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Free For All

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  1. World Boss Desann (Dark Castle)

    New map: Dark Tomb Castle
    Enemy: World Boss Desann
    Bot Routes Yes!
    NPC Routes Yes!
    +Connect Tatooine FFA3 Castle Textured map!
    I recommend Taystjk for an excellent gaming experience!  (Download Taystjk) (I highly recommend this!)

    78 downloads

       (1 review)

    8 comments

    Updated

  2. Qiras Lounge / Valora City

    Welcome to the finest bar and lounge in Valora City.
    This map, namely the city in the skyportal has been a work in progress for a long time. I guess you can say its an experimental map, I've always wanted to build a city and decided to compromise a bar for now otherwise this would never get released. The skyportal is fully animated and the entire map is almost all custom textures and shaders. I did borrow one of Szico's tree models though lol. Valora City almost feels like a personal diary to me, Its been my project that I've turned to when times get stressful or tough or whenever I just feel inspired by either Star Citizen or visiting a city in the real world. This city and the hard drives its been on have seen numerous real world cities too. Like a real city, it has survived and evolved through a hard drive wipe, homelessness (working on it in a tree house was pretty fun actually), A global pandemic, and my own stupidity (Screwing up the texture coordinates after upscaling a texture.) I came to realize that for me that for 7 years, this city was like the potted plant in the movie Leon the Professional. For this reason I've included the .map file.
    Features
    Almost everything in this city is fully animated, from the skybox to the interfaces.
    Some rooms you are able to dim the lights through the holographic switches on the wall
    You can turn the music off in the bar, (switch is on the right side of the bar itself)
    If I get enough encouragement I will work on a version 2 where I will include some of the features I wanted to add originally such as a glass elevator that goes down to the street level. (Yes the skybox can already sell that illusion.) and possibly a penthouse. For now, I wanted to make sure this map sees the light of day in the form of a release. 
    This map looks best when r_dynamicGlow 1 is enabled 
    (Note:) This map only works on patched versions of Jedi Academy, For some reason I can not for the life of me get the shaders to work on the default steam install. It seems to work just fine on OpenJK and EternalJK

    Credits

    Lucas himself for Coruscant which made me fantasize about Ecumenopolis like planets since I was a kid, Chris Roberts for inspiring me with the cities of Star Citizen (namely ArcCorp, Lorville, and New Babbage) and continuing to push myself to constantly recreate my work.
    Szico for their tree model
    I'd like to thank MJT, SomaZ, and Noodle for their technical help. 
    I also want to give a special thanks to ZanderNeo, Numberwan, and Omega for testing this map's various iterations and giving me feedback as well as the motivation to keep going on this project. 
    Bar Music: Freelancer Soundtrack [26] - Bretonia Bar #2
    Trailer Music: Strange Pleasures by Still Corners
     

    346 downloads

       (7 reviews)

    7 comments

    Updated

  3. Expedition

    This is an academy map that is meant to be similar to my first map exploration, and the two maps' layouts are similar in many ways. The basic idea is a Yavin-ish style academy map that is set in the mountains. It has basic duel rooms, a ffa area as well as some climbing challenges. Map\file for both jk3 and jk2.
     
    ATTENTION: You may have trouble loading this map or you may not. If you do, try some of the following:
    1) You may have to change com_hunkmegs to 128 to run this map (and restart your jk2 when you
    reset it.) Alternatively you can type set com_hunkmegs 128. You can make these changes in you console or you can open the jk2mpconfig file to make the change more permanent in
    LucasArtsStar Wars JK II Jedi OutcastGameDatabasejk2mpconfig
     
    Credits: Stormcrow and Rhiom for making the council area.
    Most of the textures in duelroom are from the default jk2 Yavin folder (or jka.) I needed to put them into a custom textures folder so that I could apply custom shaders so although there is a ton of textures in this map, most are default ones. The remainder of textures I made myself or got from the following sources.
    I used JediMediator's efects file, gfx files, sound files, and textures for his giant bonfire looking thing that he used in his
    inferno map since he released it for public use.
    http://jediknight3.f...e/Inferno;99138
    I used JediMediators's detail shader and two textures for one of my grass detail shaders. See this thread for sources.
    http://www.map-craft...iewtopic&t=2745
    I used a couple textures from the Limelite texture archive I found at the Massassi temple.
    http://www.thelimeli...textures1.shtml
    I used a couple of Elandain's textures that he has on jk2filesjk3files.
    http://jediknight3.f..._Textures;30975
    Boddo made me a tutorial for how to make the CG-ish looking brick textures in the main room called n-wall1, n-wall2 and n-wall3.
    I also used Boddo's "table" texture and two of his wood textures called ddtree2 and ddtree3, which are downloadable at his www.cyberpunkcafe.com website. He also made the slablock series of five textures for this map.
    Boddo also made the rustic_semitransparent that went on my pipes and its env texture called envmap3.
    Boddo made the island room that you teleport to from the bar, its shader file called expl3terr, and its textures.
    I used Mars Marshall's bantha model, which can be downloaded here:
    http://jediknight3.f...le/Bantha;37848
    Rhiom helped me convert the bantha model to an md3 file because vehicles don't work in jk2.
    I used NAB622's cave prefabs in the map that can be obtained at the following URL:
    http://jediknight3.f...e_Prefabs;88711
    In this updated version, I got a max edgelines error so I converted his caves into a massive .ase model, and now the caves look
    slightly glitchy but not too bad.
    Loda and BK made the basic spacing the strafe pads distancing, although I modified it,
    and they made the "crete" textures."
    The texture called "atl_wood" is Szico's Atlantica (got permission and readme included.)
    http://szicovii.com
    Lastly, the five textures that I used for the terrain blending were SIMONOC's. They were called
    ter_rock2, ter_rock3, ter_mud1,ter_moss1, and ter_dirt1.
    http://www.simonoc.c.../terrain1_1.htm
    I got the Sith symbols for the 3 flags in the main room from wikipedia and modified them.
    The layoutstyle of one of my outside areas and its associated secret area under the waterfall was influenced by Kahn's sithcouncil map in jka.
    http://jediknight3.f...h_Council;43812
     
    Thanks to beta testers: Vrael, Sniper, Thrawn, etc etc
     
    ----------------------------------------------------------------
    Map Information:
    New Textures: yes
    New Music: yes
    New sounds: yes
    New Models: yes
    botroute: yes
    Game types are ffa, duel
    ----------------------------------------------------------------
    Compile Information
    bsp_q3map2/q3map2: (final) BSP -meta -notjunc, -vis, -light -fast -samples 2 -lomem
     
    note it was compiled using 2.5.16 q3map2 compiler, which is not the default compiler of gtkradiant 1.4.
    In case any other jk2 mappers try a dot product shader (terrain blending), they must update the compiler or use gtkradiant 1.5 for their compiling since it comes with an updated compiler. This is the tutorial that I used for terrain blending
    http://www.simonoc.c.../terrain1_1.htm
     
    I used DarthG's new_system.pk3 mostly for its subtle_hint shaders but I also used some of the pack's caulk_water shaders and a few others. I'm not sure where I downloaded, but this thread at least talks about it.
    http://www.map-craft...ight=subtlehint
    ----------------------------------------------------------------
    Worldspawn Information
    _lightmapscale 8
    _blocksize 0
    _chopsize 0
    ambient 15

    6,771 downloads

       (8 reviews)

    5 comments

    Updated

  4. Cloud City Ambush

    Here it is, my Fourth map for Jedi academy 
    My I present Cloud City ambush.....
    Loosley based off a location from Star Wars Infinites the Empire Strike back comic... it features a number of rooms including Landos office complete with a desk that has the carbonite frozen form of Boba Fett as a custom texture!! In addition I added a huge chamber which is supposed to resemble the room where Han and Company fought Boba fett in. 
    I'll admit I was going to relase this sometime in March but life has kept me busy and I have been buzzing with many additional ideas. But here it is now for Download 
    Installation: place the Pk3 into your gamedata Base folder
    For MD and SWGL users just place it in the respective MD/ GL folders it should work fine.
    Enjoy!!

    16 downloads

       (0 reviews)

    0 comments

    Updated

  5. Abafar: Pepe's workshop

    Designed for TFFA with varied fighting areas.
    Inspired by the planet Abafar from the series Star Wars: The Clone Wars. It does not represent any specific location seen on the series.
    SUPPORTED GAME MODES:
     FFA, TFFA, Duel. NOTES:
    The map's lighting was done while using "r_gamma 1.2". Screenshots were also taken while using "r_gamma 1.2".

    126 downloads

       (3 reviews)

    3 comments

    Updated

  6. {JoF} Memorial Grounds

    {JoF} Memorial Grounds
    Map created by Perso
    In memory of Diego.
    Best played with R_DynamicGlow 1  !
    Credits to:
    - Aldro Koon & the JoF Map team for several textures and models
    - Szico VII for his insane Map Modelpack ( https://jkhub.org/files/file/1976-map-models-pack-01/ )
    - AngelModder allowing me to use his library shader texture ( Thanks B) )
    Enjoy! 🥕
     
    Changelogs:
    1.3.0:
    Fixed Teleport positions from the TPs room at Spawn Enhanced the PortalSky Beam Added a bolt effect to the PortalSkyBeam Added a rotating cloud to the end of the PortalSkyBeam Enhanced button that activates the ceremony Added a small personal ( no pun intended ) secret B) 1.2.0:
     Removed unecessary files in the pk3 coming from the original assets that could crash people  Adjusted PortalSky Height  Fixed Caulk in the Cavern Entrance  Fixed Bad Triangles from Diego's Statue in the Main Hall  Added Info_player_Intermission ( Spectator Default View / End of map View )  

    120 downloads

       (2 reviews)

    3 comments

    Updated

  7. Jumpxtreme4

    Alright, it's been almost 12 years since i submitted jumpxtreme3 so I think it's about time i submit a newer version of the map.
    What's new in this version is that i have added a few new areas and had the map be more compatable with jka in some ways. But what is perhaps the biggest change is that timers have been added everywhere throughout the map. So you can now race all of the different challenges if you want! Just make sure noone is in the camera room and pressing buttons to mess with you while you race. I love the camera room too much to have it deleted, sorry everyone!
    Here is some info for those of you who haven't played any of my previous jumpxtreme maps:
    Jumpxtreme4 is a jump challenge map, the challenges vary in difficulty from challenge to challenge. Some challenges are straightforward and easy while others can hard in itself or be difficult to figure out what to do. There are some secrets in the map as well, but discovering all of them may be too hard to do by yourself. There is a control room/camera room and a council room as well.
    Here is a list of what the letters in the map mean:
    B=Beginner (as in "for Beginners")
    E=Easy
    H=Hard
    A=Arc jump room
    X=Xtreme
    D=Duelroom
     
    Beta testing has been done by Acrobat and Vrael. In conclusion, every jump is possible. However, some challenges such as the X part is for advanced jumpers only.

    275 downloads

       (1 review)

    0 comments

    Updated

  8. Kyleball

    This is soccer for Jedi Knight: Jedi Adademy. Basically, this is like playing soccer, but using Kyle instead of a ball. With the correct server settings Kyle moves when you hit him with your saber.
     
    Idea and first version by ZantuS
    Made a whole lot better (scripts, texture edits and rearrangements) by Malak
    Main developers and testers: Hugo, Destroyer, ZantuS, Malak.
     
     
    An old gameplay video from the first version of the map:

    743 downloads

       (3 reviews)

    1 comment

    Updated

  9. Spice

    UNDERWORLD MOD CONTEST 2022
    WINNER
    Inspired by Bladerunner.
    Originally named Underworld, released April 2022
    Version 2.0 released June 2024.

    .bsp names:
    spice                                      FFA/TFFA spice_classic                      FFA/TFFA   (an updated version of the original map) spice_duel                           DUEL spice_skirmish                   FFA/TFFA spice_towers                      FFA/TFFA  

    1,006 downloads

       (2 reviews)

    7 comments

    Updated

  10. yavin2

    ported over from SP to MP with some additional detail and remade terrain.
    ffa/tffa, no items, no bot support.
    jk2 version has all models removed.
    jka map name:       yavin2
    jk2 map name:       yavin2_jk2

    67 downloads

       (0 reviews)

    0 comments

    Updated

  11. Simulated Scenarios

    A smaller map I made for a "lesson" in my RP Community. 
    The lesson itself was "moral dilemmas" where they Jedi students would watch a scene unfolding and then discuss whether or not they thought the people involved in the scenes acted in a "morally good" or "morally bad" light.
    The Grid like texture is what we use to indicate that it's a "simulation" since the students enter a room full of this texture on our temple server and are then "transported" by means of the Simulator, as it phases out and they are sent to the new map.
    This could also be used as a small duel map.
    Installation Instructions
    - Place the pk3 inside your JKA installations base/gamedata directory

    Editing rights
    - The .map file is included, which may be edited as seen fit. All I request is that credit is given when redistributing.

    48 downloads

       (0 reviews)

    3 comments

    Updated

  12. Faru

    This is loosely based on the academy version 3 by Virtue. Has dueling areas and some climbing areas. Updates are as follows.
    This map works for both jk3 and jk2. I'm releasing it for jk3, but if you put this version in jk2 it is 100% compatible. Hopefully jkhub can put under both games.
    Version 1.01 updates
    -added bar
    -tried to fix missing textures, misaligned textures, errors people found
    -added Yoda statue
    -partially updated academy room
    Version 1.02 updates
    -added extensive temple walls in large outdoors area
    -updated bar
    -made the academy temple scalable with Millennium falcon at top
    -added water and waterfalls with cave over the temple
    Version 1.03 updates
    -Added yavin ship hanger
    -tried to connect duel rooms area to rest of map
    -added elf base
    -updated bar some
    -tarp over falcon
    -added detail to some of the hallways
    Version 1.04 updates
    -added to elf base
    -added rooms to duel rooms
    -added Taspir dueling pad and mountains around it
    -expanded the stuff around the main temple
    -fixed Yoda statue and bugs
    Version 1.05 updates
    -expanded large outside area
    -fixed areas you can fall through base
    -added announcement board\updated elf base

    Version 1.06 updates
    -fixed (i think) the interference map was causing with some base textures
    -made the three mountains significantly higher
    -added library
    -added duel room
    -bug fixes
    -tried to add boat area although they aren't showing up unless one is in the void looking at them for some reason.
    Version 1.07 updates
    -worked on outside terrain
    -added beta thermal detonator room
    -mainly worked on redoing mountain climbs
    Version 1.08 updates
    -added more sewers 
    -got boats working
    -added new large outside area
    -updated upstairs duel room
    -fixed errors
    Version 1.09
    -worked on last versions large outdoor area
    -added another large outdoor area with a 4th mountain climb for the map
    Version 1.10
    -added H-mountain
    -added outdoor area
    -added new route to council room
    -expanded elf base some
    Version 1.11
    -added I-Mountain
    -added new associated outside area with massive temple
    Version 1.12
    -bug fixed
    -added new maze mountain part 2 area. unfortunately it is so massive that it's not actually done but I have a good start worth playing
    Version 1.13
    -finished maze mountain part 2, which was adding about 5000 more brushes
    -added 3rd elf base
    Version 1.14
    -modified maze mountain further
    -added strafe pads
    -added distance jump pads
    -added roll pads room
    -added giant jump room
    -starting to get ERROR 
    MAX_MAP_DRAW_SURFS (131072) exceeded
    so I had to merge some of my trisoups to get it to compile
    Version 1.15
    -added some random step to get out of areas 
    -finished the mountain finally
    -added new corridors to main room
    -replaced all the trigger_teleporters to get rid of cl_incline error when run it on jkmv (jk2)
    Version 1.16
    -Mostly bug fixes. Hopefully fixed the missing statue issue
    -added two new jump challenges asa well
    -hope this will be final version of the map.
    Version 1.17
    -mostly bug fixes people found
    -fixed maze mountain exploits people have found so far
    -added new jump room
    ----------------------------------------------------------------
    Credits:
    as above. Borrowed textures and grill from Reyor-Wan Semaj's DextersDiner 2003 map.
    This is a link to the 2003 readme from dextersdiner
    https://mrwonko.de/jk3files/Jedi Outcast/Maps/Free For All/15496/
    Used Szico's model reference guide
    https://jkhub.org/files/file/1578-map-models-image-reference-library-for-jk2jka/
    Borrowed texture of jedi's home flag
    Borrowed textures from ffa_tmbj
    Map Information:
    New Textures: yes
    New Music: yes
    New sounds: yes
    New Models: yes
    Game types are ffa, duel
    ----------------------------------------------------------------
    Compile Information
    basic compile
    ----------------------------------------------------------------
    Worldspawn Information
    _lightmapscale 5
    ambient 8
    _distancecull 16384
    _chopsize 0
    _blocksize 0
    ----------------------------------------------------------------
    Bugs:
    1) You may need to run com_hunkmegs 256 or 512 on this map as it's getting large.
    2) If you play the map in jk2 you may need the developer version of JKMV rather than the official release so that
    it does not hit max shaders issue and other max issues
    3) in main room you can see a corridor through skybox. Not sure how to fix this. You can also see the boats randomly through
    many skyboxes
    ----------------------------------------------------------------

    * How to install * 
    Just put the Faru.pk3 in your GameData\base game directory

    ------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    3,426 downloads

       (6 reviews)

    7 comments

    Updated

  13. Dark Saber by Lord Kaan - Refreshed

    Hi, this is a map from Lord Kaan, made in 2004.
    I refreshed it a bit with new lights and spawn points so people can play various game modes on it without any issues.

    Modes: Duel, Power Duel, TFFA, FFA
    Botroutes: Yes

    Enjoy!
    Westbam
    - Team Solum

    86 downloads

       (0 reviews)

    1 comment

    Updated

  14. y-mountain

    Readme File:
    *************************** 
    JEDI KNIGHT 2
    *************************** 
    Title : Y-Mountain
    Author : Acrobat
    email: acrobatmapping@live.com
    File Version: 1.0
    Size: 5 mb?
    File Name : y-mountain
    Completion date: 3/1/8
    Build Time: 8 hours
    Brush Count: 611
    Entity count: 328
    ----------------------------------------------------------------
    Description: 
    This is a climbing mountain challenge. It's the sequel to the Z-Mountain!

    ----------------------------------------------------------------
    Textures:
    Skybox by Justin Fisher 
    ----------------------------------------------------------------
    Map Information:
    Bot Support no
    New Textures yes
    New Music no
    New sounds no

    Game types are ffa, duel
    ----------------------------------------------------------------
    * How to install * 
    Just put the y-mountain.pk3 in GameData\base in your game directory

    ------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM &   LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
     

    133 downloads

       (0 reviews)

    1 comment

    Updated

  15. Unix

    My first upload, still learning a lot but i really enjoyed this one 🙂
    Rotating planets and a simple platform. nothing crazy. figured itd be a nice ffa/duel map.
     
    Most textures were made using AI image generators. i think they came out fairly well. 
     

    35 downloads

       (0 reviews)

    4 comments

    Updated

  16. Duel1 Coruscant BSP Reskin

    I made this one about a year ago for my friend Tom. I was in Chaos Order at the time and went by andro1d so that's why the names different on this one. I unfortunately lost the .map files for this one so no future updates or releasing of the .map 😞
    This is a client side mod only. All brush and model collisions are the same so this can be used in demos or when joining any server. If this is hosted on a server it will not replicate to the clients as this is not an ent mod but rather a remake in NetRadiant-Custom.
    Hope you guys enjoy this one 😄

    66 downloads

       (0 reviews)

    0 comments

    Updated

  17. Sith FFA3 Reskin

    I made this one about a year ago when I was hanging around with Chaos Order and went by andro1d. They got me into modding JKA so I made some maps and this is the first of them.
    This is a Sith themed FFA3 reskin. It's meant for the client side to be used in demos or actual games. Do not bother installing this on your server as your players won't see the changes.
    All brushes and models are the same so this is perfectly usable in any server running standard or entity modded FFA3.
    .map files for both reskinned and normal FFA3 included to make someone's day easier 🙂

    75 downloads

       (0 reviews)

    1 comment

    Updated

  18. The Citadel

    A modification for Star Wars: JKA
    Title: The Citadel
    Author: Minoda
    File Name: the_citadel.pk3
    Description:
    This is a map based on the S3 Ep1 The Clone Wars episode "Cadets" where the clones have to complete a test simulation
    Installation: Place the .pk3 in .../Gamedata/base.
    Credits: LucasArts, GTK Radiant, Raven, etc.
    Permission is given to distribute or modify the map as people see fit!
    This mod is not made, distributed, or supported by the owners/makers of Star Wars.
     

    80 downloads

       (0 reviews)

    1 comment

    Updated

  19. White Bantha Shipping Company

    A modification for Star Wars: JKA
    Title: White Bantha Shipping Company
    Author: Minoda
    File Name: wbsc.pk3
    Description:
    This map was created for my roleplay community as the headquarters of a crime syndicate.
    Installation: Place the .pk3 in .../Gamedata/base.
    Credits: LucasArts, GTK Radiant, Raven, etc.
    Permission is given to distribute or modify the map as people see fit!
    This mod is not made, distributed, or supported by the owners/makers of Star Wars.
     

    109 downloads

       (0 reviews)

    0 comments

    Updated

  20. Naev Security Storage

    My second ever public release of a map. Unlike my previous map which was intended to be larger than it ended up being, this went the other way.
    *** Most consoles will do something ***
    *** To show all hidden triggers, use the datapad on the desk in the security room ***
    Welcome to the Naev Security Facility, the most remote storage facility in the galaxy, located on the moon of the shadow world Umbara. However it doesn't just hold treasures and physical possessions, if you can find it, it houses a powerful force nexus, a vault that carries with it some secrets of the force.
    Designed for the roleplay community ::JEDI:: (www.jediholo.net).
    Includes
    - Landing Ramp
    - Toggleable drop-ship
    - Tunnels
    - Engineering Room
    - Waterturbine Cave
    - Holding Cell
    - Path to 'surface'
    - Reception Area
    - Guest Rooms
    - Staff Dorms
    - Staff Room
    - Secret landing bay
    - Security Room
    - Vent system
    - Safety Deposit rooms
    - Hidden cave
    - Hidden force nexus

    BUG
    - Probably some, but nothing game breaking has been spotted.
    Credits
    - JEDI community for testing and feedback.

    195 downloads

       (1 review)

    3 comments

    Updated

  21. FFA2_V2

    ffa2_v2.bsp
    FFA2 V2 by Method & Westbam
    Tested on EternalJK & vanilla jamp.exe
    Should work in JK2 as well (Not 100% sure)
    -------------------------------------------------------------
    + FFA, TFFA, Duel & Power Duel Support
    + Botroutes Support
    + Weapons & Med/Shield
    + .map source file (maps folder)
    -------------------------------------------------------------
    INSTALLATION:
    Extract the archive and put .pk3 file into GameData/base folder
    -------------------------------------------------------------
    CREDITS:
    - Vic Hatecraft (x-sith Temple map) - textures
    - JamyzGenius (Kotor2Onderon map) - textures
    - Pande - Some things from his unfinished FFA2 Korriban
    - mjt - help in discord
    - Team Solum - beta testing
    -------------------------------------------------------------

    138 downloads

       (1 review)

    1 comment

    Updated

  22. Burial Ground

    I love halloween, don't you? that's why I did this very spooky map. I also love Tomb Raider. that's also why I did this map. if you like halloween and tomb raider, then you should play this map. 
     
    This map doubles as a small, short, singleplayer level as well as a duel/FFA map. spoilers are in the readme! in addition, the map contains two .bsps, one for a Dawn/Dusk lit level, and another for a night level for extra spooks. 
     
    burial_ground.bsp (day)
    burial_ground_night.bsp (for ghost day)
     
    I really should have defaulted to night, shouldn't I? if anyone is interested in me adding to this map in the form of some npcs and a possible boss battle, please let me know and I'll see what I can come up with. 

    59 downloads

       (1 review)

    0 comments

    Updated

  23. Jedha City

    This is a re-upload of a map made by PyroTechnics. As he has since retired from the modding community, don't expect any official updates and support.
    *********************************** 
    Jedi Knight: Jedi Academy 
    *********************************** 
    TITLE: Jedha City 
    AUTHOR: PyroTechnics
    FILENAME: mb2_jedha.pk3 
    FILESIZE: 36.270 kb 
    DATE RELEASED: 11th of November 2020 
    CREDITS: George Lucas/ Raven, and any people that worked on the game, and stories.
    --------------------------------------------------------------------------------
    INSTALLATION INSTRUCTIONS:
    Install the pk3 file in your MBII folder... 
    \Jedi Academy\GameData\MBII
     
    --------------------------------------------------------------------------------
    DESCRIPTION: 
    This is the FFA version of Jedha City.

    Here is the original readme:

    Hey guys, I made a map based on Rogue One's Jedha City for the Moviebattles 2 mod.

    If you want to play this map you need to have the Moviebattles 2 mod installed for JK3.

    Download Moviebattles 2

    The objectives for the rebel team is that they have to hack the imperial occupier tank, The Imperials have to defend it.
    The rebels have a rooftop advantage, the Imperials a ground advantage. 

    All the textures, models, map and FA are made by me.
    This music is a custom mix from the movie soundtrack to suit the 5 min rounds.

    I recommend a fast pc that can handle high fps, and haven't had any feedback from any one conserning performance, but it should be doable for a modern pc. 
    I hope you can play this without any errors, because I'm not planning to support this project any further in the future. It was fun making it, and I hope you enjoy it.
    See you when I see ya,

    PyroTechnics.

    --------------------------------------------------------------------------------
    BUGS: 
    *few patches not fitting properly, 
    *some z-ing at the connection points of curved patches,
    *some fps issues on older pcs.
    --------------------------------------------------------------------------------
    COMMENTS: 
    No hidden areas or death pits this time.

    --------------------------------------------------------------------------------
    Beta Testers:
               
                    *None

    122 downloads

       (1 review)

    1 comment

    Updated

  24. Jedi Rannon Shuttle 3

    A small map I made a while ago for the ::JEDI:: community. It's an (exaggerated) Lambda shuttle interior map with some roleplay functionality. The magic schoolbus in space, so to speak. 
     
    There's two skyboxes and a hyperspace effect, as well as some secret compartment release buttons found in the cockpit as well as some other amateur bells and whistles which can be messed around with. Not sure if it will be of any use to anybody, but if it is knock yourselves out and I hope you have fun with it. 
    There is some graffiti on the ship, left by members of the Jedi temple to which is belongs. A nice walk through memory lane for anyone from ::JEDI:: interested. 
     
    Credit to Magsul for troubleshooting and helping with the project. His advice is, as always, invaluable. 

    184 downloads

       (0 reviews)

    0 comments

    Updated

  25. {JoF}'s Golden Wing V2

    ***************************
    JEDI KNIGHT III MODIFICATION
    ***************************
    Title : {JoF}'s Golden Wing V2
    Author(s): Aldro Koon
    Contributor(s): Raven Software, PreFXDesigns, Milamber, Diego, Zefilus, Exonimus and all of {JoF}
    Website : www.jofacademy.eu
    Forums : www.joftemple.eu

    File Version: 2.0
    File Name : {JoF}Z's-GwingV2.pk3
    ----------------------------------------------------------------
    Description:
    This is my first solo FFA & TFFA map that I made within a single week, for our annual Pilot Events based on Raven Software's Siege_Destroyer map.
    Huge thanks to PreFXDesigns for the ship textures and levelshot, Milamber for the skyboxes, Diego for the balance testing and Zefilus for the art posters.

    I am happy with how the map turned out. The only thing I wish we had been able to do was import vehicle sounds from Battlefront 2 or something similar.
    All ships are uniquely designed to be faster and offer variation through two specials, whilst still having equal handling in terms of turn speed.
    To find more information about the changes made to each ship, go to our forums.

    The PK3 comes with four versions:
    JoFs-GWingV2 is the best framerate running map with only 1 huge Stardestroyer and 1 smaller Stardestroyer.
    JoFs-GWingV2Fleet is the mid framerate map with 2 huge Stardestroyers and 3 smaller Stardestroyers.
    JoFs-GWingV2Armada is the low framerate map with 3 huge Stardestroyers and 5 smaller Stardestroyers.
    PilotEvent is simply the Armada file, duplicated only to avoid spoiling the levelshot. 

    Also a big thanks to JamyzGenius for the Death Star inspired Demo Hangar based on the JK2 demo and to Mjt for aiding us with the skybox.
    Lastly: None of this would be possible without {JoF} as inspiration. Love you guys.

    * Map Information *
    Bot Support: No
    New Textures: Yes
    New Music: Yes
    -----------------------------------------------------------------
    Installation :
    Just put the pk3 in GameData\base in your game directory.

    Known bug(s) :
    - Vehicle extensions too large simply means you have too many vehicles in your base folder. While OpenJK is not necessary, it is highly recommended to increase that limit.
    - Singleplayer might not load properly due to a statue having a too long filename length (MAX_QPATH). This is also fixed with OpenJK.
    Otherwise, simply remove the PK3 from base to be able to play again.
    ------------------------------------------------------------------
    * Copyright / Permissions *
     
    Other editors may NOT use this map as base for other maps, using reverse decompile methods.
    If you want the .MAP file for some reason, contact 'Aldro Koon' at our forums over at www.jedioffreedom.eu!

    882 downloads

       (12 reviews)

    1 comment

    Updated


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