By JKHubStar Wars Jedi Knight II Jedi Outcast dedicated server files for Linux and Windows
Contains all versions: 1.02c | 1.03 (a) | 1.04 (a/b)
Contains both Linux and Windows files. Click download and choose the version you want.
© 2002 LucasArts Entertainment Company LLC, © 2002 Lucasfilm Ltd
& ℗ or ® as indicated. All rights reserved. Used Under Authorization.
LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd.
Activision is a registered trademark of Activision, Inc. © 2002 Activision, Inc.
This product contains software technology licensed from Id Software, Inc. Id Technology © 1999-2002 Id Software, Inc.
All other trademarks and trade names are the properties of their respective owners
By JKHubThis is the official demo for Star Wars: Jedi Knight II: Jedi Outcast that was released in 2002. It is single player only; no multiplayer.
The demo contains one original level not available in the full game, where Kyle Katarn and Jan Ors investigate an Imperial Remnant base on Alzoc III, the Talz home planet.
© 2002 LucasArts Entertainment Company LLC. © 2002 Lucasfilm Ltd. & TM or Æ as
indicated. All rights reserved. Used under authorization. LucasArts and the LucasArts
logo are registered trademarks of Lucasfilm Ltd.
By JKHubThis official SDK includes the following:
JK2Radiant - the map editor.
MD3View - model viewer for .md3 format models
ModView - model viewer for .glm (Ghoul2) format model
ShaderEd2 - the shader editor/viewer
sof2map - the map compiler, you will not be using this directly, JK2Radiant uses this.
Note: These tools are released "as is" and are unsupported by Raven Software, Activision or LucasArts.
By JKHubFrom James Monroe's .plan update:
Contents of Tools2:
EffectsEd.exe - the editor we used to create EFX files.
BehavEd.exe - the editor we used to create Icarus scripts.
IBIZE.exe - the Icarus script compiler (Note: the ICARUS compiler used
in JK2 is the same as the Elite Force version, but the BehavEd.bhc file
roq.exe - tool to compile images into a RoQ video.
and these Documents:
bot_tutorialot_tutorial.txt - how to make bots for MP
Bot waypoint tutorial.doc
Guide to SOF2JK2 Vertigons.doc
Guide to SOF2JK2 Weather.doc
Model Constuction Conventions.doc
and SPscripts.zip - all the scripts from JK2 Single Player as reference.
It will also extract the game source folders:
Code - all the source code for the game VMs. (see CodeMakeAMod_readme.txt for more info)
bin - the folder for code compiling
ui - support folder to compile code
Plus some more example maps and models to Base as well.
There are quite a few .maps included, ctf_ns_streets for example. There are also some more player models included.
Note: These tools are unsupported by Raven Software, Activision or LucasArts.
This is an update for the JK2 SDK, includes some useful files, mainly 4 base character models in .xsi format fully enveloped to the skeleton.
By JKHubThis archive contains unpainted maps for some of the common player models found in Jedi Outcast. These models did not significantly changed between Jedi Outcast and Jedi Academy, so they should still be usable for JK3 as well.
By JKHubThe official manual that comes with the game in .PDF format.
ghost_stalker from Replacement Docs
By JKHubThe official PC patch for Jedi Outcast which will allow you to connect to servers running the latest patch as well as fixing critical bugs (See changelog)
After downloading the update, double click on JKIIUp104.exe to install. The installer will automatically search for the folder where you originally installed Jedi Outcast and install all of the updates. If the update does not locate Jedi Outcast on your system, you may need to reinstall the game from the original CD and then run the JKIIUp104.exe.
NOTE: This update includes all modifications that were originally incorporated in Jedi Outcast version 1.03. This update addresses multiplayer bug fixes and balance issues only. It will not affect your saved games. All Multiplayer users must use Jedi Outcast version 1.04.