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  1. Star Wars: Galactic Legacy

    The Star Wars Galaxy has left a legacy spanning many decades, with more to come. Now, a team of modders made up of former members of the Knights of the Force 2.1 mod have come together to provide the ultimate Star Wars sandbox experience.
    Choose your character, create your own stories! Or take a step back through history, and play through moments from the Star Wars films, The Clone Wars, Knights of the Old Republic, and more!
    From the characters and worlds spanning the Star Wars Legends continuity to the more recent Star Wars Disney canon, the time has come to craft your own Galactic Legacy!
    FEATURES
    - A wide selection of characters, ranging across the Skywalker Saga, Knights of the Old Republic, the original Expanded Universe, and Disney's Canon
    - 7 Fully playable missions, including the iconic Duel of the Fates with alternate storylines, Revan vs. Malak from Knights of the Old Republic, Operation: Knightfall, and more! With even more to come!
    - A fully customizable NPC system, allowing you to customize an NPC's health, appearance, alignment, and behaviors.
    - An active and passionate development team

    9,772 downloads

       (2 reviews)

    3 comments

    Submitted

  2. Jedi Academy: Enhanced

    Jedi Academy: Enhanced is a mod for Jedi Academy Single Player which adds features and improvements to the core experience of the base game like RGB sabers, saber customization, saber holstering, new force powers, some extra character customization options using “head swapping”, optionally allows you to use AJL's SFX Sabers, and more. Full list of features and changes below.
    This is for new or old players who want to play through the single player story of Jedi Academy with some enhancements and new features without completely overhauling the core vision of the game.
    This was intended to be an even bigger collection of mods that improve it, and with many more features, but progress is slow. We release when we feel there's big enough of a change or addition. If you are interested in helping with the project, check our forum.
    For more improvement mods like HD textures, fonts, models, etc. please see JKHub's big list of recommended mods.
    It's based on OpenJK (so the code is released under the GPL and available at [https://github.com/JAEnhanced/OpenJK/]) and a slightly modified version (for SP) of AJL's SFX Saber code. It also uses Open Jedi Project code for TrueView.
    Main coding done by @redsaurus
    Features and Commands
    All OpenJK features and fixes. RGB Sabers • These can be set in the menus or by setting the sabercolor to a hex code in the console - for example "sabercolor 1 xff0000" will set the first lightsaber blade to be red. It is possible to set the sabercolors of NPCs by setting their sabercolor to a hex code in the .npc file. If you want to set one sabercolor for base and one for this mod, you can set the sabercolor of the NPC or lightsaber to the base value, and sabercolorRGB to the RGB value for this mod. Higher blade numbers are set with saberColorRGB2, saber2ColorRGB3, etc. SFX Sabers • SFX Sabers can be enabled in the console by setting cg_SFXSabers to 1. This is on by default, allows for more vibrant and high quality saber blades. Ignition Flare • A lightsaber ignition flare can be enabled in the console by setting cg_ignitionFlare to 1. A custom ignition flare can be specified for a lightsaber with "ignitionFlare <shader>" in the .sab file. Ignition twirl animation disable • If that little twirl of the saber that you do in SP when activating it bothered you, you can now disable it to be more like MP with g_noIgniteTwirl 1. Disable idle animations • Use the command g_UseIdleAnims 0 to disable them. Very helpful when taking screenshots. Saber Holsters • Lightsabers are now holstered on the belt when not in use. A tag_holsterorigin can be added to a hilt for better placement. Adding "holsterPlace <none/hips/back/lhip>" in the .sab file specifies where a hilt will be holstered. Currently broken, default is right hip for now. Headswapping • Several new heads are available for the human male and human female species. You can add your own heads - see the .headswap files in the sp_custom.pk3 for examples. NPCs can have heads set using the playerHeadModel and customHeadSkin commands in their .npc file. RGB Character Colors • Adds an RGB slider option to all player species. Better Entity Spawning • The /spawn command now supports entity keys, e.g. "spawn fx_runner fxFile the/file". .eent files • Maps now load entities from mapentities/mapname.eent in addition to loading them from the .bsp file. MP Movement • Not identical to MP but close. Allows for bunny hopping and less "slide" effect when moving. g_bunnyhopping 1. Also in the menu. Extra Player Tints • (Unused) Playermodels are able to have multiple tints. If you enter “newPlayerTint 0 <R> <G> <B>”, any shader stages for the player with “rgbGen lightingDiffuseEntity 0” will be tinted to this color rather than the usual. Ghoul2 view models First person view weapon models are now allowed to use .glm models using eezstreet's code. Detachable E-Web The player can detach an E-Web from its mount by pressing the Use Force button whilst using it. While the E-Web is equipped, the player moves more slowly. More usable weapons The tusken rifle and noghri stick are fully usable by the player. The DC-15A clone rifle (made by Pahricida), DC-15S clone blaster (Made by AshuraDX and Som3) and E-5 droid blaster (made by KhorneSyrup) have also been added. Only given via cheats right now. give weapon_tusken_rifle give weapon_noghri_stick give weapon_e5 give weapon_dc15s give weapon_dc15a Saber throw is now a force power • This was to be compatible with the katarn saber style (listed below) - this was restored to alt attack to work with all styles like before. First person lightsaber with TrueView • As seen in Open Jedi Project and all the other mods that used it, TrueView shows the player model in first person view. You can turn it on for guns with cg_trueguns and turn it on for sabers with cg_fpls or through the menu. Change FOV with cg_trueFOV. Recommend set to 120 if using first person lightsaber. Radar • The radar system from Siege in MP now works in SP. Giving NPCs and misc_radar_icon entities the icon key will set a custom icon. A 2D minimap is also loaded from minimaps/mapname.mmap. AI workshop • Created by eezstreet to give more control over NPC AI. See full thread here. Switch pistols • Toggle between DL-44 and Bryar if added to inventory with pistol bind (+weapon_2) Saber ignition speed • cg_ignitionSpeed scales saber ignition speed Click-drag to rotate player model in customization screen • To help with seeing your character more easily instead of waiting on it to rotate around again. MP-style saber hilt list • Lists lightsabers in the menu without the need for adding menu listings r_mode -2 is now default • sets the game to the monitor's native resolution at launch. Change back to r_mode -1 to use windowed mode. Widescreen HUD fix • Fixes the HUD to support widescreen resolutions without stretching the HUD elements, default to on. r_ratioFix. Removed black bars in cutscenes • this helps with widescreen resolutions not cutting off half of the scene. Ingame character and saber menu  • Change your character skin and lightsaber from the pause menu at any time! Ingame cheat menu  • A simple menu in the pause menu to give access to some common cheat codes like god mode, noTarget, setforceall, and increased dismemberment! Ingame photo mode  • Use sliders to get the right angle and take a screenshot. Thanks to therfiles for camSP! Screenshots save to the JAEnhanced folder (Windows: C:/Users/user/Documents/My Games/JAEnhanced) Optional features (separate PK3's):
    New force powers • Force Insanity, Destruction, Repulse and Stasis have been added. Force Repulse is gained automatically during the SP campaign. Bind the keys in the Controls menu. NPCs can use Destruction and Stasis. For faster force regeneration, g_forceRegenTime has been brought over from MP. Improved jedi_hm • DT's very nice improved Human Male jedi is included with Jedi Robe options with RGB tinting features. Build Your Own Lightsaber • Now lightsabers can be customized like the player species. Example customizable hilts are included thanks to AshuraDX and Plasma.’ New lightsaber hilts from around the Star Wars universe, even the Expanded Universe and new canon, all thanks to Plasma’s lightsaber pack. Improved effects • also known as "UltimateWeapons", this is a must-have to create a more authentic Star Wars atmosphere Included HapSlash’s improved stormtrooper model • because the default one is atrocious. Included Toshi’s Luke model • because of same reason as above Included AshuraDX’s high quality DL-44 model • because it is beautiful Unfinished features, only use if testing:
    Unstable and black saber blades • use with console command: sabercrystal 1 unstable or sabercrystal 1 black - the number is the saber number, so use 2 if you want to change your left hand blade. Katarn saber style • A gun / saber stance. No animations yet, but you play around with it (with cheats enabled) by doing "give weapon_bryar_pistol" and then "setsaberstyle katarn" in the console. Z-6 rotary cannon • Added slot for this weapon, but it has no model yet. give weapon_z6 Installing
    If you've installed an earlier version (from when this was just called SP Customization Mod or 1.0), it'd probably best to uninstall the old version.
    Be sure to look in the Optional folder for the features you'd like enabled. If you want all features, move all pk3 files in the Optional folder into the jaenhanced folder. You can pick and choose between them. The list of optional features are in the Features and Commands part of this page.
    [[ Windows ]]
    If you're on Windows, install the Visual C++ 2015 redistributable
    Then put all files in your GameData folder.
    ⦁    For Steam this is in C:/Program Files (x86)/Steam/steamapps/common/Jedi Academy
    ⦁    For GOG.com this is in C:/GOG Games/Jedi Academy
    ⦁    For Amazon this is in C:/Amazon Games/Library/Jedi Academy
    The jaenhanced folder and all other files like the exe and DLLs should be NEXT TO the base folder, with the exe and DLL files:
    -> Jedi Academy
    --> GameData
    ---> base
    ---> jaenhanced
    ---> jaenhanced.exe
    If you get a "can't find default.cfg" error, you did not install it in the right directory. Read the above again and fix.
    You must launch the mod with ja_enhanced.x86.exe - DO NOT launch in the Mods menu in jasp.exe.
    If you get a "feature omitted at compile time" error, you did not launch with the jaenhanced.exe, which means you are just launching with the normal game rather than the mod client. You must launch the game with ja_enhanced.x86.exe.
    [[ Linux ]]
    If you’re using Linux, install SDL2 via Terminal [sudo apt-get install libsdl2-2.0], then install Jedi Academy via Steam Proton, right click the game, browse local files. Put the files in GameData.
    You must launch the mod with ja_enhanced.i386 or ja_enhanced.x86_64 on Linux - DO NOT launch in the Mods menu.
    [[ macOS ]] 
    If you're using a Mac, you need to go create a new folder called JAEnhanced in this directory:
    /Users/user/Library/Application Support/
    Drop your base folder from your game install in that new JAEnhanced folder. Depending on your version the base folder might be hidden inside the original game's application bundle or in /Library/Application Support/Steam/steamapps/common/Jedi Academy/
    You should now have a structure like this:
    -> /Library
    —> /Application Support
    —-> /JAEnhanced
    ——> /base
    ——> /jaenhanced
    ——> Jedi Academy: Enhanced.app (though the app itself could be run from anywhere)

    IF YOU LAUNCH IT, IT WILL SAY MOVE TO TRASH, that's normal. Here's how to fix that:
    Now open up Terminal and paste this code but don’t hit enter yet:
    sudo xattr -r -d com.apple.quarantine  Drag your Jedi Academy: Enhanced.app file into the terminal window to place the location of it. Then press enter, put in your password. Double clicking the app should now launch the game. If not, check your directories, and also try installing SDL2 in terminal with command: brew install sdl2
    For more troubleshooting and help with installing, check out this guide:
    https://jkhub.org/tutorials/errors-problems/installing-openjk-or-other-clients-on-windows-mac-or-linux-r83/
     
    Known bugs:
    holsterPlace for .sab files currently does not work, which should allow the option for left hip, right hip, back, and none. Some sabers in the saber pack do not line up well when holstered The ingame saber menu won't let you switch from dual sabers to single saber. Workaround is to use /saber kyle (or any single saber) and then use the menu to choose one. g_forceRegenTime doesn't go less than the default value Player RGB tints can't be removed in the menu Player RGB tints can’t be used in the in-game player menu The option to bind photo mode to a button in the controls menu currently does nothing. Workaround is to use the console: /bind key uimenu camsp Ultimate Weapons effects can be invisible if using all weapons back to back. It’s unlikely to happen in normal play sessions but is a bug (also in basejka). Potential future features:
    More bundled improvement mods Health regeneration Default saber holstering to left hip to be canonically correct For modders: add new weapons like sabers, fitting them to existing classes - like add a new model but it functions just like a blaster pistol with a unique sound and effect color, like sabers do. Instead of .sab files we could have .weap or files or something similar. As opposed to how it is now where you have to code in new weapons directly. Adding to the above bullet point, SFX sabers translated into blaster effects with RGB and everything Headswap, but for all parts, so you can use the pants of one model, the torso of another, and the head of another Aim-based blaster deflection for added difficulty License
    The code and menu files are GPL. The relevant GPL license is included in the "readmes” folder. For completeness the Open Jedi Project readme is included although permission has been granted to use the TrueView code under the GPL.
    Credits
    redsaurus for all coding and implementation. AJL for the SFX Sabers stuff (including SFX_Sabers.pk3). Circa for various icons, in-game menus, testing, release. Raz0r for the MP-style movement code. AshuraDX for the saber hilt, DL-44, and DC-15s models Plasma for the Galaxy’s Edge hilt parts for the saber builder and all of the Star Wars saber hilts DT85 for the improved jedi_hm. HapSlash for the improved Stormtrooper model. JKG team for the unstable saber blade graphics and shaders. eezstreet for the Ghoul 2 weapon view model code. razorace (and the Open Jedi Project) for the use of the TrueView code under the GPL. OpenJK maintainers and contributors. Pahricida for the Clone Rifle (and omeewan for the textures). SoM3 for the clone blaster. KhorneSyrup for the droid blaster. Kahn Dahlaine for UltimateWeapons effects mod. Dark Forces mod team, Salvador Barale, Luke Ashdown, for E-11 blaster, thermal detonator, bryar pistol models. Toshi/DT85 for the ROTJ Luke model v2 therfiles for his amazing camSP tool for photo mode Daggo for general helpfulness and merging latest openjk and getting Mac builds working Cerez for the neutral console background Support
    Support for this mod will be limited. Please post questions in the subforum on JKHub.

    50,849 downloads

       (34 reviews)

    140 comments

    Updated

  3. Anniversary Campaign Expansion Mod

    About
    This is a Single Player mod and it doesn't affect MP. The core idea was to modernize original game without changing anything in its gameplay mechanics or balance. The story was carefully extended, but it's still the same. Hope you like it.
    First part of the mod is widescreen UI fix. It removes stretching on widescreen displays for most of menus and in-game HUD. Also, camera placement is some cutscenes was modified.
    Some minor menus aren't affected. Also, I couldn't fix sniper aim.
    The second part of the mod is content expansion. It includes:
    * 6 new cutscenes between missions (2 in Tier-1, 3 in Tier-2, 1 in Tier-3), all are voiced by original actor voices generated with AI voice service (elevenlabs.io).
    * dark ending cutscene is slightly modified.
    * new mission added in Tier 2. You need to finish all five default missions in tier 2 to play this level. The mission implements some prominent level design ideas from 1990s 😉 (not that bad though, after I added hints)
    Installation
    Copy mod files to your game's "Base" folder (for Steam version: steamapps/common/Jedi Academy/GameData/Base)
    * modace_gui.pk3 - contains widescreen UI fix and can be used independently with vanilla game
    * modace_main.pk3 - requires caexan_gui.pk3 and OpenJK with pull request #1139 (https://github.com/JACoders/OpenJK/pull/1139).
    New level needs OpenJK to read and write cvar variables. Old OpenJK releases before pull request #1139 have critical bug, and the game crashes at the beginning of the new mission. So please make sure you use the latest version of OpenJK (May 1, 2023 or later).
    Note: the mod overrides some default game files, like MENUS.str. If you have other installed mods also overriding these files, they may interfere each other.
    Third Party Credits
    * Alien Mercenaries 2.0 by The Unguided (credits: Monsoontide, OlgO & NumberWan, Mat Gaunt, Scerendo, AshuraDX, Hoodz, Zahar, BioWare) (https://jkhub.org/files/file/3939-alien-mercenaries/)
    * Coruscant skybox from The Movie Duels (https://jkhub.org/files/file/3860-star-wars-movie-duels/)
    * Movie Accurate Gammorean (Jolt - sepulmanz@yahoo.com)
    * Bounty Hunter by Noodle (https://jkhub.org/files/file/3982-bounty-hunter/)
    * Ceremonial Luke (https://jkhub.org/files/file/3951-ceremonial-luke-skywalker/)
    * Omicron's Sith Zabrak 1.0 (https://jkhub.org/files/file/2131-omicrons-sith-zabrak/)
    * TwiLek Mercenary (https://jkhub.org/files/file/3158-redja-twilek-mercenary-rework/)
    Huge thanks to all content creators.
    See detailed information and all readme files in the third_party directory.
    License
    You can modify my files freely. Sources (maps and scripts) are included in caexan_main.pk3.
    You can share the mod with respect to license requirements of included third party mods.

    1,063 downloads

       (0 reviews)

    28 comments

    Updated

  4. JAmenu for Dark Pastime mod

    The addon allows you to change the player model without leaving the game and without using cheats, play as bots, add allies and opponents, pause the game, while the game can be played far, switch between missions and much more.
    It was originally created for sharing with the Dark Pastime mod, but then it was adapted for the main game as well. With some minor changes, it is completely similar to the JAmenu addon.
    Author of the original NumberWan mod
    Installation - just unzip z_P_chapter1(JAmenu) - update version into the Dark Pastime mod folder.

    12 downloads

       (0 reviews)

    0 comments

    Updated

  5. SWTOR & KOTOR Conversion

    This mod changes the setting of the single-player campaign to the KOTOR and SWTOR eras – you pick which one!
    Nearly every character and model in the game has been replaced by incredible models that the community has laboured into existence over the last 20 years:
    Jolee Bindo or Zen Vallow will be your mentor, Bastila or Satele Shan are leading the Academy!
    Battle the Sith Cult of Darth Malak or Darth Malgus!
    Face off against the Sith Empire Forces of Sith Troopers, Dark Jedi, Sith Eradicators and more!
    Much greater enemy diversity – Cultists and Reborn are more gender-balanced and include alien races!
    Jedi Characters wear KOTOR era robes, and you can choose for your Jaden to wear them too!
    Fight against Mandalorians and beloved classic aliens like Selkath and Rakata!
    More melee duels as many characters wield vibro-blades!
    And many more..
    The mod replaces over 100 voice lines with the help of AI: Tavion’s voice is replaced with a Darth Malak/Malgus appropriate voice that has entirely new dialogue to fit the setting*, Bastila and Satele use a female voice instead of Luke’s, and both Jaden and Kyle have a number of replacers to increase immersion.
    It’s always been a dream to combine my favourite childhood games into one, and my deepest gratitude for making it possible goes to all the amazing authors of the included models, to Raven Software, Obsidian and Bioware for the original games, and to TeamBeef for the JKA VR port.
    *What I couldn’t fix though are the extremely gendered animations, so the villains at times have a bigger femme vibe than in other games
     
    Installation:
    Extract the .zip file, and put the z_base_oldrepublic.pk3 and EITHER the z_swtorconversion.pk3, the z_kotorconversion.pk3 or the z_kotorconversion_purist into your base folder. The KOTOR file replaces models with KOTOR era ones (Stormtroopers become KOTOR Sith Troopers, Tavion becomes Malak, Kyle becomes Jolee etc). SWTOR does the same for SWTOR era (Tavion becomes Darth Malgus, Luke becomes Satele Shan, etc.). KOTOR purist version is same as KOTOR except in that it's free from any SWTOR-era enemies, using Dark Jedi instead of Sith Eradicator and Sith Inquisitor).
     
    Known Bugs
    When overtaken by Ragnos, Malak/Malgus face a short texture issue during the cutscenes.
     
    Recommended complementary Mods
    Below are some suggestions for mods that can furhter boost immersion and nostalgia!
    Kotor Music (quasi obligatory!): https://jkhub.org/files/file/3818-kotor-12-music-replacement-for-jedi-outcast/
    SWTOR movie blades: https://jkhub.org/files/file/2862-swtor-movie-blades/
    Kotor Stances2: https://jkhub.org/files/file/564-kotor-stances/
    JediPack_HB: https://jkhub.org/files/file/4030-jedipack_hb/
    Alternate Reborn Voice (makes Sith Eradicators and Inquisitors sound more threatening): https://jkhub.org/files/file/3037-alternate-reborn-voice/
    Throwable Staff Sabers: https://jkhub.org/files/file/4264-throwable-staff-sabers/

     
    Credits
    I did not create any original models for this mod, all credit for them goes to the amazing work of the included authors (full credit list below). I’ve obtained permissions whereever a model’s permission policy was unclear, however I haven't been able to get in contact everyone listed as some people have left the community.

     
    Characters:
    Model: Bastila Shan
    Author: Circa
    Additional Credit: Original Model - Bioware, Arms, Legs and Hips Mesh - Raven Software
    https://jkhub.org/files/file/3695-second-sister/
    Model: Jolee Bindo
    Author: Jeff
    Additional Credit: Original Model - Bioware
    https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
    Model: Darth Malak
    Author:ksk h20
    Additional Credit: Textures - Bioware
    https://jkhub.org/files/file/2908-darth-malak-lightsaber/
    Model: Darth Malgus
    Author: Psyk0Sith
    https://jkhub.org/files/file/2296-darth-malgus/
    Model: HeavyMandalorian
    Author: Zander_Nao, Noodle, Laam’inui
    https://jkhub.org/files/file/3921-heavy-mandalorian-pack/
    Model: Republic Trooper
    Author: MarsMarshall, Jeff
    https://jkhub.org/files/file/2081-republic-trooper/
    Model: Satele Shan
    Author: Jeff
    https://jkhub.org/files/file/2542-satele-shan/
    Model: Sith Assassin
    Author: Jeff
    Additional Credit: Original Model - Obsidian
    https://jkhub.org/files/file/2529-sith-assassin/
    Models: Sith Empire Trooper, Sith Eradicator
    Author: Mongol The Unwise, The Unguided, EXE Noob
    https://jkhub.org/files/file/4165-sith-empire-pack-sith-eradicator-and-sith-imperial-trooper/
    Model: Sith Inquisitor
    Author: RevanKnight
    https://jkhub.org/files/file/2243-swtor-sith-robe-pack/
    Model: Zen Vallow
    Author: Jeff
    https://jkhub.org/files/file/1826-jedi-master-tor/
    Models: DarkJedi_f, KotorJedi Female, KotorJedi Male, KotorJedi Zabrak, KotorJedi Twilekf, KotorJedi TwilekM, Republic Soldier, Saul Karath, Sith Commander, Sith Trooper
    Author: Galactic Legacy
    Additional Credit: Spanki, Scerendo, Bioware
    https://www.moddb.com/mods/swgl
    Models: Atton, Dark Jedi, Juhani, Mandalorian Neo-Crusaderu HK-50, TOR Protocol droid, TOR Astromech, Rakata, Selkath, Sith Warrior, Swoop-Gang Member
    Author: Ambrom
    Additional Credit: Original Models – Bioware, Obsidian
    https://www.moddb.com/games/star-wars-jedi-academy/addons/kotorpack

     
    Weapons:
    Models: Jolee and Bastila Hilts
    Author: plasma
    https://jkhub.org/files/file/3552-lightsaber-hilt-collection/
    Model: Darth Malgus Hilt
    Author: Psyk0Sith
    https://jkhub.org/files/file/2296-darth-malgus/
    Model: Darth Malak Hilt
    Author:ksk Khaliban
    Additional Credit: Textures - Bioware
    https://jkhub.org/files/file/2908-darth-malak-lightsaber/
    Models: Vibrosword, Quarterstaff, Stun Baton
    Author: Rooxon
    https://jkhub.org/files/file/3284-kotor-melee-megapack/
     
    Permissions
    All the models and textures belong to their original authors. I give permission to edit or share the replacement soundfiles that I created.
     
    Future Plans:
    If I find the time and someone can teach me/point me to good models, nice additional add-ons would be
    facial animations for the Kotor Player Characters
    replacements for the x-wing, tie fighters and Millenium Falcon with era appropriate vehicles
    SWTOR specific models and skins (Jedi Armor robes) for the Academy Students
     

    58 downloads

       (0 reviews)

    0 comments

    Updated

  6. "Jedi Academy and Escape from Yavin4" - edited by Sovietmann

    A modification of the ESCAPE from YAVIN IV mod, originally made by DARROW LINDER.
     
    1) Changes player models and partially equipment.
    2) Adds new weapons.
    3) Adds functions from the JAmenu mod to the game.
    4) Now does not require installing some files in the base folder.
    5) Allows you to start playing both Sith Academy and Escape from Yavin4 from one menu.
    6) Allows you to switch between the missions of the Sith Academy and Escape from Yavin4 without leaving the game.
    7) Partially changes the scripts related to the player’s Force abilities when completing Escape from Yavin4.
    😎 Rancors are now allies, but when passing the level 5 map, the rancor still needs to be killed, otherwise the scripts will not work.
    Note: the game has added what, in my opinion, is the best Sith model - Sith Eradicator

    47 downloads

       (0 reviews)

    1 comment

    Updated

  7. "Choice of Force" - menu edited by Sovietmann

    1) This small add-on is intended exclusively for use in conjunction with the "Jedi Academy: Enhanced" mod.
    2) “Bypasses” the weapon selection menu, thereby allowing you to start any mission with any level of Force proficiency.
    3) Installation - simply copy the file zzzz_ja_enhanced - (SovietmannForceMenu).pk3 to the folder with the installed "Jedi Academy: Enhanced" mod.

    40 downloads

       (0 reviews)

    0 comments

    Updated

  8. 2Pits Warehouse

    A Ladder style map for Star Wars Jedi Knight Jedi Academy.
    Featuring a large warehouse with floating platforms, long bridges and 2 large pits where you can throw your enemies during battle.
    The map has over 40 waves that will spawn as you progress eliminating the enemies.
    There is a final battle in a separate arena that is unlocked once all of the waves are completed.
    There are multiple secret areas. Try to find them all!
    This is my first map ever for JKA, hope it is to your liking.
    If you want to contact me for any reason (bug reports, suggestions, etc...), this is my discord profile: potatoes5810

    99 downloads

       (1 review)

    3 comments

    Updated

  9. Disable Hoth Gear in SP

    This mod simply disables the Hoth gear change in single player. Normally when hoth2 loads, the script sets the player to use torso_g1 and lower_e1.skin files, which in vanilla skins is the Hoth snow outfit. If you use mods that don't include support for that, it can be annoying to go fix yourself when playing the Hoth levels. This should fix that problem, frostbite be damned.

    204 downloads

       (0 reviews)

    4 comments

    Updated

  10. Holocron Challenges

    Overview

    Pick your character in the Hub map and then select which map and gametype you want to play in this single player mod that spans multiple eras.
    Game Types:
    Arenas - Fight your way through multiple rooms picking your own route to reach one of four bosses.
    Ladder - Twenty waves of enemies to fight through including boss fights.
    Ladder Maps:
    Jakku - The desert planet from The Force Awakens, fight the First Order with boss fights against Captain Phasma and Kylo Ren.
    Mustafar - The lava planet from Revenge of the Sith, fight the Clone Troopers of the newly formed Galactic Empire with boss fights against Darth Vader and Emperor Palpatine.
    Scarif - The tropical planet from Rogue One, fight the Empire with boss fights against Third Sister, Grand Inquisitor, Darth Vader and Emperor Palpatine.
    Supremacy - Snoke's ship from The Last Jedi, fight the Praetorian Guards with Kylo Ren and Supreme Leader Snoke.
    Tanalorr - The planet hidden through the Koboh Abyss from Jedi Survivor, fight the High Republic Jedis with boss fights against Lula Talisola, Stellan Gios, Avar Kriss and Dagan Gera.
    Trade Federation Battleship - The Trade Federation ship from The Phantom Menace, fight the Separatists with boss fights against Asajj Ventress, General Grievous and Count Dooku.
    Trials of the Temple - The stage show from Disney World, fight the Jedi of the Republic with boss fights against Ahsoka Tano, Obi-Wan Kenobi, Mace Windu and Yoda.
    Ruusan - A planet in the Mid Rim from Dark Forces 2, fight the Imperial Remnant with boss fights against Yun, Boc Aseca, Maw, Sariss and Jerec.
    Playable Characters:
    Aayla Secura
    Ahsoka Tano
    Anakin Skywalker
    Asajj Ventress
    Atris
    Avar Kriss
    Barriss Offee
    Bastila Shan
    Baylan Skoll
    Boc Aseca
    Burryaga Agaburry
    Cal Kestis
    Cin Drallig
    Cohmac Vitus
    Dagan Gera
    Depa Billaba
    Desann
    Count Dooku
    Eighth Brother
    Even Piell
    Exar Kun
    Ezra Bridger
    Fifth Brother
    Grand Inquisitor
    Jacen Solo
    Darth Caedous
    Jaina Solo
    Jerec
    Jolee Bindo
    Joruus C'Baoth
    Juhani
    Kanan Jarrus
    Ki-Adi Mundi
    Kreia
    Darth Traya
    Kyle Katarn
    Kylo Ren
    Ben Solo
    Luke Skywalker
    Lula Talisola
    Luminara Unduli
    Mace Windu
    Darth Malak
    Alek
    Mara Jade
    Galen Marek
    Darth Maul
    Maw
    Darth Nihilus
    Obi-Wan Kenobi
    Plo Koon
    Qu Rahn
    Qui-Gon Jinn
    Quinlan Vos
    Reath Silas
    Third Sister
    Darth Revan
    Rey Skywalker
    Sabine Wren
    Sariss
    Savage Opress
    Second Sister
    Seventh Sister
    Shaak Ti
    Shin Hati
    Darth Sidious
    Darth Sion
    Stellan Gios
    Temple Guard
    Saesee Tiin
    Darth Vader
    Vernestra Rwoh
    Visas Marr
    Yarael Poof
    Yoda
    Yun
    More game types, maps and characters to be added in future updates!

    Installation

    Extract the plasma_ldr folder and Play_Holocron_Challenges.bat into your GameData folder usually located at:
    C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\
    Then to play the mod run the Play_Holocron_Challenges.bat file (or Play_Holocron_Challenges_64.bat if you want to run the 64bit version).
    This mod require OpenJK for it to work correctly, you can download it from either of these locations:
    https://jkhub.org/files/file/3856-openjk-for-jedi-academy/
    https://github.com/JACoders/OpenJK/releases/tag/latest

    Known Bugs

    Will crash in the Base version of Jedi Academy, you must use OpenJK to play this mod.
    In the hub menu it crashes if you select too many characters, to get around this I've added a warning message that will pop up when you hit the limit and it will lock you out of being able to change characters. If you'd like to still pick a new character after this go to the center of the hub map and press Use on the Reload Hub holo projector and the map will reload and allow you to change your character again.

    Credits
    This mod would not be possible without all the other work from mod creators in the community. I have tried to get permission from each author to use their work in the mod however I haven't been able to get in contact everyone listed as some people have left the community.
    The ingame HUD is based off DarthNormaN's work on the Elegance HUD.
    https://jkhub.org/files/file/296-elegance-hud/
    Model: Darth Vader
    Author: Toshi
    https://jkhub.org/files/file/1004-toshis-anakin-darth-vader/
    Model: Anakin Skywalker
    Author: Toshi
    https://jkhub.org/files/file/1004-toshis-anakin-darth-vader/
    Model: Mace Windu
    Author: Kualan
    Additional Credit: Main Mesh - Spanki, Head Mesh - TFU Team
    https://jkhub.org/files/file/3154-mace-windu/
    Model: Plo Koon
    Author: Kualan
    Additional Credit: Head Mesh - SWRH Team, Torso and Robes - Hapslash
    https://jkhub.org/files/file/2436-jedi-master-plo-koon-tcw/
    Model: Aayla Secura
    Author:Scerendo
    https://jkhub.org/files/file/3247-movie-battles-ii-aayla-secura-quinlan-vos/
    Model: Luminara Unduli
    Author: Kualan
    Additional Credit: Body Mesh - Neomarz1, Head Mesh - TOR Team, Veil Mesh - CWA Team
    https://jkhub.org/files/file/3018-luminara-unduli-clone-wars/
    Model: Captain Phasma
    Author: DT
    https://www.moviebattles.org/
    Model: First Order Stormtrooper
    Author: DT
    https://jkhub.org/files/file/2387-dt-stormtrooper-ep7/
    Model: Luke Skywalker (The Last Jedi)
    Author: Swegmaster, Tompa9, Jedinoob124
    Additional Credit: Head Mesh - Netmarble Games, Toshi, DT85, Hapslash
    https://jkhub.org/forums/topic/7917-tompa´s-wip-thread/
    Model: Jango Fett
    Author: neomarz1
    https://jkhub.org/files/file/598-jango-boba-vm/
    Model: Emperor Palpatine
    Author: RJA
    Additional Credit: Toshi, ViceK
    https://jkhub.org/files/file/2362-palpatine-complete-reskin-pack/
    Model: Kylo Ren
    Author: Lervish and Plasma
    Additional Credit: Body Mesh - Hapslash, Hood Mesh - Some0ne, Scarf Mesh - Kualan
    https://jkhub.org/files/file/2977-kylo-ren-tfa-tlj/
    Model: Dark Rey
    Author: Doughnuts
    Additional Credit: Scerendo, Swegmaster
    https://jkhub.org/files/file/3688-dark-rey-from-ep9/
    Model: Han Solo (The Force Awakens)
    Author: Lervish
    https://jkhub.org/files/file/2588-old-han-ep7/
    Model: Rey
    Author: Scerendo
    https://jkhub.org/files/file/2903-rey-of-jakku-the-last-jedi/
    Model: Ezra Bridger
    Author: Jeff
    https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
    Model: Kanan Jarrus
    Author: Jeff
    https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
    Model: Sabine Wren
    Author: Jeff
    https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
    Model: Zeb Orrelios
    Author: Jeff
    https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
    Model: Hera Syndulla
    Author: Jeff
    https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
    Model: Chopper
    Author: Jeff
    https://jkhub.org/files/file/2473-chopper/
    Model: Snoke
    Author: Scerendo
    https://www.moviebattles.org/
    Model: Praetorian Guards
    Author: PreFXDesigns
    Additional Credit: Additional Helmets - Doughnuts
    https://jkhub.org/files/file/3405-praetorian-guard-by-prefxdesigns/
    Model: Imperial Stormtrooper
    Author: DT
    https://jkhub.org/files/file/1695-dt-stormtrooper-rotj/
    Model: Deathtrooper
    Author: Scerendo
    https://jkhub.org/files/file/3417-deathtrooper/
    Model: Shoretrooper
    Author: Scerendo
    https://jkhub.org/files/file/3516-shoretrooper-tanktrooper-e-22-rifle/
    Model: Director Orson Krennic
    Author: Scerendo
    https://www.moviebattles.org/
    Model: Reva
    Author: ZelZel
    Additional Credit: Body and Shoulder Mesh - Netmarble Games, Cape Mesh - EA Capital Games, Head Mesh - Netease, Hair Mesh - Netmarble Monster
    https://jkhub.org/files/file/3997-reva-third-sister/
    Model: Cal Kestis
    Author: GPChannel
    Additional Credit: Model Parts - Scerendo, Model Parts - Hapslash, DarthValeria, Swegmaster, Tompa9
    https://jkhub.org/files/file/3608-cal-kestis-from-movie-duels-10
    Model: Obi-Wan Kenobi (The Phantom Menace)
    Author: Tompa9
    Additional Credit: Original Mesh - Hapslash, Body Texures - Yeyo JK, Face Texture - JediNoob124
    https://jkhub.org/files/file/3454-obi-wan-kenobi-from-episode-i/
    Model: Qui-Gon Jinn
    Author: Seven
    Additional Credit: Head Model - Lucasarts, Body Model - Hapslash, Textures - Vitez, Textures - Elek Andor, Textures - Peneke, Robe Textures - Tesla, Belt Pockets - Swegmaster
    https://jkhub.org/files/file/2900-qui-gon-jinn/
    Model: Luke Skywalker (Return of the Jedi)
    Author: Toshi
    Additional Credit: DT
    https://jkhub.org/files/file/1663-toshis-rotj-luke-skywalker/
    Model: Ahsoka Tano
    Author: ZelZel
    Additional Credit: Body & Base Additions - Jeff, Head and Body Mesh - Netmarble Games, Head Crown Mesh - EA Capital Games
    https://jkhub.org/files/file/3897-ahsoka-tano-pack/
    Model: Din Djarin (The Mandalorian)
    Author: Doughnuts
    Additional Credit: AshuraDX
    https://jkhub.org/files/file/3791-din-djarin-from-the-mandalorian/
    Model: Obi-Wan Kenobi (Obi-Wan Kenobi)
    Author: ZelZel
    Additional Credit: Hair Mesh - Sirius, Body and Robe Mesh - Netmarble Games, Head Model - Movie Duels 2 Team
    https://jkhub.org/files/file/3965-obi-wan-kenobi-exiled/
    Model: Yoda
    Author: Toshi
    https://jkhub.org/files/file/1005-toshis-yoda/
    Model: Darth Revan
    Author: Almightygir
    https://jkhub.org/files/file/127-darth-revan/
    Model: Darth Maul
    Author: DT
    https://jkhub.org/files/file/1964-dt-darth-maul/
    Model: Rey Skywalker
    Author:ZelZel
    Additional Credit: Main Body Mesh & Textures - Scerendo, Hair & Armband Mesh - Epic Games, Additional Parts - Netmarble Games, Gun Mesh - Plasma
    https://jkhub.org/files/file/3953-rey-skywalker/
    Model: Second Sister
    Author: Doughnuts
    https://jkhub.org/files/file/3695-second-sister/
    Model: Bastila Shan
    Author: Circa
    Additional Credit: Original Model - Bioware, Arms, Legs and Hips Mesh - Raven Software
    https://jkhub.org/files/file/3695-second-sister/
    Model: Mara Jade
    Author: DT
    Additional Credit: Gwenethea Model - Hapslash, Textures - Shadowknight1
    https://jkhub.org/files/file/1677-dt-mara-jade/
    Model: Darth Nihilus
    Author: Omega
    Additional Credit: Original Model - Obsidian Entertainment, Additional Parts - Netmarble Games
    https://jkhub.org/forums/topic/11056-omega-skincare-workshop/
    Model: Visas Marr
    Author: Lervish
    https://www.moviebattles.org/
    Model: Kreia / Darth Traya
    Author: Lervish
    https://www.moviebattles.org/
    Model: Count Dooku
    Author: Hapslash
    https://jkhub.org/files/file/1122-hs-count-dooku-rots/
    Model: Asajj Ventress
    Author: Hirmanator
    https://jkhub.org/files/file/755-hirmans-asajj-ventress/
    Model: Galen Marek (Starkiller)
    Author: dark_apprentice
    Additional Credit: Scaling & Weighting Head Mesh - Ruxith, Dark Apprentice & Adventure Robes Outfits - Xeby & RevanKnight, Starkiller - HellKobra, TFU2 Skins - DarthPhae, Sith Stalker - Darth Shiftee
    https://jkhub.org/files/file/2818-starkiller-galen-marek-outfit-pack-for-jka/
    Model: The Grand Inquisitor
    Author: Kualan
    Additional Credit: Head Mesh - PsykoSith, Torso Mesh - Bioware & Raven Software, Belt Mesh - Lt Claim
    https://jkhub.org/files/file/2456-the-inquisitor-rebels/
    Model: Darth Malak
    Author:ksk h20
    Additional Credit: Textures - Bioware
    https://jkhub.org/files/file/2908-darth-malak-lightsaber/
    Model: Ben Solo
    Author: Omega
    Additional Credit: Model Fixes - Swegmaster, Head Mesh - EA Capital Games, Legs Mesh - Netmarble Games, Hands, Shirt, Neck Mesh - DT85
    https://jkhub.org/forums/topic/11056-omega-skincare-workshop/
    Supreme Chancellor Palpatine
    Author: Toshi
    https://jkhub.org/files/file/1007-supreme-chancellor-palpatine/
    Model: Galen Marek (Jedi)
    Author:Seven
    Additional Credit: Head - Dark Apprentice & Ruxith, Adventure Robes - Jolly & Kobra, Sounds - Kylo Ren
    https://jkhub.org/files/file/2876-galen-marek-jedi-adventure-robes/
    Model: Jolee Bindo
    Author: Jeff
    Additional Credit: Original Model - Bioware
    https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
    Model: Atris
    Author: Ambrom
    Additional Credit: Original Model - Obsidian Entertainment
    https://www.moddb.com/games/star-wars-jedi-academy/addons/kotorpack
    Model: Darth Sion
    Author: Ambrom
    Additional Credit: Original Model - Obsidian Entertainment
    https://www.moddb.com/games/star-wars-jedi-academy/addons/kotorpack
    Model: Malak
    Author: Ambrom
    Additional Credit: Original Model - Bioware
    https://www.moddb.com/games/star-wars-jedi-academy/addons/kotorpack
    Model: Juhani
    Author: Ambrom
    Additional Credit: Original Model - Bioware
    https://www.moddb.com/games/star-wars-jedi-academy/addons/kotorpack
    Model: Anakin Skywalker (Ep.2)
    Author: Kevin Coyle
    https://mrwonko.de/jk3files/Jedi Academy/Models/Star Wars/22041/
    Model: Kyle Katarn (DFII)
    Author: Darth Phae
    https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
    Model: Kyle Katarn (MOTS)
    Author: Darth Phae
    https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
    Model: Boc Aseca (DFII)
    Author: Darth Phae
    https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
    Model: Maw (DFII)
    Author: Darth Phae
    https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
    Model: Jerec (DFII)
    Author: Darth Phae
    https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
    Model: Sariss (DFII)
    Author: Darth Phae
    https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
    Model: Yun (DFII)
    Author: Darth Phae
    https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
    Model: Qu Rahn (DFII)
    Author: Darth Phae
    https://jkhub.org/files/file/804-dark-forces-ii-skin-pack/
    Model: Quinlan Vos
    Author: Scerendo
    https://jkhub.org/files/file/3247-movie-battles-ii-aayla-secura-quinlan-vos/
    Model: Shaak Ti
    Author: Kualan
    Additional Credit: Head Mesh - Aaron Smith, Torso and Robes - Hapslash, Dress - Mars Marshall
    https://jkhub.org/files/file/2435-jedi-master-shaak-ti/
    Model: Barriss Offee
    Author: Kualan
    Additional Credit: Body Mesh - Movie Battles II Team, Head Mesh - TOR Team, Sounds - Republic At War (Empire At War Mod)
    https://jkhub.org/files/file/3019-barriss-offee-clone-wars/
    Model: Ki-Adi-Mundi
    Author: Psyk0Sith
    https://jkhub.org/files/file/497-ki-adi-mundi/
    Model: Even Piell
    Author: Kualan
    Additional Credit: Head Mesh - Toshi, Hair Mesh - Neomarz, Even Piell Texture - St Scoundrel Boots, Texture - Hapslash
    https://jkhub.org/files/file/2448-jedi-master-even-piell/
    Model: Depa Billaba
    Author: Kualan
    Additional Credit: Body and Head Model - Movie Battles II Team, Body Reskin - MagSul
    https://jkhub.org/files/file/2130-depa-billaba/
    Model: Cin Drallig
    Author: Tompa9
    Additional Credit: Original Head - Don Tom, Face Reskin - Old Ben, Base Mesh - Hapslash, Sounds - Raven Software and the Peneke Team
    https://jkhub.org/files/file/3293-cin-drallig-a-legendary-swordsman/
    Model: Yarael Poof
    Author: Psyk0Sith
    https://jkhub.org/files/file/498-yarael-poof/
    Model: Saesee Tiin
    Author: Tompa9
    Additional Credit: Base Mesh - Hapslash, Head Texture - Mars Marshall, Skirt Texture - DT85, Clone Gauntlets - Ashura DX, Fix Weight Problems - Swegmaster
    https://jkhub.org/files/file/3322-saesee-tiin/
    Model: Jedi Temple Guard
    Author: Tompa9
    Additional Credit: Original Meshes - Hapslash, Toshi and the TOR Team, Mask Mesh - Scerendo, Sounds - Raven Software and the Peneke Team
    https://jkhub.org/files/file/2234-jedi-temple-guard/
    Model: Savage Opress
    Author: DT85
    https://jkhub.org/files/file/2104-dt-savage-opress/
    Model: Scout Trooper
    Author: KhorneSyrup
    https://jkhub.org/files/file/3671-imperial-scout-trooper/
    Model: KX Series Security Droid
    Author: Lervish
    https://www.moviebattles.org/
    Model: Purge Trooper
    Author: Tompa9
    Additional Credit: Body - AshuraDX, Pauldron - Scerendo, Helmet - Neomarz1
    https://jkhub.org/files/file/3566-purge-trooper/
    Model: Executioner Trooper
    Author: Barricade24
    Additional Credit: DT85
    https://jkhub.org/files/file/3310-executioner-trooper/?_fromLogin=1
    Model: Sith Trooper
    Author: eSpark
    Additional Credit: DT85
    https://jkhub.org/files/file/3636-sith-trooper/
    Model: Republic Commandos
    Author: Sithani
    Additional Credit: Ranisdeguery
    https://jkhub.org/files/file/1919-delta-squad/
    Model: Clone Troopers
    Authors: AshuraDX, Scerendo, MaceMadunusus, Doughnuts, swegmaster
    https://jkhub.org/files/file/2865-ashuras-clone-trooper/
    https://www.moviebattles.org/
    Model: Battledroids
    Author: Rmvsallen
    Additional Credit: Dragoan, Khornesyrup, Coolin, Movie Duels Team
    https://jkhub.org/files/file/3772-battle-droid-ultimate-mod/
    Model: Obi-Wan Kenobi (Revenge of the Sith)
    Author: Hapslash
    https://jkhub.org/files/file/1121-hs-obi-wan-kenobi-rots/
    Model: BX Commando Droid
    Author: Lervish
    https://www.moviebattles.org/
    Model: Magnaguard
    Author: neomarz1
    https://jkhub.org/files/file/600-magnaguard-vm/
    Model: Dagan Gera
    Author: Noob
    Additional Credit: Head: Hapslash, Cape: Psk0Sith
    https://jkhub.org/files/file/4124-dagan-gera/
    Model: Ahsoka Tano
    Author: Cerez
    Additional Credit: Cadellin
    https://jkhub.org/files/file/2411-ahsoka-tano/
    Model: Yoda (The High Republic)
    Author: Tompa9
    Additional Credit: Model - Toshi, Head Texture - JediNoob124
    https://jkhub.org/files/file/3751-high-republic-yoda/
    Model: Baylan Skoll (Ahsoka)
    Author: ZelZel
    Additional Credit: DT85, Sirius, Netmarble Games, Lucasarts
    https://jkhub.org/files/file/4157-baylan-skoll/
    Model: Shin Hati (Ahsoka)
    Author: ZelZel
    Additional Credit: Omega, Scerendo, Bioware, Netmarble Games, Lucasarts
    https://jkhub.org/files/file/4174-shin-hati/
    Model: Joruus C'baoth
    Author: Jeff
    https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
    Model: Eighth Brother
    Author: Swegmaster
    Additional Credit: Netmarble Games, Penekowski
    https://community.moviebattles.org/threads/penekepack-2-4-classic-ui-restoration.2499/
    Model: Fifth Brother
    Author: Swegmaster
    Additional Credit: Netmarble Games, Penekowski
    https://community.moviebattles.org/threads/penekepack-2-4-classic-ui-restoration.2499/
    Model: Seventh Sister
    Author: Swegmaster
    Additional Credit: Netmarble Games, Penekowski
    https://community.moviebattles.org/threads/penekepack-2-4-classic-ui-restoration.2499/
    Model: Sabine Wren
    Author: Swegmaster
    Additional Credit: Netmarble Games, Penekowski
    https://community.moviebattles.org/threads/penekepack-2-4-classic-ui-restoration.2499/
    Model: Anakin Skywalker
    Author: ZelZel
    Additional Credit: Head & Base Textures for Arms and Tunic - Movie Duels, Hair - Sony Online Entertainment, Armour - Seven
    https://jkhub.org/files/file/4059-anakin-ahsoka-tales-of-the-jedi/
    Model: Jaina Solo
    Author: Jeff
    Additional Credit: Gweth, Hapslash
    https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
    Model: Jacen Solo
    Author: Jeff
    https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
    Model: Exar Kun
    Author: Jeff
    https://jkhub.org/forums/topic/5134-jeffs-never-ending-wips/
    Model: Luke Skywalker
    Author: Jeff
    Additional Credit: Toshi, Swagmaster, Peneke Team, DT85, Circa
    https://jkhub.org/files/file/4109-luke-skywalker-anh/
    Model: Luke Skywalker
    Author: DT85
    Additional Credit: Head - Toshi, Original Reskin - Hapslash, Jedi Model - Raven
    https://jkhub.org/files/file/1682-dt-luke-esb/
    Model: Wookiee
    Author: Major Clod
    https://jkhub.org/files/file/832-wookiee/
    Skybox: Sky27
    Author: Komaokc
    https://gamebanana.com/mods/7188
    Skybox: Grimm Night
    Author: Hipshot
    https://www.quake3world.com/forum/viewtopic.php?t=9242

    Copyright

    DO NOT EDIT OR REDISTRIBUTE ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.

    400 downloads

       (2 reviews)

    9 comments

    Updated

  11. Kyle's Holiday Afternoon

    WINNER of the HOLIDAY MOD CONTEST 2022
    This is a short and sweet level I put together for the holiday contest this year. Just unzip the folder and place the contents in the Gamedata folder. You can then use the included .bat file to load the mod on both Steam and disc versions.
     
    Kyle has decided to take a quick break from the festivities, but it isn't as relaxing as he'd hoped.
     
    Known Bugs: Sometimes Rosh and Jaden are stubborn and don't bow out properly, but the cutscene should still trigger once both are dealt with. 🙂
     

    162 downloads

       (1 review)

    5 comments

    Updated

  12. New Beginning SP Mod

    Update:
    Thank you for your feedback! Please view the change log for a list of updates. As always if you encounter any issues, do let me know!
    About the mod:
    Please unzip the NewBeginning.zip folder and extract the contents to your Gamedata folder. Once installed, you may use the included "newbeginning.bat" file to load the mod for you. These instructions should apply to a disc and Steam installation (as I've used both!)
    This is a single player mod set one year after the original game (Light Side ending.) You will play as a new character over three levels (discounting cinematic maps) and two bonus levels. Two take place in the Jedi Academy and one at one of the many training grounds. I strongly encourage you to explore the first level as there're a fair few secrets and Easter Eggs to be found! It was designed with the original Jedi Outcast level in mind, which means you could end it very, very quickly if you wanted to bypass the fun of exploration and move onto the trial level.
    The trial is the same one that was originally released here on JKHub with minor edits. I wanted to place emphasis on the Yavin Temple in order to receive feedback while I work on a brand new trial level and the first mission beyond the Jedi Academy.
    If you encounter any bugs- Oh, God. Please, please don't tell me you've encountered any bugs. ;_; My head might implode!
    Special thanks to Circa for play testing at various stages of development! Additional thanks to everyone over in this thread for providing so much help (still).
    Problems with the .bat?
    A Windows 8 tester did seem to be having a problem loading the mod with the .bat provided. They overcame this by creating a shortcut to their jasp.exe. (Right-click, copy, paste shortcut)
    Open the shortcut's "properties" and then move to the "shortcut" tab. Then, add the following (after a space) onto the "Target:" field: "+set sv_pure 0 +set fs_game newbeginning"
    Example:
    "C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe" +set sv_pure 0 +set fs_game newbeginning"
    I hope this helps!

    4,851 downloads

       (25 reviews)

    38 comments

    Updated

  13. Nina Anthology

    This mod was released in five parts between 2005 and 2009 by Larry McBruce. Now, in 2022, I combined all chapters into one, so you can play all mods about Nina as a one story. Installation instructions: Place “Nina_Anthology” folder and "Nina_Anthology.bat" file from this archive into your Jedi Academy "GameData" folder. Run mod by double-clicking "Nina_Anthology.bat" file **Optional** Remove "Nina_ForceProgression.pk3" file from "Nina_Anthology" folder if you don’t want to play with manually upgradable force powers. Remove "Nina_NewModels.pk3" and "Nina_NewReborns.pk3" files from "Nina_Anthology" folder if you want to play mod with original models. Or just remove "Nina_NewReborns.pk3" file from "Nina_Anthology" folder to use original models for reborn characters and new models for everybody else.Remove "Nina_E11BlueShot.pk3" file from "Nina_Anthology" folder if you want tokeep E11 rifle’s red blaster bolt from the original game. Play the mod and have fun! Blue E11 blaster bolt In the original mods, starting from chapter 3, Larry decided to make the E11 blaster bolt blue. You can either keep it or, if you want, you can delete "Nina_E11BlueShot.pk3" file to retain the original blaster bolt. There were also some little additions I made for the original mods: New Voice-over First of all in original mods chapters 1,2,5 weren’t voiced. I generated voice-over for that chapters using Ivona reader. It’s not always good and of course generated voice is way worse than real human speech. But i guess its better than having no voice-over at all. If you think otherwise, you can just mute the voice channel in the setting of the game during those chapters. Force progression: In original mods, force powers of the player was set to a specific level for each map. In this mod anthology, I added more RPG style progression for force powers.  After every level player can choose force power to develop. Similar to the way it was done in original Jedi academy game. Also i changed script for the holocrons that player can find closer to the end of the game. In original mod, those holocrons were upgrading heal and grip force power to 3rd level. But in this anthology, player might have 3rd level grip and heal at the moment the holocrons are found. So in this anthology one holocron upgrades all dark force powers to 3rd level, and the other all light. However if you don’t like this force manual upgrading, you can go back to the way it was designed in the original mods. Just delete "Nina_ForceProgression.pk3" file from mod folder. Player’s customization: I added player customization. You can choose some jedi_tf, jedi_hf and jedi_zf reskinned costumes for your player.And also some textures from "Jedi Zora v3" by Me0is0Jade was used for additional costumes for player. Model replacement: I replaced some old models from Jedi Academy with newer and better versions created by various modders. I also created some reskins for Larry’s NPCs. Previously, they were mostly reskins from the original game. To see the changes look on the screenshots, in this archive. If you want to play mod with original models, just remove "Nina_NewModels.pk3" and "Nina_NewReborns.pk3" from mod folder. Credits: Models from "CT Elite Force 3" mod by tobe_one used for rocket launcher and sniper rifle. Stormtroopers by DT85. Backpack and pouches from Sandtrooper model by HapSlash was added to DT85 stormtrooper model. TFU trooper reskins by Barricade24 used for stormtrooper snipers. Nina's privateer stormtrooper reskin by zahar0z. Imperial officers by HapSlash. Pellaeon reskin by zahar0z. Imperial Kyle's face texture by DarthPhae was used for Moff Serenim. Count Dooku's cape by HapSlash was used for Moff Serenim. ROTJ Luke Skywalker by Toshi. Anakin Skywalker by HapSlash and reskins from "Sith Customization" by Spanki was used for jedi zombies from chapter 2. Anakin Skywalker by HapSlash and reskins from "Jedi customization" and "Sith Customization" by Spanki was used for Chancellor Alamacy's, Ship's, scientist Kaplan's, Rogue Jedi Aldeo's and various reborn's faces. Celas Nien model by Jose Carlos, was slightly reskined by Zahar0z and used for Chancellor Alamacy's, and scientist Kaplan's costumes. Improved Jedi_hm by DT85 was used for Horatio and Ship. Textures from "Default Jedi Replacement" by Sharad Hett edited and used for Horatio's face. Textures from "Jedi Zora v3" by Me0is0Jade was used for zabrak sisters NPCs from chapter5. Trandoshan Head Improvement by Darth Shiftee. Devaronian mercenary by AshuraDX. Human merc reskin by Spaghetti used for for devaronian mercs costume. Boushh by Dwayne "oddjob" Douglass. "Greedo" rodian reskin by Circa was used for rodians. Rodian reskin from "ultimat Jedi Academy" mod by Hollywood was used for Saask. Dark forces gran reskin by Barricade24 was used for some of the grans. Human merc reskins for nobleman and Elvan by Zahar0z. Hazardtrooper reskins by zahar0z. Armored reborn model was used for reborns, shadowtroopers, and rogue jedi master Aldeo. This model was kitbashed by zahar0z. It is using parts of the Clone Trooper model by Neomarz1, Anakin Skywalker by HapSlash, and Stormtroopers by DT85. Unfortunately, I couldn't contact Larry McBruce to ask for his permission to use his mods for this re-release. But I really tried to use his work as respectfully as I can. I just wanted to give this awesome mods another small time in the spotlight. Known bugs: Sometimes player gain unintentional additional lightsaber fighting styles after finishing a level. If you play with "force progression" feature, and chose a map or chapter from main menu, instead of playing chronologically then your player would not have starting light or dark force powers. You can still upgrade force powers after a level.  

    1,344 downloads

       (3 reviews)

    15 comments

    Updated

  14. Escape: Yavin IV - The Lost Maps

    ORIGINAL AUTHOR: DARROW LINDER
    Date Created : February 22, 2006
    Overview:
    ---------
    Ahhhhh...  Finally done.  35 levels, 150000 brushes, 25000 lines of script,
    40000 entities and 3000 hours of blood and sweat.  EY:4 - The Lost Maps.
    Let's get this out of the way first.  I know the download is big.  Sorry.
    I've made every effort to keep the mod as small as possible.  There are
    20-30 hours of gameplay here, so it will be worth the download, I hope.
    If you played my first conversion, Escape: Yavin IV, then hold on to your
    hats.  This is an extension of the first conversion, but includes 25
    additional levels, a new story, vehicle levels, space levels, additional
    duels and puzzles, and customized interface (including a 'Chapters' menu
    that enables you to play any game level), on-the-fly saber upgrades, and
    three endings (that's right 'THREE' endings).  Your choices during the game
    decide your fate.
    Given the length of the game, I have eased up on the difficultly of the
    game a bit (just a bit).
    Nuff said.
    Installation:
    -------------
    BEFORE YOU INSTALL, YOU MUST DO THE FOLLOWING:
    1. Remove *all* custom pk3s and mods from your base / GameData folder
    2. Remove *all* custom pk3s and mods from your base / GameData folder
    3. Remove *ALL* custom pk3s and mods from your base / GameData folder
    Failure to do so will likely result in the game failing to even start.  So
    please don't ask me why the game won't start if you haven't done this.
    To install this map, extract the contents of the ZIP file into the
    'GameData' folder of your Jedi Academy install directory. Double-click the
    batch file in the GameData folder and you're on your way.
    I've been running with the 1.1 patch.  If you don't have it, play at
    your own risk.
    Story:
    ------
    Basically, the Sith have dominated the galaxy.  The good guys (called the
    Alliance) are threatened.  The game will feed you some hints that explain
    the reason for the Sith control.  Of course, you have to come to the
    rescue to save the universe from total Sith control (oh, unless you choose
    to become a Sith).  The rest of the story pretty much tells itself.
    Please note that if you choose to jump around the levels using the chapters
    menu, you will not get the entire story.  Just keep that in mind.  It is
    recommended you play through in normal game mode before jumping around.
    Gameplay:
    ---------
    In all, there are 38 levels (12 cinematic levels and 26 playable levels).
    Unlike the traditional game (JKIII), your saber upgrades occur as you
    defeat your opponents.  Each level also offers your a chance to 'trade'
    your saber for one encountered up to that point in the game.
    Like the cool saber disc your opponent has?  Defeat him, and take it!
    It's that simple.
    Issues:
    -------
    There are two really big issues:
    1. level2_saber_shipment always hangs for me when it is *not* loaded as the
       first level in the game.
       ** If this occurs, you can use the Chapters menu to start a new game
          from this point in the game.
    2. After some time of playing, the game seems to 'hang' after about 90
       seconds from a save point.  It does not happen in the same level or
       in the same place in the level.  The problem only occurs after playing
       and saving for SEVERAL HOURS continuously (essentially the same game).
       Restarting and loading the saved game does not correct the problem.
       ** If this occurs, you can use the Chapters menu to start a new game
          from where you left off.
    3. My hard drive crashed and I lost *everything* associated with this game
       just a couple weeks ago.  Fortunately, I had already posted a V4 Beta, so
       really what you are playing is Beta V4+ here.  Everything pretty much
       works fine, but I lost all of the .map and script files.  So...  If you
       use the Chapters menu to start the ending levels of the game (Chapters 8
       - 11), you'll need to use the cheats to setup your force powers.
       ** Bring up the console then type:
            > helpusobi 1
            > setforceall 3
    There's other little detailed things, most of which you probably won't
    even notice, so it's not worth mentioning...
    Credits:
    --------
    Without these contributors, this game would not be.
    Beta Testers:
    =============
    Tester #1 ............................ Theos Burgess
    Tester #2 ............................ Captain Shuttle
    Tester #3 ............................ Mr11
    Tester #4 ............................ Chris Jackson
    Skins:
    ======
    Aayla Secura ......................... Mars Marshall & Dark_Cuillere
    Abbaddon ............................. El Cuko
    Asajj Ventress ....................... Monsoontide and Psyk0Sith
    BPPloKoon ............................ [BP]Plokoon
    Bain Elite v2 ........................ -=SOTG=-Bain_Elite
    Boba Fett ............................ Brian Jones (Bones)
    Darth Maul 1 ......................... mrdefender
    Darth Maul 2 ......................... broken_hope & Aaron Smith & Chesire
    Darth Omega .......................... KAZZZ
    Darth Savet .......................... Brejo Savet
    Death ................................ +]Nekroscop[+
    Egor ................................. Unknown
    FemOffee ............................. Mars Marshall
    General Grievous ..................... Mars Marshall
    Howler ............................... Light Ninja
    Knight ............................... Unknown
    Lamasu ............................... Crying Gods Germany
    Lizard Reptile ....................... Tps_sithrouge
    Mace Windu ........................... Aaron Smith
    Maddog JKA ........................... Maddog
    Magna Guard .......................... Mars Marshall
    Mandalorian Sniper ................... Innocent Hawk
    Neo Reborn ........................... Drakkan
    Ninja ................................ Tim & Jimesu_Evil & Shady-D &
                                           Satanmaster & Playingkarrde
    Noghri ............................... RO Agent Smith
    Olts Keldor .......................... OLTS /// Lord Vili ****
    Pit Droid ............................ Matt-Liell & Scouttrooper
    RAB-24 ............................... Chairwalker
    Raptor ............................... Thrawn42689 & Graves & LightNinja
    Razchrome ............................ Unknown
    Rodian ............................... Darth Algar
    Sabergirl ............................ v2 by Sabergirl
    Samus ................................ Kurtis 'KMan' Smith
    Shinobira ............................ Crying Gods Germany
    Sithress ............................. DarthVengeant
    Soulseeker ........................... Unknown
    Spawn ................................ Stingray
    Swoop Racer .......................... Nick Aikenhead (Kahn)
    Witchblade ........................... {EJA}DarthVengeant{S}
    Xian ................................. Unknown
    Yarael Poof .......................... Mars Marshall & PsykOSith & Nomad
    Yoda ................................. Darth Dizzy & Team Yoda
    Younglings ........................... Mars Marshall
    Zabrak Male .......................... Darth Algar
    Sound Effects:
    ==============
    Enhanced Saber Sounds ................ Aryyn
    Grievous Sounds ...................... Kurt Libengood
    Voice Acting:
    =============
    Darth Maul ........................... Mr11
    Jedi ................................. Darrow Linder
    Jedi Master Nadoo .................... Mr11
    Jedi Master Savet .................... Darrow Linder
    Jedi Master Secura ................... The Light Side
    Jedi Master Windu .................... Mr11
    Mirala ............................... The Light Side
    Queen Mothma ......................... The Light Side
    Rosh Penin ........................... Darrow Linder
    Sith Lord ............................ Darrow Linder
    Sithress ............................. The Light Side
    Saber Models:
    =============
    Crystal Hilt ......................... {THC}ShovelHead
    CyberNinja ........................... Revan Dark
    Darth Maul ........................... Unknown
    Desann Saber ......................... CHoSeN ONe
    Dual Lightstaff Sabers ............... Red Sith
    Eclipse Saber ........................ +POO+Sigma
    Imales ............................... IMALES (Damir Berkovic)
    Light Disc ........................... Wolrajh/Xantcha
    Majestic Sai Staff ................... Tiri
    Punisher ............................. Darth Khan & Lord G-Spot
    Reborn Saber ......................... CHoSeN ONe
    Skywalker Saber ...................... CHoSeN ONe
    Star Wars Classic Sabers ............. Revan Dark
    TS Custom Sabers ..................... Trauma Sensei
    X-Saber .............................. Jon Hill 
    Textures:
    =========
    Custom Textures 1 .................... BerneyBoy
    Custom Textures 2 .................... Shaithis
    Water and Ripples .................... Sith J Cull (Arevas)
    Sith Command Ship .................... Sith J Cull (Ep3 Mappack)
    Weapons:
    ========
    Rocket Effects ....................... Rhinen
    Concussion Effects ................... Spector
    Disruptor Effects .................... Spector
    Vehicles:
    =========
    Duality .............................. Manquesa, RaSiN_HeCk
    Sith Speeder ......................... Duncan_10158 & Monsoontide
    Speeder Bike ......................... Duncan_10158 & Monsoontide
    STAP ................................. Duncan_10158
    Interface:
    ==========
    Menu Tutorial ........................ Red Sith
    Startup Screen Images ................ http://www.geocities.com/Area51/Lair
    HUD .................................. Chewy≤/Uber Noober≤
    Maps:
    =====
    duel_valley (modified and extended) .. Raven
    (all other maps were done by me)

    1,310 downloads

       (0 reviews)

    3 comments

    Updated

  15. Escape: Yavin IV

    ORIGINAL AUTHOR: DARROW LINDER
    This is a new single player mission for Jedi Academy. It utilizes models, skins,
    and saber models that I found interested from the jk3files.com over the past
    year or so. The bits posted by other authors have been stripped down to their
    bare minimum, to keep the size of this mod down as much as possible.

    Some highlights:
    - New and different opponents / challenges in each level of the game
    - Custom SP maps (13 in all including 2 bonus and 1 cinematic level)
    - Custom missions with helper NPC's
    - Custom menus including saber descriptions
    - Custom saber models
    - Custom saber abilities
    - Custom sounds and sound effects
    - Custom music
    - Custom visual effects
    - Custom weapon effects
    - Custom skins
    - Custom cinematics (almost an hours worth throughout the game)
    - Custom HUD
    - Custom objectives (43 in all)
    - Secret areas included in nearly all the maps
    - Powerful sabers and force abilities from the beginning
    - Several opportunities to upgrade / replace your sabers
    - Over 20 new opponents with varying levels of difficulty
    - Approximately 10-14 hours of challenging game play

    A walkthrough is provided in GameData/escape when you install the mod.

    This mod is hard -- much more difficult than JA -- but very playable. So if
    you pick this up, expect something more challenging than what you're used to.

    Installation:
    -------------
    To install this map, extract the contents of the ZIP file into the 'GameData'
    folder of your Jedi Academy install directory. Double-click the batch file in
    the GameData folder and you're on your way.

    ************************************************
    PLEASE USE THE BATCH FILE TO LAUNCH AND RUN JA WITH THIS MOD
    PLEASE DO NOT USE WITH ANY OTHER JA MODIFICATION
    ************************************************

    To un-install, simply remove the 'escape' folder and the .bat file from your
    GameData folder in your JA install directory.

    Story:
    ------
    This starts out pretty much where Jedi Academy left off. It assumes you chose
    'the dark side', stole the scepter, and went on your way of domination. Because
    of your dark ways, what was left of the imperial and rebel forces were destroyed
    by bands of cultists and other dark jedi.

    A powerful Sith gathered followers (called loyalists) and made a deal with you.
    Hand over the scepter, or die. Your life was spared, but the scepter is now in
    the hands of the Sith. He threw you in prison cell buried in the rugged mountains
    on the planet moon of Yavin to rot. Your force powers faded as the sith
    dominated planet after planet. You home is the last to be overthrown.

    In a deperate attempt to contact you, the queen from your home planet used her
    telepathic ability to send you a message. Your force powers have faded to the
    point where you can't receive the distress call.

    After years of meditation, you realize the error in your ways and wish to seek
    revenge on the Sith. An accident gives you a chance to escape. And this is
    where story begins...

    Gameplay:
    ---------
    In all, there are 13 levels (1 is a cinematic level only and two are 'bonus'
    levels that give you a chance to upgrade sabers). Each of the levels have
    anywhere from 3-8 objectives that must be fullfilled before proceeding. To
    estimate the length of the mod, from start to finish is probably somewhere
    between 10 and 14 hours. This entire mod is one very long mission broken up
    into 13 maps. The opponents get progressively more difficult (although your
    force powers and your opportunity for saber upgrades keeps the playing field
    somewhat fair) throughout the game.

    One hint: keep a close eye on your cursor for things to push or break -- it
    is sometimes required to continue on with the level. You may want to turn on
    force hint in your config (cg_crosshairForceHint) if you can't work things out.

    Enough said -- you can figure out the rest.
    GAMEPLAY:


    Issues:
    -------
    There really aren't too many issues. I found a few bugs with JA itself. The
    noticable issues include:

    - JA crashes during simultaneous thermal detonator and saber throw effects
    - Saber properties sometimes ignored on restart of JA and loading saved game
    - JA leaks memory (I watched it). These maps are very large, and playing across
    several of the levels (like most of them) for an extended perior of time will
    lead to a decreased frame rate. Restarting JA corrects the problem.
    - Some of the cut scenes and cinematics are a little unstable. Some of the
    sound cuts out part way through and sometimes the NPC don't go to their
    specified navgoals. I don't know, maybe my problem, but they work sometimes,
    sometimes not.
    - There are a couple of brushes with issues. One causes a HoM effect (tiny
    little sliver of a brush in a massive area -- but you have to walk over
    it). A few brushes have some vertex problems, so there are gaps. I didn't
    bother to go back and fix them -- they are hardly noticeable and don't
    impact gameplay. There's close to 85000 brushes in this entire game and
    probably less that 10 with noticable issues.

    That's about all worth noting.

    Credits:
    --------
    The following lists the skins, saber models, mods, etc. that were all put
    together to create this mod:

    Skins:
    ======
    Abbaddon ............................. El Cuko
    Asajj Ventress ....................... Monsoontide and Psyk0Sith
    BPPloKoon ............................ [BP]Plokoon
    Bain Elite v2 ........................ -=SOTG=-Bain_Elite
    Boba Fett ............................ Brian Jones (Bones)
    Darth Maul ........................... mrdefender
    Death ................................ +]Nekroscop[+
    Egor ................................. Unknown
    Howler ............................... Light Ninja
    Knight ............................... Unknown
    Lamasu ............................... Crying Gods Germany
    Maddog JKA ........................... Maddog
    Neo Reborn ........................... Drakkan
    Razchrome ............................ Unknown
    Sabergirl ............................ v2 by Sabergirl
    Samus ................................ Kurtis 'KMan' Smith
    Shinobira ............................ Crying Gods Germany
    Sithress ............................. DarthVengeant
    Soulseeker ........................... Unknown
    Swoop Racer .......................... Nick Aikenhead (Kahn)
    Witchblade ........................... {EJA}DarthVengeant{S}
    Xian ................................. Unknown

    Sound Effects:
    ==============
    Enhanced Saber Sounds ................ Aryyn

    Saber Models:
    =============
    Light Disc ........................... Wolrajh/Xantcha
    Eclipse Saber ........................ +POO+Sigma
    Dual Lightstaff Sabers ............... Red Sith
    X-Saber .............................. Jon Hill
    Desann Saber ......................... CHoSeN ONe
    Skywalker Saber ...................... CHoSeN ONe
    Reborn Saber ......................... CHoSeN ONe
    Majestic Sai Staff ................... Tiri
    Punisher ............................. Darth Khan & Lord G-Spot
    Imales ............................... IMALES (Damir Berkovic)
    Darth Maul ........................... Unknown

    Weapons:
    ========
    Rocket Effects ....................... Rhinen
    Concussion Effects ................... Spector
    Disruptor Effects .................... Spector

    Interface:
    ==========
    Menu Tutorial ........................ Red Sith
    Startup Screen Images ................ http://www.geocities.com/Area51/Lair
    HUD .................................. Chewy²/Uber Noober²

    Maps:
    =====
    duel_valley (modified and extended) .. Raven
    t3_rift_sample (excerpts only) ....... Raven
    t2_rancor_sample (exceprts only) ..... Raven

    1,146 downloads

       (0 reviews)

    0 comments

    Submitted

  16.  THE FORCE UNLEASHED : Dark Lord's Hunt (KotF 2.0 Expansion Mod)

    **Requires the original version of Knights of the Force 2.0, which is currently the only way to play it properly. While it is possible to use this expansion pack with other mods and the regular game, it will not be fully playable in the way it was intended, as the necessary files that were specifically created for KotF 2.0 are missing. Since the original mod is no longer in development, official updates for this expansion pack are not possible.**
    **To play this expansion pack without KotF 2.0, simply take the file "KotF_TheForceUnleashed.pk3" and put it in the base folder. Then change the name to "_KotF_TheForceUnleashed.pk3" (adding the _ makes the file load first and prevents the game from crashing before the menu shows up). The first part of the mission is mostly playable and functional. The second part is also playable, but some codes are missing to make it work 100%.**
     
     
    *******************
     OVERVIEW
    *******************
     A new years gift for all the Kotf fans. in the new year, you will get to play The Force 
     Unleashed in the PC. This is a KotF mod's mission pack. in order to play, you need
     Knights of the force mod installed in your PC.
     This mod is made by the effects and methods you never saw in Jedi Academy before. Alot  
     of the scenes will suprise you. this is the result of 2,5 months of work. this mod is 
     done by  adapting "sith-J-Cull"s Kashyyyk map (made in 2005 ) into singleplayer with
     reedit. I used all the parts of that map. And so the Force Unleashed's first Darth Vader
     level is adopted into Kotf. I am not planning on making other Force Unleashed levels. 
      First level's scenario is extended for a more gripping  and enjoyable gameplay. There
     are extra levels and missions. Game starts with the sliding text of the force unleashed.
     You control Darth Vader and your mission is to find and eleminate the Jedi hiding
     amongst the wookiees in Kashyyyk. But this is not as easy as it sounds. You need to
     think, move and control the force like Darth Vader would.
      Becouse the wookiee army is made of soldiers with excelent aim. they dont stand idle
     when they see you, they come close and shoot. they aren't target dummies like the 
     stormtroopers in jedi knight academy. Sometimes they even dodge the light saber. This
     makes the game all the more realistic and enjoyable. Also there are 3 new Camera angles.
     Play in different views and increase the fun. I recommend "Darklord" angle to make you 
     feel like Darth Vader Himself.
     Furthermore there are lots of suprises in the scenerio. You move according to the data
     coming from your radio and datapad. Press the "M" button to see your missions. You will
     hear Darth Vader's breathing just like in the original game. You can ride 3 vehicles 
     with Darth Vader. You Can Dog Fight with your Tie Fighter, You can ride your Swoop in
     the woods and last you can ride an AT-ST and command your troops. This mod's weapon
     effects are enchanted with "Ultimate Weapons mod". Especially check out the thermal 
     detonator's effect in the combat. But you need a good video card and a CPU or you might
     have to play with low FPS.
      Force Powers are even more enjoyable now. you can force grip and push wookiees into
     the sky or sea. You might notice the wookiee sounds and a wookiee falling down when
     you blow up a ship during a dogfight. i tried my best for the most realistic combat 
     possible. there are lasers coming from everywhere. Don't let your guard down, even a 
     moment of distraction might cost you your life. new soldiers fills their brothers' places
     and the map never gets empty. so when you play the whole map you never get alone.
      To make it harder and realistic, i removed the quicksave option. There are checkpoints
     after certain places and obstacles. you don't have to start all over after you die. 
     you just start from the last checkpoint. 
      I made the stormtrooper voices (English) with my friends. The accent's not perfect but
     the sounds coming from the radio and the game's own sounds do the job 🙂 futermore you
     will hear Vaders original lines. All the lines will also be subtitled in english
      Have fun and a happy new year.

    **************************************
     SOME TIPS BEFORE YOU START PLAYING
    **************************************
      First of all dont let your guard down.Becouse the wookiee army is made of soldiers 
     with excelent aim. they dont stand idle when they see you, they come close and shoot.
     they aren't target dummies like the stormtroopers in jedi knight academy. Sometimes 
     they even dodge the light saber. This makes the game all the more realistic and enjoyable.
     Note: By choosing the "Realistic Lightsaber mod" you can deal more damage with your saber.
     When you are in combat you dont have the time to look at the health bar and especially
     while using "Force Grip" you leave yourself defenceless and a single lucky shot can
     get you killed. If you don't use "Force Heal" often and move around rapidly you die
     in a short time. Don't stand idle, deflect the laser with your lightsaber and don't 
     do useless moves. When you miss a Wookiee soldier there is a %70 chance that you will 
     be hit. If a wookie keeps dodging your saber, movearound him using combos.
     Note: To move faster hold "shift" button down.
     It's not an easy level. You need to bring your A game. You need to use both your saber
     and force powers cunningly. my advice to you would be to assign 2,3,4 buttons 
     above q,w,e for "force push", "force grip" and "force heal". This way you can easyly 
     heal yourself and lash the wookiees aroundwith your powers. when you "force push" a 
     wookiee right after a "force grip" before he falls down, you will see him fly for meters.

    *******************
     INSTALLATION
    *******************
     NOTE: STAR WARS® JEDI KNIGHT®: JEDI ACADEMY™ AND KNIGHTS OF THE FORCE MOD
        MUST BE INSTALLED AND RUNNING ON YOUR PC IN ORDER TO RUN THIS MOD.
     Run tfusetup.exe

    **********************************************************************************
     CREDITS
    **********************************************************************************
    Original map   : James Culley (Sith-J-Cull) 2005
    UltimateWeapons: Kahn D'halaine

    587 downloads

       (0 reviews)

    11 comments

    Updated

  17. Doublecross on Nar Shaddaa

    A recreation of the first level of Dark Forces 2 I did many years ago. Found it a few weeks ago, and when I tried it again I found it quite enjoyable and fast-paced, so I decided to share it. I made the NPCs more dynamic overall to make them actual threats, and not just fixed targets.
    To install, unpack the folder DCONS and dcons.bat into your GameData folder, and launch dcons.bat. To uninstall, remove the folder DCONS and dcons.bat from the GameData folder.

    424 downloads

       (2 reviews)

    4 comments

    Updated

  18. The Dark Alliance II: Vengeance of the Sith

    Author: Steven Brown (Blaster)
    Date Of Release: August 2004
    Description:
    This is the sequel to my singleplayer map 'The Dark Alliance'. If you have not yet played 'The Dark Alliance' then I suggest you download and play it before you play this one. Also you may want to play 'The Mainframe 2.0' before you  play 'The Dark Alliance' to have the ultimate experience. 
    You can get them from the following websites:
    The Mainframe
    The Dark Alliance
    I hope you enjoy the final part of the Dark Alliance Trilogy just as much as I did making it. - Blaster
    Story:
    After the events at Narshaddaa the New Republic found that Tavion had somehow been able to clone Darth Vader. The Vader Clones are now being used as frontline troops for the Dark Alliance forces. With the death of their leader Tavion, the Dark Alliance are somehow still able to function and are taking control of countless star systems throughout the galaxy. The Jedis numbers are thin but with the help of Luke Skywalker and Kyle Katarn, the Jedi are still managing to hold their own against the almighty Dark Alliance.
    The New Republic now fear that the Dark Alliance may close in and try to seize the power from the Valley of the Jedi. This must not be allowed to happen. And so the New Republic have decided that it is time for the Valley to be destroyed.
    Countless Jedi Knights now keep watch over the demolition operation to hold back any attack that may come from the Dark Alliance.
    The New Republic have enlisted the help of Mara Jade to also assist with the operation and she is now traveling to the Valley of the Jedi to witness the destruction of the main Valley's fountain of power.
    FEAR IS THE PATH TO THE DARK SIDE. FEAR LEADS TO ANGER, ANGER LEADS TO HATE, HATE LEADS TO SUFFERING. - JEDI MASTER YODA
    Additional Credits:
    I am in no way responsible for the other models and MODS that have been included in this MOD. I only take credit for the maps. All other credit goes to the authors of the other MODS and you can see who is responsible for these in the closing credits at the end of the level.
    STAFF EDIT: We pulled the credits from the strings file. Credits are below.
    Vengeance of the Sith - Steven Brown (Blaster)
    Darth Vader MOD - Michael Frost
    Stealth Jedi Gear for Kyle - HapSlash
    Darth Maul Model - Adam "Cheshire" Lee
    Red Darth Maul Skin - Kurtis "Kman" Smith
    Reborn Ghost - Seraph
    Darth Cinerate (Vader Clones) Skin - Magnetixxx
    Darth Omega-Jedi Legend (Darth Shimzu) - KAZZZ
    Lord Anakin the Clone War Hero Version 2 (Darth Telroth) - {DX}Dastard
    Darth Malak Model - ksk h2o
    Han Solo Player Model - Major Clod
    Mara Jade Player Model & Saber Hilt - Edward Peretti
    Ancient Elder (Sith Lords Knight) Reborn Skins - BeakerBongload & Nova
    Sith Speeder - Monsoontide
    Quake 3 Jump Pad Model - Evil Lair
    Quake 3 Judge Model - Ewooz
    Sith Statue Skin - Zahriel Omega
    Classic Dark Kyle - JRA Wolf
    Sith Stormtrooper Skin - Jason (Fooky)
    Episode II Saber Blades - The RattleSnake
    Alaris Jedi Academy Hilt Pack - Alaris
    Clone Jar Map Object - Zymotico
    Battle-Droid Rifle and DL-44 - Dan Kapphahn
    Cinematic Saber and Weapons SFX - Patrick
    Prequel Saber Sound FX (Final) - Aryyn
    Lord Skulldron Voice (Darth Telroth's Voice) - John Tinning
    "Hud is really there" HUD/MOD - McCleod
    Vengeance of the Sith Menus - Zanatio

    Installation Information & Playing Notes:
    Make sure you have the latest patch for the game!
    Using Winzip or WinRAR, unzip the 'Vots' folder and the 'Vots.bat' file into the 
    JK3/GameData folder. Then simply double click the 'Vots.bat' icon to play.
    Once installed I recommend seeing how the game will be easier using either the staff or dual 
    lightsabers that it may be best playing the game on 'Jedi' difficulty with the single saber 
    and play the game on 'Jedi Knight' difficulty while using the saber staff or dual sabers.
    When selecting the single saber style please note that the style you decide to choose will be
    the only fighting style you will use throughout the whole level!
    <<<!!!MAKE SURE YOU HAVE ENABLED SUBTITLES IN THE GAME OPTIONS MENU, AS THEY ARE NEEDED 
    FOR THE CUTSCENE DIALOGUE!!!>>>

    Construction Information:
    Known Bugs: If there are any slowdowns try turning off 'dynamic glow' in the 'video options' menu. 
    You may want to skip certain cutscenes by pressing the use button. However the screen may appear to freeze but will have the words 'skipping cinematic' at the top. It hasn't froze, this is normal. You should just be patient and allow the cutscene to skip, which will happen after a few seconds.
        
    When part 4 is loading you may or may not have some problems. The briefing screen may freeze or you may get a 'CL_GetServerCommand:a reliable command was cycled out' error that will prevent you from going onto part 4. If this happens then you can try one of four things.
    Bring down the console with the combination of the 'left shift' and ` keys and then type in "map part_4" without the quotes and then press enter. If this doesn't work then try again but as it is trying to load, hit the 'escape' key to return back to the main menu and then try the above console command from the main menu. Quit the game and then reload the level. Restart the computer Reinstall the game and/or the MOD. Testing System Specifications:
    This MOD was tested on the following PC specifications:
    AMD Athlon XP 2400 Processor
    1GB DDR RAM
    ATI Radeon 9800 Pro Graphics Card
    Windows XP Home Edition
       
    License Agreement:
    * I admit that * 
    (as required by the LEC License Agreement about Addon Levels)
    1. My Level works only with the retail version of the
       Software, and does not work with any demo or OEM versions
       of the Software.  
    2. My Level does not modify any COM, EXE, DLL or other executable files.
    3. My Level does not contain any illegal, scandalous, 
       illicit, defamatory, libelous, or objectionable material
       (as may be determined by LEC in its sole discretion), or
       any material that infringes any trademarks, copyrights,
       protected works, publicity, proprietary, or other rights
       of any third party or of LEC.  
    4. My Level does not include any LEC sound effects or music files or 
       portions thereof.
    5. My Level identifies in every description file, on-
       line description, read-me, and in comments in the New
       Level code: (a) the name, address, and e-mail address of
       the level's creators, and (b) the following disclaimer:
       "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
       LUCASARTS ENTERTAINMENT COMPANY.  ELEMENTS TM & (C) 
       LUCASARTS ENTERTAINMENT COMPANY."
    6. My Level may not be sold, bartered, or distributed with
       any other product for which any charge is made (other than
       incidental charges for time spent on-line), but rather
       must be distributed free of charge. 
    7. By distributing or permitting the distribution of any New
       Levels, all creators or owners of any trademark, 
       copyright, or other right, title or interest therein grant
       to LEC an irrevocable, perpetual, royalty-free, sub-
       licensable right to distribute the New Level by any means
       (whether now known or hereafter invented), and to create
       and distribute by any means (whether now known or here-
       after invented) derivative works thereof, and to charge
       for the distribution of such New Level or such derivative
       work, with no obligation to account to any creators or
       owners of the New Level in any manner.
    ============================================================================================
    Copyright / Permissions
    ============================================================================================
    Authors MAY use this level as a base to build additional levels (just mention the author).  
    THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT 
    COMPANY.  ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.
    You MAY distribute this level, provided you include this file, with
    no modifications.  You may distribute this file in any electronic
    format (BBS, Diskette, CD, etc) as long as you include this file 
    intact, with NO charge (other than incidental charges for time spent on-line).
     

    977 downloads

       (1 review)

    5 comments

    Submitted

  19. Single player missions expansion

    Over a time mod makers created some really great levels for JKA. But loading them through bat file or console always seemed to me as big immersion breaker. So I created a version of some cool SP maps that is integrated in the game's mission selection screen.  I also added some little story info for menu, and recorded some additional voicover with Ivona reader. Currently only two mission are added, "Crash on Tatooine" by Mercenary, and "Operation: Spaceport" by Michael May. Maps were used with permission from their respective authors. I thank them for their awesome work. The maps were added smoothly into the original game and are selectable on the second mission screen (between Hoth and Vjun). It seemed to be logical, because in the original maps, the force power levels of the players was set to be somewhere around 2. I modified the maps so now your force powers aren't set to specific value when you play the map. You just get the one force power raise that you've chosen at the beginning of the map, just like in the basic JKA SP missions. To see full credits and changes read "ReadMe" file within the archive.

    3,093 downloads

       (5 reviews)

    15 comments

    Updated

  20. Beta Ingame Customization and Cheat menu

    This is a beta version of my attempt to create KotOR style cheat and customization menu for Jedi Academy. Unfortunately, I have no time to finish it at the moment. Not all options I wanted are currently added, but you might get the idea. I used "Ingame Character and Saber Menus" by Circa in this mod. Force hex textures were changed. So the way they apear in force menu before mission is changed too. In order to see what options are available in this mod, just look at the screenshots. To open this menu in the game, just press "Esc". Feel free to use my menus for your own mods if you want.

    1,595 downloads

       (2 reviews)

    3 comments

    Updated

  21. Star Wars: The Jedi Abides

    NEW SHIT HAS COME TO LIGHT!
    After a couple of years striving secretly I’m able to present you…
     
    The Jedi Abides: A Big Lebowski mod for Jedi Academy.
     
    Here you impersonate Jaden Lebowski —The Dude —, the counterpart of our favorite junkie bon vivant Jeffrey Lebowski from our galaxy far, far away. He is the man for his time and place, and is now on his way to the Jedi Academy.
    Many elements from the movie — and little surprises as well — were added to the playthrough. The Dude is not only visually a playable character, but also his dialogues were modified to pave the way for the new journey. As a result, it is possible to play the mod from beginning to end without the original narrative losing any sense.
    Well, actually… when I said all the dialogues, I meant all of them except for the dark side ending — for now. Given the whole COVID-19 and lockdown circumstances, I decided to release the mod before finishing this part. This way, the fans of Big Lebowski and Star Wars around the world can have one more option of entertainment, being able to soothe the soul in the present quarantine times.
    Speaking of which, since I have no intention of making any profit from this mod, in case anybody miraculously happens to find a suitcase carrying a million dollars and considers supporting this project, I would rather have it donated to the NO KID HUNGRY — a NGO created by Jeff Bridges, the Dude himself, who is now making efforts to support children in need during the coronavirus crisis. In times like these, any amount of money is urgent and welcome.
    Here is the website:
    https://www.nokidhungry.org/
     
    And that’s all! I appreciate your attention and wish you a good time with the mod.
    Far f. out!
     
    IMPORTANT
    - This mod is meant to be played on Single Player only.
    - Jedi Academy must be patched to version 1.01 to work. I guess.
    - Some bugs may occur if the player dies in Hoth levels. I couldn’t fix it. Sorry.
    - The models were originally made by DT85 and Aaron Smith. Should anybody feel like developing a model of a more detailed Dude, just contact me and I’ll include the work with all the credits.
    - To have subtitles on for all dialogue, open the console (SHIFT + ~) and type “/g_subtitles 1”.
     
    HOW TO INSTALL
    - The beauty of it is in its simplicity. Just move the PK3 file into the “base” folder of your game directory.
    - In the character selection menu, choose the Dude. Otherwise you might end up finding a stranger in the alps… which is not good, man.
     
    The Jedi Abides - Intro:
    The Jedi Abides - First Mission (Yavin IV):
     
     
     

    307 downloads

       (5 reviews)

    1 comment

    Updated

  22. Epic Challenge Mod IV : The Death Sower

    It's finally happening ! The Last Epic Challenge Mod is here !

    THE PLOT:
    The Death Sower, an uknown force user, plans to destroy all force users because he thinks that they are the source of every problem of this galaxy. He is not wrong. But he broke your holidays. You must beat him.
    Travel around old sith temples, jungle islands, spaceports, dark caverns and other places...
    12 DIFFENTES ENDINGS :
    The specificity of the mod, is that you can play 12 differents mods in one. Some paths are very differents than the others, some very close...
    You can just do your duty to the Jedi Temple, or become the Evil Galactic Emperor, ruling all the world by yourself !
    Feel free to share your experience in the Epic Challenge Mod forum section !

    Nooowwwwwwww... TEASER

    You simply have to put all the files in /gamedata/, and launch the mod clicking ECMIV.bat
    Make you have the 1.01 patch installed,
    AND EAX SOUND ACTIVATED.
    If not, you will not hear anything during the cutscenes !
     
    External Content Used / Credits: 
    SKINS I USED FOR MY NPCS:
    Inpsyte - ModSect Evil Skin Pack
    Eric Landreneau - Royal Guard, in this one you'll fight him.
    JC Jedi - Unable to find the author, if he could contact me...
    Lervish - Nexu and Reek
    Luckxzs - Rancors
    Slice, Dice and Mince - Melee Mod
    es0 - Old Jedi Outcast Maul Model
    Tobe_One - Ifrit Skins
    Spanki - Jedi and Sith Pack
    Omega1 - Classic Jedi Project and Classic Journeyman
    GPChannel - Kyle Katarn Reskin Customization

    TEXTURES:
    Raven Software - JK2 textures.
    Sith J-Cull - Lava Texture from SJC Map Pack.
    Trent_Easton - Interceptor Planken Texture
    Onobi Foondu - Valley Of The Kings Textures
    HILTS :
    The New Order - Ultimate Hilt Pack
    Plasma - Lightsaber Hilt Collection
     
    CODE AND WEAPONS :
    Asgarath83

    MUSICS:
    All credited in the End Credits...
     
     
    And thanks to wife and best friend for the help and voices !
     

    850 downloads

       (3 reviews)

    3 comments

    Updated

  23. Mission To Bespin

    About this file
    For some years I tend to build some maps for Jedi Academy, but have never finished a project really ? But not this time. Therefore I present to you: Mission to Bespin
    Mission to Bespin is a singleplayer map and part of a little project of mine to "improve" the main game, by addressing It's main shortcomings (too short, Cult is not really fleshed out).
    Thererfore Mission To Bespin is a kind of Tier 1 Mission (Forcepowers Level 1), where you explore an old mainetance depot in the skies of Bespin.
    Content: One map
    Supported Language: Only English
    Custom NPCs: Yes (even one new Skinset)
    Specials: Enemies with stun buttons (how I missed this JK:Outcast Weapon)
    Readables: Yes (though I am not an native English speaker I tried my best)
    Installation:
    1. Unpack the Archiv (Mission_to_Bespin.zip)
    2. Copy the Mission_to_Bespin.bat and the Mission_to_Bespin folder to your "LucasArts/Gamedata" folder
    3. Execute the Mission_to_Bespin.bat and the game should start. Simply start your mission by "New game" in the main menu (no console needed)
    Special Thanks:
    Thanks to all the modding community and all your great missions and tutorials. You kept my motivated to share this little project of mine.
    Thanks to the Dark Forces team (I took one of their textures and one model I guess and I loved this mod)

    I had no Beta testers. Hence: Please report any bugs you stumble across, so I can update the file. Also any feedback is welcomed.
     

    865 downloads

       (5 reviews)

    0 comments

    Updated

  24. The Mandalorian Academy _beta

    based on The Mandalorian Disney+
    all jedi npc replaced with Mandalorians
    all jedi sabers have been replaced with  swords
    all force ability's have been replaced with Mandalorian tech

    unfinished still in bade, need feedback

    http://www.mediafire.com/file/581zabjsy2u06fw/TheMandalorianAcademy_beta.zip/file
     

     
     
     

     

    539 downloads

       (2 reviews)

    0 comments

    Updated

  25. Sith Vessel

    Thank you for downloading Sith Vessel!
    This abandoned Sith training vessel provides you
    with a training room that can load different opponents.
    Activate the thrones to spawn enemy groups.
     
    Ship areas:
    -Engine/Storage room
    -Hangar
    -Duel room
    -Private quarters
    -Ventillation shaft
    -Observation towers
    -Cockpit
     
    Multiplayer version is in the making.
     
    -----------------------------
     
    -- Installation --
     
    1) Extract the floder
    2) Copy the jkNG_sith_vessel_sp.pk3 in GameData\base directory
    3) Type map sith_vessel_sp into the console.
    4) Play!

    1,037 downloads

       (11 reviews)

    6 comments

    Updated


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