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Mixed Gametypes

135 files

  1. Oceans of Crime

    Buildtime : 5 days
    Compiletime : 1h 20min
    Brushes : 3623
    Entities : 299 (225 lights)
     
    Botsupport : Yes but not very(!) good
    New textures : Yes
    New music : No (hoth2/hoth2_action)
    New models : No
     
    My third map ever; first for JK3. Detailed reproduction of the DeathBall map Sediment from Unreal Tournament 2003! Original Textures and nearly the same lightning thanks to q3map2. ;D It's a small but long room under water. Ideal for duel/powerduel but ffa and tffa are also possible. Enjoy and good playing on it!
     
    Put the .pk3-file into ...JediKnight3/GameData/base !

    369 downloads

       (3 reviews)

    2 comments

    Submitted

  2. ldj_mappack

    There are two maps in this pack: CTF Outpost and FFA The Lost Temple:
     
    CTF Outpost:
     
    An imperial water processing plant. nuff said
     
    FFA: The Lost Temple:
     
     
    Set in an old temple discovered by the Empire in the aftermath of the clone wars..
     
    What struck the Imperial scientists as odd was that most of the temple complex was added after the temple had gone into ruin and was not on record, neither was the planet in question ?
     
    After much research it was soon discovered why. The temple had been the home to a group of Sith Lords 4000 years before the Clone wars.. There was even a dueling room for Sith students to prove themselves superior.. as well as the sith masters seat of power.
     
    As for the system of pipes.. it appears as if the sith found a way to litterally suck the force out of the planet and strengthen their own people. This has left the planet itself completely barren leaving the temple area as the only place left with any kind of plant life.

    366 downloads

       (3 reviews)

    1 comment

    Submitted

  3. Spaceball 1

    For those who havnt seen the movie NOW OUT ON DVD SO GO BUY IT. This is the bridge of the main enemy ship it also has some of the extra areas mentioned in movie.....
     
    Basically Spaceballs is a comedy movie that uses influences from every major Sci Fi film from Star Wars to Star Trek, and Aliens to Planet of The Apes... As such some places in this map that arnt seen in movie i got influence for them from Star Trek TNG and AOTC

    355 downloads

       (3 reviews)

    3 comments

    Updated

  4. The Council of Light

    This is a small tribute to a clan I used to be in. Unfortunately, this clan is now dead because of inactivity. The map itself is a small shrine located on a large floating rock, which is the center of more and smaller floating rocks. I made a large skybox on purpose, so you can also use this map for some spaceship combat. Just make sure you spawn your ship in the air (i.e. with noclip on) as there are no flat surfaces where you can spawn your ship on the ground.

    352 downloads

       (4 reviews)

    0 comments

    Updated

  5. Star Trap Map

    Another of my map to make Jedi Academy.We move to the top secret base of the Empire somewhere in the cosmos.
    The base is heavily guarded by fighters and stormtroopers. There we have two observation towers with elevators and two landing sites.
    Available modes: ffa, duel,powerduel, ctf and ffa team.
    Botroutes: yes.
    For the purposes of maps I added a new heaven.
    I wish you a pleasant game.
    Another my map under construction.

    350 downloads

       (8 reviews)

    4 comments

    Updated

  6. Nirenne Station: High Orbit

    Originally submitted by Ceres
     
    Title: Nirenne Station: High Orbit
    Author: wedge2211
    E-Mail: 06jps@williams.edu
    Web: http://wso.williams.edu/~jshoer
     
    -- General Information --
     
    File Name: nirenne.pk3
    File Size: some MB
    Date Released: 2 Sep 2005
     
    Description:
    In the far future, a space station is constructed in high orbit over the gas giant Nirenne. This station serves as a research hub, maintenance dock, and loading/offloading facility, with many modules constructed for widely varying needs. This map covers an upper level of habitation modules and connector hubs as well as a lower level with a small maintenance facility and manipulator arm.
     
    Gametypes: FFA, Duel, PowerDuel
     
    -- Map Information --
     
    Brushes: 6000+
    Entities: several
     
    Custom elements: New textures, shaders, and models
    Music is Samual Barber's Adagio for Strings
    'Majestic' textures courtesy of www.shaderlab.com
    Other textures courtesy of NRG or public domain sources
    A very tiny number of textures created/edited by me
     
    Build time: Three weeks.
     
    -- Notes --
     
    You can ascend and descend the vertical shafts just by walking into them. On the bottom level, you don't need to jump or Force-jump; you'll be propelled upwards if you walk straight into the shaft entrance. I'm sorry to say that only the large "rear" shaft seems to work flawlessly for me...you might only be able to drop down the two smaller "side" shafts.
     
    Gravity is a bit low on Nirenne Station. Enjoy the longer range on the repeater secondary fire!
     
    This map is my entry to Map-Review's Mapping Challenge #3: JA Geometry Competition. Maps were limited to 1024x1024x2048 mapping space and 10 non-system, non-skybox textures, these were:
     
    textures/colors/black
    /colors/gray
    /common/glass2
    /majestic/base_flat_lt
    /majestic/base/grooved
    /tarsonis/metal_nonskid
    /nirenne/cyan
    /nirenne/white2
    /nirenne/mottled_metal
     
     
    Note on shaderlab textures ('Majestic'):
     
    All content copyright © 2000-2003 Randy Reddig.
     
    Usage and redistribution policy: Textures may be freely downloaded, modified, and used in free maps, mods or total conversions provided this copyright notice is left intact and a link to Shaderlab is provided in the credits or read-me file. Other non-commercial applications are considered on a case-by-case basis via e-mail. All other usage requires written permission.
     
    Bulk redistribution or archival of the textures in any medium, digital or otherwise (except mapping packages for mods) is prohibited.

    347 downloads

       (4 reviews)

    5 comments

    Updated

  7. Bespin Saber Arena

    A small map, designed for duelling and tag-duelling, but also ideal for casual play on FFA mode. It works on any mode other than CTF or Siege. Small, but to the point.

    329 downloads

       (4 reviews)

    0 comments

    Updated

  8. Train battle

    This is a second version of my first train battle, almost none of the original material is present except the steam locomotive which has been overhauled for more realism. gravity has been added as well as a push if you fall off, however if you do fall off the train your still met with a semi instant death.

    324 downloads

       (2 reviews)

    2 comments

    Submitted

  9. Talon Karrde's Lair

    Author: Monsoontide
     
    Talon Karrde's Lair is modelled after the one depicted in the Heir To The Empire comic book... although much of the interior has been added by me.
    The map features several distinct areas, such as the beach, main building, lookout, storage and landing zone.
    Hidden around the map are several of the force resistant Ysalamiri - picking one up in FFA will net you 10 extra points.
    Elevators are used by pressing the 'use' key - either while standing on one at the bottom of the shaft or while next to the elevator door/switch at the top.
    The map supports FFA and CTF

    323 downloads

       (5 reviews)

    2 comments

    Submitted

  10. Beware the Rancor Duel

    Features:
     
    - gametype: FFA, Team, Duel, Power Duel
    - 1 respawnable rancor
    - bot support

    322 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Quake III Arena Q3DM17 Jedi Academy Remake

    A simple remake of the epic level Q3DM17, hope you like it
     
    Gamemodes:
    FFA
    POWER DUEL
    DUEL
    and weird because its a DM map i just put CTF too.

    321 downloads

       (1 review)

    4 comments

    Updated

  12. Jedi Temple Duel Room

    Working with Movie Battles II
    Author : Dusty
    Gametype : FFA/Duel/Siege(MBII) (free for all/Siege (Movie Battles II))
    File Name : templejedi
    - How to install -
    1. Extract the folder
    2. Copy or replace templejedi.pk3 in GameData/base directory or Gamedata/MBII
    3. Enjoy and play with friends or inspect map in solo game
    Also you can use console to start the map type : /map templejedi
    Discord: Dusty#0383

    315 downloads

       (4 reviews)

    0 comments

    Updated

  13. The Valley

    Hello there!
    My last completed map, but the first one I post here. I made all my maps for the xjedi.com portal, including this one. But time passes and people play less. I do not want these maps to be completely forgotten, because I have not created anything more in my life.
     
    Okay, to the point. This is a simple and spacious arena with two small team rooms. I tried to create a calm and peaceful atmosphere here because my previous works were dark and gloomy: D. And the main tool to achieve this goal was audio design and soundtrack. This is really relaxing.
    Enjoy!
     
    ------------------------------
    Mapname: The Valley
    BSP name: xjedi_thevalley
    Version: 1.0.0
    Release Date: 13.08.2018
    Gametypes: FFA, TFFA, Duel, PowerDuel
    New Content: textures, shaders, sounds
    Music: Jeremy Soule - Blessing of Vivec [TES III: Morrowind OST]
    Bot Routing: No
    ------------------------------

    313 downloads

       (11 reviews)

    3 comments

    Updated

  14. Gulf of Souls

    Submitted by Ceres


     
    Title: Gulf of Souls
    Author: wedge2211
    E-Mail: 06jps@williams.edu
    Webs: http://wso.williams.edu/~jshoer
     
    -- General Information --
     
    File Name: gulfOfSouls.pk3
    File Size: 5.8 MB
    Date Released: 13 April 2004
     
    Description:
    The strange spirit chasms on Velan Core are places of eerie mysteries and enigmas. An installation was built in the Gulf of Souls, a particularly potent spirit chasm. Three weeks after basic construction was completed...all contact with the expedition was lost. Nobody knows what became of the base inhabitants...
     
    Gametypes: FFA, Duel (though a bit large), Power Duel
     
    -- Map Information --
     
    Brushes: 2222
    Entities: 640
     
    Custom elements: Some shaders, effects, and music from Total Annihilation
     
    Build time: Many moons
     
    -- Notes --
     
    I've had this guy sitting around for a while, now. It's a small FFA map, mainly an experiment. Looks really wierd, but I like it. It's a good ethereal setting for a slugmatch.

    308 downloads

       (3 reviews)

    3 comments

    Updated

  15. Corellian Platform Encounter

    Submitted by Ceres


     
    Title: Corellian Platform Encounter
    Author: wedge2211
    E-Mail: 06jps@williams.edu
    Webs: http://wso.williams.edu/~jshoer
     
    -- General Information --
     
    File Name: corplat.pk3
    File Size: 1.4 MB
    Date Released: 11 April 2004
     
    Description:
    There is a disturbance in the Force. A Jedi Master (and his apprentice) have been sent to Corellia to investigate reports of a dark presence. Their destination is an outlying landing platform outside the Corellian Space Port...
     
    Gametypes: Duel, Power Duel
     
    -- Map Information --
     
    Brushes: 6691
    Entities: 315
     
    Custom elements: A few textures (one from the JA Bonus Pack by Raven), shaders, scripts, and a bot route
     
    Build time: About three weeks
     
    -- Notes --
     
    This map was produced for the LevelSource Duel II contest. Incidentally, it's my first JA map (gotta work on releasing some of my WIPs).
     
    Special thanks goes to lassev for scripting help, rgoer and ydnar for helping with a compile bug, rgoer for some shader help, and all the guys at Map-Review.com

    308 downloads

       (3 reviews)

    3 comments

    Updated

  16. Dark Streets

    Author
    Szico VII
     
    This map is my first MP map. It is also part of my sp map, Dark Forces, and I decided to alter it for JKA, so here it is. There are swoops, and a few hidden locations, sniper points, e.t.c. So have fun!

    306 downloads

       (4 reviews)

    2 comments

    Submitted

  17. Haunted Halls

    This map was released for the 2017 Halloween Contest on JKHub. It was the first map I completed and released since Inferno, which I released back in 2009. It was nice to actually finish something for a change.
     
    Players start out in a large central chamber, which is perfect for hanging out and casual dueling. Branching off from this chamber are six different rooms, each with a unique challenge for players to face. The halls leading to these rooms are haunted, though; they change frequently, and enjoy leading you to places you didn't want to go.
     
    Two rooms are special duel rooms: one with a platform that dips itself into lava, and the other with some mischievous torches that like to turn off when you least expect it. Not scared of the dark? Watch your step anyway--you might fall on the spikes.
     
    The other four rooms are games. There's a maze room (with walls that are constantly changing), a guessing game room (which punishes you for wrong guesses), a bottomless pit room (with bridges and stairs that like to disappear), and a room with working slot machines (where you place bets with your health). All of the games present their own unique challenges.
     
    Winning a game will reward you with "gems." You can collect up to 10 gems and use them for special rewards within the map.
    There are 4 rewards you can get:
     
    -1 gem will let you teleport to any game room, without using the hallways.
    -2 gems will let you choose from two types of music.
    -4 gems will restore your health.
    -7 gems will give you continuous healing--until you die, you will return to full health every time you are hurt.
     
    All rewards can be accessed using the floating icons in the central chamber.
     
    This is the most interactive map I have ever made. My previous map, Inferno, was focused solely on visuals--and I think I made it look pretty cool. But then I realized that players want stuff to do, not just stuff to look at. This is my attempt to give them both.
     
    This is also the first time I have made a map focused on a specific theme. My approach to the "Halloween" concept was to use lots of green and yellow light, tons of shadow, and plenty of weird, random, assymetrical scenery. I wanted to break out of the usual pattern of bloody, gory, death-centric Halloween ideas, and make the map "spooky" in my own way. Hope you enjoy it!
     
    NOTE: Yes, this map is dark. On my monitor, it's not too dark to see, but since every monitor is different, I can't make it perfect for everyone. If it's too dark for you, please just turn up your brightness in-game.

    305 downloads

       (7 reviews)

    6 comments

    Updated

  18. GoldenEye Bunker

    "Bots are a bit trigger happy when it comes to doors", some will get stuck in some areas but will eventually get out of them too.
     
    The Bunker map from the Original Goldeneye game for Nintendo 64, in Single player, known as Bunker 2, in Multiplayer just the bunker, its been as faithfully recreated as possible by Kahn, it was passed onto me, and I tweaked and completed the map, as well as restored it to the original N64 version. The map is made with gunplay in mind, its a close quarters map, so saber fighting might get difficult with the confined spaces
     
    As with all my GoldenEye maps, there is a hidden VHS/DVD of GoldenEye in the map, try to find them all in all the maps!
     
    INSTALLATION INSTRUCTIONS: Unzip the ge_bunker.pk3 file into your base folder.
    Optional: Unzip the ge_assets_v2.pk3 into your base folder
     
    Credits:
    Khan: For Providing the original unfinished Bunker Map
    BongoBob- For making the temple level which is what got me started on project GoldenEye
    Szico VII- without your source files, I would have never learned as much as I did
    Darth Zion- Helped me with scripting, fixing sounds, and various beta testing
    Last Wish- Helped in my beta testing extensively, and gave me texturing tips.
    RichDiesal - For your mapping tutorials
    Graeme Norgate- without your music, GoldenEye wouldnt have been the same
    BUGS: Multiplayer intro video sometimes loses sound.
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY NINTENDO OR RARE

    291 downloads

       (4 reviews)

    2 comments

    Updated

  19. JK3 Duel Taspir V1.1

    Description
    Based on the singleplayer campaign map.
    bsp name - duel_taspir
    Installation
    Extract the archive and put the pk3 file into base folder.

    287 downloads

       (2 reviews)

    0 comments

    Updated

  20. Arth's Tribal Castle

    Author: Darth Arth
     
     
    ffa/duel map for saber-only/bowcaster fighting. This map will be released like "is as is", there will be no patches or future-versions.

    286 downloads

       (4 reviews)

    0 comments

    Submitted

  21. The Great Palace (FFA/TFFA/CTF) Multimap [6 Maps in 1]

    After months of hard work we can finally release this multi map of 6 maps in 1 - THE GREAT PALACE!
    This map suits your every gamestyle, wether it is FFA, TFFA, CTF or DUELS.
    It has a main hall to hang around, it is connected via a temple area to all other duel rooms!
    Quick spawns in main area and teleports get you everywhere pretty quickly. Just walk into those Signplates in the map and you teleport to the next spot!
    This map was made for the JA+ Community but also for basers and we think it is a great map to play on.
    It has high quality textures and is so optimized that you can play easily with 125FPS everywhere, even 333FPS.
    It has boutroutes if you like to play with bots on it. They will mainly walk around the GreatHall and TempleArea.
    We added CTF spawns so if you like to play CTF in the Temple Area you can do so!
    We have an area where we you can play music and feel like you are in a club!
    We hope you enjoy! 🙂
    JOIN US:
    5.62.103.7:63400 JA+ SERVER WITH THE MAP!
    5.62.103.7:63400 JA+ SERVER WITH THE MAP!
    5.62.103.7:63400 JA+ SERVER WITH THE MAP!
    = The Great Palace =
    All our previous B2B tffa/duel maps ported together as a casual FFA map by Method & Westbam
    ________________________
    TheGreatPalace.bsp
    * Fast teleports to each areas
    * Auto-jump pads to bridge
    * Medpacks & shields added
    * Some secret in a map maybe:)
    * New Cantina/Nightclub with music changer, switchable strobe lights and other stuff
    * B2B Duel maps added/ported; https://jkhub.org/files/file/4009-b2b-method-westbams-mapbundle-1/
    * Spawnpoints fix (Spawnpoints mostly in Great Hall area and few in Great_Temple @ FFA Mode)
    * FFA, TFFA, CTF, Duel, Power Duel gamemodes support; CTF (Saber-Only) spawnpoints & flags in Temple area and Duel(s) in Tryhard.
    - Botroutes YES
    - No Weapons added
    Known bugs:
    - MW Club area FPS drops at some places (130-350 fps tested on potato GTX970)
    RECOMMENDED: Disable dynamicglow (/r_dynamicglow 0)
    ________________________
    Authors : Method & Westbam
    Gametypes: FFA/TFFA/Duel/Power Duel/CTF
    Release Date: August 2022
    ________________________
    INSTALLATION
    Extract the archive and put .pk3 file into GameData/base folder
    ________________________
    CREDITS & BIG THANKS:
    Szico VII - textures/shaders/models from Atlantica map
    MaceCrusherMadunusus - textures/shaders from Kamino map and overall help/tips
    AngelModder - Jedi statues models from Jedis Home 3 map
    Plasma - textures/shaders from Starkiller Base map
    Shadow Stone - textures/shaders from Jedi's Home 1 & 2 map
    Langerd - Darth Vader model from statuary hall duel map and some textures used from a map Cloud City SP mission

    284 downloads

       (0 reviews)

    2 comments

    Updated

  22. Yavin Final Jedi Academy Version [Missing JO Textures]

    Original Author: JamyzGenius
     
    Description:
     
    Small map which it's a remake of the last single player map mission from Jedi Outcast. Not the entire map, but the final room in which Desann and Kyle Katarn clash the duel of their lives... Desann dies. [spoilers!]
     
     
    Bot Support: Yes
    Game Modes : FFA, DUEL, POWERDUEL, TEAM-FFA
    New Music: Yes
     
    Bugs:
     
    This map needs the textures of Jedi Outcast. I do apologize for any inconvenience. You can get the textures in many mods around the internet or you can grab the textures from your Jedi Outcast folder and paste into your Jedi Academy folder. Works with any mod that contains Jedi Outcast textures.
     
    Comments:
     
    Credits:
     
    Ravensoft for the original idea featured in Star Wars Jedi Knight II : Jedi Outcast
    Music : Author - John Williams - Star Wars Episode 6 - I am a Jedi/Vader Kills the emperor
     
     
    - Very Special Thanks to :
     
    - George Lucas
    - Ravensoft
    - LucasArts
    - John Williams
     
    I apologize for my Bad English here and in the readme. The readme in this file is super outdated.

    281 downloads

       (1 review)

    1 comment

    Updated

  23. Naboo Plaza

    This is small duel map set in a courtyard in the Naboo capital city of Theed. There is a button on the middle balcony to reveal a duel platform, surrounded by a pit, to keep the duels interesting. There is room on the sides to use this map in FFA mode as well.
     
    Bug: There is a timer on the button, which means you can't push it over and over, to avoid people spamming while other are dueling on the platform. So if the button doesn't work right after you use it, wait about 10 seconds.
     
    This was a map made for a specific king of the hill type of event in my clan. The premise is everyone lines up by the main door in a single file line and the two people in the front of the line duel on the platform. First person to get cut by a saber must go back to the line, and the next person enters to challenge the survivor. Last person standing wins. Feel free to use this idea on your own servers.
     
    shadoworder.com
     

    279 downloads

       (16 reviews)

    12 comments

    Updated

  24. Stargate Atlantis

    Original Author: LORd_RiVE
     
    The whole map really gives a nice feel of Stargate Atlantis and the TV Show. There isn't really much to say as the map pretty much speaks for itself.
     
    Size: 25.17 MB
    Release Date: 11-16-2005
    Email: lordrive1@gmail.com
     
    Bot Support: Nope
    New Textures: Yep
    New Sounds: Yep
    New Music: Nope
     
    Author Permission can be found here.
     
     

    Uploaded by:


     

    Original author may contact the staff
    here if they wish this file to be removed.

    274 downloads

       (4 reviews)

    0 comments

    Updated

  25. Facility

    Buildtime : about 1 month
    Compiletime : 55 min
    Brushes : ~4900
    Entities : ~370
     
    Botsupport : Yes but not good
    New textures : Yes
    New music : No (mp/MP_action4)
    New models : No
     
    Facts about Facility
    Updated version of Facility
    My fourth map ever,second for JK3
    Map for the contest sponsored by www.seb-crea.de
    duel powerduel ffa tffa for 16 players supported

    267 downloads

       (6 reviews)

    1 comment

    Submitted


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