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Utilities

85 files

  1. Mr Wonko's MD3View

    MD3View is an OpenGL based application useful for viewing model files from Jedi Knight. In this version glm export is fixed - tags were offset a little.

    801 downloads

       (3 reviews)

    0 comments

    Updated

  2. Blender 2.62 - GLM Importer & Exporter

    Import and export of .glm and .gla work in Blender 2.62, bones rolled 90 degrees for better handling
     
    Note: Check out the Blender Plugin Suite for updates and support for more recent Blender versions.

    1,224 downloads

       (1 review)

    1 comment

    Updated

  3. Pakscape

    This is a commonly used tool that can be used to modify at pk3s and zip files. This works on Windows only.

    14,230 downloads

       (10 reviews)

    7 comments

    Updated

  4. ModView

    Used to view models outside of the game.
     
    Works for both Jedi Academy and Jedi Outcast

    5,628 downloads

       (6 reviews)

    3 comments

    Updated

  5. GtkRadiant

    GtkRadiant is the official level design toolchain for id Tech 3 by id Software and is maintained by a community of volunteers. GtkRadiant is powered by the Gtk+ Project and released under a GPL license.
     
    Features
    Simple, Intuitive Interface
    Enhanced texture browser
    Entity inspector
    Portal viewer
    Wavefront .obj export

    Game Engine-Independent
    Dark Places
    Doom 3
    Half-Life
    Heretic II
    Nexiuz
    Prey
    Quake
    Quake II
    Quake III Arena
    Quake 4
    Return to Castle Wolfenstein
    Wolfenstein: Enemy Territory
    Soldier of Fortune II: Double Helix
    Star Trek: Voyager Elite Force
    Star Wars Jedi Knight II: Jedi Outcast
    Star Wars Jedi Knight: Jedi Academy
    Tremulous
    UFO: Alien Invasion
    Urban Terror
    War§ow
    and more...

    Powered by Q3Map2

    405 downloads

       (2 reviews)

    1 comment

    Updated

  6. GtkRadiant

    Gtk Radiant is the official level design toolchain for id Tech 3 by id Software and is maintained by a community of volunteers. Gtk Radiant is powered by the Gtk+ Project and released under a GPL license.
     
    Features
    Simple, Intuitive Interface
    Enhanced texture browser
    Entity inspector
    Portal viewer
    Wavefront .obj export

    Game Engine-Independent
    Dark Places
    Doom 3
    Half-Life
    Heretic II
    Nexiuz
    Prey
    Quake
    Quake II
    Quake III Arena
    Quake 4
    Return to Castle Wolfenstein
    Wolfenstein: Enemy Territory
    Soldier of Fortune II: Double Helix
    Star Trek: Voyager Elite Force
    Star Wars Jedi Knight II: Jedi Outcast
    Star Wars Jedi Knight: Jedi Academy
    Tremulous
    UFO: Alien Invasion
    Urban Terror
    War§ow
    and more...

    Powered by Q3Map2

    1,974 downloads

       (4 reviews)

    4 comments

    Updated

  7. GtkRadiant

    GtkRadiant is the official level design toolchain for id Tech 3 by id Software and is maintained by a community of volunteers. GtkRadiant is powered by the Gtk+ Project and released under a GPL license.
     
    Features
    Simple, Intuitive Interface
    Enhanced texture browser
    Entity inspector
    Portal viewer
    Wavefront .obj export

    Game Engine-Independent
    Dark Places
    Doom 3
    Half-Life
    Heretic II
    Nexiuz
    Prey
    Quake
    Quake II
    Quake III Arena
    Quake 4
    Return to Castle Wolfenstein
    Wolfenstein: Enemy Territory
    Soldier of Fortune II: Double Helix
    Star Trek: Voyager Elite Force
    Star Wars Jedi Knight II: Jedi Outcast
    Star Wars Jedi Knight: Jedi Academy
    Tremulous
    UFO: Alien Invasion
    Urban Terror
    War§ow
    and more...

    Powered by Q3Map2

    829 downloads

       (1 review)

    0 comments

    Updated

  8. .map to .ase Converter Utility

    This is a small program i made to convert .map files to .ase models,
    it will convert and then show the conversion log.
     
     
     
    Bugs: There are a few bugs!
     
    1. Program starts with transparent on.. Just change it in the settings
    2. Program Freezes when converting, will unfreeze when finished.
    3. Some more..

    330 downloads

       (2 reviews)

    0 comments

    Updated

  9. IBIze-mac

    The command-line application 'IBIze-mac' compiles suitable textfile into Jedi Academy scripts. I threw out my old IBIze-mac code and used proper Raven code found in the Star Trek : Elite Force SP SDK to redo it.
     
    I've also included the Raven icarus scripting manual and the Raven example scripts (whilst their file extension is ".icarus", you can open them fine in TextEdit), and the source code (most of it's just from the ST:EF SDK).
     
    Needs Mac OS X 10.4 or newer. It's only for macs, but works on PPC AND Intel (or should do, at least).

    30 downloads

       (1 review)

    0 comments

    Updated

  10. XSI Viewer

    The XSI Viewer is a visualization tool for dotXSI files. It supports dotXSI 3.0, 3.5 and 3.6 in both the text and binary compressed format. The XSI Viewer can load one or more files and display a subset of their content using either OpenGL or DirectX. It's usually used as an interactive content validation tool, a pre-visualization tool or as a 3D prototyping tool.
     
    When viewing animations, you need to turn off Subframe Interpolation... or else you might see errorneous pops in your animation as it loops.
     
    See the included readme file for installation instructions.

    362 downloads

       (1 review)

    3 comments

    Updated

  11. Q3E Minimizer

    Author: TiM
    Website: http://www.ubergames.net
    Permission: http://i.imgur.com/iasiSjw.png
    Uploaded by: @Caelum
     
    Description:
     
    Quake 3 Engine Minimizer (or Q3E Minimizer for short) is a small desktop utility designed to allow users to forcibly minimize any games that were built on the idTech 3 engine, using a set of predefined hotkeys.
     
    For technical reasons, all Quake 3 based games disable the Alt-Tab key command when they are in full screen mode (Presumably this is because the engine takes control of the display's hardware gamma in order to render the game at higher contrast. More on that here). Suffice it to say, this can sometimes be quite frustrating especially if you have any programs you want to reach in the background (such as a music player).
    To help get around this, Q3E Minimizer was created to let users set hotkeys that will forcibly minimize the game engine window, and return them to the desktop.
     
    Features of Q3E Minimizer include:
    Operates entirely out of the system tray, so it's as invisible as possible.
    Can be set to open upon Windows login.
    A dynamic detector that determines what idTech 3 games are being played on the system.
    A dynamic resolution modifier that will change your screen resolution between desktop and game modes.

    Instructions
    Open Q3EMinimizerv151_Setup.exe and follow the on-screen instructions.
    Once installed, and upon opening Q3E minimizer, the main window will appear. In the drop-down menu located near the bottom of the window, choose which game you would like the minimizer to currently focus on, or leave it at Auto Game Detection, if you wish.
    Start up that game as you would normally.
    To minimize the game, press the default keys: Control-Z
    To restore, press Shift-Control-Z

    To configure the hot keys, right-click on your current game's icon in the system tray, and choose "Settings...". From there, use the interface to select your new keys.
     
    To exit the program, right-click on the Q3E Minimizer icon in the system tray and choose 'Exit'.
     
    I hope you enjoy using Q3E Minimizer and that it makes your gaming experience all the more better.
     
    Happy Fragging!!!!!
     
    -TiM

    7,165 downloads

       (4 reviews)

    2 comments

    Updated

  12. Ashura's male basemesh

    A simple male basemesh I made to build Jedi Academy or Jedi Outcast models around
    Feel free to use it, but if you do please mention me in your models readMe, happy modeling!

    206 downloads

       (9 reviews)

    5 comments

    Updated

  13. Blender 2.64+ - Jedi Academy Plugin Suite

    A manual is included, make sure to read it if you're having problems!
     
    This is a compilation of all my Blender plugins, ported to 2.64:
    MD3 Exporter (originally by Xembie, forked a couple of versions ago)
    ROFF Importer & Exporter
    ASE Importer & Exporter (specifically for GtkRadiant/Q3Map2 - very simplistic)
    .map patch exporter - i.e. export as patches
    GLM/GLA Importer & Exporter and animation.cfg exporter with support for everything, including creation of new playermodels and animations.

    Installation:
     
    Go to the Blender User Preferences, select "Install Addon" and select this zip.

    6,518 downloads

       (19 reviews)

    19 comments

    Updated

  14. GLAMerge

    This program written by Alex Shapiro (aka ASk) allows for merging 2 .gla files, something that is a must when making animations for characters in this game. I take absolutely no credit for this, just uploading since the original authors website is no longer in existence and strongly feel that it is something that cannot be forgotten about.
     
    Original Readme
     
    //========================================================================
    //
    // GLA Merger version 1.2b
    //
    // Copyright 2003 by Alex Shapiro (aka ASk)
    //
    // Additional credits go to (in no particular order):
    //
    // Wudan, RazorAce, JaiiDerHerr,
    // Tchouky,CortoMaltes, Jedistone
    // and anyone that I have forgotten
    //
    //========================================================================
     
    ==========================================================================
    ==
    == DISCLAIMER:
    == THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION,
    == RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    == ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    ==
    == THE AUTHOR IS NOT TO BE HELD RESPONSIBLE FOR ANY DAMAGE THAT THIS PROGRAM
    == MAY CAUSE TO USER'S COMPUTER, INCLUDING BUT NOT LIMITED TO: DATA LOSS,
    == CRASHES AND INSTABILITY.
    == REMEMBER: USE OF THIS PROGRAM IS OF YOUR OWN RISK.
    ==
    ==========================================================================
     
     
    ============================= Instructions ==============================
     
    ****************** BACKUP FILES BEFORE USING THIS PROGRAM ****************
     
    1) Put the 2 .gla files into the same directory as the program
    User .gla file must contain the 'base' pose (the DaVinci pose) as first frame, it will be ignored during merge.
     
    2) Invoke the program as "glamerge.exe firstfile secondfile [-o]|[-l]"
     
    - If invoked in this format, 2 user .gla's may be merged into 1.
    - If invoked in "glamerge.exe file" format, _humanoid.gla from the current dir is used as first file.
    - The optional -l switch makes the program dump the bone data (hierarchy) from both gla files, then quit.
    - The optional -o switch makes the program eliminate any redundant bone data (producing .gla files comparable to the ones produced with carcass.
    - If both -o and -l are specified, the second of two (in the order they are specified) will be ignored
     
     
    - The program rearranges the bones in the correct order, so as long as the hierarchy/origins are the same, it should work
    3) Enter the name of output file
     
    4) Add your animations to animations.cfg file
     
    5) Enjoy

    293 downloads

       (2 reviews)

    4 comments

    Updated

  15. Noesis

    Noesis is a tool for previewing and converting between hundreds of model, image, and animation formats. It utilizes a robust plugin system, with support for native extension modules and Python scripts. The plugin/script API features hundreds of functions and interfaces which assist in developing new formats, tools, and visualization aids.
     
    This program has an inbuilt auto-update option which is recommended you utilize to get the most up-to-date fixes.

    2,785 downloads

       (9 reviews)

    22 comments

    Updated

  16. Q3Map2Toolz

    Q3Map2Toolz is an alternative front-end application for Ydnar's Q3Map2 to q3map2build. It is larger than it's build counterpart but for current days still small.
    It's main advantage is that it has an included mapacker by Equim which greatly reduces effort in making the .pk3 files.
     
    Additionally, it allows the use of more BSP switches than Q3map2 GUI.

    1,215 downloads

       (1 review)

    0 comments

    Updated

  17. Map Models - Image Reference Library for JK2/JKA

    JK2/JKA Map Models (v1.0)
    Image Reference Library
     
    by Szico VII
    May 13th 2013
     
    =====================
    CREATED BY Szico VII
    MSN: szicovii@gmail.com
    E-Mail: szicovii@gmail.com
    AIM: Szico VII
    http://www.jkhub.org
    =====================
     
    Map Models - Screenshot Reference Library (v1.0) for JK2/JKA
    Size: 51.78MB
     
    ===========
    Description
    ===========
     
    This is a complete compressed (.zip) file containing screenshot references of all the JK2 and JKA model assets,
    located in the base/models/map_objects folder. This should make it easier for modders of the game to browse
    the models and decide which to use without manually loading each and every model in radiant to check.
     
     
    You should unzip the entire library to your computer so you can utilise your OS's inbuilt thumbnail viewer.
     
    ===========
    Notes
    ===========
     
    - Some models are broken - i.e they are missing texture assets. These are clearly labelled.
    - Some models are for JK2 only, so you will need the JK2 asset files for the models to display correctly.
    - The above also applies to JK3.
    - Some screenshots were taken ingame to better illustrate their ingame appearance, so if they appear
    differently in radiant do not be alarmed.
    - Any model with a _b suffix in its name was designed for use as a misc_model_static. It is otherwise identical
    to its normal counterpart, so there are no screenshots of these models.
     
    ---------------------------------------------------------------------------------
    IMPORTANT!!!!
    ---------------------------------------------------------------------------------
    I spent a great deal of time compiling this library together so please leave credit if you find it useful in your projects!
    You may not redistribute these images or use them for anything other than personal use only.
     
    NO ELEMENTS OF THIS FILE CAN BE RIPPED!
     
    ==================================================================================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
    ==================================================================================
     
    ~Szico VII~

    470 downloads

       (12 reviews)

    6 comments

    Updated

  18. GTK Radiant 1.6.4

    This is the most recent pre-release build of GTK Radiant (ZeroRadiant) (v1.6.4)
     
    Noteable improvements:
    64-bit q3map2 support
    Inbuilt JA support (No need to download a separate gamepack)
     
    Install
    Simply extract the contents of the .zip archive to a folder of your choice and run radiant.exe. No install required at present. Select Jedi Academy from the list and point the path to your /GameData folder.
     
    =============================
     
    GtkRadiant is the official level design toolchain for games powered by id Tech engines from id Software, and is maintained by a community of volunteers. GtkRadiant is powered by the GTK+ Project and released under a GPL license.
     
    Repository - https://github.com/TTimo/GtkRadiant
     
    Release notes:
    http://icculus.org/pipermail/gtkradiant/2013-August/011885.html

    1,449 downloads

       (3 reviews)

    11 comments

    Updated

  19. .menu Notepad++ Language

    When installed correctly on Notepad++, this allows you to view syntax highlighting for .menu files. Very straightforward and simple.
     
    This also includes keywords for Jedi Knight Galaxies-specific keywords, if that's your cup of tea.

    143 downloads

       (7 reviews)

    5 comments

    Updated

  20. 3ds Max 2010/2011 32bit GLM Importer

    **********************************************
    * GLM Importer for 3ds Max 2010/2011 *
    **********************************************
    Original Code: sfhgp (http://sfhgp.users.sourceforge.net)
    Code edits: DT
    Recompile for 2010 SDK: DT
    Date: 1st December 2013
    Max versions Supported: 2010 32bit & 2011 32bit
     
    Installation:
    **************
    Place GLM_Import2010.dli in your 3ds Max 'plugins' folder

    215 downloads

       (1 review)

    1 comment

    Updated

  21. 3ds Max Quake III MD3 Exporter Multi-Version Pack

    Exporters for the Quake III .MD3 model format.
     
    This was a tag-team effort between DT85 and myself... and at times we called on outside experts to help us overcome some of our coding challenges.
     
    3ds Max versions Supported:
    **********************************
    6 (32-bit)
    7 (32-bit)
    8 (32-bit)
    9 (32-bit/64-bit)
    2008 (32-bit/64-bit)
    2009 (32-bit/64-bit)
    2010 (32-bit/64-bit)
    2011 (32-bit/64-bit)
    2012 (32-bit/64-bit)
    2013 (32-bit/64-bit)
    2014 (64-bit)
    2015 (64-bit)
    2016 (64-bit)
    2017 (64-bit)
    2018 (64-bit)
    2019 (64-bit)
    2020 (64-bit)
     
    For v2.3 features, installation and usage instructions please see the included readme_v2.3.pdf file.
     
    Exporting Process:
    **********************
    - Make your model.
    - Apply your texture using the 'standard' material only.
    - Make sure your texture is in a 'models' folder (e.g.: models/map_objects/ships/ship.jpg ),
    *** or alternatively name your material slots with the relative path and check "Use material name..." -- this new feature does not require a "models" folder in the path name.
    - Make sure the destination folder has 'models' in it (e.g.: models/map_objects/ships ).
    - Export it with 'Smart paths' checked and/or 'Use material name...'
    - For a static model (no animation) just leave the default value of '0' in the 'frames' field.
     
    Known Issues:
    *****************
    - None.
     
    Credits:
    *********
    Pop'N'Fresh (original code)
    DT (code enhancements)
    Archangel35757 (code enhancements)

    891 downloads

       (6 reviews)

    6 comments

    Updated

  22. 3DS Max 6 ROFF2 Exporter

    This is my first beta version for my 3ds Max ROFF v2 (.ROF) exporter. This exporter generates a .ROF file which is used for brush Model animations via Icarus Scripting.
     
    Place the .dle plugin in your \plugins folder.
     
    See the tutorial and other info that is posted in my WIP: ROFF Exporter thread in the Coding & Scripting section.
     
    *This plugin will only work for 3ds Max 6, 7, or 8. You can find a link to 30-day trial versions for 3ds Max 6, 7, or 8
    Interested parties can find downloads for 3ds Max 6, 7, or 8 30-day Trials at modacity.net at this link: http://files.modacity.net/software/3dsmax/
    You must apply the Origin.jpg GtkRadiant shader as the Diffuse map texture (using Standard Material) to the Scene Object.
     
    To create notes... you'll need to refer to the 3dsMax help docs. Just select your node and go to TrackView... then switch to DopeSheet mode.
     
    With the node still selected in DopeSheet mode, select the menu: Tracks > NoteTrack > Add.
     
    Then add your note keys (following the tutorial and info in the WIP thread). when you're done... just export to .ROF.
     
    Please post your results.
     
    Thanks.

    42 downloads

       (1 review)

    2 comments

    Updated

  23. FBX to Ghoul 2 Converter

    The FBX to Ghoul 2 converter takes an FBX model and converts it to the GLM model format used by Jedi Knight 2 and Jedi Academy. The FBX model format is widely supported by the majority of 3D modeling programs and so this will allow the largest number of modelers to create models for the Jedi Knight games. This tool allows you to convert static models as well as animated models (which use an existing GLA skeleton).
     
    If you have any questions, comments, improvements or want to report bugs, head towards the thread for this converter at http://jkhub.org/topic/2457-fbx-to-glm-converter/.
     
    Thanks
     
    Alex

    183 downloads

       (3 reviews)

    5 comments

    Updated

  24. DEvaheb

    This was originally by Magic Interface, however there are no physical means to contact him. (This is just a re-mirror of this: http://eliteforce2.filefront.com/file/DEvahebzip;946#Download)
     
    So what is this? It converts .IBI -> .txt, effectively serving as a means to decompile an ICARUS script. It's primitive but works for some basic scripts. Note that some constants will not function properly.
     
    Original Description:
    Created by Joris "Interface" de Gruyter.
    This Tool only decompiles scripts.
     
    This tool can be attached to the IBI format in Windows.
    If you don't have any program assigned to IBI files yet,
    double-click on an IBI file. It will prompt you to give it a
    program. Just select the DEhaveb program and press
    "ok". (it will not appear in the program list, you will have
    to press "other" or "browse" depending on your operating
    system) You're all set now. All IBI files will have the
    "DE"-icon, and if you double-click on them, they will
    open up in DEvaheb.
     
     

    Uploaded by: @eezstreet


     

    Original author may contact the staff
    here if they wish this file to be removed.

    552 downloads

       (2 reviews)

    4 comments

    Submitted

  25. 3ds Max 2012 32bit/64bit MD3 Exporter

    **************************************
    * MD3 Exporter for 3ds Max 2012 *
    **************************************
     
    Original Code: Pop'N'Fresh
    Code edits: DT, Darth Martyr
    Recompile for 2012 SDK: Darth Martyr
    Date: 19th February 2014
    Max versions Supported: 2012 32bit & 64bit
     
     
     
    Installation:
    **************
     
    For 32bit: Place MD3_Export2012.dle in your 3ds Max 'plugins' folder.
     
    For 64bit: Place MD3_Export2012_x64.dle in your 3ds Max 'plugins' folder.
     
     
     
    Exporting:
    ***********
     
    - make your model
    - texture it and apply your texture using the 'standard' material only.
    - make sure the texture folder has 'models' in it (see below for example).
    - export it with 'smart paths' checked, and make sure the destination folder has 'models' in it (see below for example).
    - for a static model (no animation) just put a '0' in for 'following frames'.
     
     
    (example: 'models\map_objects\MD3OBJ')

    403 downloads

       (2 reviews)

    5 comments

    Updated


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