About This File
This MAXScript is an importer for the Softimage dotXSI 1.x file format. It is derived from Tsvetan's original script (see credits). Version 1.030 makes significant changes for importing Star Trek:Voyager- Elite Force dotXSI 1.x animtaion files that were released by Raven Software.
There are a few issues with the script but it suffices to import in the animation and save it to a 3ds Max file for later retargeting of the animation onto any 3ds Max skeleton rig. See the included documentation for history and usage.
Version 1.030Beta breaks compatibility for Gmax, 3ds Max 5.1 and earlier (a version is in work to restore broken compatibility).
THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™
What's New in Version 1.030 Beta
Released
- First Release of v1.030 Beta ( October 24, 2014 )
- � Added support for SI_Angle template
- � Added frame rate import option
- � Added batch processing import option
- � Added automatic XSI to 3ds Max coordinate transformation (for ST:V-EF only)
- � Added custom attribute definition "xsiData" to imported objects (currently not used by Battlezone2 files-- for BZ2 the animation data is immediately written to the node’s controllers, rather than stored in the CustAttributeDef and written later in the import process).
- � Re-organized layout for the Import Rollout and modified some default behavior.
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