Utilities
92 files
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ModView (for Windows and Mac)
By Xycaleth
What is ModView?
ModView is a tool to view models used by Jedi Knight II and Jedi Academy. It was originally created by Raven Software and now being improved by the OpenJK developers.
ModView currently supports only .glm model format.
What's different?
The original ModView runs only on Windows. This ModView currently runs on Windows and Mac with some functionality disabled. Going forward, ModView will see more functionality restored, and changes to improve usability and to aid the process of getting models into JK2/JKA.
If you are able to run the original ModView on Windows without problems, I recommend people to continue using ithe original if you don't want any reduced functionality.
How to use
Extract all the files to a folder of your choosing.
Run ModView.exe (Windows) or Modview.app (Mac)
Known Issues
Currently, some of the ModView features are missing as changes are made to add Linux and Mac support. These features will be added back in the future, along with improvements!
Attached models don't show up in the control on the left side of the window.
No way of adjusting the floor position
1,235 downloads
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3ds Max Quake III MD3 Exporter Multi-Version Pack
Exporters for the Quake III .MD3 model format.
This was a tag-team effort between DT85 and myself... and at times we called on outside experts to help us overcome some of our coding challenges.
3ds Max versions Supported:
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6 (32-bit)
7 (32-bit)
8 (32-bit)
9 (32-bit/64-bit)
2008 (32-bit/64-bit)
2009 (32-bit/64-bit)
2010 (32-bit/64-bit)
2011 (32-bit/64-bit)
2012 (32-bit/64-bit)
2013 (32-bit/64-bit)
2014 (64-bit)
2015 (64-bit)
2016 (64-bit)
2017 (64-bit)
2018 (64-bit)
2019 (64-bit)
2020 (64-bit)
2021 (64-bit)
2022 (64-bit)
2023 (64-bit)
2024 (64-bit)
2025 (64-bit)
For v2.4 features, installation and usage instructions please see the included "MD3 v2.4 readme.pdf" file.
Exporting Process:
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- Make your model.
- Apply your texture using the 'standard' material only.
- Make sure your texture is in a 'models' folder (e.g.: models/map_objects/ships/ship.jpg ),
*** or alternatively name your material slots with the relative path and check "Use material name..." -- this new feature does not require a "models" folder in the path name.
- Make sure the destination folder has 'models' in it (e.g.: models/map_objects/ships ).
- Export it with 'Smart paths' checked and/or 'Use material name...'
- For a static model (no animation) just leave the default value of '0' in the 'frames' field.
Known Issues:
*****************
- None.
Credits:
*********
Pop'N'Fresh (original code)
DT (code enhancements)
Archangel35757 (code enhancements)
1,174 downloads
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Jedi Academy File Manager
By Key
Jedi Academy File Manager
JAFM Beta Version 00.01.01
Introduction
Jedi Academy File Manager (JAFM) is a utility for easily keeping track of PK3's/Packages, Mods, and CFG's for your Jedi Academy game. You can install new PK3's and mods, view / edit their in-depth properties, and even remove them from your game folder. Currently it's in beta, there are features being added and tweaked as development goes on. All criticism, enthusiasm, evaluation, etc. is appreciated. (if you find an issue, please PM me directly on JKhub!)
Features
- Enable/Disable PK3's
- Detailed PK3 support for modders
- Dynamic mod installation & management
- CFG (scripts and configs) editor.
- JASP/JAMP launcher with argument support.
- Profile system for keeping multiple sets of gamedata folders and selections of active packages.
- Large amount of backgrounds to choose from, all from JA! (reason the DL is so big, sorry)
- Automatic PK3-type name parsing (authors and version #'s require jafm_info.txt files)
Installation
1. Download JAFM.
2. Put the application wherever you want, and start it up. It does not need to be in a certain directory.
3. Use as you see fit!
Planned Features
- PK3 packaging tool & editor for quick fixes / access
- MAC AND LINUX SUPPORT
- List sorting
- Skins and more customization
- More ergonomic CFG editor and modder support
Things That Don't Work & Disclaimers
- If you have a steam installation of JA, due to the way steam works you will be unable to launch multiplayer from JAFM. Sorry!
- This application must be ran in administrator mode for people who have installed JA into their "x:\Program Files" and "x:\Program Files (x86)" directories.
- Mac & Linux aren't supported yet.
- I'm confident JAFM won't destroy your game or folders, however if you don't believe me - back up your GameData folder before use.
Further Notes
- I've been working on versions of this for nearly two years, inspired by the likes of NMM and MO.
- Just recently started learning how to use WPF, this is my first project with it.
Modder Support
1. Download a copy of the jafm_info.txt file found here: clicky clicky OR download from the JKH link, there'll be a folder named "sample jafm_info"
2. Fill out your mod's details inside.
3. Put the jafm_info.txt into your PK3's top directory or next to it inside a ZIP file.
4. JAFM will attempt to look for a jafm_info.txt and a read-me.txt during analysis.
5. A plethora of Read-Me file names are searched to cover multiple possibilities of you messing up
Credits
- Thanks to MasterM, he has been my most dedicated tester.
- Thanks to Fal & Zab for the support & encouragement.
476 downloads
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Ashura's female basemesh
By AshuraDX
A simple female basemesh I made to build Jedi Academy or Jedi Outcast models around
Feel free to use it, but if you do please mention me in your models read me, happy modeling!
326 downloads
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Transfer Skin Data Maxscript
This maxscript allows the user to transfer Skin Modifier data from mesh objects onto a new skeleton. It assumes the incoming new skeleton has the exact same bone names as the old skeleton-- however, the "Load Envelopes" dialog will allow you to match bones manually so you could use different bone names if necessary.
See the included readme file for description and usage.
227 downloads
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Ashura's male basemesh
By AshuraDX
A simple male basemesh I made to build Jedi Academy or Jedi Outcast models around
Feel free to use it, but if you do please mention me in your models readMe, happy modeling!
260 downloads
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3ds Max 2015/2016 dotXSI 3.0 Exporter (64-bit)
This plugin exports a Softimage dotXSI 3.0 file. See the included readme file for more details and installation/usage instructions. This plugin will also work in 3ds Max 2016.
181 downloads
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3ds Max 2013/2014 dotXSI 3.0 Exporter (32/64-bit)
This plugin exports a Softimage dotXSI 3.0 file. The 64-bit plugin will also work in 3ds Max 2014 (Note: there is no 32-bit version of 3ds Max 2014 or later).
112 downloads
0 comments
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3ds Max 2012 dotXSI 3.0 Exporter (32/64-bit)
This plugin exports a Softimage dotXSI 3.0 file. See the included readme file for more details and installation/usage instructions.
55 downloads
0 comments
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3ds Max 2010 32/64-bit dotXSI 3.0 Exporter
This plug-in exports a Softimage dotXSI 3.0 file. These 2010 plug-ins will also work in 3ds Max 2011 32/64-bit.
See the included readme file for more details and installation/usage instructions.
69 downloads
0 comments
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3ds Max 2009 dotXSI 3.0 Exporter 32/64-bit
See the included readme file for more details and usage instructions.
43 downloads
0 comments
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3ds Max 9 dotXSI 3.0 Exporter 32/64-bit
See the included readme file for more details and usage instructions.
This plugin will also work in 3ds Max 2008 (32/64-bit).
54 downloads
0 comments
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3ds Max 8 dotXSI 3.0 Exporter
Softimage dotXSI 3.0 exporter plug-in for 3ds Max 8 (compiled using the 3ds Max 8 SDK). This plug-in is not backwards compatible to Max 6 or 7.
See the included readme file for more details and usage instructions.
36 downloads
0 comments
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3ds Max 6 dotXSI 3.0 Exporter
Softimage dotXSI 3.0 exporter plug-in for 3ds Max 6. This plug-in will also work in 3ds Max 7 and 8.
See the included readme file for more details and usage instructions.
27 downloads
0 comments
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Autodesk 3DS Max 6-2025 GLM Importer/Exporter Plugins
By Scooper
These plugins were created on request by Milamber, with a lot of cooperation from him for testing and feature requirements.
They allow you to import .glm models to Autodesk 3DS Max 2010 - 2022, both 32bit and 64bit versions. (32bit support was discontinued from 3DS Max 2014 and up, so there are no 32bit versions of those.)
GLM models that are weighted to a skeleton can be imported with a skeleton if you have the matching .GLA file. If you do not have one, you can cancel that step and you will have an unweighted model imported.
The plugins have been tested with creating/modifying for Jedi Academy:
- Player models
- Creature models (Non-player usable models, such as rancor and wampa)
- Sabers
- Vehicles
- Weapons
Should probably work for Jedi Outcast as well, but this has not been tested.
The plugins have been tested and verified with the following 3DS Max versions:
- 3DS Max 2011 32bit
- 3DS Max 2011 64bit
- 3DS Max 2012 64bit
- 3DS Max 2015 64bit
Installation:
Pick the required plugin matching your 3DS Max installation, and put it into your 3DS Max plugins folder.
Example: 64bit
You have 3DS Max 2015 (64bit, since there is no 32bit) installed at the following location:
"C:\Program Files\Autodesk\3ds Max 2015\"
Move the following files:
GLM_Exporter_2015_x64.dle
GLM_Importer_2015_x64.dli
into
"C:\Program Files\Autodesk\3ds Max 2015\plugins\"
Example: 32bit
You have 3DS Max 2011 32bit installed at the following location:
"C:\Program Files (x86)\Autodesk\3ds Max 2011\"
Move the following files:
GLM_Exporter_2011_Win32.dle
GLM_Importer_2011_Win32.dli
into
"C:\Program Files (x86)\Autodesk\3ds Max 2011\plugins\"
How To Use
Milamber has created a tutorial on JKHub:
http://jkhub.org/tutorials/article/196-3ds-max-glm-tutorial-characters-creatures-vehicles-sabers-and-weapons/
Credits
- Milamber. For requesting the plugins. And being the tester verifying all the functionality, and making the requirements. And being the prime motivator and reason for this project being completed at all.
- Archangel35757. For providing necessary assets. And at this point being the owner of this and providing updated versions.
1,840 downloads
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3D Modelling & Animation dotXSI 1.x / 3.x Importer Maxscript
See the included readme files within the zip file. Put the "MissingBitmap.png" texture in your 3ds Max "images" folder.
Please report any bugs or crashes in the dotXSI Import WIP thread here:
http://jkhub.org/topic/3297-dotxsi-3035-importer-for-3ds-max-gmax/page-4
Post any questions in the same thread above.
139 downloads
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3D Modelling & Animation Softimage dotXSI Import (v1.7 Plug-in) Cleaner
This Maxscript file is intended to be used in conjunction with the Softimage v1.7 dotXSI Importer Plug-in for Max 6, 7, and 8.
Usage: After importing a dotXSI file with the Softimage plug-in, run this script to fix issues with imported scene.
What this script does:
1. It removes duplicate nodes within the skeleton hierarchy (i.e., descendants of $skeleton_root).
2. Strips out any Softimage "Davinci" prefix from node names.
3. Strips out "B:" from model_root node name.
4. Fixes the pivots and animations for Dummy objects to be in +Z up 3ds Max coordinate system, instead of the Softimage +Y up coordinate system.
5. Shifts animation to start on frame 1 (rather than as imported on frame 0). This is necessary because the root skin pose MUST be on frame 0 to work with the newer exporters.
6. These fixes make the corrected files compatible for use with the newer dotXSI v1.8 and later exporter plug-ins.
What this script does not do:
It does not restore skin weights, or do anything with the imported geometry. Use my other scripts for that!
You'll also need to manually merge in the root pose on frame 0 if you want to re-export the dotXSI animation.
P.S. -- my motivation for writing this script was to get some troublesome dotXSI files to import into 3ds Max correctly. If you have any questions-- just ask.
105 downloads
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JK2/JKA Server browser
By Grenixal
Server browser for JO/JA with many supported masterservers. You can also customize the masterserver settings in settings.ini.
You are able to join server directly from the browser. The browser includes favourite list and a server guard, which will inform you when someone has joined the guarded server.
For further instructions please read Oobah's comment below.
You need Java to run this server browser.
https://java.com/en/download/
627 downloads
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3D Modelling & Animation 3ds Max 5 dotXSI 1.x Importer Script
This MAXScript is an importer for the Softimage dotXSI 1.x file format. It is derived from Tsvetan's original script (see credits). Version 1.029 makes significant changes for importing Star Trek:Voyager- Elite Force dotXSI 1.x animtaion files that were released by Raven Software.
See the included documentation for history and usage.
Version 1.029Beta works for 3ds Max 5 and later... (Not compatible with Gmax)
77 downloads
0 comments
Updated
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3D Modelling & Animation Gmax dotXSI 1.x Importer Script
This Gmax MAXScript is an importer for the Softimage dotXSI 1.x file format. It is derived from Tsvetan's original script (see credits). Version 1.029 makes significant changes for importing Star Trek:Voyager- Elite Force dotXSI 1.x animtaion files that were released by Raven Software.
See the included documentation for history and usage.
Version 1.029Beta works for Gmax only (a version is in work to restore broken compatibility for Max 5).
89 downloads
0 comments
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3D Modelling & Animation XSI Import MAXScript
This MAXScript is an importer for the Softimage dotXSI 1.x file format. It is derived from Tsvetan's original script (see credits). Version 1.030 makes significant changes for importing Star Trek:Voyager- Elite Force dotXSI 1.x animtaion files that were released by Raven Software.
There are a few issues with the script but it suffices to import in the animation and save it to a 3ds Max file for later retargeting of the animation onto any 3ds Max skeleton rig. See the included documentation for history and usage.
Version 1.030Beta breaks compatibility for Gmax, 3ds Max 5.1 and earlier (a version is in work to restore broken compatibility).
140 downloads
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Assimilate
By Tempust85
***************
* Assimilate *
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Original Code: Raven
Code edits: DT
Date: 21st August 2014
Version: 3.1
Description:
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Edited the code to stop the auto re-ordering of animations in the .car files, added a 5th additional animation slot
& added support for FACE_ & VM_ (JK:Enhanced use only) animations to be listed in the animation picker.
Installation:
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Place assimilate.exe in your JKA tools directory to replace the old one.
166 downloads
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Noesis
By RichW
Noesis is a tool for previewing and converting between hundreds of model, image, and animation formats. It utilizes a robust plugin system, with support for native extension modules and Python scripts. The plugin/script API features hundreds of functions and interfaces which assist in developing new formats, tools, and visualization aids.
This program has an inbuilt auto-update option which is recommended you utilize to get the most up-to-date fixes.
6,329 downloads
- 3D Modelling & Animation
- JK2
- (and 1 more)
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Maya 4.5 dotXSI 3.x Exporter
By JKHub
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JEDI KNIGHT III : JEDI ACADEMY UTILITY
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Title : Maya 4.5 dotXSI 3.x Exporter
Author : Unknown
File Name : dotXSI4Maya45_121.zip
File Size : 132 KB
Date Released : March 21, 2014
Description:
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Maya 4.5 dotXSI 3.x Exporter. This was a hard find, but hopefully someone has use for it.
This is as-is with no support and is untested because it's so old. If you're able to use
this plugin, I'd like to hear if it actually works.
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THIS UTILITY IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
54 downloads