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For the ones whose wonder about disabling noclip for targeted npcs
My friend Linken guided me about behaved scripting
And I wrote this
//Generated by BehavEd
rem ( "Disable noclip" );
set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_DEFAULT" );
set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "false" );
set ( /*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "false" );
Now we can easily disable noclip for npcs
KK really appreciate your help, it worked, so ya need to extract the zip to some folder firs, then copy and paste the files inside the Windows 32bit to the gamedata. . .
looks super cool, on trailer,