left to find. So the question is, can you find them all?
I'm not going to reveal how many, as it may depend on how you count them. Some aren't really meant to be secrets, whileothers are supposed to be easily found - almost too obvious to be a secret.
One of the obvious secrets teleports you to a completely different place (Bespin) where you at night time can do races ona simple, yet detailed track.
1,213 downloads
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Chandrila Halloween
By Helena Revan
This is a Halloween-themed version of FFA4, the Rift Sanctuary map on Chandrila! It's got a completely different feel to it, with torchlight and fiery reds, oranges, and yellows everywhere! Decorations include strings of lights, bowls of Halloween goodies, posters for classic horror movies, and an office for your favourite witch!
As you venture outside, lightning streaks from dark clouds high overhead, and a sliver of moon appears if you know just where to look! Are those wolves? Duck inside the cavernous crystal room... wait, what's that sound? Whirling winds and a pulsing, eerie glow from the depths... what are those bars there to keep in? Is that a coffin? No! Something's trying to get out!
There are a few little secrets here and there, including a music room where you can change the background music to suit your mood. If you can find it, that is!
High in the air there's a blood-curdling scream... *faints*
601 downloads
- Botroute Support
- Roleplaying
- (and 1 more)
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FFA3_Xmas
By Artemis
This is simply FFA3 recompiled with a Christmas/winter theme. Most of the clip brushes have been removed, so you can stand on ledges and things you previously couldn't reach. I've borrowed the original botrouting, which seems to work just as well as it does on base FFA3 (...it's not great).
Bugs and other things:
-Some of the textures aren't aligned like they are in the original FFA3.
-There are a few cracks around the fireplace in the cantina.
-The string light textures should be enjoyed from a distance. They look pretty rough up close. Unfortunately, if you move too far away, they'll disappear!
-Map file is included; however, the .ase and .md3 models are not.
558 downloads
- map source file included
- botroute support
- (and 2 more)
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Trade Federation Droid Control Ship
By JKHub
Author
CommanderKEEN
This is Trade Federation Droid Control Ship from Episode I. From the things that are seen in the movie, there are Conference Room, Bridge and Docking Bay, including Republic Cruiser docked (unfortunatly, still with no interior, but i hope to make it for the next version), all conected with corridors, and something of my own imagination - a dock control station.
Due to the winkness of my PC, i was unable to make this map larger and more complex. My PC was having troubles to handle even this sized map. I was forced to make the map in several different parts, that are later merged in the final map (and that is so boring). And, what is more important, I was unable to do the full Light process, and because of that, the map does't look like as it should and some lights and shadows looks pretty ugly. So, don't expect next versions of the map, untill I upgrade my PC (do not expect it for a long time lol)
1,055 downloads
0 comments
Submitted
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(MKBK) Yavin Prime
By WizardMKBK
(MKBK)Yavin Prime
[ http://starwars.wikia.com/wiki/Yavin_Prime ]
Description:
We started to make this little duel base back in 2012, and finally we finished it.
Even tho I tagged as FFA, it supports Duel and Power Duel aswell.
673 downloads
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Bespin Towers
By RAILBACK
This is an old bespin level. Its full of bugs. I have included all mod files for this level and the endor level.
Source files included
RAILBACK
577 downloads
- .Map Source File Included
- JKHub Exclusive
- (and 1 more)
0 comments
Updated
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Battlestar Aurelia
By Apprentice
Battlestar Aurelia - Readme
Outline ONE - 30-11-2012
"You watch me. I'll have my own Battlestar one day"
Description:
This map will be "odd" because this is more of an outline rather then a playable map and originally, it was designed for Elite Force and specificly the RPG-X modification. However, given the fact that the RPG-X developers decided to regard me as an untermensch, I decided to cease development of the RPG-X version.
The origins of this map lies within all my previous maps released for Elite Force, namely the Asteroid Base, Battlestar Bellerophon and U.S.S Leonov maps, augmented with various elements from a wide range of sci-fi television shows, movies and videogames both past and present, I have made an attempt to incorporate all these elements into a single, workable map.
Since I feel that the Aurelia's design is a strong one and not depending onto one game alone, I decided to port and release this map for Jedi Academy instead and altough its more of an outline then a playable map, I decided to release it in its current form due to (for the most part) time constraints and to give players and fellow mappers a chance to see what I have been up to. Some areas are complete, some aren't and some are somewhere in between.
Game info:
Game: Jedi Academy
Gametype: Free for all (Other modes may work but are not supported)
Number of Players: 14
Bot Support: No
Credits:
Mapping: Apprentice
Additional models: Apprentice
Additional textures: Apprentice
The Master plan:
(Outline1)
For this map, there is no master plan. I have decided to release it "as is" and if there is sufficient feedback, I may decide to release an Outline TWO or port this map to other idTech3 based games, including a version for RPG-X but that depends on how the RPG-X developers continue to regard me.
Feedback:
Feedback can be given through apprentice(at)apprentice(dot)be.
For actual information about the map "Battlestar Aurelia", see the website www.apprentice.tk
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
THIS MODIFICATION MAY NOT BE USED WITH UBERGAMES RELATED PROJECTS NOR MAY IT BE USED IN NON-UBERGAMES PROJECTS MADE BY UBERGAMES STAFF OR THEIR AFFILIATES, PAST, PRESENT AND FUTURE.
948 downloads
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FFA Hyperblast by Langerd
By Langerd
This is Tribute to the one of my favuorite Death match maps of all time - DM Hyperblast from Unreal Tournament 1999
The only thing i didnt made on my own.. is the concept of the map and the music.. All rights for Epic Games for that and big thanks for doing all of this.
If you want use this map for your modification just send me a message and wrote in read me that it is made by me ^^
Names of the maps:
The mp version: Devmap Hyp_mp
The sp version (It is like original one. Inside the ship there is normal gravity but outside it is lower so You can fight and play with everything ) : Devmap Hyperblast
I played with the bots to check the map. I made a bot that You can delete if You want (to do that remove botfiles from the pk3).
He is called : weapon stormtrooper. He is picking weapons and use them more often than the others (slightly but still).
I recommend changing the options on your map like this:
-g_speed 320 - all players will be faster
-broadsword 1 - Jk3 ragdoll physics
-g_knockback 3200 - Knockback in multiplayer is rly low in my opinion.. Making it higher is better to getting Your enemies off the edges of the ship
-g_gravity - This option just simply change the gravity.. If You know the original map You know that gravity in this level was diffrent depends if You were inside or outside of the ship. Sadly i couldnt do it for MP version.. But You can sill change the gravity to play around
538 downloads