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Profile Information
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Gender
Male
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Location
Canada
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Interests
Polygons, pixels, guitar gear, noise, road bikes, mountain bikes
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Modding Interests
Modeler
Shaders
Texture Artist
Skeleton Rigging -
Operating System
Win7
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Website
http://psyko3d.50webs.com/
Recent Profile Visitors
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ChalklYne liked a comment on a file: Mandalorian Ice Spider (Krykna)
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DarthValeria liked a post in a topic: Xesh
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minilogoguy18 liked a post in a topic: CUSTOM SKEL NPC: Pic
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Hmmm would be something i need to check, i remember enabling something on initial run (ages ago) but not sure if that was it.
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SomaZ liked a post in a topic: CUSTOM SKEL NPC: Pic
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Psyk0Sith liked a post in a topic: Random development screenshots.
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Testing the model in the engine in different light to see how the specularity behaves. Can't quite get constant spec/reflection on the eyes.
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I guess i got distracted by other projects and life, never added proper optimized LODs. Also he's got no custom sounds.
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lpriefer01 liked a post in a topic: Xesh
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lpriefer01 liked a post in a topic: Xesh
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Tulak Hord started following Psyk0Sith
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lpriefer01 liked a post in a topic: Gmod Conversion - Fan-made Revan
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Psyk0Sith liked a post in a topic: Fixing the dotXSI 3.0 Exporter for 3ds Max...
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Psyk0Sith liked a post in a topic: How to properly adjust your sword (not lightsaber) length
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Teancum liked a post in a topic: Orchid from 'Killer Instinct (2013)'
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ChalklYne liked a post in a topic: Orchid from 'Killer Instinct (2013)'
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Orchid from 'Killer Instinct (2013)'
Psyk0Sith replied to ChalklYne's topic in WIPs, Teasers & Releases
Kudos on your dedication to this project and creating everything from scratch. -
Psyk0Sith liked a post in a topic: HUMANOID SKEL PLAYER: Kyle Katarn
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Paste the content of your new skin file here. Might need to send the pk3 file over for troubleshooting.
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bigphil2695 liked a post in a topic: An Issue With my Model
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Maybe this will help
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Which software? Applying texture is sort of universal tho...load image files into software's material editor and apply to model. Or do you mean applying them to the actual .glm model?
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Did you create a .skin file? The .skin file contains paths to texture files and it's a simple text file. You'll need to "merge" together the texture paths of all models that were used, within that file.
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Psyk0Sith liked a post in a topic: B1 Battle droid Revamp
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Psyk0Sith liked a post in a topic: Shoot Dodge mod (inspired by Max Payne)
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Psyk0Sith liked a post in a topic: upgRadiant
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Psyk0Sith liked a post in a topic: upgRadiant
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Try Noesis if you haven't https://richwhitehouse.com/index.php?content=inc_projects.php
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If you remove your player model does SP return to normal behavior? Also...just to be sure...when editing, are you working in a separate folder structure? i.e.: "d:\base\models\players\yourplayermodel" and not the actual game folder.
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Psyk0Sith liked a post in a topic: [REQUEST] BFII Kylo Ren
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Psyk0Sith liked a post in a topic: upgRadiant
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.obj is a mesh format. As pointed above sabers need to be .md3 mesh format first and ten exported to .glm with something like md3view .PK3 is a "container" it's simply a .zip file with the correct folder structure and contains your saber mesh model and textures / shaders / custom sound (if needed). You can find more in-depth info here: