Jedi Knight: Jedi Academy
TITLE: Jungle Temple
CLASS NAME: Jungel_Tempel
FILESIZE: 3.76 MB
DATE RELEASED: 21 March 2016
Map-Type: FFA / Duel
Custom Textures: No
Custom Music: Yes
First of all, thank you for downloading my map! This map, i've made many years ago, was my first map i published.
Its a little, high detailed, jungle/temple/cave type map, perfectly for duels or free-for-alls with a smaller number
of players. The map offers with its foilage a lot of good places to hide and a very atmospheric music.
Since 'jediknight3.filefront.com/' is down, this map is now exclusive for JKHUB.
In order to install the map into your game you must:
1)Extract the folder
2)Put the Jungel_Tempel.pk3 file in your programfiles\lucasarts\jediknightjediacademy\base folder
3)Run Jedi Knight: Jedi Academy (MP)
The map is made by Zarbomba.
In the cave-part, which leads to the control room, there are a few invisible walls. It was a compile error caused by the
engine. I will fix that later when i found my source files.
Take what you want, as long as i get a little credit
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS
ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
By PandeThe original FFA3 map, Tatooine Streets, didn't really feel like a Star Wars location to me. It's layout was popular, and certainly as the only bright FFA map it was a nice change of tone from the dismal Vjun Sentinal, Taspir, Korriban, and Rift maps, but I felt it really needed a visual makeover.
I kept most of the layout intact with the exception of the room which overlooked the landing zone, which contained the disruptor rifle. I left that room out and instead opened the huge door in the hangar. I also removed the annoying X-wing which just got in everyone's way. ;D
The map originally featured in JKG: Versus as the second official new map. It has since been expanded into an entire city map, forming just a small part of a large and expansive layout which you can experience fully in JKG.
- Elements of Chalmun's Cantina used with permission
- Assistance with competitive play optomizations
- Beta testing and companionship
By arthurlivioThe Thundrao Jedi Temple map was developed so the player can enjoy a fun and relaxed environment without the usual textures of Yavin or Korriban. Perhaps this is why this map is so different, since it is located in a large city, having a garden in the background. This is practically an original map, made from the beginning. Except for the Bar counter, which is exactly the same as Nar Kreeta = D.
The map includes:
- An urban area of street or station.
- 2 Arenas Dojo.
- Arena of NPCs.
- Passage hallway with tables and a bar.
- A training room with a bridge.
- A training room with platforms.
- Dark training room.
- A meeting hall of the Jedi Council.
- Jardin outside the hall.
- Automatic elevators.
I wish you all a good fun!
This is practically an original map, made from the beginning. Except for the Bar counter, which is exactly the same as Nar Kreeta = D.
By Agent47Title: Chernobyl NPP - Nuclear Power Plant
GTK Radiant 1.6.6
The map resembles the Chernobyl Nuclear Power Plant.
The map design was inspired by the one from S.T.A.L.K.E.R.: Shadow of Chernobyl.
The map uses a S.T.A.L.K.E.R.: Shadow of Chernobyl soundtrack, specifically the
S.A.D. by MoozE.
Link to a soundtrack:
Extract the ZIP file using WinRAR or 7Zip. The extracted files place in the
Jedi Knight Jedi Academy/Game Data/base folder. You can upload it on your server
or start the solo match.
Name: Chernobyl , Chernobyl.bsp
Botroutes: The map does contain a simple botroutes.
By AngelModderFile Name - Jedi's Home 3 Temple Edition
Creator - AngelModder Aka Nicholas David Duncan
Contact Information - NicholasDuncanNL@Outlook.com / AngelModder profile on JkHub
Welcome to the Jedi's Home 3 Temple Edition Demo version 1.00! I'm VERY pleased to finally let you all in to see a small part of whats taken me 3 long years of work.
I ofcourse can't take all the credit. I've had a lot of input from different members of the Jk community over the years. While progress on the rest of the map continues, you should know even what's in this demo is not a fully finished product. In other words, nothing is final!
Any ways I wont bore you with more of my nonsense. Download, sit back, & enjoy Jedi's Home 3 Temple Edition Demo!
Installation just drop the "Jedi's_Home_III_Temple_Edition-DEMO.pk3" in your GameData/base directoy.
If you wish to enable to reflective floors be sure to move the "Z_Jedi's_Home_III-Temple_Edition_Reflective_Plugin.pk3" into your GameData/Base directory as well.
Credits - Rooxon for the statue models and model conversion's, AshuraDx for shader and final touch up input Robert for theory.
Bugs - None that I'm aware of! However if any are found please contact me here on Jkhub with a description and if possible a picture of the said issue...
Notes - The reflective floors do not work on all video cards and even when enabled can hit FPS. If you have a weak system I wouldn't recommend using them.
By NoodlePart of my big mod project. It's a warehouse you can use for roleplaying or random FFA matches, it's up to you!
Let me know if something doesn't work or if you have missing models/textures issues, otherwise I won't be able to fix it.
This map is a second attempt to represent part of a Tatooine space port at night. Even though it's a second version, there is very little from the first map that survived from the first version into the second version. It is intended to be used for ffa and tffa. It was also made to have somewhat of a single player feel to it. If you play the map by yourself, there are plenty of things to keep you busy. It would also be a good map for merc wars. There are a bunch of destructible brushes and most of the control panels/computers trigger something, although it may not be visible from where the trigger is located. Have fun finding them all!
Brush Count : 4375
Entity Count : 519
Base info : original map
Software used : Radiant 1.4, Adobe Photoshop, Bryce 4, Goldwave
Known Bugs : none
A Free-for-All in a backwater garrison on Tatooine, just before sunset.
This map is best played with 6-10 players. There are many booby traps placed around the map, they are useful for surprising your opponents- some if you have chosen to use force push.
Also, many useful power-ups are initially located in hidden locations.
Find them all!
By JKnewGuyRift Castle
Title: Rift Castle
Release Date: 2019.02.23
File version: 1.0 (February 23, 2019)
File Name and Version: jkNG_rift_castle.zip
-- Description --
Thank you for downloading Rift Castle!
Explore the several areas including the crystal pit dueling chamber,
and the perystal on top of the castle and a secret passage that leads
to the statue corridor.
This map can be played in Multiplayer mode, FFA or TFFA but you can
also launch the map in Single Player mode.
Bot support is included!
-- Installation --
1) Extract the floder
2) Copy the jkNG_rift_castle.pk3 in GameData\base directory
-- Single Player --
1) Open console
1) Type devmapall ffa_rift_castle
-- PS --
I hope the map isn't too dark. If it is tell me and I will make it brighter.
This is a RPG/FFA map inspired by the korriban temple from KOTOR.
It contains the Sith lords'valley,a part of the old korriban academy,
a cave, a labyrinth, a new sith academy with classic features of a JK MP
map such as a hall,duel rooms, a council room, a bar.
By MagSulThis is the Jedi Temple as it appears in my to-be-released single player mod, without the scripts and single player assets themselves. Please feel free to point out any improvements that you feel could be made!
See change log for update.
If you encounter any bugs, let me know!
Unzip the downloaded folder and place the .pk3 file within into the Base folder of your Jedi Academy directory. You can access the map by entering "/devmap yavin_temple_mp2" into the console, or selecting the map from the list of maps in the menu.
By @JCulley3DThis BETA map is a small ffa duel map set on coruscant with a dueling room, sleeping area and a cinema on the lower level playing the new Star Wars Episode III movie trailer.
I intend to use this map in the future by updating the movie file with my map teasers, so grab a copy of this and look out for updates in the future so you can view them in your very own cinema - LOL you will have to excuse the map I only nocked it up since Zappa posted the teaser - oh yeah and expect some video/audio sync problems on certain setups
**This is BETA so its the start of a Huge movie academy map with loads of places included - so look out for future versions.
By ArtemisThis is simply FFA3 recompiled with a Christmas/winter theme. Most of the clip brushes have been removed, so you can stand on ledges and things you previously couldn't reach. I've borrowed the original botrouting, which seems to work just as well as it does on base FFA3 (...it's not great).
Bugs and other things:
-Some of the textures aren't aligned like they are in the original FFA3.
-There are a few cracks around the fireplace in the cantina.
-The string light textures should be enjoyed from a distance. They look pretty rough up close. Unfortunately, if you move too far away, they'll disappear!
-Map file is included; however, the .ase and .md3 models are not.
Official Map of the Jedi Academy (http://www.thejediacademy.net).
The third map in my "The Academy" series.
It's basically a heavily modified and updated version of the_academy_v2, most of the things that were in v2 are in v3, except they either look different and/or have been upgraded.
This new version includes:
A Dueling area with three seperate rooms for dueling or sparring.
A main courtyard area for spawning and hanging out - the most central area of the map.
A "classroom" fit to cater for most, if not all of the Classes held at thejediacademy.net
An NPC sentry droid room which is good for practicing aerial attacks or riposite blocking.
A lobby area containing a few of the combo pads from the last map to help people teach/learn combos.
A "pit" room where people can duel or FFA in an area where movement is restricted and one wrong move can mean certain doom.
A large outdoor area which can be used for pretty much anything, a lush environment that can be just as deadly as it is tranquil.
An underground bunker area which is perfect for either all-out-battles (very gunner-friendly) or stealth tactics.
An administration area accessable only through the Jedi Academy's JAE mod's teleportation abilities. The area overlooks the main courtyard, has a private training room and a control room to lock/open various public areas of the map.
A "Garden of JA Fame" area paying hommage to many of the great people who have walked the halls of thejediacademy.net. The area also serves as a memorial to a dear friend of ours named Vladarion, who tragically died in a car accident over Christmas 2003.
RIP Vlad, we miss you buddy!
Go here for more info on Vladarion: http://www.thejediac...page.php?f_id=5 - Compiled by Bail Hope of Belouve
I would like to thank everyone in the entire JK3 community who have been waiting for this map, for your seemingly infinite patience. I'm sorry that it has taken this long for the map to be released and I hope that you won't be dissapointed. The map is built to cater specifically to the Jedi Academy, but I cannot ignore the huge amount of positive feedback I have either recieved, or heard about, so this one goes out to all of you guys.
You all rock my socks!
Thank you for taking such an interest in the maps, big love! <3
Install: : Unzip the *.pk3 file into your GAMEDATA/BASE folder
By JKHubSubmitted By: Veilor
Created By: DaDosDude
This map was NOT created by me, but by DaDosDude 13 years ago for a Dragon Ball mod we both were a part of, The Power Within. It failed but I kept most of the files throughout the years and I sent DaDosDude a mail asking for permission to upload it here and he said go ahead. Proof of the mail exchange here.
This map is in a beta state but still playable without any visible bugs, all original map files are gone, so nothing more can be done on it.
Jedi Knight III
Title: Kami's Lookout
File Name: kamislookoutBETA.pk3
File Size: 757KB
Date Released: 14 March 2005
Custom music: Yes
Bot Support: No
Edited By: DaDosDude
This is a map based on the series Dragonball Z. It is the time chamber and kami's lookout fused in 1 map. Made for the mod The power within. that mod is currently under construction.
just extract/copy the kamislookoutBETA.pk3 to you Base folder(usually c:\Program Files\Lucasarts\Star Wars Jedi Knight Jedi Academy\GameData\Base\) and start your game!
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
By OobahAUTHOR**: Oobah
FILENAME: mp/ffa_mtd = Massassi Temple Day, mp/ffa_mtn Massassi Temple Night
DATE RELEASED: 01/09/2015
GAME MODES: FFA Only
Check the first comment down below for a video showing off the map Day and Night versions as well as the yavin_trial area.
CREDITS AND FILES USED**:
A few textures are taken from the following maps:
~Alzoc3_Enclave by Sai
~Sith Council V2
~Jedi Temple TA
All the rest of the textures are from base JA and base JK2, all of which are congregated into a single folder.
The following models are ported from Kotor 1 and 2:
~Blue Work Table
~Orange Work Table
Kolto Tank is Inyri Forges.
The rest of the models are base JK. All models are congreated under a single folder. Both textures and models
were done this way to aid in the map load times and to save pk3 space. To many folders and files are just
INSTALLATION INSTRUCTIONS**: Drop it into your base folder.
DESCRIPTION**: Massassi Temple On Yavin 4
This map contains the following:
~6 Floors, basement added into those numbers
~Yavin_Trial setup in JA straight from Jedi Outcast
~The map has heavy model usage
~Under the hangar, underground section lays all the trialing areas
~3 Music switches
~Ambient sound effects
~Remote from Single Player in the bot room
~Training sticks for staff and single that do 1 damage
1st Floor contains the following:
~Galaxy Map Room
~Catwalk for masters or spectators to view all rooms in a safe position away from harm
2nd Floor contains the following:
3rd Floor contains the following:
4th Floor contains the following:
~Switch to open the door to the trial area, Trial Entrance
5th Floor contains the following:
The yavin_trial area is designed for 1 person at a time and requires a map restart to resetup the entire area
for a new runner due to it's script usage. Since the area itself was originally a single player map in Jedi
Outcast. Higher level force powers will also render the majority of the area pointless. It's designed for
core force powers and basic problem solving.
The following force powers are all you need to complete the trial area:
~Level 1 Push
~Level 1 Pull
~Level 1 Jump
~Level 1 Speed
No weapon is required to finish the area.
I tested the whole yavin_trial area a few times and it worked for me. One thing I changed was the pillar, it
now is stationary, but the force cage at the end is still in place. It is possible to get the Ysalimari
inside the cage, for it is the only way to finish and exit the yavin_trial area. A hallway connects the
yavin_trial areas exits to a hangar lift and to the yavin_final themed trial dueling area.
The trial dueling room can be accessed at any time via the elevator to the exit of the trial area. The last door
to yavin_trial can only be opened from the inside.
Map loading up time was around a minute or so on my computer, roughly that of a base JK map.
If there is ANY missing textures or walls missing. Be sure to post and let me know so that I may fix it.
By JKHubUploaded by Cagelight
This is not my map, this is the daytime version of Winter's Gift (https://jkhub.org/files/file/2178-winters-gift/) that I got ages ago from pcgamemods. I don't have the original readme but I'm almost positive this was made by the original Winter's Gift author(s). I noticed it wasn't uploaded anywhere else so I'm uploading it here.
This map requires the original Winter's Gift to be installed to work correctly.
Winter's Gift Day
Authors: *VaS*Buffy and Jenova*Rebirth*(*VaS*Jenova)
Contacts: email@example.com and firstname.lastname@example.org
Release Date: 12-19-2005
Custom Textures : Yes
Custom Models : Yes
New music : Yes
Bot Support : Yes
Build Time : About 2 months on and off
A special Christmas and New Year's map for the Winter season for you and your friends too enjoy.
- Snowball Arena
- Hockey Field
- Ski Lifts
- Tauntaun Stable
- 2 Songs to pick from
- Caroler Stage
- The North Pole
- And much much more for you too explore...
You can download a Snowball mod to turn your Thermals into Snowballs to make the Snowball fights more Realistic.
Well Secrets wouldn't be secrets if we would tell you where they are now would they? However there is one secret we can help you on your way with
as there are secret presents hidden all around the map in the colours: Red, Green, Yellow and Orange.
We have added a special Check list to the Zip file to help you find them, Please read it as there is some helpful information in there.
Adobe Photoshop, Winrar, Wordpad, Gtk Radiant, Easygen
* Copyright / Permissions *
This map and it's contents may not be modified without *VaS*Buffy or Jenova*Rebirth*'s written agreement.
This map and it's contents may not be used for porn or nudity purposes.
If this mod is used in any file like maps,movies,skins or others mods, Please inform *VaS*Buffy or Jenova*Rebirth*.
If this mod is used We wish too receive credit for our hard work.
Extract the wintersgift_bf_jr.zip in your star Wars Jedi Knight Jedi Academy/Gamedata/Base folder.
- Remove wintersgift_bf_jr.pk3 from your base folder
- Onobi Foondu
- Darth G
- Szico VII
- All *VaS*Members and Friends
- All who we forgot to mention
**EDIT** Version 2 is here! This was actually done shortly after the release of the original version, I just hadn't gotten around to releasing it! There will be a third installment, but I've no idea when I'll get around to that. For now, please enjoy!
Thanks to Lannera for constructing most of the new content you see in V2!
This map was originally inspired by the Defender-Class Light Corvette featured in Star Wars: The Old Republic. As construction has gone on however, things've deviated completely as I've pieced together my own design. I'd encourage you to take a look at the screenshots to get an idea for the feel of the place.
Thanks for coming to take a look at my map! I've had very little time on my hands, so I have no idea when I'll be able to construct the rest of the ship! I've closed off the incomplete areas, but they'll re-open in the next version!
Lastly, I'd appreciate any thoughts and opinions over in this thread!
Any issues or bugs, let me know and I'll do what I can!
By JamyzGeniusOriginal Author: JamyzGenius
This is my second version of my map "Palpatine's Rooftop" I hope you like it.
Includes the following rooms:
- Various Halls
- Second office
- Landing Zone
- And other zones.
Support multiple gamemodes and bots.
This map is based in the Episode III version with a little some creative freeways.
Credits for the creator of Episode III Map Pack`s : SJC - James Culley (Sith-J-Cull)
Very Special Thanks to :
The readme is super outdated. I do apologize for my bad English.
By MasterJinThis is a FFA map for Jedi Academy.
This map wants to be a possible version of the QuiGon funeral at the end of Episode 1.
This map was started lot of years ago, inside the Chronicles MOD, for Dan. Afther that I took and I remade from zero to get this final map.
new textures: yes
new skycube: yes.
new models: yes
By AcrobatThis map works for both jk3 and jk2. This is another of my mountain maps. It is a sequel to A-mountain and B-Mountain. One of the problems I noticed while watching people race a-mountain is they were fighting over 2-3 seconds once they learned it. This mountain should be harder and longer and hopefully solve that problem should people choose to race it.
My climbing mountains are loosely inspired by the work of Boris from quake defrag.
Starkiller Base from Episode VII: The Force Awakens.
Extract ffa_starkiller_base.pk3 into your base folder usually located at:
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
komaokc - Skybox
DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
By JKHubOriginal Author: Griffenclaw
I want to start by saying the obvious: THIS IS NOT MY MAP.
Now, for all those who remember the amazing JediCouncilGCX from back in 2004, this is it. This is not the 2010 version, or whatever "updated" versions there are of it out there. This is the original, untouched. I found it while digging through some old JK files I had stored away and noticed that there seems to be nowhere to get this map anymore. I was friends with Griffenclaw, and I think Griff would be sad to see the "updated" versions tbh, because they don't fix any of the things he actually wanted to fix (like the spawn points being so spaced out, and the low quality of the animated skybox).
Therefore, I've decided to send a copy of this to JKHub, because someone needs to keep this piece of history alive for all us old farts!
Original author may contact the staff
here if they wish this file to be removed.
By JKHubAuthor: Cye
Submitted by Helena Revan
One of the scariest maps ever released, FFA Nowhere is an abandoned asylum! And not a nice sort of asylum, either. One with rows of cells and locked iron doors, padded cells and operating theatres, and security bars everywhere! People have died here. There's even a graveyard full of them. But are all those who died here in the graveyard? I'm not so sure of that! You visit on a rainy, misty night, and there's just enough power to work the lights in some sections. Wind rushes through the corridors... was that someone moaning? Why are there chains hanging from the ceiling? Is someone there...? Help! You'll be glad you took your lightsaber with you as you explore this creepy place. Better hope you don't dream about it!
Here's what Cye had to say about his map when he released it on JK3Files back in 2004:
Build time : 2 or so weeks
Custom Textures : sortof
New Music : Yes
Bot Support : This is my first map cut me some slack punk
Installation : Simply extract the ffa_nowhere.pk3 file into your JA/GAMEDATA/BASE folder or click and drag it to the folder specified.
Map info : As said above this is my first map ever, I came up with the idea during playing a game of Jedi Outcast with a few people online and felt that most of the custom maps for the game were all going by the same types of themes so I decided to create something a little new. I created the idea of a creepy or Silent Hill themed map so to speak that night and made the blueprints the next day. But since being my lazy self I never actually made it until JA came out so the idea aswell as the blueprints stuck in my mind for a year or so. It took me less than a week to read up on some great Radiant tutorials and in the same week I started up on FFA_nowhere, so this map was also my tool to learning how to do this and that. And although this map is not perfect considering I had limited resources "texture wise" and other things, it has become bigger and better than my original idea for the map.
SPECIAL THANKS GOES TO THE FOLLOWING:
Rich Diesals mapping university, the only place I got my mapping tutorials. http://richdiesal.jedioutcastmaps.com/tutorials/ explained a hellofa lot to me and I cant thank the dude enough.
Also special thanks goes out to Raven for the great game that is JA and JediOutcast, and also Id and EA games for their great textures.
Textures by RAVEN: Jedi Academy,
Id software: Return to castle Wolfenstein, and EA Games: Medal of Honor AA.
It was reviewed by the JK3Files staff, too:
What a 'nice' idea for a map and with the sound effects too, nicely done!
When I first got in the haunting noises were superb, the room was plain but the fact it sounded like a true horror game seriously added to the atmosphere; thank god I have control of my bladder! The next room I went to was an outdoor area, a half destroyed room where it was raining and it felt good; by that I mean it felt like it should, run down house broke apart by age and weather.
The main bulk of the house is corridors (those are quite large corridors btw) which are very dark and damp with the occasional flickering light (nice touch). The bordered up windows and doors along with the various broken object and sharp corners really do give it that horror feel which helps you forget about the fact that in decor this house is somewhat lacking.
There was one place that really was cool, I won't go into it fully but put it this way...just because it seems like it's a corridor that you can walk down does not mean you can walk down it....falling however is a much faster method. Oh and if you're scared of small spaces avoid this place! Solidary confinement is not a nice place.
I suppose I should now point out it is infact more of an asylum and if walking past those torn down doors on cells don't freak you out...you're on a par with George Bush for reaction and intelligence!
One think that puts me off this map is the fact teleporters move you from place to place through doorways which I don't think there was need for.
New Sounds: Yes (+Music)
New Textures: Yes
Bot Support: No
Good Halloween map.
The Eravana is a Baleen-class bulk freighter used by Han Solo and Chewbacca to move cargoes in Star Wars Episode VII: The Force Awakens.
Extract ffa_eravana.pk3 into your base folder usually located at:
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.