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3ds Max Quake III MD3 Exporter Multi-Version Pack 2.4

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About This File

Exporters for the Quake III .MD3 model format.

 

This was a tag-team effort between DT85 and myself... and at times we called on outside experts to help us overcome some of our coding challenges.

 

3ds Max versions Supported:
**********************************
6 (32-bit)
7 (32-bit)
8 (32-bit)
9 (32-bit/64-bit)
2008 (32-bit/64-bit)
2009 (32-bit/64-bit)
2010 (32-bit/64-bit)
2011 (32-bit/64-bit)
2012 (32-bit/64-bit)
2013 (32-bit/64-bit)
2014 (64-bit)
2015 (64-bit)
2016 (64-bit)
2017 (64-bit)
2018 (64-bit)
2019 (64-bit)
2020 (64-bit)

 

For v2.3 features, installation and usage instructions please see the included readme_v2.3.pdf file.

 

Exporting Process:
**********************
- Make your model.
- Apply your texture using the 'standard' material only.
- Make sure your texture is in a 'models' folder (e.g.: models/map_objects/ships/ship.jpg ),
*** or alternatively name your material slots with the relative path and check "Use material name..." -- this new feature does not require a "models" folder in the path name.
- Make sure the destination folder has 'models' in it (e.g.: models/map_objects/ships ).
- Export it with 'Smart paths' checked and/or 'Use material name...'
- For a static model (no animation) just leave the default value of '0' in the 'frames' field.

 

Known Issues:
*****************
- None.

 

Credits:
*********
Pop'N'Fresh (original code)
DT (code enhancements)
Archangel35757 (code enhancements)

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.


What's New in Version 2.4

Released

Added support for 3ds Max 2021 - 2024.  See the included "readme_v2.4.pdf" file for additional changes, improvements, and usage for this version.

NumberWan likes this

User Feedback

Recommended Comments

Archangel35757

Posted

@DT85 - Did you retain all of the changes I made? If so, then if "Smart Paths" is left unchecked it should still try to find the textures using the old-style material-slot name method, iirc. Great work! :winkthumb:

Tempust85

Posted

Yeah, have your changes in there just a tweaked UI.

Archangel35757

Posted

One other note... if you set any normals as "Explicit" then they will retain the orientation for which you set them-- even during animation. So be mindful of this...

Archangel35757

Posted

Ok... there's nothing wrong with the final code I sent you. 

 

For that particular mesh object-- you assigned all faces to a single smooth group.  Therefore, there is only one smooth group that will result in 8 vertex normals.  Because there is only 1 smooth group there are ZERO additional vertexes created... thus +0 SmoothGroups.  This is correct behavior. 

 

Given this revelation I think the stats output needs a more understandable format... I've sent you revised code with a more understandable statistics output.  Sorry for the confusion.

lpriefer01

Posted

can you make one that open bsp and .map files

DeltaDesignRus

Posted

Should I expect updates for 3ds max 2020?

anti2

Posted

2020 version works in 2021.

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