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Guns & Explosives

3 files

  1. Whatcha Say

    Usage:
    exec saywhat.cfg OR
    bind mouse1 "+attack;timescale .025;wait 2000;timescale 1" Mods the E-11 to sound to timestamp 2m52s of Imogen Heap - Hide And Seek (Mmm Whatcha Say Song), and lengthens firespeed. Included cfg should change mouse1 to the following bind for slomo on fire. Just a small humorous mod as a throwback to Gmod days.

    24 downloads

       (0 reviews)

    1 comment

    Updated

  2. No Limits Mod

    Title : No Limits Mod
    Author : Akira

    File Name : knsnolimits.pk3
    Date Released : 20/02/03

    Description :
    This mod makes all weapons plant and fire extremely quickly. It
    also removes the limitations of mine planting, you can plant as
    many as you wish without them blowing up on you. With cheats on
    and with unlimited ammo you can have a blast. Originally made
    for screenshots and demo's for the Knights Of Sith website.
    ________
    |Features|
    ----------------------------------------------------
    | v1.0: |
    | * Every gun shoots extremely quick. |
    | * No limit on the mines you plant. |
    | * Mines will only blow by an explosion. |
    | * Detonation packs don't explode when |
    | overlapped. |
    ----------------------------------------------------
    ____________
    |Installation|
    ----------------------------------------------------
    | Extract knsnolimits.pk3 from the zip file and |
    | place in /jk2directory/gamedata/. Make sure "Use |
    | paths" or "Use folder names" is ticked. This will |
    | ensure that the file is extracted to |
    | gamedata\Nolimit directory. Alternatively you can |
    | make a directory in the gamedata folder called |
    | "Kns Nolimits" or something else and extract the |
    | file into there. Without paths enabled. |
    | |
    | -:-Note: The mod will not appear in the list if |
    | pk3 file is placed in the wrong directory. Do not |
    | put it in the Gamedata or Base directory. It must |
    | be in a seperate folder in the Gamedata directory. |
    | The foldername doesn't matter but the pk3 files |
    | path should be jk2directory/gamedata/<Folder name>.|
    ----------------------------------------------------

    _______________
    |Running in game|
    ----------------------------------------------------
    | Just start Jedi knight 2 in Multiplayer mode. |
    | In Main menu goto setup then goto Mods in the |
    | submenu and select -<[KnS]>- No Limits from the |
    | list and click apply. Now goto to play in the menu |
    | and select create server. Configure the server as |
    | you see fit then start the game. |
    ----------------------------------------------------

    __________
    |Known Bugs|
    ----------------------------------------------------
    | * Game crashes when too many mines are |
    | planted due to too many entities. |
    | |
    | * Tripwire dissapears from newly |
    | planted mines after about 250 are |
    | planted. Again due to too many |
    | entities. |
    ----------------------------------------------------

    ______________________________________________________
    Enjoy our Mod! 🙂
    -<[KnS]>-Akira

    57 downloads

       (0 reviews)

    6 comments

    Submitted

  3. Zam Wessels Sniper Rifle VM

    Well, If you've been following the "Zam project" on jedi forums, you already know that this is just an early release.
     
    I plan to release version 2.0 with the Zam Wesell model I'm currently working on!
     
    1) Zam's actual reticule design (from the movie).
    2) Fully detailed rifle.
    3) Accurate model (actually laid over photo scans)
    ***Note: This will replace the Disruptor, but you can easily change it back if you want.
     
    Plans for 2.0 I will add sounds, and fire effects from the movie!

    727 downloads

       (1 review)

    1 comment

    Updated


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