About This File
Exporters for the Quake III .MD3 model format.
This was a tag-team effort between DT85 and myself... and at times we called on outside experts to help us overcome some of our coding challenges.
3ds Max versions Supported:
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6 (32-bit)
7 (32-bit)
8 (32-bit)
9 (32-bit/64-bit)
2008 (32-bit/64-bit)
2009 (32-bit/64-bit)
2010 (32-bit/64-bit)
2011 (32-bit/64-bit)
2012 (32-bit/64-bit)
2013 (32-bit/64-bit)
2014 (64-bit)
2015 (64-bit)
2016 (64-bit)
2017 (64-bit)
2018 (64-bit)
2019 (64-bit)
2020 (64-bit)
For v2.3 features, installation and usage instructions please see the included readme_v2.3.pdf file.
Exporting Process:
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- Make your model.
- Apply your texture using the 'standard' material only.
- Make sure your texture is in a 'models' folder (e.g.: models/map_objects/ships/ship.jpg ),
*** or alternatively name your material slots with the relative path and check "Use material name..." -- this new feature does not require a "models" folder in the path name.
- Make sure the destination folder has 'models' in it (e.g.: models/map_objects/ships ).
- Export it with 'Smart paths' checked and/or 'Use material name...'
- For a static model (no animation) just leave the default value of '0' in the 'frames' field.
Known Issues:
*****************
- None.
Credits:
*********
Pop'N'Fresh (original code)
DT (code enhancements)
Archangel35757 (code enhancements)
THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™
What's New in Version 2.4
Released
Added support for 3ds Max 2021 - 2024. See the included "readme_v2.4.pdf" file for additional changes, improvements, and usage for this version.
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