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Transfer Skin Data Maxscript

   (6 reviews)

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About This File

This maxscript allows the user to transfer Skin Modifier data from mesh objects onto a new skeleton. It assumes the incoming new skeleton has the exact same bone names as the old skeleton-- however, the "Load Envelopes" dialog will allow you to match bones manually so you could use different bone names if necessary.

 

See the included readme file for description and usage.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.


What's New in Version 1.0

Released

  • Initial Release

User Feedback

Recommended Comments

Where was this 10 years ago!?   Would've been so helpful, nice job.  Thank you!

 

Well... I just automated the manual process. If you find it useful then vote on it.

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