Free For All
345 files
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Counter Strike: Dust 2 (Jedi Academy)
By Flendo
Counter Strike Soruce Dust 2 (Jedi Academy)
I want to introduce something different for this game, but well known from the Counter Strike game series.
The map in its original form comes with the structure only, the rest of the work was done by me.
Thanks to Valve for publishing map and KENNITHH who made compatible with Q3 engine.
You can find the original post on Wolfenstein: Enemy Territory forum.
Also available for Jedi Outcast.
Installation:
Installing the map is simple, put map cs_dust2.pk3 in your base folder, then you can select it via menu or type command in the console "/map cs_dust2".
Features List:
Support for the use of weapons.
Support for the Jedi Master gametype.
Support for the Holocron gametype.
Support for the Team FFA gametype.
Support for the CTF and CTY gametype.
689 downloads
- non star wars related
- city
- (and 2 more)
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Country Academy
By ShroomDuck
So, I swore I'd never do another Country Roads themed map. I know as well as anyone that it's become a tired theme. But here I am, releasing one. I guess I like the silliness involved with having saber battles on a farm. This is like... for sure the last Country Roads map for JK2/JKA. I hope you enjoy, ya hear?
785 downloads
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Dark Forces II - Dark Palace
By WizardMKBK
Dark Forces II - Dark Palace
[https://starwars.fandom.com/wiki/Yun]
This map is a remake of Dark Forces II - Jedi Knight's 7th level, the first boss fight - Yun the Dark Youth.
I've been working on these JK1 bossfight maps for ages now, but during the quarantine I managed to finish some of it.
Game Modes:
FFA
Power Duel
Duel
Bot support: NO
New Textures
New Shaders
New Sounds (taken from the original Dark Forces II)
Install:
Copy jk1_darkpalace.pk3 to your base folder.
UnInstall:
Delete jk1_darkpalace.pk3 from your base folder.
Special thanks:
(MKBK)Luke - helping around with the buggy shader I wrote and tweaking with the lampthings on the ceiling.
284 downloads
0 comments
Updated
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Dark Forces II - Ruusan
By WizardMKBK
Dark Forces II - Ruusan
[https://starwars.fandom.com/wiki/Maw_(Dark_Jedi)]
This map is a remake of Dark Forces II - Jedi Knight's 14th level, the third boss fight - The Revenge.
Game Modes:
FFA
Power Duel
Duel
CTF
Bot support: NO
New Textures
New Shaders (including a working rainsurf shader)
New Sounds (taken from the original Dark Forces II)
New Models
Install:
Copy jk1_ruusan.pk3 to your base folder.
UnInstall:
Delete jk1_ruusan.pk3 from your base folder.
Special thanks:
(MKBK)Luke - hint brushes, testing, etc...
384 downloads
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Dark Forces II - Sulon Star
By WizardMKBK
Dark Forces II - Sulon Star
[https://starwars.fandom.com/wiki/Sulon_Star]
This map is a remake of Dark Forces II - Jedi Knight's 11th level, the second boss fight - The brothers of the Sith.
Game Modes:
FFA
Power Duel
Duel
Bot support: NO
New Textures
New Shaders
New Sounds (taken from the original Dark Forces II)
New Models (8t88 droid model and its textures - taken from the original Dark Forces II)
Install:
Copy jk1_sulonstar.pk3 to your base folder.
UnInstall:
Delete jk1_sulonstar.pk3 from your base folder.
Special thanks:
(MKBK)Luke
265 downloads
0 comments
Updated
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Dark Forces II - Jedi Battleground
By WizardMKBK
Dark Forces II - Jedi Battleground
[https://starwars.fandom.com/wiki/Ruusan]
This map is a remake of Dark Forces II - Jedi Knight's 16th level, the fourth boss fight - Jedi Battleground.
Game Modes:
FFA
Power Duel
Duel
Bot support: NO
New Textures
New Shaders (including a working rainsurf shader)
New Sounds (taken from the original Dark Forces II)
New Models
Install:
Copy jk1_jedibattleground.pk3 to your base folder.
UnInstall:
Delete jk1_jedibattleground.pk3 from your base folder.
Special thanks:
(MKBK)Luke - testing
221 downloads
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Decepticon's Cybertron
By CaptainChar
Cybertron from the transformers the game, base doff the 2007 film, this is from the decepticons last mission.
58 downloads
0 comments
Submitted
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Desert Streets
By JKHub
Mapped by Roshi
This is a desert city based FFA map. It includes a few dueling arenas,
a council room, many outdoor areas, an small bar room, and a large rancor
arena. A few STAP vehicles are scattered around the map to help you get
around. A spawnscript is included to respawn the STAPs when destroyed.
Credit goes to Aaron Smith for the Jedi Starfighter model, and to Monsoontide
for the STAP vehicle.
Bot-routing is included.
Supported game types - FFA, TeamFFA
212 downloads
0 comments
Updated
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Devil's Cauldron
By Rev_Mooku
This map is the result of a sarlacc eating a dueling arena and then getting busy with a volcano.
The Devil's Cauldron could be considered a duel map because of its smaller size, but it's great for FFA as well. The atmosphere has a volcano feel. There is a dueling platform in the middle surrounded by lava. There are narrow walkways above the dueling platform as well.
153 downloads
0 comments
Updated
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DEX's Club
By @JCulley3D
Dexter's Diner. This is one of the first maps that I have created that I feel is worth posting on the net, It didnt take a great amount of time maybe a week on and off and have not really thought too much about weapon placement, The sky box is one I made for another map, which is based on padme's coruscant home as seen in EII. I hope you enjoy it.
826 downloads
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DoA Flight Arena
By JKHub
Mapped by Roshi
The official flight map of Dark Order Alliance. Aircraft are spawned by
using the switches on each landing pad.
The included aircraft are:
X-Wing
TIE-Fighter
A-Wing - Gregory (Manquesa) Birmingham
Anakin's StarFighter - Zymotico, Neo_knight
Snow Speeder - tFighterPilot
Republic Gunship - AOTC:TC Team, Mars Marshall
TIE-Advanced - RAVEN, Mars Marshall
TIE-Interceptor - RAVEN, Mars Marshall
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Supported gametypes: FFA, TFFA
Bot routing: yes
796 downloads
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DoA Tournament
By JKHub
Mapped by Roshi
The official tournament map of Dark Order Alliance. Large vjun/bespin themed
area including 4 platforms with duel pads, one circular platform above the
other 4, and the bottom floor which circles around the platforms.
Supported gametypes: FFA, TFFA
Bot routing: yes
128 downloads
0 comments
Updated
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DoA Tournament Complex
By JKHub
Mapped by Roshi
The official tournament map of Dark Order Alliance - Version 1.2. Large
vjun/bespin themed area including 4 platforms with duel pads, one circular
platform above the other 4, and the bottom floor which circles around the
platforms.
Supported gametypes: FFA, TFFA
Bot routing: yes
141 downloads
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Dosuun Facility
By Kessno
This FFA map is based on the t2_dpred mission from the singleplayer campaign. This is my
second released map for Jedi Academy and was built for a contest sponsored by www.ockproductions.com
To install, place the pk3 file into your base directory and launch the map from the multiplayer menu.
566 downloads
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Duel1 Coruscant BSP Reskin
By keta
I made this one about a year ago for my friend Tom. I was in Chaos Order at the time and went by andro1d so that's why the names different on this one. I unfortunately lost the .map files for this one so no future updates or releasing of the .map 😞
This is a client side mod only. All brush and model collisions are the same so this can be used in demos or when joining any server. If this is hosted on a server it will not replicate to the clients as this is not an ent mod but rather a remake in NetRadiant-Custom.
Hope you guys enjoy this one 😄
55 downloads
0 comments
Updated
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Dueling duely maps
By ilikewaffles
/////////////////////////////////////////////////////////
STAR WARS JEDI KNIGHT MODIFICATION
/////////////////////////////////////////////////////////
Author:I Like Waffles
File Name and Version: Dueling Duel Maps 1.0
Release Date: 3/10/2018
Filesize: 12.3 Kilobytes
Description with installation instructions: Drop it in your base folder. Just two maps in a simple box, one with the desert theme, the other with the Yavin
theme.
Copyright/License: None, myself.
External Content Used / Credits: None, myself.
/////////////////////////////////////////////////////////
THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
/////////////////////////////////////////////////////////
52 downloads
- Clanmap
- Mod Specific
- (and 4 more)
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Dune Sea Tower
By DarthNormaN
Buildtime : 45 days
Compiletime : ~30min
Brushes : 1956
Entities : 545
Bugs : I hope this time everything is ok, there is just one bug left which i cannot fix because it would destroy fps-rate
Botsupport : Yes
New textures : Yes
New effects : NO
Secret : No
New models : Yes
New music : Yes (general_grievous.mp3)
Facts about Dune Sea Tower
Contestmap for Darth Arth Mapping Academy Map Contest 2006
Updated version (all bugs are fixed)
put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
Enjoy!
» Darth NormaN
I tested this map on a clear version of JKA (v1.0.1, WITHOUT bonus mappack). So if there are still some unexpected bugs then you have broken shaders or assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
The archive 'dune_sea_tower.pk3' includes the following files:
map in .bsp AND .map format
new textures
new shaders
arena file/levelshot/botroute
...and the folders that belong to them.
To map with my shaders enter "desert_station" into your shaderlist.txt!
YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map, I SEND IT FOR LEARNING AIMS ONLY!!!
733 downloads
0 comments
Submitted
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Egg Carrier
By CaptainChar
Based off Sonic Adventure 1, this is the flying fortress that Dr Eggman (Robotnik) used throughout the game, it should be known this was one of my first maps, one that i was fond of in the original sonic adventure game, it might get a rebuild in the future
176 downloads
0 comments
Updated
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Emperor's Throne Room
Gametype:
POWERDUEL
but also FFA and Duel so people can play it
without needed to use the bots
BOTS:
YES
DEVELOPER:
Livingdeadjedi
www.ldjmaps.jolt.co.uk
NOTES:
Based on the Emporers Throne room from Return of the Jedi
Thanks to
Eniac for making the cool skybox and the throne =]
also thanks
Sith-J-Cull for all his help.
DarthAlex
Shadriss
JediAdam
Richie
Anakin
5,779 downloads
0 comments
Submitted
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ep1_funeral
By MasterJin
This is a FFA map for Jedi Academy.
This map wants to be a possible version of the QuiGon funeral at the end of Episode 1.
This map was started lot of years ago, inside the Chronicles MOD, for Dan. Afther that I took and I remade from zero to get this final map.
new textures: yes
new skycube: yes.
new models: yes
343 downloads
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Eravana
By Plasma
Description
The Eravana is a Baleen-class bulk freighter used by Han Solo and Chewbacca to move cargoes in Star Wars Episode VII: The Force Awakens.
Installation
Extract ffa_eravana.pk3 into your base folder usually located at:
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
Copyright
DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
1,046 downloads
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Eternal Lair of Ragnos Disciples
By JKHub
Author
Desostros
¡§Eternal lair of Ragnos¡¦ deciples¡¨ is a large scale FFA map for JKA.The concept consists of a place where the spirits of Ragnos¡¦ deciples roam,fight and train eternally,awaiting the resurrection of their master and his army,hoping one day they will rule all again.
This map has a mystical touch to it,and is quiete challenging.I¡¦ve made this map for all the clans for JKA who do not have a clanmap,for this map is IDEAL for clanmap.
With 3 training rooms(Balance,fire and ice duel.),a meeting hall,a council which can give up to 10 people a place to sit,a large scale FFA room and 1 secret area(which will satisfy all guys who see it,the deciples get lonely too after some millennia¡K).
562 downloads
0 comments
Submitted
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Everbliss
By {JoF} Atlas
Everbliss is a map that was a work in progress before I moved onto other things.
It was meant to feature original and creative ideas for minigames.
In this very alpha version you will find the only game arena that has reached near completion: Grenadeball. In the area are two dueling rooms, a bar, and an exterior.
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Gametype: FFA
Bot Support: No
Credits:
{JoF} - My clan Jedi of Freedom, for their continued support and friendship, the reason why this map exists 🙂
Szico - (scoreboard textures and shader originated from his own work)
Radec, Zefilus, Greeny - Advice and ideas
269 downloads
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Exiled Castle
By RJA
Author: RJA
File Name and Version: Exiled Castle (1.0)
Release Date: 2015.
Filesize: 39,4mo
Description: Exiled Castle is a FFA map which contains an entire castle with a lot of rooms and secrets rooms...
The map is composed by a huge tower which allow you to enter a lot of rooms.
The Exiled Castle is an old abandonned Castle which was the Domain of an ancient Cast of Warriors, the Exiled. It is a very dark temple with a lot of secrets and Force. It is also a sort of home.
- Ground Floor: This is the way to the exterrior.
- 1st Floor: This is the command center.
- 2nd Floor: This place is dedicated to the Water Element.
- 3rd Floor: This is a little dark kitchen with a fridge and an oven.
- 4th Floor: This place is dedicated to the Stone Element.
- 5th Floor: This is the ceremonial hall with a huge table and a lot of chairs.
- 6th Floor: Trainings rooms are at this floor. 4 Trainings Rooms: One for little fights, one for big fights, one for two fights,
and one for difficult fights. There also is a council chamber.
- 7th Floor: BedRooms.
- 8th Floor: This is the Bar.
- 9th Floor: This place is dedicated to the Fire Element.
- 10th Floor: This is the portraits room.
- 11th Floor: This place is dedicated to the Air Element.
- 12th Floor: HAHA!
And for sure, there is more than 10 secrets rooms to find. I love this map for specials gametypes, like Hide-&-kill.
BUGS: Yes, there are textures bugs, especially on the corridors, however I don't know why, but I decided to keep them. They
give this map a strange and unrealistic aspect I love. There are also bugs I didn't notice I think of course... By the way,
Have Fun on my map !!!!!!!!!!!!!
PS: "You will always remember this as the day that you almost caught Captain Jack Sparrow."
- Dark Rayman.
265 downloads
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Expedition
By Acrobat
This is an academy map that is meant to be similar to my first map exploration, and the two maps' layouts are similar in many ways. The basic idea is a Yavin-ish style academy map that is set in the mountains. It has basic duel rooms, a ffa area as well as some climbing challenges. Map\file for both jk3 and jk2.
ATTENTION: You may have trouble loading this map or you may not. If you do, try some of the following:
1) You may have to change com_hunkmegs to 128 to run this map (and restart your jk2 when you
reset it.) Alternatively you can type set com_hunkmegs 128. You can make these changes in you console or you can open the jk2mpconfig file to make the change more permanent in
LucasArtsStar Wars JK II Jedi OutcastGameDatabasejk2mpconfig
Credits: Stormcrow and Rhiom for making the council area.
Most of the textures in duelroom are from the default jk2 Yavin folder (or jka.) I needed to put them into a custom textures folder so that I could apply custom shaders so although there is a ton of textures in this map, most are default ones. The remainder of textures I made myself or got from the following sources.
I used JediMediator's efects file, gfx files, sound files, and textures for his giant bonfire looking thing that he used in his
inferno map since he released it for public use.
http://jediknight3.f...e/Inferno;99138
I used JediMediators's detail shader and two textures for one of my grass detail shaders. See this thread for sources.
http://www.map-craft...iewtopic&t=2745
I used a couple textures from the Limelite texture archive I found at the Massassi temple.
http://www.thelimeli...textures1.shtml
I used a couple of Elandain's textures that he has on jk2filesjk3files.
http://jediknight3.f..._Textures;30975
Boddo made me a tutorial for how to make the CG-ish looking brick textures in the main room called n-wall1, n-wall2 and n-wall3.
I also used Boddo's "table" texture and two of his wood textures called ddtree2 and ddtree3, which are downloadable at his www.cyberpunkcafe.com website. He also made the slablock series of five textures for this map.
Boddo also made the rustic_semitransparent that went on my pipes and its env texture called envmap3.
Boddo made the island room that you teleport to from the bar, its shader file called expl3terr, and its textures.
I used Mars Marshall's bantha model, which can be downloaded here:
http://jediknight3.f...le/Bantha;37848
Rhiom helped me convert the bantha model to an md3 file because vehicles don't work in jk2.
I used NAB622's cave prefabs in the map that can be obtained at the following URL:
http://jediknight3.f...e_Prefabs;88711
In this updated version, I got a max edgelines error so I converted his caves into a massive .ase model, and now the caves look
slightly glitchy but not too bad.
Loda and BK made the basic spacing the strafe pads distancing, although I modified it,
and they made the "crete" textures."
The texture called "atl_wood" is Szico's Atlantica (got permission and readme included.)
http://szicovii.com
Lastly, the five textures that I used for the terrain blending were SIMONOC's. They were called
ter_rock2, ter_rock3, ter_mud1,ter_moss1, and ter_dirt1.
http://www.simonoc.c.../terrain1_1.htm
I got the Sith symbols for the 3 flags in the main room from wikipedia and modified them.
The layoutstyle of one of my outside areas and its associated secret area under the waterfall was influenced by Kahn's sithcouncil map in jka.
http://jediknight3.f...h_Council;43812
Thanks to beta testers: Vrael, Sniper, Thrawn, etc etc
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Map Information:
New Textures: yes
New Music: yes
New sounds: yes
New Models: yes
botroute: yes
Game types are ffa, duel
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Compile Information
bsp_q3map2/q3map2: (final) BSP -meta -notjunc, -vis, -light -fast -samples 2 -lomem
note it was compiled using 2.5.16 q3map2 compiler, which is not the default compiler of gtkradiant 1.4.
In case any other jk2 mappers try a dot product shader (terrain blending), they must update the compiler or use gtkradiant 1.5 for their compiling since it comes with an updated compiler. This is the tutorial that I used for terrain blending
http://www.simonoc.c.../terrain1_1.htm
I used DarthG's new_system.pk3 mostly for its subtle_hint shaders but I also used some of the pack's caulk_water shaders and a few others. I'm not sure where I downloaded, but this thread at least talks about it.
http://www.map-craft...ight=subtlehint
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Worldspawn Information
_lightmapscale 8
_blocksize 0
_chopsize 0
ambient 15
5,993 downloads