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Transfer Skin Data Maxscript 1.0

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About This File

This maxscript allows the user to transfer Skin Modifier data from mesh objects onto a new skeleton. It assumes the incoming new skeleton has the exact same bone names as the old skeleton-- however, the "Load Envelopes" dialog will allow you to match bones manually so you could use different bone names if necessary.

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See the included readme file for description and usage.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARSĀ®, JEDIĀ®, & JEDI KNIGHTĀ® ARE REGISTERED TRADEMARKS OF LUCASFILM LTDā„¢ AND WALT DISNEY, INC.ā„¢ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


What's New in Version 1.0

Released

  • Initial Release
NumberWan likes this

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Recommended Comments

Where was this 10 years ago!? Ā  Would've been so helpful, nice job. Ā Thank you!

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Well... I just automated the manual process. If you find it useful then vote on it.

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