Vehicles
69 files
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Mara Jade's Shrike
By Inyri
I don't expect a lot of people to know what this is or appreciate it, but those of you who *do* know what it is should enjoy it. This is the Shrike, Mara Jade's starfighter as seen in the Jedi Knight expansion Mysteries of the Sith. It's an Alpha-52 starfighter, loaned to her by Talon Karrde.
I've tried to keep it accurate to the original model (check it out on wookieepedia if you aren't sure what it's supposed to look like) but I did take some slight liberties with the texture where original detail was hard to see and/or my 'accuracy' made it look dumb.
182 downloads
0 comments
Updated
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Slave 1 Vehicle
By JKHub
Created by Gregory A. Birmingham (Manquesa)
This is the Slave 1 as used by both Boba and Jango Fett.
Model: Manquesa
Skin Base: Awiro
Skin Final: Manquesa and Angelis
Animations and Effects: Manquesa and Angelis
This is still a work in progress. I made an exception this time due to many
people both patiently and impatiently waiting for it's release.
I've released it.
Thanks.
448 downloads
0 comments
Submitted
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Episode III Jedi Starfighter
By JKHub
Created by Gregory A. Birmingham (Manquesa)
All modeling, skinning (except for the 3 new skins), effects (except for the engine exhaust and primary weapon fire which were made by Ravensoft), animations, shaders, .veh files, and gfx were created by Manquesa.
WHAT'S NEW:
This file includes 6 variants of the Star Wars Episode 3 Jedi Starfighter.
Anakin's Yellow Jedi Interceptor -- made by Manquesa
Obi-Wan's Red Jedi Interceptor -- made by Manquesa
Anakins (or Darth Vader's) Green Jedi Interceptor -- made by Manquesa
Yoda's Green Jedi Interceptor -- made by Dark_Cuillere
Hot Rod Jedi Interceptor concept -- made by Dark_Cuillere
Plo Koon's Blue? Jedi Interceptor -- made by Jadendecar (this version is Jadencar's concept of the Plo Koon version had Plo Koon used an Ep. 3 Jedi Interceptor instead of a the Ep. 2 stle JSF that he actually used in the movie.)
All versions are equipped with an astromech droid. The astromechs used were created by Ravensoft. The skin on the astromech droid on the Obi Wan version is an edited version of the R2D2 skin created by Ravensoft, Edited by Manquesa. The skin on the astromech droid on the Plo Koon version is and edited version of the R2D2 skin created by Ravensoft, Edited by Jadendecar and Manquesa.
Also fixed a problem with the original mesh in which the maingun mount support was in the wrong position, it was pushed back into the cockpit. I doubt anyone noticed though, I didn't until very recently.
And lastly I also changed the secondary missile effect to better match what I originally intended it to look like. I used the ATST missile effect and placed my missile model on it.
I am currently working on yet another version of this ship for a future release. One that will include a fully modeled cockpit interior as well as a few other changes to better match the way they looked in the movie. So be on the lookout out for version 2.0 to be released hopefully sometime in the not too distant future.
Features:
Multiple versions including an Anakins, Obi-Wan's, Vader's, Plo Koons, Yoda's, and a Hot Rod design.
Animated wing foils -- can be flown with wing foils in the open or closed position.
To fly with the wing foils open, simply perform a normal take off allowing the animation to be initiated.
To fly with the wing foil closed, begin a normal take off, then press forward soon after take off making sure to do so before the animation can begin.
Primary weapon fire -- green imperial lasers
Secondary weapon fire -- missile's
Barrel Roll -- using the "Step Left" and "Step Right" buttons (which I strongly suggest you reverse) will allow you to barrel roll and control the vehicle in a manner very much like the way they were flown in the movie.
To spawn the vehicle, type:
Anakins Jedi Interceptor -- /npc spawn vehicle manq-jsf
Obi Wan's Jedi Interceptor -- /npc spawn vehicle manq-jsf-obi
Anakins/Vader's Jedi Interceptor -- /npc spawn vehicle manq-jsf-vader
Yoda's Jedi Interceptor -- /npc spawn vehicle manq-jsf-yoda
Hot Rod concept Jedi Interceptor -- /npc spawn vehicle manq-jsf-hotrod
Plo Koon's Jedi Interceptor -- /npc spawn vehicle manq-jsf-plo
Please feel free to use this vehicle in any manner which you see fit with or without permission, I could care less. I'm releasing it so people will hopefully use it. I only ask that you credit me for my work.
Thank you,
Manquesa
1,029 downloads
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Imperial era ARC-170
By GLTh3Pr0
Version 1.0
Reskin author: GLTh3Pr0
Description:
In the first years after the Declaration of a New Order, the ARC were considered an elite craft in the Imperial Fleet. As with all craft commissioned by the new Empire, ARC-170s were henceforth given the standard 'Imperial gray' color scheme, doing away with the variety of colorful markings that military vessels bore to identify their squadron affiliations with during the Clone Wars.
This is a reskin of Minilogoguy's ARC-170. I replaced the red color with dark grey, removed the Republic Fleet simbols and some other stuff (I used the Dark Times comics as reference). I also replaced the green Astromech with the vanilla r2d2_imp.
Installation:
Drop the pk3 file into your base folder. To spawn the fighter just use the code /npc spawn vehicle mini_arc in your console. Take the file out of the folder or delete it to unistall.
Special thanks:
To Minilogoguy18 and his team for giving me the permission to release the reskin! You can find the original one here:
https://jkhub.org/files/file/1258-arc-170-fighter/
You can contact the original maker at minilogoguy18@aol.com or me at glthepro@libero.it
188 downloads
- Flying Vehicles
- JKHub Exclusive
- (and 1 more)
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Droid Tri-Fighter
By Inyri
You all should know this fighter from Episode III: Revenge of the Sith. It is the fully automated droid starfighter flown by... well, no one, because they're automated. But these fighters were employed by the CIS to combat the ARC 170 fighter, and they did so quite well.
295 downloads
0 comments
Updated
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STAP MST
By JKHub
Author: Monsoontide
this is a vehicle model like the swoop. it can be either spawned by players in game or placed by a mapper in his map. the vehicle wors in single and multiplyer.
if you want to use this vehicle in your new map, you are very welcome - BUT give us credit for the vehicle please!
264 downloads
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TIE Fighter 7 (ForceAwakens) Re-Skin Ver. 2.0 by Dark_Apprentice
READ ME:
============================================================================
STAR WARS: EPISODE 7 - THE FORCE AWAKENS (TIE FIGHTER RE-SKIN) VERSION 2.0
============================================================================
FILE NAME: TIE 7 by Dark_Apprentice.pk3
Autor of the re-skin: Dark_Apprentice
INSTALLATION: Put the "TIE 7 by Dark_Apprentice.pk3" inside your GameData/Base folder.
CREDITS:
- LucasArts, Raven, Disney (for the original TIE Fighter vehicle in Jedi Academy, Idea & Design)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BUGS: None that I know.
PERMISSION:
- FEEL FREE TO MAKE ANY CHANGES ON THIS MODIFICATION TEXTURE OF TIE FIGHTER,
BUT PLEASE CREDIT ME IN YOUR WORK!!!
THIS TEXTURE IS BASED ON THE NEW "TIE-FIGHTER"
MODEL IN THE NEW UPCOMING SAGA: "STAR WARS - THE FORCE AWAKENS (EPISODE 7)"
******************************READ THIS BEFORE PLAYING***************************************
Instructions:
In order to spawn the craft you need to acivate cheats heres how you do it.
Singleplayer- Load a level, I suggest the "Trip" level, once your in the game make sure you move your character to an area big enough to spawn the craft.
* Hit "shift and tild (~)" to activate the console.
* Next type "devmapall"...hit enter (cheats are now on)...
* Next type "npc spawn vehicle (vehicle's name)"
--> Example: npc spawn vehicle tie-fighter
______________________________________________________________________________________
This mod just changes the basic TIE-Fighter textures from JKA, to look more like
the new desing from the trailers of STAR WARS: THE FORCE AWAKENS (Episode 7)
______________________________________________________________________________________
WARNING!!!
– Close the console by hitting the tild (~) again.
– Now this is the most important part, move back to allow the ship to spawn, it may need alot of space.
Once the ship spawns you simply move up and hit your "USE" key (usually return).
Now you can fly!
**Now read this part carefully**
...or you'll end up crashing into everything before you know it:
- To lift off you push down the space bar, but dont hold it down too long or you will
activate the turbo thrust (this will cause a crash almost always)
just lift off a little and tap the forward key a few times.
The more times you tap the faster you will go.
Use turbo only when you know you have enough space to jet.
Multiplayer- To activate cheats, you do thing a little different.
***Activate the console by hitting: shift+tild(~)
***Next type: /devmapall "mapname".
(Example: /devmapall kotor_flight_school) = The map will load with cheats activated.
Now join the game and find a large area to spawn the craft.
***Open the console again and type:
/npc spawn vehicle "vehicle name".
(Example: /npc spawn vehicle tie-fighter). Notice that Multi Player you have to put the "/" slash before the command.
536 downloads
- Flying Vehicles
- Star Wars Related
- (and 1 more)
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B-Wing
By JKHub
Author: Lord Hatrus and Manquesa
Description:
Here is the animated b-wing, part of the earlier Assault Ships Pack.
The wings fold out after take off and the body rotates, just like in the
X-Wing vs Tie Fighter games and such.
Comments:
Animations, EFX, and Final Skin were done by Manquesa. This model is armed
with 3 fwd linkable lasers, and 1 fwd ion cannon.
Notes: The ship is somewhat akward to fly.
Spawning:
To spawn this, go ingame and do /devmap box in your console. Then type:
/npc spawn vehicle b-wing
to spawn the vehicle(s). You will have to step back or to the side a bit for it to appear.
Submitted by: Barricade24
345 downloads
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Republic Gunship VM
By neomarz1
This is of course the Republic Gunship from AOTC. I was able to get the rocket launchers to work, however thats the only supported weapons at this time.
******************************READ THIS BEFORE PLAYING***************************************
Instructions:
1) In order to spawn the craft you need to acivate cheats heres how you do it.
Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle gunshipx.
Here are the npc vehicle names for this pack...
gunshipx
cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
**Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.
551 downloads
0 comments
Submitted
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JKHub Exclusive Usable hop-on-chair-entity
By chewbuntu
This vehicle lets you sit on any chair model you wish, just appropriate placement over it needed!
hop on it, press USE or w/e.
rest to know is in the readme.txt aiight.
ah, you can test it by /devmap vehtest
guyze!
if anybody can edit the .veh file to not show a radar, i'd appreciate it
hint: use entity modding - techniques to get rid of the hud, didnt try it but should work
201 downloads
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Sith Terminator From Duality
By JKHub
Created by Gregory A. Birmingham (Manquesa)
Description: This is a flyable vehicle model of the Sith Terminator ship as seen in the move "Duality"
Load up any map in cheat mode (type "devmap *mapname*" into the console
Once the map is loaded, type "/npc spawn vehicle duality_st" into the console
Or, since this doesn't auto respawn, type "bind z npc spawn vehicle duality_st" into the console
step back and you'll see the vehicle appear where you were standing
press the USE key to get in, then pres JUMP to take off, enjoy!
credits: RaSiN_HeCk -- created the shield display design and the reticle design
Andy867 -- he introduced me to the Duality movie and was the first to ask me to make the model
Desostros -- inspired me to finish it (for his project)
Duncan_10158 -- couldn't have completed this without his vehicle tutorial
anyone else who helped me
Special thanks to the makers of the Duality movie, check it out at www.crewoftwo.com
168 downloads
0 comments
Submitted
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Tie Experimental M2
By Jeff
New vehicle the Tie Experimental M2
To install just take the pk3 and drop it into your base Jedi Academy Folder. To spawn "npcspawn vehicle tie-exp". Have fun.
29 downloads
0 comments
Updated
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Mining Guild Tie Fighter
By Jeff
New vehicle the Mining Guild Tie Fighter from Rebels
To install just take the pk3 and drop it into your base Jedi Academy Folder. To spawn "npcspawn vehicle mg_tie". Have fun.
71 downloads
0 comments
Updated
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Tie Experimental M1
By Jeff
New vehicle the Tie Experimental M1
To install just take the pk3 and drop it into your base Jedi Academy Folder. To spawn "npcspawn vehicle tie_exp_m1". Have fun.
16 downloads
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AT-AT
By Circa
This is the AT-AT or ATAT walker vehicle as seen in Empire Strikes Back. The model, textures, and animations were made by Duncan_10158 and all credit goes to him. The original mod seems to have been lost to time, and all we had was an odd clan reskin of it or it was included in larger mods like KOTF. I restored the original textures while keeping Sakura's improvements to the stats.
Spawn with the below command:
/npc spawn vehicle atat
135 downloads
- land and hovering vehicles
- machine
- (and 1 more)
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Chir'daki (Deathseed)
By Jeff
New vehicle the Chir'daki (Deathseed) by Jeff
To install just take the pk3 and drop it into your base Jedi Academy Folder. To spawn "npcspawn vehicle death_seed". Have fun.
30 downloads
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Tie Shuttle
By Jeff
New vehicle the Tie Shuttle (seen befriefly in ESB) by Jeff
To install just take the pk3 and drop it into your base Jedi Academy Folder. To spawn "npcspawn vehicle tie_shuttle". Have fun.
30 downloads
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Boga
By Daniel
This is the Boga from Star Wars as seen in the movie Star Wars Episode III: Revenge of The Sith. It features strength, speed, and sounds that fully immerse the user in each environment, such as a battle.
The zip folder contains Boga.pk3 and Readme.pdf.
71 downloads
- animal
- jkhub exclusive
- (and 1 more)
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Mandalorian Shuttle
By ZanderNao
==Mandalorian Shuttle "Nerf Herder"==
Modeled and textured by Phazzzer
Based on concept art from "Star Wars: Clone Wars"
Conversion to Jedi Academy by OCD2
Project organized by Zander_Nao/JChapman1984
--NPC Support--
npc spawn vehicle NH - Nerf Herder Shuttle (Engines On)
npc spawn vehicle NHO - Nerf Herder Shuttle (Engines Off)
19 downloads
0 comments
Updated