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Carcass 2.2

   (4 reviews)

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About This File

Compiles Ghoul2 models (GLM) from dotXSI files (supports dotXSI versions: 1.1, 1.3, 3.0, 3.5). This version does not exhibit the bone jitter that was present in the original SDK carcass.exe, and is meant as a replacement for it.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.


What's New in Version 2.2

Released

  • Fixed bone jitter that was present in the original SDK carcass
  • Fixed notification sounds
  • Fixed dotXSI 1.1 and 1.3 usage
  • Added new "help" command (at command prompt: "carcass help")

User Feedback

Recommended Comments

Well this is unexpected, nice to see those old programs still getting updates! Or maybe it's just me, the one who don't follow all the things happening around.

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I just compiled all of the Star Trek Elite Force Klingon dotXSI 1.1 animations into a Ghoul2 GLM/GLA file (using the Klingon Malon's root.xsi file) and it plays just fine in ModView. The only modification was that I had to rename all the root nodes (in all the dotXSI files) to be the same name... (a very easy task using Notepad++) and I had to tweak the CAR file to use a root.xsi instead of a root.ASK file. :winkthumb:

DT85 likes this
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