Jump to content

Vehicles

60 files

  1. A-Wing

    Author: Manquesa


     
    Description:
    This is the A-wing starfighter from Star Wars as seen in the movie Return of the Jedi. It is a very fast and maneuverable vehicle capable of taking on the fastest imperial fighters.
    Features: 2 side mounted laser blasters
    2 proton torpedos launchers with lock on capabilities
    2 main engines
    Animated landing gear
    Custom sounds and weapon effects
    Custom sheild display and reticle
    3 levels of LOD's
     

    Submitted by: Barricade24


    522 downloads

       (9 reviews)

    4 comments

    Submitted

  2. Alot (Hyberbole and a Half)

    Description:
     
    This mod is a reskin of Mars' old Bantha model, converting it into an Alot from the blog and web comic, Hyperbole and a Half.
     
    To spawn the Alot, open the console and enter: "/npc spawn vehicle alot", then jump on his back to ride him!
     
    Any bugs, let me know in the comments section!
     
    Credits:
     
    Thanks to neomarz1 for the Bantha model, as well as Light NInja for animating it.
     

    Uses content from the following mods:
     

    https://jkhub.org/files/file/645-%7B%3F%7D/

    86 downloads

       (4 reviews)

    3 comments

    Updated

  3. Anakin's Custom Jedi Starfighter

    Author: Zymotico


     
    This is the Anakin's Custom Jedi Starfighter seen in Clones Wars.

    239 downloads

       (5 reviews)

    2 comments

    Submitted

  4. Anakin's Speeder VM

    This is reproduction of the Anakin's Airspeeder from AOTC, allthough the speeder has no weapons, you can use your blaster or saber while driving.
     
     
    ******************************READ THIS BEFORE PLAYING***************************************
     
    Instructions:
    1) In order to spawn the craft you need to acivate cheats heres how you do it.
     
    Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle aspeedervm.
     
    Here are the npc vehicle names for this pack...
    aspeedervm
    aspeedermp
     
    cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
    **Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
     
    Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
     
    2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
    One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.

    349 downloads

       (2 reviews)

    0 comments

    Submitted

  5. Arc-170 Fighter

    Arc-170 Fighter
     
    Description:
    Protecting the skies over Coruscant were specialized clone fighter forces flying the latest
    in starfighter technology. The ARC-170 fighter was a bulky, aggressive ship covered with weapons. Three
    clone trooper pilots operated this advanced combat craft, with a pilot handling the flight maneuvers, a
    copilot operating the laser cannons mounted on the ship's wide wings, and a tailgunner operating the
    dorsal rear-facing cannon. The fighter also carried an astromech droid for onboard repairs.
     
    Installation:
     
    Just throw the mini_arc.pk3 in your base and its as simple as that!
     
    Uninstallation:
     
    Take the mini_arc.pk3 out of the base folder
     
    Spawn code:
     
    /npc spawn vehicle mini_arc
     
    Notes:
    I tried to get just the glass on the cockpit mesh to have a glare but it wouldnt work right. I think the
    only way i could get it to work is make a new mesh out of just the glass. I also very badly wanted to
    make the rear turrets controllable but i need to test it alot more, but ill keep the ship set up so that
    it may one day be able to do so...
     
    Model: me
    Anims and riggin: me
    Skins: Dark_Cuillere
    Shaders and efx files: me
    Text files: me
    Beta testing: Me N' Dark_Cuillere
    Programs used: Softimage|XSI v4.2, Adobe Photoshop Elements 2.0, notepad and all the stuff that came with
    the SDK
     
    This file and all of its contents can be modified, changed, or used in any
    map, mod, or project if i approve. If your seeking permission you can contact me at
    minilogoguy18@aol.com, or post on the forums.

    531 downloads

       (6 reviews)

    1 comment

    Submitted

  6. AT-PT

    Submitted by Barricade24


     
    This vehicle model was created by Light Ninja and texture by neomarz1, he has given permission for it to be uploaded here and we appreciate it very much.
     
    Here is some text from the original readme...
     
    Information: The AT-PT was originally developed by the Old Republic and was intended to be a major component of its ground forces. Platoons of troops were to be assigned AT-PTs; a single platoon would be granted the firepower of nearly a
    company of ground troops at a substantially reduce cost. AT-PT platoons were to be equivalent to light mechanized infantry units with the added benefit of speed and extended comlink ranges, thus permitting the platoon to patrol a far greater area.
    This light walker was also intended to provide armoured heavy fire support to infantry units. A soldier strapped into this vehicle was turned into an one-man attack force capable of stopping a full squad of infantry. Although this walker cannot match
    the speeds obtainable by repulsorcraft, they can be devastating against conventional ground forces.
     
    Project designers of the AT-PT developed the light walker to be suitable for open ground, shallow water, jungle, mountain terrain, and urban locations. This design can overcome inclines and obstacles that block repulsorlift and
    treaded craft due to its independently adjusting leg suspension system. Unfortunately, most of the AT-PTs were carried onboard the famed Katana Fleet, and when that fleet disappeared without a trace momentum to continue the AT-PT project evapourated.
    As a result the project was canceled.Ultimately, AT-PTs were never given the thorough battlefield testing they deserved. Many of the concepts pioneered by this design were later incorporated by Imperial engineers when they created the AT-AT and AT-ST.
     
    Its heavily armoured command pod accords the driver with outstanding protection. Small flank hatches (with foot pegs below them) allow access into the cramped cockpit. Its legs can be fully extended upward for either high speed
    movement or to allow the driver a superior observation position. The AT-PT can also adapt to operate in cramped conditions by moving itself into a "half crouch" posture, where its command pod is lowered to be even with its legs' drive joints.
    When compared to the AT-ST, the AT-PT's drive system affords the light walker with superior balance. When sealed, the vehicle is virtually immune to small-arms fire. Located behind the command pod is the walker's main drive unit. Its primitive sensor
    package is employed for navigation and assists in alerting the driver to approaching dangers."
     
    AT-PTs are seeing use by Imperial Forces and can be carried into battle by Sentinel-class Landing Shuttles. Unfortunately, the Rebels have obtained a few AT-PTs from the Empire. An example of this was seen on the planet of Fest, where Rebel commandos
    stole three AT-PTs from a secret Imperial weapons research facility. These walkers can still be found in the ranks of mercenaries and pirates who stole them, bought them on the black market or salvaged them from battlefields. Planetary defence forces such
    as the m'Yalfor'ac Order (from the planet of Guiteica) employ the AT-PT (they approximately maintain three dozen of these light walkers).
     
     
    ========================================================================================================
     
    NOTES FROM THE AUTHORS:
     
    This model has 1 year and i never thought that it would be finished but well, live is live and casually i contacted with NeoMarz1 and he was able to do this great skin for the model. Also i'll make soon a new version with much better walk animations,
    if you get a veh file extension error, you have to many vehicles installed in your base folder, remove some of them from your base folder. standart max vehicles, then onces from raven included, is 16. there are mods that can improve that.
     
     
    To install put it in your 'GameData/Base" folder, to uninstall remove "atpt.pk3" from your 'GameData/base' folder.
     
    IMPORTANT:
    THERE IS A .DLL INSIDE THE ZIP, EXTRACT IT TO YOUR /BASE FOLDER AND YOUR VEHILE LIMIT WILL BE INCREASED TO 64 OR SO.
     
     
    HOW TO PLAY IN A MAP THAT HAS NOT PLACED THE VEHICLE BY DEFAULT
     
    to play the vehicles in game start a map in cheat mode, "devmap ffa3".
    when the map is loaded, bring down the console and type in "/npc spawn vehicle atpt_vehicle", make a LOT of steps back and then the vehicle should be in front of you.
    have fun!, hope this help mappers in siege maps.

    594 downloads

       (8 reviews)

    4 comments

    Submitted

  7. AT-TE Vehicle from Attack Of The Clones

    An intimidating armored assault vehicle, the All Terrain Tactical Enforcer (AT-TE) saw its explosive debut on the battlefields of Geonosis, at the start of the Clone Wars. Specialized Republic drop ships carried the lumbering walker craft into the thick of combat, unleashing them to crawl inexorably toward enemy fortifications.

    684 downloads

       (3 reviews)

    1 comment

    Submitted

  8. B-Wing

    Author: Lord Hatrus and Manquesa


     
    Description:
    Here is the animated b-wing, part of the earlier Assault Ships Pack.
    The wings fold out after take off and the body rotates, just like in the
    X-Wing vs Tie Fighter games and such.
     
     
    Comments:
    Animations, EFX, and Final Skin were done by Manquesa. This model is armed
    with 3 fwd linkable lasers, and 1 fwd ion cannon.
     
     
    Notes: The ship is somewhat akward to fly.
     
     
    Spawning:
    To spawn this, go ingame and do /devmap box in your console. Then type:
     
    /npc spawn vehicle b-wing
     
     
    to spawn the vehicle(s). You will have to step back or to the side a bit for it to appear.
     

    Submitted by: Barricade24


    303 downloads

       (5 reviews)

    4 comments

    Submitted

  9. Bantha VM

    Bantha 2.0!!! What can I say. I couldnt have done this without "Light Ninja". He is a great animator, I must say he improved the model even more, plus the model sits above ground! Included is a death animation. There is a difference in the mounting procedure... Dont be shocked that when the bantha spawns, you will be inside of him... just back up and jump up on the saddle, and have some fun. Mars out
     
    For some fun: spawn wampa's next to bantha, they will attack him!
     
    Special Thanks to: "Light Ninja".... you fixed this beast!!!! Thanks alot man.

    269 downloads

       (5 reviews)

    0 comments

    Submitted

  10. Bantha-II-Cargo Skiff

    I finally finished my skiff vehicle for Academy to spawn it open the cheat console , activate cheats and type :
     
    "npc spawn vehicle skiff"
     
    Please notice that using the skiff_anims.pk3 file will make swoops and other vehicles that use the swoop animation ridiculous while only this skiff profits from the aniamtion replacement - this makes it also incompatible with any other animation mods
     
    Have fun !

    433 downloads

       (12 reviews)

    5 comments

    Updated

  11. Base Vehicles Hover-Tweak

    Description:
     
    Once installed, this mod enables the following Base JA vehicles to come to a complete stop whilst in still in flight.
     
    X-Wing (/npc spawn vehicle x-wing)
    Tie Fighter (/npc spawn vehicle tie-fighter)
    Tie Bomber (/npc spawn vehicle tie-bomber)
    Tie Bomber 2 (/npc spawn vehicle tie-bomber2)
    Lambda Shuttle (/npc spawn vehicle lambdashuttle)
    Z-95 (/npc spawn vehicle z-95)
     
    Note that this .pk3 overwrites the originals, so no new commands are required to spawn them. If you choose to upload this .pk3 to your server, your clients shouldn't actually have to download this for themselves, having tested that. Placing this in your Base folder will not allow you to hover on a server that does not have the pk3 uploaded. If you'd like to use the vehicles for solo games, then you only need to place this in your Base folder!

    357 downloads

       (4 reviews)

    0 comments

    Submitted

  12. Battle Gunk

    Inspired by the SOLO movie, here's a gunk that shoots lasers and rockets.
     
    To use you must enter the following command in your console:
     
    /npc spawn vehicle battle_gonk
     
    Known Bugs:
     
    - It won't work if you have too many NPCs or Vehicles in your base game.
     
    NPC: Yes.
    LODs: No.
    SP: No.
     
    Installation:
    ----------------------------------------------------------------------
     
    Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory.

    113 downloads

       (9 reviews)

    4 comments

    Updated

  13. Battle Streeds VM

    The Streed or "Hypostreed" is a NeoMarz1 personal creation... It does not exist in the StarWars universe. Actually the creature was designed to be used in my "up and coming" 3D comic Eve!
    Someone had suggested that a horse model would be cool to put in the jedi game, and the Streed seemed to be a good model to import. Light Ninja had suggested that I should do an NPC model (since we both worked on the Bantha).
    I liked the idea of using a Horse like character that could be used to gallop through the narrow halls in a map, especially in a Single Player game! Hopefully someone will make a "Free For All" Map that will host these models
    on spawn points, That would be Great! The Streeds are pretty versatile, and are a blast to use when attacking bots on foot!
     
    Character Background
    The Hypostreed is an alien horse breed that seemed to have been imported from somewhere in the "outer rim". The Breeds seemed to just pop up in the "Hydian Run" trade route. The unique characteristics of the Streed include
    Gills, long neck, and protruding chin. The Gills are only a secondary breathing apparatus to the primary lung system. It is believed that the Streed is from a planet with a very humid atmosphere. The long neck, and protruding chin
    are a evolutionary tool, that enables them to dig stream bottom vegitation up for consumption. The amazing thing about this animal is that they seem to be very adaptable to various harsh climates.

    136 downloads

       (2 reviews)

    0 comments

    Submitted

  14. Battlestar Galactica Vehicle Pack

    This pack contains several vehicles from Battlestar Galactica show. The original series Viper model (referred as mark I in reimagined series) was created by Mars Marshall and was already at filefront, but it lacked appropriate weapon effects and had buggy shader.
     
    Mark II and mark VII Vipers, raptors and cylon raiders from reimagined series were created by Coxxon and converted to JKA format by me.
     
    For those who hate spawning in console and want a map with new vehicles, i added one. I edited Kotor flight school final map (FSF), added TFFA and CTF game modes support
    and added the new BSG vehicles.
     
    YOU HAVE TO get original FSF map for this edited version to work. They both will be playable separately:
    FSF.bsp - original map
    FSF_BSG.bsp - edited map
    If you do not want tons of vehicles that come with original FSF map, just install FSF.pk3 from the map archive and install this BSG pack.
     
    VEHICLE SPAWN NAMES
    *
    Viper-mk1
    Viper-mk2
    Viper-mk7
    *
    raptor
    raptor-unarmed
    *
    raider-old
    raider-new
    *
    heavy-raider
    *

    297 downloads

       (3 reviews)

    0 comments

    Submitted

  15. Dagger Fighter

    ==Dagger Fighter==
    Commissioned/Organized by Zander_Nao
    3D models created by Jabalakastudio https://www.cgtrader.com/jabalakastudio
    Vehicle and Map converted, rigged and implemented for Jedi Academy by Noodle
    Radar by Zander_Nao
    Based off of the Dalkor Dagger from "Star Wars: Resistance"
    https://starwars.fandom.com/wiki/Dalkor_Dagger
    ==INSTRUCTIONS==
    Choose one of the two pk3 files to install depending on which version you want.
    Normal Version: Install Dagger_Fighter.pk3 into base folder. Second player can enter ship, but turret does not work.
    Turret Version: Install Dagger_Fighter_Turret_Version.pk3 into base folder. Second player can fire turret, but turret will auto-fire on players in MP settings.
    --NPC Vehicle Support--
    Dagger - Blue/Gray
    Daggernlg - Blue/Gray (no landing gear)
    DaggerRed - Red/Gray
    DaggerRednlg - Red/Gray (no landing gear)
    DalkorDagger - Dalkor Dagger Original Skin
    --Dagger Cockpit Greenscreen Map--
    Enter console command: Devmap Dagger_Cockpit
     
     

    63 downloads

       (2 reviews)

    2 comments

    Updated

  16. Droid Tri-Fighter

    You all should know this fighter from Episode III: Revenge of the Sith. It is the fully automated droid starfighter flown by... well, no one, because they're automated. But these fighters were employed by the CIS to combat the ARC 170 fighter, and they did so quite well.

    268 downloads

       (3 reviews)

    0 comments

    Updated

  17. Episode III Jedi Starfighter

    Created by Gregory A. Birmingham (Manquesa)
     
    All modeling, skinning (except for the 3 new skins), effects (except for the engine exhaust and primary weapon fire which were made by Ravensoft), animations, shaders, .veh files, and gfx were created by Manquesa.
     
    WHAT'S NEW:
     
    This file includes 6 variants of the Star Wars Episode 3 Jedi Starfighter.
     
    Anakin's Yellow Jedi Interceptor -- made by Manquesa
    Obi-Wan's Red Jedi Interceptor -- made by Manquesa
    Anakins (or Darth Vader's) Green Jedi Interceptor -- made by Manquesa
    Yoda's Green Jedi Interceptor -- made by Dark_Cuillere
    Hot Rod Jedi Interceptor concept -- made by Dark_Cuillere
    Plo Koon's Blue? Jedi Interceptor -- made by Jadendecar (this version is Jadencar's concept of the Plo Koon version had Plo Koon used an Ep. 3 Jedi Interceptor instead of a the Ep. 2 stle JSF that he actually used in the movie.)
     
    All versions are equipped with an astromech droid. The astromechs used were created by Ravensoft. The skin on the astromech droid on the Obi Wan version is an edited version of the R2D2 skin created by Ravensoft, Edited by Manquesa. The skin on the astromech droid on the Plo Koon version is and edited version of the R2D2 skin created by Ravensoft, Edited by Jadendecar and Manquesa.
     
    Also fixed a problem with the original mesh in which the maingun mount support was in the wrong position, it was pushed back into the cockpit. I doubt anyone noticed though, I didn't until very recently.
     
    And lastly I also changed the secondary missile effect to better match what I originally intended it to look like. I used the ATST missile effect and placed my missile model on it.
     
    I am currently working on yet another version of this ship for a future release. One that will include a fully modeled cockpit interior as well as a few other changes to better match the way they looked in the movie. So be on the lookout out for version 2.0 to be released hopefully sometime in the not too distant future.
     
    Features:
     
    Multiple versions including an Anakins, Obi-Wan's, Vader's, Plo Koons, Yoda's, and a Hot Rod design.
    Animated wing foils -- can be flown with wing foils in the open or closed position.
    To fly with the wing foils open, simply perform a normal take off allowing the animation to be initiated.
    To fly with the wing foil closed, begin a normal take off, then press forward soon after take off making sure to do so before the animation can begin.
    Primary weapon fire -- green imperial lasers
    Secondary weapon fire -- missile's
    Barrel Roll -- using the "Step Left" and "Step Right" buttons (which I strongly suggest you reverse) will allow you to barrel roll and control the vehicle in a manner very much like the way they were flown in the movie.
     
    To spawn the vehicle, type:
     
    Anakins Jedi Interceptor -- /npc spawn vehicle manq-jsf
    Obi Wan's Jedi Interceptor -- /npc spawn vehicle manq-jsf-obi
    Anakins/Vader's Jedi Interceptor -- /npc spawn vehicle manq-jsf-vader
    Yoda's Jedi Interceptor -- /npc spawn vehicle manq-jsf-yoda
    Hot Rod concept Jedi Interceptor -- /npc spawn vehicle manq-jsf-hotrod
    Plo Koon's Jedi Interceptor -- /npc spawn vehicle manq-jsf-plo
     
    Please feel free to use this vehicle in any manner which you see fit with or without permission, I could care less. I'm releasing it so people will hopefully use it. I only ask that you credit me for my work.
     
    Thank you,
    Manquesa

    948 downloads

       (9 reviews)

    3 comments

    Submitted

  18. Episode III LEGO Spaceships

    Model by DarthViper107
     
    Description:
     
    This is a small pack of three Vehicles that I did a while back in Lego form for Jedi Academy.
     
    Includes:
     
    Jedi Starfighter (ep3_njs)
    Droid Tri-Fighter (ep3_tri)
    Vulture Droid (ep3_vul)
     
    They all have their own animations and textures, including some new ship damage screens. They are in individual packs but I think the Vulture Droid one needs explosion files from the Droid Trifighter pack.
     
    All of these were modeled and made by me, neither the models or the texures were taken from the Lego Star Wars game. I actually modeled the ships and scanned the Lego pieces to make the models.
     
    To use, start a level in Cheat Mode and then go to the console (Shift+~) and type: npc spawn vehicle <vehiclename>
     
    For <vehiclename> replace it with ep3_njs for the Jedi Starfighter, ep3_tri for the Droid Tri-Fighter, and ep3_vul for the Vulture Droid.
     
    The models are a bit large in polygon count, so if you have a slow computer then you might have trouble. But I don't think that should be an issue for anyone anymore. It has had problems with how many weapons are in the system, if you spawn all of them then one of them might not have any weapons working so don't try to install all of them at the same time.

    171 downloads

       (1 review)

    0 comments

    Updated

  19. GAT-12 Skipray Blastboat

    This mod adds the GAT-12 Skipray Blastboat to the game as a flyable ship. Overall it is slightly faster than an X-Wing, but a less intense acceleration, a bulkier armor, heavier shields and it is overall more resistant. In an attempt to balance the increased resistance I lowered the damage the Ion Cannons deal.
     
    The main pilot can fire the three Ion Cannons, while in theory the other three passengers could control the top Twin Blaster Cannons, the Concussion Missile Launcher and the Proton Torpedo Launcher respectively. I haven't been able to test this feature, however, so it might not work properly. I'm also a terrible texture artist, so the textures for now are a punch in the eyes. Another minor visual bug I couldn't fix is on the left hull wing, which being mirrored from the right wing its normals were messed up, and Blender wasn't being cooperative with this. Lastly the radar icons don't show transparency correctly.
     
    To install, unpack the file Skipray.pk3 into your GameData/Base folder. To uninstall, remove the file Skipray.pk3 from the GameData/Base folder.

    166 downloads

       (7 reviews)

    7 comments

    Updated

  20. Glider Vehicle

    This is a new vehicle for Jedi Academy, based on the unused Glider NPC. RavenSoft included several files for this NPC in JK2, but as far as I can recall it wasn't actually used. The model can be spawned in base JKA, but it has no textures, so it's invisible, and it doesn't do anything.
     
    This glider belongs to the vh_fighter class, so you can take off, fly around at different speeds, and land again in something that resembles a cross between a pterodactyl and a heron.
     
    To take off, just get in (use) the glider, and press the jump key (spacebar by default), until you reach far enough off the ground to begin moving forward. Forward is accelerate, back is decelerate, and left and right will cause you to roll. You can steer with the mouse.
     
    To land, simply fly slow just above the ground, and keep decelerating as you nose into the ground. Below a certain altitude, the landing sequence activates automatically. Getting out can be a little tricky; you may need to jump out (use and jump) just before the landing sequence begins. Too early and the glider doesn't finish landing; too late and you can't get out. It gets easier with practice.
     
    The glider accelerates slowly, but can cruise faster than a speeder bike. Deceleration is a bit faster. I set the throttle so that you don't have to keep changing speeds.
     
    The glider isn't actually as wide as its wingspan suggests, so you can fit through fairly small openings, although you can also roll for a more dramatic effect (this takes some practice).
     
    This NPC comes without any weapons (no muzzle in the model, since it's an animal), but you can swoop down on your enemies and hit them! Try flying through the canyons in t2_trip and taking out some mercs!
     
    Since there weren't any sounds or animation for the original NPC, I used some sounds from other base models that seemed like they'd fit.
     
    Without any death animation, I decided to keep the droid explosion effect that was here for a stopgap.
     
    So yes, the flying lizards explode when killed.

    237 downloads

       (2 reviews)

    0 comments

    Updated

  21. GunshipVM Skinpack

    ***************************
    JEDI KNIGHT ACADEMY MODIFICATION
    ***************************
     
    Title :Republic Gunship Skin Pack
    Vehicle Imports :Mars Marshall "NeoMarz1"
    Modeling :Mars Marshall "NeoMarz1"
    Skinning :Dark_Cuillere
    Rigged :Zappa_0
    E-Mail :neomarz1@sbcglobal.net
    :zappa0@gmail.com
    Website :
    :http://www.jedioutcastmovies.wordpress.com
     
    File Name :gunshipVM_AOTC.pk3
    File Size :2077KB
    Date Released :1/30/2014
     
    File Name :gunshipVM_ARC.pk3
    File Size :2067KB
    Date Released :1/30/2014
     
    File Name :gunshipVM_Camo.pk3
    File Size :1949KB
    Date Released :1/30/2014
     
    File Name :gunshipVM_Kenobi.pk3
    File Size :2093KB
    Date Released :1/30/2014
     
    File Name :gunshipVM_ROTS.pk3
    File Size :2042KB
    Date Released :1/30/2014
     
    File Name :gunshipVM_Shark.pk3
    File Size :2157KB
    Date Released :1/30/2014
     
    Description : Skin pack for Neomarz's Republic Gunship Vehicle
     
    ---------------------------------------------------------------------------------------------
     
    Spawning Commands:
     
    AOTC: npc spawn vehicle gunshipx_aotc
     
    ARC: npc spawn vehicle gunshipx_arc
     
    Camo: npc spawn vehicle gunshipx_camo
     
    Kenobi: npc spawn vehicle gunshipx_kenobi
     
    ROTS: npc spawn vehicle gunshipx_rots
     
    Shark: npc spawn vehicle gunshipx_shark
     
     
     
    ******************************READ THIS BEFORE PLAYING***************************************
     
    Instructions:
    1) In order to spawn the craft you need to acivate cheats heres how you do it.
     
    Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle gunshipx.
     
    Here are the npc vehicle names for this pack...
    gunshipx_aotc
    gunshipx_arc
    gunshipx_camo
    gunshipx_kenobi
    gunshipx_rots
    gunshipx_shark
     
     
    cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
    **Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
     
    Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
     
    2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
    One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.
     
    ***Trouble shoot***
    1) vehicle wont spawn- make sure you have enough space to spawn, make sure you have cheats activated, make sure you use the proper npc name.
    2) vehicle wont take off- You may have spawned the vehicle too close to a wall or rock. This will ancor the vehicle so that it wont move.
    3) The vehicle keeps crashing- Read instructions up above, if you practice youll find that controlling the craft is pretty easy with practice. Big note here, you need a map with alot of room. Also keep from flying to high because the maps will have an invisible ceiling height that will cause you to crash. If you fly to fast into a cliff wall, you will be sent into a spinning crash! The crash detection is very sensative to fast collisions.
     
     
    ***Known Issues***
    1) Gunship rockets dont work in Single Player.
     
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    560 downloads

       (6 reviews)

    2 comments

    Updated

  22. GustavoPredador's Darth Vader Tie fighter

    //////////////////////////////////////////////////////////
    STAR WARS JEDI KNIGHT MODIFICATION
    //////////////////////////////////////////////////////////
     
    I hope you enjoy Darth Vader's Tie Fighter this new version
     
    Title :
    GustavoPredador's Darth Vader Tie fighter 1.0
     
    Author:
    GustavoPredador (Darth Lord Vader)
     
    Credits:
    NeoMarz1
     
    all credits for NeoMarz1
     
    Original File: https://jkhub.org/files/file/649-vaders-tie-vm/ By NeoMarz1
     
    Installation:
    Place GustavoPredador's VaderTiefighter.pk3 into the "StarWars JediKnight Jedi Academy/GameData/basefolder".
     
    Steam "C:\Program Files\Steam\steamapps\common\Jedi Academy\GameData\base"
     
    Instructions:
    In order to use NPC's you will need to activate cheats here's how you do it.
     
    Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. Next type "helpusobi 1"...hit enter (cheats are now on)...next type "npc spawn vehicle (the npc's name)" Example: npc spawn vehicle tievadervm.
    Here are the npc model names for this model...
     
    For Vehicle: tievadervm
     
    Note: you must enter one of the above names when spawning your npc.

    116 downloads

       (3 reviews)

    5 comments

    Updated

  23. Hailfire Droid

    Author: Duncan_10158


    Model Name: "hailfire_droid06.pk3"
     
    Author Mesh: Duncan_10158
     
    Contact: http://io.meskinaw.net/
     
    Skins: Monsoontide
     
    Sounds: Yes
     
    Concept: A self-aware mobile missile-platform used exclusively by the InterGalactic Banking Clan, hailfire droids delivered surface-to-surface and surface-to-air strikes with their stacked banks of 30 rocket warheads.
    Hailfires roll along on oversized hoop-like wheels. In between the bracketing axle arms is a small, central body equipped with a single photoreceptor.
    When the InterGalactic Banking Clan pledged its forces to the Confederacy of Independent Systems (in a non-exclusive arrangement, of course), its hailfire droids were added to the immense Separatist battle droid army. (starwars.com/databank)
     

    Submitted by: Barricade24


    324 downloads

       (1 review)

    2 comments

    Submitted

  24. High Resolution AT-ST

    This is a new and improved version of the AT-ST walker. This model works in both JK2 and JA as direct replacements to the enemy NPC, the SP driveable entity and the MP vehicle. It also comes with 4 extra skins, clean, rusty, mossy and snow. This model was quite some time in the making, it was originally meant for the Dark Forces 2 mod but because of the popularity of the model I'm releasing it publicly outside of the mod. I have to give a huge thanks to AshuraDX for making the amazing high quality textures, writing the shader for rend2 and help with testing and bug fixes. It was practically a joint project because of the amount of work he did on this.
     
    The only things that were somewhat reused was the base .npc and .veh files as a foundation for mine, other than that everything is new. A completely new model, new textures and new animation set.

    906 downloads

       (26 reviews)

    11 comments

    Updated

  25. Hoverboard

    Swoops are fun, but I needed something new. So suddenly it occured to me that a hoverboard, as a swoop replacement (or even its own vehicle) would be really cool. And so a little hoverboard was born! It hovers, it glows, it hums, and it sinks in water (for those who were worried!).

    472 downloads

       (5 reviews)

    4 comments

    Updated


×
×
  • Create New...