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 THE FORCE UNLEASHED : Dark Lord's Hunt (KotF 2.0 Expansion Mod)

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About This File

 **Requires the original version of Knights of the Force 2.0, which is currently the only way to play it properly. While it is possible to use this expansion pack with other mods and the regular game, it will not be fully playable in the way it was intended, as the necessary files that were specifically created for KotF 2.0 are missing. Since the original mod is no longer in development, official updates for this expansion pack are not possible.**

**To play this expansion pack without KotF 2.0, simply take the file "KotF_TheForceUnleashed.pk3" and put it in the base folder. Then change the name to "_KotF_TheForceUnleashed.pk3" (adding the _ makes the file load first and prevents the game from crashing before the menu shows up). The first part of the mission is mostly playable and functional. The second part is also playable, but some codes are missing to make it work 100%.**

 

 

*******************
 OVERVIEW
*******************

 A new years gift for all the Kotf fans. in the new year, you will get to play The Force 
 Unleashed in the PC. This is a KotF mod's mission pack. in order to play, you need
 Knights of the force mod installed in your PC.

 This mod is made by the effects and methods you never saw in Jedi Academy before. Alot  
 of the scenes will suprise you. this is the result of 2,5 months of work. this mod is 
 done by  adapting "sith-J-Cull"s Kashyyyk map (made in 2005 ) into singleplayer with
 reedit. I used all the parts of that map. And so the Force Unleashed's first Darth Vader
 level is adopted into Kotf. I am not planning on making other Force Unleashed levels. 

  First level's scenario is extended for a more gripping  and enjoyable gameplay. There
 are extra levels and missions. Game starts with the sliding text of the force unleashed.
 You control Darth Vader and your mission is to find and eleminate the Jedi hiding
 amongst the wookiees in Kashyyyk. But this is not as easy as it sounds. You need to
 think, move and control the force like Darth Vader would.

  Becouse the wookiee army is made of soldiers with excelent aim. they dont stand idle
 when they see you, they come close and shoot. they aren't target dummies like the 
 stormtroopers in jedi knight academy. Sometimes they even dodge the light saber. This
 makes the game all the more realistic and enjoyable. Also there are 3 new Camera angles.
 Play in different views and increase the fun. I recommend "Darklord" angle to make you 
 feel like Darth Vader Himself.

 Furthermore there are lots of suprises in the scenerio. You move according to the data
 coming from your radio and datapad. Press the "M" button to see your missions. You will
 hear Darth Vader's breathing just like in the original game. You can ride 3 vehicles 
 with Darth Vader. You Can Dog Fight with your Tie Fighter, You can ride your Swoop in
 the woods and last you can ride an AT-ST and command your troops. This mod's weapon
 effects are enchanted with "Ultimate Weapons mod". Especially check out the thermal 
 detonator's effect in the combat. But you need a good video card and a CPU or you might
 have to play with low FPS.

  Force Powers are even more enjoyable now. you can force grip and push wookiees into
 the sky or sea. You might notice the wookiee sounds and a wookiee falling down when
 you blow up a ship during a dogfight. i tried my best for the most realistic combat 
 possible. there are lasers coming from everywhere. Don't let your guard down, even a 
 moment of distraction might cost you your life. new soldiers fills their brothers' places
 and the map never gets empty. so when you play the whole map you never get alone.

  To make it harder and realistic, i removed the quicksave option. There are checkpoints
 after certain places and obstacles. you don't have to start all over after you die. 
 you just start from the last checkpoint. 

  I made the stormtrooper voices (English) with my friends. The accent's not perfect but
 the sounds coming from the radio and the game's own sounds do the job 🙂 futermore you
 will hear Vaders original lines. All the lines will also be subtitled in english

  Have fun and a happy new year.


**************************************
 SOME TIPS BEFORE YOU START PLAYING
**************************************

  First of all dont let your guard down.Becouse the wookiee army is made of soldiers 
 with excelent aim. they dont stand idle when they see you, they come close and shoot.
 they aren't target dummies like the stormtroopers in jedi knight academy. Sometimes 
 they even dodge the light saber. This makes the game all the more realistic and enjoyable.
 Note: By choosing the "Realistic Lightsaber mod" you can deal more damage with your saber.

 When you are in combat you dont have the time to look at the health bar and especially
 while using "Force Grip" you leave yourself defenceless and a single lucky shot can
 get you killed. If you don't use "Force Heal" often and move around rapidly you die
 in a short time. Don't stand idle, deflect the laser with your lightsaber and don't 
 do useless moves. When you miss a Wookiee soldier there is a %70 chance that you will 
 be hit. If a wookie keeps dodging your saber, movearound him using combos.

 Note: To move faster hold "shift" button down.

 It's not an easy level. You need to bring your A game. You need to use both your saber
 and force powers cunningly. my advice to you would be to assign 2,3,4 buttons 
 above q,w,e for "force push", "force grip" and "force heal". This way you can easyly 
 heal yourself and lash the wookiees aroundwith your powers. when you "force push" a 
 wookiee right after a "force grip" before he falls down, you will see him fly for meters.


*******************
 INSTALLATION
*******************

 NOTE: STAR WARS® JEDI KNIGHT®: JEDI ACADEMY™ AND KNIGHTS OF THE FORCE MOD
    MUST BE INSTALLED AND RUNNING ON YOUR PC IN ORDER TO RUN THIS MOD.

 Run tfusetup.exe


**********************************************************************************
 CREDITS
**********************************************************************************

Original map   : James Culley (Sith-J-Cull) 2005
UltimateWeapons: Kahn D'halaine

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.


What's New in Version 03/09/2022 11:36 PM

Released

Added the GameData folder containing all the files of the expansion for easier installation (for those who want to try it on other mods).


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Recommended Comments

Even though the history of KOTF is tainted, the packs made for it are unique works of art cause people dove into the inner makings of the game to make these said packs come to life. It's a testament to the packs themselves, despite their association with KOTF.

Asgarath83 and GamerRedNeck like this
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I played this years ago and it was a fantastic mod!

amazing battle. engine boosted to his limit.

impressive the dogfight single player part! if you study assets, you can see fighters use basically swoops logic deeply hacked.

i suggest to all modders to study asset of this mod for learn stuff that can be useful for new projects. so the heredity of this mod will be double useful, for entertainment, and for production. 🙂

 

Lancelot likes this
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11 hours ago, Asgarath83 said:

I played this years ago and it was a fantastic mod!

amazing battle. engine boosted to his limit.

impressive the dogfight single player part! if you study assets, you can see fighters use basically swoops logic deeply hacked.

i suggest to all modders to study asset of this mod for learn stuff that can be useful for new projects. so the heredity of this mod will be double useful, for entertainment, and for production. 🙂

 

Because of its reputation of only consisting of stolen content (which is only partly true), nobody really paid attention to the actual effort that has been made. The developer(s) somehow managed to break free from certain restrictions of the engine to actually add something to the mod - years before the source code was published! Nobody has ever done that before. Regardless if the developer(s) stole content from others, I still find it horrible how he was treated by many members of the community.

I do hope that someone takes this expansion pack and make it work somewhere else.

Asgarath83 and GamerRedNeck like this
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well, tecnically also ported models from other games are stolen assets.

A simple mind maybe expect that into a modding community all assects of modders are free to use from other modders, making with credits

The reality is that this is case by case, that peoples mostly is selfish or jealous of their art, also if is a mod for a no profit free context like modding a game, and that each modder have differents rules and make different licences about his personal production.

Personally i prefear the copyleft policy respect of old copyright policy, but i understand if someone is so jealous of his art that not want to share with anyone or is angry if someone use into a project without his permission. (okay, that's can be understandable).

modders should ever ask wrote permissions by others before use other stuff in a different contest.

 

 

 

 

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if it requires the og Kotf then how are we supposed to run the mod? Didnt that mod go up in flames long ago?

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3 hours ago, Chansta said:

if it requires the og Kotf then how are we supposed to run the mod? Didnt that mod go up in flames long ago?

Not really. While development of the original mod has been abandoned in 2013, it can still be found on the internet. However, the mod and this expansion pack has become rare, especially because the websites that hosted it either went offline or removed the files entirely. And many people still have the mod installed (or at least the installation file), simply because they enjoy it.

GamerRedNeck likes this
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10 hours ago, Chansta said:

but how do i run it if it requires the og kotf

That's easy. Just take KotF_TheForceUnleashed.pk3 and put it in the base folder. Then change the name to _KotF_TheForceUnleashed.pk3. As the first part of the mission replaces yavin1.bsp, all you need is to simply start the game as usual. And that's it.

And here's the thing: While the mission is mostly playable that way, it can't be played to its full capacity due to the lack of the KotF codes that are required. The first part can be finished, but the second part is broken. That's why the original KotF is needed.

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