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Utilities

42 files

  1. Darth Maul Stance Pack

    NOTE: This is a resource for modders, not a mod.
    Animated in 3ds max
    Sorry this time here is no Clip animation. Because the Animation was made with the V1 Rig from Ashuradx. So the animations are not compatible with the V3 Rig from him.
    But the .XSI files are still useable
     
    Video of the animations are in the Zip File
    Authors:
    Kyle Model: by Raven Software
    CAT Rig: by Ashuradx
    Animated: by Wc3Tutorial/Dennis

    9 downloads

       (1 review)

    0 comments

    Updated

  2. 7 Staff Saber Bolt Block Animations (For all directions)

    NOTE: This is a resource for modders, not a mod.
    Animated in 3ds max
    Sorry this time here is no Clip animation. Because the Animation was made with the V1 Rig from Ashuradx. So the animations are not compatible with the V3 Rig from him.
    But the .XSI files are still useable
     
    Video of the animations are in the Zip File
    Authors:
    Kyle Model: by Raven Software
    CAT Rig: by Ashuradx
    Animated: by Wc3Tutorial/Dennis
    How to use:
     
     

    12 downloads

       (1 review)

    0 comments

    Updated

  3. 7 Dual Saber Bolt Block Animations (All directions)

    NOTE: This is a resource for modders, not a mod.
    Animated in 3ds max
    Sorry this time here is no Clip animation. Because the Animation was made with the V1 Rig from Ashuradx. So the animations are not compatible with the V3 Rig from him.
    But the .XSI files are still useable
    Authors:
    Kyle Model: by Raven Software
    CAT Rig: by Ashuradx
    Animated: by Wc3Tutorial/Dennis
    Video of the animations are in the Zip File
    How to use:
     

    8 downloads

       (1 review)

    0 comments

    Updated

  4. 7 Double hand, one Saber Bolt Block Animations (for all directions)

    NOTE: This is a resource for modders, not a mod.
    Animated in 3ds max
    Sorry this time here is no Clip animation. Because the Animation was made with the V1 Rig from Ashuradx. So the animations are not compatible with the V3 Rig from him.
    But the .XSI files are still useable
    Video of the animations are in the Zip File
    Authors:
    Kyle Model: by Raven Software
    CAT Rig: by Ashuradx
    Animated: by Wc3Tutorial/Dennis
    How to use:
     
     

    11 downloads

       (1 review)

    0 comments

    Updated

  5. 7 Singlehand Bolt Block Animations

    NOTE: This is a resource for modders, not a mod.
    Animated in 3ds max
    Sorry this time here is no Clip animation. Because the Animation was made with the V1 Rig from Ashuradx. So the animations are not compatible with the V3 Rig from him.
    But the .XSI files are still useable
    Video of the animations are in the Zip File
    Authors:
    Kyle Model: by Raven Software
    CAT Rig: by Ashuradx
    Animated: by Wc3Tutorial/Dennis
    How to use:
     
     

    12 downloads

       (0 reviews)

    0 comments

    Updated

  6. 7 Backhand Bolt block animations for every direction

    NOTE: This is a resource for modders, not a mod.
    Animated in 3ds max
    Sorry this time here is no Clip animation. Because the Animation was made with the V1 Rig from Ashuradx. So the animations are not compatible with the V3 Rig from him.
    But the .XSI files are still useable
     
    Video of the animations are in the Zip File
    Authors:
    Kyle Model: by Raven Software
    CAT Rig: by Ashuradx
    Animated: by Wc3Tutorial/Dennis
    How to use:

    11 downloads

       (1 review)

    0 comments

    Updated

  7. 7 different Yoda Attack Animations

    NOTE: This is a resource for modders, not a mod itself.
    Animated in 3ds max
    Sorry this time here is no Clip animation. Because the Animation was made with the V1 Rig from Ashuradx. So the animations are not compatible with the V3 Rig from him.
    But the .XSI files are still useable
    Video of the animations are in the Zip File
    Credits
    Authors:
    Kyle Model: by Raven Software
    CAT Rig: by Ashuradx
    Animated: by Wc3Tutorial/Dennis
    How to use:

    13 downloads

       (1 review)

    0 comments

    Updated

  8. Cinematic Animation Viewmodels

    A collection of model files pointing to the various cinematic GLA files.
    These allow you to view the games Cutscene Animations in modview.

    25 downloads

       (1 review)

    2 comments

    Submitted

  9. Anakin Stance based on TCW

    Credits
    Authors:
    Kyle Model: by Raven Software
    CAT Rig: by Ashuradx
    Animated: by Wc3Tutorial/Dennis
    Animated in 3ds max
    How to use:
    (Ashuradx CAT Rig) How to Load a Clip File in your scene for JKA Modding
    How to Export your Animation and make it useable ingame Ashuradx CAT Rig JKA Modding
     
     

    23 downloads

       (0 reviews)

    0 comments

    Updated

  10. Obi Wan Stance based on TCW

    Credits
    Authors:
    Kyle Model: by Raven Software
    CAT Rig: by Ashuradx
    Animated: by Wc3Tutorial/Dennis
    Animated in 3ds max
    How to use:
    (Ashuradx CAT Rig) How to Load a Clip File in your scene for JKA Modding
     

    How to Export your Animation and make it useable ingame Ashuradx CAT Rig JKA Modding
     

    17 downloads

       (0 reviews)

    0 comments

    Updated

  11. Tutorial Animation (Stance animation with Breathing effect)

    I made this Animation for a Tutorial.
    Its inspired by Anakin from the Clone Wars (Picture on Google)
     
    Includet are:
    Picture of the Animation
    the Clip file to load it into your max Scene
    the XSI File, to load it directly into your GLA file
     
    You dont know how to add this file? 
    check out these Tutorials
    (Ashuradx CAT Rig) How to Load a Clip File in your scene for JKA Modding
    How to Export your Animation and make it useable ingame Ashuradx CAT Rig JKA Modding (at min: 3:20)
     
    You want to create your own Animation?
    Check this out:
    Jedi Knight CAT Rig: Export & Compile Animations - Modelling - JKHub

    44 downloads

       (1 review)

    3 comments

    Updated

  12. Blender 2.93 - Kyle IK Rig - Alpha

    Partial IK (No Hand IK) rig using Kyle as a base
    Blender 2.93 (Should be backwards with 2.8)
    Layer 1 has the Bone Controls
    Layer 2 has a IK to FK Slider
    No Lighsabers as I need to figure that out (go an idea just need to try it), also as above there is no hand IK if this is something people want/need I can look at setting it up.

    This has not been tested at all other than me moving kyle about using the controllers
    Any and all feedback welcome, Either here or Discord.
    Rig Generated By
    Auto IK Rigger
    Discord: TumnusB#4019

    41 downloads

       (1 review)

    0 comments

    Updated

  13. JKA SDK Repack 1.0

    A repack of all the sourcefiles and official modtools for jka, including the most recent patches and fixes to make them work on recent OSs and drivers.
    Did I miss any of the official source files? E-Mail me and I'll make sure to add them.
    Credits:
    Raven Software - For providing the original soruce file and tool packages used to compile this version
    Xycaleth - fixes to Modview and the MacOS Version of Modview
    Archangel35757 - fixes to carcass, md3view
    DT85 - helped in gathering the various releases by Raven Software for the Package
     

    200 downloads

       (0 reviews)

    0 comments

    Updated

  14. ModView with fixed gamma

    This is the original ModView provided in the Jedi Academy SDK Tools with a patch to fix gamma issues on computers with Nvidia graphics cards.

    74 downloads

       (1 review)

    1 comment

    Updated

  15. Blender 2.80+ - Jedi Academy Plugin Suite

    This is a Blender 2.80+ update to my 2.79 port: https://jkhub.org/files/file/3521-blender-279-jedi-academy-plugin-suite/
     
    NOTE: Blender 2.80 significantly changed the plugin API and at the moment only GLM import and export is confirmed to be working. If anyone out there uses any other features (ASE, ROFF, et.) in this plugin suite, feel free to contact me on discord (Cagelight#6790) and I'll look into porting it but no guarantees, you are also free to port it yourself and create a pull request on the github.
     
    This project is on github here.

    1,240 downloads

       (6 reviews)

    11 comments

    Updated

  16. Jedi Knight Series _humanoid Animation Rig

    This is a custom biped rig I made in Softimage Mod Tool 7.5 to make animations for Star Wars Jedi Knight: Jedi Academy and Jedi Knight II: Jedi Outcast. This rig uses a highly complex set of constrained controllers, animated parameters and linked expressions to achieve realistic movement without having to pose every bone 1 at a time. You will need some knowledge of Softimage to fully utilize this biped as the file alone wont make you a master animator overnight. To see a video tutorial on how this is used to make a working animation in Jedi Academy look here...
     
    http://jkhub.org/tutorials/article/90-softimagexsi-joja-skeleton-bonestags-and-compiling-guide/
     
    If you want the model to load with textures applied the scene will look for them in C:/base/models/players/kyle/

    1,474 downloads

       (6 reviews)

    5 comments

    Updated

  17. Keshire's 3ds max Biped Rig

    author: Keshire
     
    Installation: Install to the directory of your choice.
     
    Description:
     
    The file set I use for creating custom animations.
    This is only useable with 3ds max and character studio.
     
    I've included the following:
    The max file with the jka xsi skeleton constrained to a character studio biped. (Animate the Biped and export. That is all there is to it. Compile it to a new gla, and use ASK's merging tool to merge it with the _humanoid.gla)
     
    I've inlcuded the carcass file I use to compile. (this will set up the animation for merging with the main humanoid gla or alternatively for a single player cutscene)
     
    The model/mesh xsi I use for testing purposes. (alternatively a JO model could be used to make your anims JO compatible as long as every bone in the JO skeleton was weighted to something.)
     
    I've inlcuded several biped motion capture files to help you along the way.
     
    There are:
    The root pose (needed at the beginning of every animation)
    All the saber stances
    And the standard crouch
    Clone Wars Rocket launcher holding.
    Movements and attacks for the Super Battle Droid.
    A crouching rocket launching anim for mandolorian rockets
    a 180 degree force push
    and dual weilding blaster anims.
     
    enjoy, and some of these Biped files may not have been the final versions. But at least you can edit them for your use.

    137 downloads

       (3 reviews)

    2 comments

    Updated

  18. Auto-Record Demo Script

    Everyone has had moments while playing Jedi Academy where they find themselves wishing they had been recording; whether it's something awesome or hilarious. With this in mind, I decided to make an Auto-Record script last night, and it turned out pretty well. The basic idea is to be constantly recording whenever you want to. Here are the current main features:
     
    -On/Off functionality
    -2 different save modes
    -Save Slot Selector
     
     
    Overall, it's pretty simple and to the point, you don't have to have any scripting knowledge to set this up, though if you do, you'll be able to customize your save slots a bit more.
    Enjoy!

    128 downloads

       (2 reviews)

    7 comments

    Updated

  19. Npc name extractor Jedi Academy

    It's so you have a list of modded npc names to spawn in the console. It will search the entire folder for pk3's with npc names.
    Also note that I'm not sure why but I guess having an NPC name doesn't necessarily mean your are able to spawn a character.
    If anyone understands the file system of Jedi Academy I'll take some advice on that
     
    If only I could make this a console command O_o

    238 downloads

       (3 reviews)

    2 comments

    Updated

  20. "Command Prompt" Launcher

    I made this a few years ago whilst experimenting with batch files.
    Put it inside your Jedi Academy\GameData folder and it'll scan it for subfolders (aka mods). These mods will be listed as options for you to choose.
    Simply enter the id (the number to the left of the mod name) and hit enter and the game will be run using the mod for you.
    The difference between using this launcher and using something like Boba Fett's Ultra Utility to run the game is that it'll back up your log files if you have any (that's the file called qconsole.log which is generated if you have logfile set to "1") for each individual mod.
    After you're finished with the game, either hit any key to go back to the beginning and select a new mod to launch (handy if the game crashes) or close the launcher using the standard Windows exit button.
     
    I've included a launcher for both the original JKA and for OpenJK.

    138 downloads

       (2 reviews)

    0 comments

    Updated

  21. NPCTool

    Submitted by Tin Can


     
    After the downfall and purge of the JK2files file database this invaluable tool was unfortunately wiped off the face of the internet
    This is a reupload of the NPCTool utility, provided as is, packaged - I take zero credit for this tool and am uploading it to JKHub with the permission of the only contactable original author Leslie Judge
     
     

    !!!NOTE: This tool is no longer being developed and technical assistance with bugs and glitches can not be addressed



    Please do not e-mail me or the original authors as we will be unable to provide assistance!!!


     

    Original Readme



    =================================================



    NPC Tool v1.0.0.116



    for



    Star Wars Jedi Knight: Jedi Academy



    =================================================


     

    © 2004 by Kal El and Leslie Judge


     
     
     

    Q: What is this?


     

    A: It's a GUI based tool for creating and editing



    NPC's for use in Star Wars Jedi Knight: Jedi



    Academy. It has pk3 support, checks for errors



    and has template features. Check the help file



    for more detailed information on the program's



    features.


     
     

    Q: Why should I use this? Isn't creating NPC's



    easy?


     

    A: It might be easy for you, but not everyone is



    as talented as you
    . Even Raven made some


    mistakes in their NPC files. This tool should



    make it even easier and stop you from making



    any mistakes.


     
     

    Q: How do I install it?


     

    A: Unpack the NPCtool directory anywhere you want



    and doubleclick NPCTool.exe to start the



    program. The tool will ask you to specify the



    location of the Jedi Academy base directory.



    If you don't have Jedi Academy installed, you



    can't run the program.


     
     

    Q: How can I use it?


     

    A: Once the program is running press F1 or select



    Help from the Help menu.


     
     

    =================================================



    Feedback & Contact information



    =================================================


     

    Kal El: kal_el23@hotmail.com



    Leslie Judge: birolaszlo@hotmail.com


     

    Make sure you put "NPCtool comment" into the



    subject, so we can find your mail through all the



    spam. Also make sure that your comments are in



    understandable english.


     

    If you can't figure out how to use the program,



    let us know. Even if you like the tool and have



    nothing negative to say about, let us know. Every



    little bit helps.


     
     

    =================================================



    Credits



    =================================================


     

    During the development I used materials made by



    another persons.


     

    For PK3 file support I used TZip by Angus Johnson



    which uses the ZipDll.dll and UnzDll.dll by



    Eric W. Engler.


     

    For TGA support I used GraphicEx by Mike Lischke.


     

    See the other readme files in the Readmes folder



    for details.


     

    Other credits can be found on the Credits page of



    the Help file.


     
     

    =================================================



    Legal disclaimer



    =================================================


     

    A user of this software acknowledges that he or



    she is receiving this software on an "as is"



    basis.



    The user further acknowledges that any use of this



    software will be at the user's own risk and the



    copyright owners accepts no responsibility



    whatsoever arising from the use or application of



    the software.


     

    !!!NOTE: This tool is no longer being developed and technical assistance with bugs and glitches can not be addressed
    Please do not e-mail me or the original authors as we will be unable to provide assistance!!!


    2,308 downloads

       (9 reviews)

    4 comments

    Updated

  22. Japlus Bitvalues Calculator

    This useful file calculates the bitvalues for the japlus mod for Jedi Academy.

    1,427 downloads

       (5 reviews)

    3 comments

    Updated

  23. Maya 2014 Jedi Academy Skeleton + Tags

    ***************************************************
    JEDI KNIGHT III : JEDI ACADEMY UTILITY
    ***************************************************
    Title : Maya 2014 Jedi Academy Skeleton + Tags
    Author : DT
    File Name : DT_JKA_Skeleton.zip
    File Size : 232 KB
    Date Released : March 20, 2014
     
    Description:
    ----------------------------------------------------------------------
    Maya 2014 Jedi Academy Skeleton with Tags. This is intended to be used with Noesis.
    The tags are weighted, but unlinked as there is no character model included. Scene units are in inches, and the up axis is Z.
    Included are both binary & ascii versions.
     
    Be sure you export with Z axis up in the FBX export options.
     
    Known Bugs: None
     
     
    Please let me know of any issues, and I'll try to fix them but I know next to nothing about Maya.
     
    ======================================================================
    THIS UTILITY IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    207 downloads

       (2 reviews)

    3 comments

    Updated

  24. JAFont

    JAFont is a tool that converts .ttf fonts to a usable font format in JA. It was created by JAfont by Wudan, OJP et al, built with help from Bejitt and Fracman.
     
     
    usage: JAfont <command> <fontfile> <size> <JAfontname>
    example: jafont -create verdana.ttf 16 anewhope
     
    Resulting .fontdat and .png images will be placed in the executeable's directory. In the example above, anewhope.fontdat and anewhope.png would be created.
     
    When packaging the fonts it is important that you do NOT alter the original PK3 files, and place your new fonts in a new PK3 file, this is pretty much standard procedure for "replacing" game assets.

    179 downloads

       (2 reviews)

    3 comments

    Updated

  25. Jedi Academy MP launcher for OS X

    Jedi Academy Multiplayer (and a few other Q3 engine games) don’t run on Mac Lion/Mountain Lion because of some OpenGL issues on ATI graphics cards.
    JKJALaunch is a launcher for Jedi Academy Multiplayer that forces ATI FSAA off, allowing the game to run on Lion and Mountain Lion (but unfortunately not on Mavericks). It also allows you to specify command-line options and force 32-bit colour (as needed on certain graphics cards).
     
    Hold Shift down at launch to bring up the options window, where you can choose the location of Jedi Academy Multiplayer and set the command-line options.
    When you’re asked to find Jedi Academy MP, you can also select Jedi Academy, Jedi Knight II, Jedi Knight II MP and Wolfenstein ET.
    The launcher works with the 1.0.1e for disc version multiplayer patch, digital download and Jedi Knight Gold edition (but not on Mavericks) for Mac.
     
    New in 1.2!
     
    The latest Steam and Mac App Store versions of Jedi Academy (Multiplayer) have a problem with connecting to servers which you do not have all .pk3s for. JKJALaunch now supports launching them (including on Mavericks) and fixes this. Only the Steam version supports command-line options.
    If you bring up the options window by holding shift down at launch, you can check for updates by doing JKJALaunch->Check for updates… in the menu.
     
    New in 1.3!
     
    Custom master server support for Steam and Mac App Store versions of Jedi Academy (Multiplayer).

    5,144 downloads

       (4 reviews)

    8 comments

    Updated


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