Mixed Gametypes
136 files
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Oakside Park from SLENDER
By GPChannel
Hello everybody
This is a halloween pack for all of you
I did the Oakside Park from the Slender games. This version is a mix of the original game and The Arrival.
Hope you will like it
Install:
Put the .pk3 to your Jedi Academy base folder.
The Pack contains:
Slender Map
a HD Slenderman (original model by RevanKnight)
You can play the original Slender Game in this map.
You can collect the pages,and with the help of the admin you can spawn Slendy
VERY IMPORTANT!!!!!
For the greatest feeling: MUSIC ON (minimum 50% music ,dont worry no jumspcare,just spooky slender sounds,what are really add the feels,i was soo scared when i tested the map xd )
HAPPY HALLOWEEN TO EVERYBODY!
Special Credits:
RevanKnight for the old original slender model
218 downloads
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Oceans of Crime
By DarthNormaN
Buildtime : 5 days
Compiletime : 1h 20min
Brushes : 3623
Entities : 299 (225 lights)
Botsupport : Yes but not very(!) good
New textures : Yes
New music : No (hoth2/hoth2_action)
New models : No
My third map ever; first for JK3. Detailed reproduction of the DeathBall map Sediment from Unreal Tournament 2003! Original Textures and nearly the same lightning thanks to q3map2. ;D It's a small but long room under water. Ideal for duel/powerduel but ffa and tffa are also possible. Enjoy and good playing on it!
Put the .pk3-file into ...JediKnight3/GameData/base !
370 downloads
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Ord Mantell Oasis Temple
This is a map set on the planet of Ord Mantell and is based around the area you see in the SP mission where you destroy the weapon caches and Boba Fett follows you around. I have explanded on that theme to a more mountanous region than in the SP mission and in an area with a water fall in it. The rest of the map itself goes around the same temple theme. There are 2 duel arenas outside the main center duel arena and the other main FFA areas. These two duel rooms can be locked from the inside incase you dont want people bugging you when your in the middle of a duel. There is more areas you could duel in but I do not concider them duel arenas but it is quite possible. The outside area of the map would also be a fun place to duel. Though the temple itself was founded thousands of years ago and still we do not know the purpose of it. The temple has been hidden for some time and has just recently been found by a small group of scouts.
385 downloads
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Phantom
By Boddo
From StarWars Episode 1 we have the hanger in which Obi and Qui face Darth Maul. This rendition is movie-accurate largely but not entirly, due to the movies lack of continuity from scene angles. The map is scaled to be extremely close to movie scale. This map has a little bit more than other episode 1 renditions, as it has the other passage scene in the movie. Performance is kept extremely tight for the amount of content in it. The map features a portal sky to present greater depth as well. If you follow the camera positions from the movie none of the additional addons I have made are noticeable and thus, it doesnt stray from the movies perspective.
Also included in this PK3 is the map 'Hyper' which is a small FFA/TFFA/CTF arena map with bushes in the the middle so you can stealth atack one-another. In it you can leap from Orb to Orb or try to hit the raised Exploder Orb to trigger an onslaught berrage of meteor storms from above to damage all in its radius..
1,252 downloads
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Quake III Arena Q3DM17 Jedi Academy Remake
By JamyzGenius
A simple remake of the epic level Q3DM17, hope you like it
Gamemodes:
FFA
POWER DUEL
DUEL
and weird because its a DM map i just put CTF too.
324 downloads
- Non Star Wars Related
- Botroute Support
- (and 1 more)
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Ravager Duel
A remake of the Ravager bridge from KotOR 2.
IMPORTANT NOTE
I have included the map file for interested people to look at and see how I put together this map. Parts of the map are not to be taken out, copied or reproduced without my consent.
The New System shaders images need to be downloaded from Map-Craft.com.
639 downloads
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Rev Gnosis
By Rev_Mooku
"Gnosis" is the 7 month map project of Mooku, leader of the (>+<) Revelation clan.
This map features a central hub and individual zones for the elements of Air, Water, Earth, Fire, Light, and Darkness. The central theme is "Balance In All Things."
Each zone is accessed from the central hub via teleporters that visually represent their respective zones.
Zone Descriptions
Air - Open, cloudy, windy sounds, wind slingshot effect if one falls off a platform, semi clear dueling arena in middle
Water - Pristine, Calming, Water sounds, Opportunities for Swimming Practice, Duel ring surrounded by water
Earth - Earthy, Stone duel ring upon a grassy hill, bar and fight club inside the terrain
Fire - The Floor is Lava, watch your step, don't die, and Features The High Ground
Light - Jedi feel, crystal cave, semi hidden council chamber
Dark - Sith feel, Dark tomb, bones and coffins everywhere, hidden council chamber
247 downloads
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RJA Ultimate Map Pack
By RJA
Author: RJA
File Name and Version: RJA Ultimate Map Pack (1.0)
Release Date: 2015.
Filesize: 189mo
Description: This is my last map pack I forget to release. I hope you'll find it funny.
There are 8 maps.
- Lava Sanctuary Final: My final version of the Lava Sanctuary I made, inspired by Rayman 2. It has three parts, the outside,
night and dark blue, the secret side, made of green rocks and strange pipes, and the inside, red and full of lava an fire !
- Third Deathstar Reactor: Here is my 3rd version of this map, the final one I think in a Tron style. With some big secrets
areas.
- Home: Home of one of my personnal characters, with a big cold chamber.
- Carota: A map from the game Tonic Trouble (1999) recreated by me. You really need to visit it.
- 2046 City: A city I created, from my imagination with a mysterious big green crystal room...
- Kyle's Home Day: Kyle Katarn's Home at Day.
- Kyle's Home Night: Kyle Katarn's Home at Night.
- Horcrux's Cavern: After reading Harry Potter and the Half-Blood Prince, I imagined this map. Taken from my imagination and not
from the movie !
TO INSTALL: Place the .pk3 file in your game directory, "LucasArts/Star Wars Jedi Knight Jedi Academy/gamedata/base/" folder
BONUS: The Teaser of Epic Challenge Mod II for Single Player... which is coming soon !
423 downloads
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Siege of Dac
By kwenga
Release Date: 18.11.2016
Filesize: ~12MB
Story background:
As invasion moves forward, Sith forces had managed to break thin line of Alliance defenses and are directly threating Dac system. Small strike team from local garrison slipped through enemy's security systems. Few Jedi Knights are trying to reach bridge deck, before invasion starts. Eliminating Sith leader just in time might save whole planet from total annihilation...
Description:
Play as a Jedi (BLUE team) or Sith forces (RED team) on this TFFA map. The fate and the result of this extremely important clash is in your hands. Map was designed for saber dueling and epic cinematics. It has several breakable objects (mostly glass and some cables), traps (huge heat radiators may harm or even kill you) and powerful trigger on the bridge, which completely changes whole room after activating (use your lightsaber or force push to activate it).
This is my second map, it was meant to be small and full of lights/effects, but it has developed to be a little bit larger. Although I've added FFA and DUEL gametypes, I would strongly suggest using TFFA gametype, just for the "story" purposes. I placed spawnpoints in distant areas, so fight should occur in the middle section, and later move on the bridge itself. I wouldn't recommend fighting in BLUE team spawn area though.
Lastly, I would like to give an advice for current or future mappers. This map was meant to be a short project, but it somehow took me extra months to finish. I've learned a lot during that time, made many changes to initial idea and, for sure, as many mistakes. I wasn't really keen to rush this map, but it started to delay me from different projects. It shows the neccesity of planning everything before you start building it in Radiant. You will save yourself a lot of precious time.
Also, check out my previous project: Yavin 4 Riverside
Instructions:
Put pk3 file to your gamedata/base directory. Choose map from in-game menu (TFFA, Duel, Power Duel, FFA modes) or open your console and type /devmap siege_of_dac
Known bugs:
If you're having problems with performance (low fps, etc.) turn off dynamic glow.
Explosion effects at the bridge sometimes won't play after restarting map and on modded servers. Dunno why. Map will work corectly on base jk3, but more advanced mods/overhauls might override effects.
Copyright/License:
Feel free to download and play. If you want something different, such as reuploading to different sites than jkhub, contact me here (@kwenga). I do not claim any rights to music/soundtrack. Full credits to original creators and author of the remix.
1,001 downloads
- Roleplaying
- Star Wars Related
- (and 2 more)
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Sith Choas Dimention
By JKHub
Author;
This map was totally made by Desostros,who is a part of Digital Core.DC is a mapping team that consists of myself (Deso) and Stormkiller.
Description;
"Sith choas dimention." is a medium sized JKA map made for duel AND FFA purposes.Ideal for duels.This map is botrouted.
Other info;
This PK3 file contains some new textures and new shaders.
226 downloads
- Botroute Support
- Water
- (and 2 more)
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SJC - Naboo Crystal Sanctuary
By @JCulley3D
Originally going to be part of JKG, and was inspired by SIMONOC pryamid of the magician for QUAKE 3, a medium sized map set in the naboo jungle, with gungan structures here and there
lots of vegitation and rocks, caves, clifs and a couple of jump pads here and there. be sure to shoot the bell in the bell tower, and take note of the sky!
FPS should be good, particularly compared to some of my other work!!
Hope you enjoy it!
755 downloads
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Smuggler's Hideout
I started this as my final masterpiece in JK3 mapping... But as I was looking into optimization and playing with entities, the reason I still played JK3 disappeared, and with that so did the will to continue the project. This has been sitting on my harddrive for months, and I may as well release it. Hell, if there's enough interest... By now I'm convinced the Asteroids Mod is dead and buried, but if there's enough interest I -might- finish a baseJKA version, or something.
Anyways. Description. Asteroid base deep in space. I used to have an in-character backstory but I lost it. Four hangars, two of them stocked with various ships (rebel and imperial make), one with a lambda-class shuttle, and one with an old yt-1300. Hangar doors can be open and shut, imperial ships are hang-docked (hold down turbo boost when undocking in one unless you like smashing into the floor) and the turrets outside will open fire on you if you damage them.
Due to not being finished it's missing some things like a lockdown mechanism on the falcon to keep people from abusing it, a complete cantina/sleeping quarters, polished lighting, outside features, bunch of extra things I was going to throw in, and VIS optimization. Nevertheless it's (kinda) playable, and an example of where spaceship maps should, imho, have gone.
Enjoy.
541 downloads
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Sniper Map
By d_andras
There are 3 Maps included and based on the same level: sniper.bsp , sniperv2.bsp and sniperv3.bsp
A medium size map with 2 High towers where you can jump up using force jump step by step, includes walls for hiding places that also includes the 2 towers.
The map has only 2 or just 1 type of weapons spawned depending on the version you run:
Version 1: Disruptor and Repeater
Version 2: Disruptor, Thermal Detonator, Trip Mine and E11 Blaster Rifle
Version 3: Only Disruptor, Wall texutres changed added a few more thing for better usage replaced weapons possition
The sniperv3.bsp Has TFFA and CTF support, you have to run up the tower to steal the enemy flag and run back to your tower to score.
74 downloads
0 comments
Submitted
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Snoke's Throne room
By JKnewGuy
This pk3 contains 2 maps. One called ffa_snoke can be used in multiplayer mode, while the other one sp_snoke contains some npc spawners to play around with.
There are 3 buttons on the throne (left armrest, right armrest and on the back). These spawn different groups of enemies. The spawns are retriggerable, so you don't have to reload the map all the time.
I used the mirror shader on the floor tiles from the following topic:
http://jkhub.org/topic/4454-creating-a-working-mirror//
Bot Support: no
New Textures: yes
New Music: yes
2,922 downloads
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Space FFA
By JKHub
Author: smc762
Gametypes: Free For All / Duel
Bot Routing: Yes
New Textures: No
New Sounds: No
New Music: No
A platform floating in space. There are three levels and jump-pads you can use to quickly get around the map. I started working on this map a long time ago, but I never finished it. I thought I lost it when my computer died, but I found a backup. It's not perfect, but I thought it would be better to fix it up and release it instead of just letting it sit on my hard drive.
193 downloads
0 comments
Submitted
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Spaceball 1
For those who havnt seen the movie NOW OUT ON DVD SO GO BUY IT. This is the bridge of the main enemy ship it also has some of the extra areas mentioned in movie.....
Basically Spaceballs is a comedy movie that uses influences from every major Sci Fi film from Star Wars to Star Trek, and Aliens to Planet of The Apes... As such some places in this map that arnt seen in movie i got influence for them from Star Trek TNG and AOTC
355 downloads
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Star Forge Observation Deck
By Shadriss
Author: Shadriss
Set on board the Star Forge, a spacestation/factory built millenia ago by the Rakatan Infinite Empire. This location is the scene for the final duel between Darth Malak and the one-time Darth Revan, which signaled the end of the Sith War.
1,158 downloads
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Star Trap Map
By Jachilla
Another of my map to make Jedi Academy.We move to the top secret base of the Empire somewhere in the cosmos.
The base is heavily guarded by fighters and stormtroopers. There we have two observation towers with elevators and two landing sites.
Available modes: ffa, duel,powerduel, ctf and ffa team.
Botroutes: yes.
For the purposes of maps I added a new heaven.
I wish you a pleasant game.
Another my map under construction.
350 downloads
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Star Wars Episode I Jedi Temple Training Room
By JamyzGenius
Original Author: JamyzGenius
Description:
Small Jedi training room based on the video game Star Wars Obi Wan from the Xbox.
Credits : LucasArts and other video game companies
Botroute support: Yes
Game modes supported: FFA, Duel and PowerDuel
New Textures: Yes
New Music: Yes
Good for initiation rituals like in your clans, training or small duel matches.
Bugs:
In the corridors of the top is possible that when you are walking the floor produces a weird problem with the collision.
Comments:
Credits:
=TOM= and ACiDuS incluide the readme of the author.
- Credits for the creator of Episode III Jedi Temple Map (JediTemple_ta) : =TOM=
- Credits for the Creator of textures the Jedi Temple Map (JediTemple_ta) : ACiDuS
- Very Special Thanks to :
- George Lucas
- Ravensoft
- LucasArts
- John Williams
I apologize for my bad English here and in the Readme. Regarding the Readme, that one is a little bit updated.
669 downloads
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Star Wars Episode I: Duel of the Fates
By JamyzGenius
Original Author: JamyzGenius
Description:
This is the Version 3 of my very very old map! "Star Wars Episode 1 The Phantom Menace" in this version I had put little bit of detail in some areas since the Version 2 was a little bit unstable after a while. Botroutes had been added and some areas had been resized. It also features Dotf with a night skybox. I wanted to add a different touch from the other Duel of the Fates maps out there.
This map includes:
- Hangar
- Generator Room
- Palace Halls [some were deleted from previous versions]
- The Queen Halls
- Core Room [improved from V2]
- Night Skybox
- Yard with turrets.
= And many other areas as well.
This map supports several game modes.
Comments:
Have fun with this map. And play a lot :]
Revive the epic moment of the saga from Star Wars Episode I: The Phantom Menace.
(Credits, and other info and notes are in the Readme. Apologizes for my bad English. The readme is outdated)
Credits:
For various awesome authors/mappers.
- Credits for the creator of Episode I Phantom Map : Boddo (S. Robinson) and CyberPunkCafe.com (Includes Readme in the file)
. Textures.
. Script for laser energy walls
- Shadriss & WhiteShdw Creators of DotF Version 2.0 map
. Music union of Duel Of The Fates and Qui Gon Noble End
. Textures Of The Map. Dotf Version 2.0
- Very Special Thanks to :
- George Lucas
- Ravensoft
- LucasArts
- John Williams
This file contains readmes from the authors.
Thank you so much for playing/downloading.
Best Regards!
4,664 downloads
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Star Wars Episode III: Jedi Temple - Cin Drallig Duel
By JamyzGenius
Original Author: JamyzGenius
Description:
This small room is inspired by the Xbox and Play Station 2 video game: Star Wars Episode III: The Revenge of the Sith.
Credits : LucasArts and other video game companies
Bot Support: Yes
Game Modes : FFA, DUEL, POWERDUEL, TEAM-FFA
New Music: Yes
I do recommend to play this map with the Cin Drallig Model made by JEO Vladimus and Serra Keto made by Neo Marz and Kurt Libengood
and of course... Anakin Skywalker Model by HapSlash.
Comments:
Credits:
=TOM= and ACiDuS includes the readme of the author in this file.
- Credits for the creator of Episode III Jedi Temple Map (JediTemple_ta) : =TOM=
- Credits for the Creator of textures Jedi Temple Map (JediTemple_ta) : ACiDuS
- Very Special Thanks to :
- George Lucas
- Ravensoft
- LucasArts
- John Williams
The readme is really outdated, so I do apologize for my bad English.
649 downloads
0 comments
Updated
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JKHub Exclusive Star Wars: Vader's Meditation Chamber
By Daedra
***********************************
Read me
***********************************
TITLE: Star Wars: Vader's Meditation Chamber
AUTHOR: Kylo Ren (Formerly Arachno-Man)
FILENAME: vaderschamber.pk3
FILESIZE: 10.4 mb
DATE RELEASED: March, 15th 2015
CREDITS to: Livingdeadjedi and myself.
INSTALLATION INSTRUCTIONS: place the vaderschamber.pk3 file in your C:\programfiles\lucasarts\jediacademy\gamedata\base directory.
DESCRIPTION:
Vader's Meditation Chamber from the Star Wars movies.
There is a Meditation Chamber made by Ravensoftware for JKA, it was part of a vjun map. However this version is VERY different.
This was a Map originally created by Livingdeadjedi that ONLY worked in Jedi Outcast.
I have added alot of missing textures, fixed up some shaders and added new music!
I have included Screenshots of the map as it is displayed in my JKA game.
I have also made a video showcasing the map, which you may find over at JKHub with a little bit of searching.
This map is FFA and Duel (from original version).
BUGS: None at all! If you find any problems let me know.
COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
Video preview (imperfect recording).
https://www.youtube.com/watch?v=muNLaFGyFxw
803 downloads
- JKHub Exclusive
- Star Wars Related
- (and 8 more)
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Stargate Atlantis
By JKHub
Original Author: LORd_RiVE
The whole map really gives a nice feel of Stargate Atlantis and the TV Show. There isn't really much to say as the map pretty much speaks for itself.
Size: 25.17 MB
Release Date: 11-16-2005
Email: lordrive1@gmail.com
Bot Support: Nope
New Textures: Yep
New Sounds: Yep
New Music: Nope
Author Permission can be found here.
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
277 downloads
0 comments
Updated
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SW JKA KotOR 2 Duels Multiplayer Map Pack
By JamyzGenius
V2 DESC.
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STAR WARS JEDI KNIGHT: JEDI ACADEMY
---------------------------
MOD AUTHOR: JESUS F.G./JAMYZGENIUS
EMAIL: JamyzGenius@hotmail.com
MOD NAME: SWJKA KotOR2 Duels Multiplayer Map Pack V2
FILE DATE: June 15th 2018
TITLE: MANUAL - README
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INSTALLATION
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Grab the following files
“KotOR2DuelsMultiplayerMapPackV2-Standalone.pk3”
“KotOR2DuelsMultiplayerMapPackV2-Standalone-ExtraAssets.pk3”
“CITADELSKY.pk3”
“MALACHORSKY.pk3”
“RAVAGERSKY.pk3”
“TELOSSKY.pk3”
and throw them into your Jedi Knight Jedi Academy/Gamedata/base folder
Note 1: Please do not mix this files with the modded files released in the Version 1.1 of KotOR 2 Duels. That mod version already has bots and maps included. This standalone pack version is just an extraction of the mod, but may operate a little bit different. Please do not mix this and that files since that is not how I designed them. Remember, this is just a standalone pack meant to work for those that do not want to download KotOR 2 Duels, or want to use it in the base folder, or probably in a private mod with a combination of plenty of other mods.
Note 2: If you are going to use the map-pack with the KotOR bots I released, I recommend getting the necessary files into an independent folder in your Gamedata. It can be called anything. As long as it is detected by your mod files inside Jedi Academy Multiplayer, you are good to go. This is just in case you have other mods or bots which may conflict with the bots themselves. Remember, I did put the maximum bot number in my bot pack. So, if you have more bots. Some may not be shown.
Note 3: 75 KotOR botpack available in Moddb, under the SWJKA KotOR 2 Duels addons page. Thank you!
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SUMMARY
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This is the revisited version of my old KotOR 2 duels map-pack. This V2 contains three more maps, several re-designed levels plus plenty of tweaks and fixes for multiplayer gameplay. Note that this is the standalone version so several Npcs and Easter Eggs may not work. These were designed in combination with the mod pack. But the core functionality of this pack will work well. Maps will be playable and bot friendly.
Patch notes V2.
Added break points to all of the maps. The environments are now destructible. Almost like in the Matrix. Not all the maps support this and some support it more than others, but in one way or another, you may see the floor breaking or a wall. Maybe a support, or probably something else. I hope you like this feature.
Maps:
Revisited each map of the mod in its single player and multiplayer versions. Then, I did a rebuilt process on all of them. Lightning looks a little bit better, but the build times did increase exponentially in some maps. Some more details in the following lines.Fixed an issue with an invisible wall on Dxun Mandalorian Outpost. Citadel Station Docks had been redesigned. Now, there are two more areas to enter and grab pickups. Fixed lightning issues on the Dantooine mission against Vrook. Changed texturing in all of the tomb maps from Korriban. Redesigned Sion Duel at Korriban to resemble more to the academy at KotOR 2. Fixed trigger issues on most maps. Added a fog layer to The Ravager map. Fixed song quality issues. Fixed the fog on the Kreia Vision map. Back then it was yellow-gray, now it is blue. Fixed several lightning issues on the ceiling from the Malak vision map. Fixed plenty of texturing areas on Citadel Station. Same with entities and removed breakables. Added doors and tweaked entities for all three modules. Revisited and did a small re-design to the Dxun Duel with the Sith Lords map. The background is not more reminiscent of its KotOR 2 area, and added red fog. Added breakables on almost all maps. This means that when you hit a place in the floor or a wall it will break. Works in both, Singleplayer and Multiplayer. Added a hollow tomb in the Dxun Duel with the Sith Lords map. Now, the player can pick up the Freedon Nadd lightsaber. If you have a single blade, it will automatically assign you the second saber.
[*]Tested for bugs, found plenty, but fixed most by this release. (AKA invisible walls, objects, broken geometry, bad texturing, etc.) Maps should be working really nice, especially the ones from Multiplayer. I took extra care on these. If you find any bugs, please feel free to let me know to fix these in the future. [*]Darth Sion duel at Korriban has been re-designed. I decided that the map was not good enough, and I did a small re-design. I hope you like it. [*]Multiplayer maps had been deeply tweaked. In this situation, I added better entities for multiplayer gameplay. The one I like the most is Citadel Station. You will find plenty of medpacks, shields, weapons and more around maps. [*]I did some small secret easter eggs to some maps. The first one is on Peragus. If you are using the mod, plus the map-pack correctly. You will be able to see Atton in its cage. That area is now accessible. Next is on the Trayus Academy, at the duel with sion. There is a wall which you can break and which will give you plenty of items to survive the duel. Also, I added a door in this area which also includes a room with entities for the player. [*]Levelshots had been tweaked, both singleplayer and multiplayer. Also, revisited plenty of levelshots that had typo errors. I still have these, but at least they will not be like way back. They were pretty bad.
Audio:
Revisited all of the map audio files and changed them while in the editor. Now, the music sounds better. Every song has been re-exported to reach maximum quality that I can possible deliver. Some others could not be done because they had limitations within the script, and they had to be that way. Still, everything sounds better than before. That last Ebon Hawk battle music I left regarding its quality was a sin. I apologize about that.
Bugs:
NPC will be missing from several maps. This is due that the KotOR 2 mod files are not in the combination. But this does not affect gameplay in any way or another. Did not saw anything else so far, but if you see something feel free to let me know so I may fix it in a possible (can’t promise it) release. Thank you!
Notes:
1.- This package replaces three sky textures. These are Coruscant for Telos Citadel Station Under Attack. Then, Boba_night for Citadel Station. Next, The Ravager sky for Byss and finally Malachor for Vjun. In any case and for convenience. In case you need to use the bot files or maps beyond or outside the modded folder. If you want to use the original skies again. Just remove the respective sky .pk3 from your base or modded folders. Again they go like this:
MALACHORSKY.pk3 – Reeplaces Vjun sky. CITADELSKY.pk3 – Reeplaces Boba_Night sky. TELOSSKY.pk3 – Reeplaces Coruscant sky. RAVAGERSKY.pk3 – Reeplaces Byss sky.
Remember, if you don’t want the KotOR 2 skies anymore, or any sky from the list. Just remove the .pk3 from your modded or base folders.
3.- The file “KotOR2DuelsMultiplayerMapPackV2-Standalone-ExtraAssets.pk3” contains a quick fix for the Prisoner NPC. Basically the NPC appeared texture-less (gray and white texture all over the model) when loaded. This was pointed to the Prisoner2 NPC inside the Prisoner NPC file, so I just changed the Prisoner2 model to load Prisoner default. If this file is making any of your mods conflict. Just remove it. Any other prisoner replacement will work fine. Thank you.
4.- I may release all the source files of the maps someday in the future. I am still debating if I should do it. This is pointed for the community to do whatever they want with the maps for their personal or public projects. I may think about it. Anyways, if you see in the future a pack with the .map files, I will do my best to release all the maps. For now, I am still in doubt if the pack will see the light, let’s see in the future.
5.- For the curious, this update took more than I expected. I worked on this for about an entire week counting in hours. So, about 336 hours or so. This pointed to the entire KotOR 2 mod v1.1 – Also, something to point out. These maps are not module ports. I designed the geometry of these maps from scratch in GTK Radiant 1.4 and 1.5.
6.- KotOR 2 Duels V1.1 is available online, ready to download and play. I hope you like the mod!
MAP NAMES:
/Devmapall PeragusFightWithHK50Multiplayer "Peragus Observation Deck"
/Devmapall TelosCitadelStationDocks126Multiplayer "Telos Citadel Station Hangar"
/Devmapall NarShaddaaZezKaiEllDuelMultiplayer "Nar Shaddaa Zez Kai Ell Duel"
/Devmapall DantooineMasterVrookMultiplayer "Dantooine Master Vrook Last Stand"
/Devmapall KorribanMalakVisionMultiplayer "Korriban Tombs Part 1"
/Devmapall KorribanKreiaVisionMultiplayer "Korriban Tombs Part 2"
/Devmapall KorribanRevanVisionMultiplayer "Korriban Tombs Part 3"
/Devmapall KorribanSithAcademyDuelMultiplayer "Korriban Sith Academy"
/Devmapall DxunMandalorianOutpostMultiplayer "Dxun Mandalorian Outpost"
/Devmapall DxunSithTombsDuelMultiplayer "Dxun Tomb of Freedon Nadd"
/Devmapall OnderonPalaceDuelMultiplayer "Onderon Palace Throne Room"
/Devmapall EbonHawkVisasDuelMultiplayer "Ebon Hawk Side Dormitory"
/Devmapall TelosAtrisDuelMultiplayer "Telos Polar Academy Duel"
/Devmapall TelosCitadelStationMultiplayer "Telos Citadel Station"
/Devmapall TelosNihilusDuelMultiplayer "The Ravager Observation Deck"
/Devmapall MalachorDarthSionDuelMultiplayer "Malachor Darth Sion's Duel"
/Devmapall MalachorTrayusCoreDuelMultiplayer "Malachor Trayus Core"
New maps
/Devmapall MalachorOutsideSmallMultiplayer "Malachor Hanharr Trap"
/Devmapall KreiaVsSionPeragusMultiplayer "Peragus Kreia vs Sion"
/Devmapall NarShaddaaCantinaMultiplayer "Nar Shaddaa Cantina"
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CREDITS
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Texture Credits: Raven Software, LucasArts, Obsidian Entertainment and Bioware.
Music by John Williams and Mark Griskey.
For more detailed information regarding credits for past versions. I invite you to come and take a look at the credits folder. There are readmes and a credit file. Thank you!
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
THANKS FOR PLAYING!
-Jesus F.G./JamyzGenius
V1 DESC. - [OUTDATED MOD FILE INFO, PLEASE SEE V2 README OR NEWEST FOR UP-TO-DATE INFORMATION. THANK YOU SO MUCH]. - LEFT FOR REFERENCE.
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STAR WARS JEDI KNIGHT: JEDI ACADEMY
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AUTHOR/DEVELOPER CONTACT INFO
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AUTHOR: JESUS F.G/JAMYZGENIUS
EMAIL: JAMYZGENIUS@HOTMAIL.COM
MODDB: http://www.moddb.com/members/jamyzgenius
WEBPAGE: https://sites.google.com/site/jesusfernandezgarciaportfolio/home
STEAM WORKSHOP: http://steamcommunity.com/id/JamyzFtw/
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FILE DETAILS
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FILE: STAR WARS KNIGHTS OF THE OLD REPUBLIC 2 DUELS MULTIPLAYER MAP PACK
FILESIZE: 148MB
TYPE: MAP PACK COMPILATION [EXTRACTION FROM MY MOD]
RELEASE DATE: 29 AUGUST 2015
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DESCRIPTION
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KotOR 2 Map Pack from my mod Jedi Knight Knights of the Old Republic 2 Duels.
This is a compilation of the maps I did for my mod Star Wars Jedi Knight Knights of the Old Republic 2 Duels. This contains 17 maps with several gamemodes. Every map has been converted to multiplayer and I added botroutes to every map in this compilation.
I do hope you enjoy this map pack a lot as I did developing it. You will notice several differences as-well, specially in the Citadel Station map from the one in the mod.
Maps in the compilation. SUPPORTED GAMEMODES RECOMMENDED PLAYERS
"Peragus Observation Deck" [DUEL, POWERDUEL, FREE FOR ALL] 8 TO 10
"Telos Citadel Station Hangar" [DUEL, POWERDUEL] 2 TO 3
"Nar Shaddaa Zez Kai Ell Duel" [DUEL, POWERDUEL] 2 TO 3
"Dantooine Master Vrook Last Stand" [DUEL, POWERDUEL] 2 TO 3
"Korriban Tombs Part 1" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 6
"Korriban Tombs Part 2" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 6
"Korriban Tombs Part 3" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 4
"Korriban Sith Academy" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 10
"Dxun Mandalorian Outpost" [DUEL, POWERDUEL, FREE FOR ALL] FULL SLOTS
"Dxun Tomb of Freedon Nadd" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 8
"Onderon Palace Throne Room" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 12
"Ebon Hawk Side Dormitory" [DUEL, POWERDUEL] 2 TO 3
"Telos Polar Academy Duel" [DUEL, POWERDUEL, FREE FOR ALL] 6 TO 12
"Telos Citadel Station" [DUEL, POWERDUEL, FREE FOR ALL] FULL SLOTS
"The Ravager Observation Deck" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 12
"Malachor Darth Sion's Duel" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 6
"Malachor Trayus Core" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 12
This compilation was made exclusively for Multiplayer, but if you for any reason want to play my maps in single player. Here is how to load each map:
Open the console with the ` key [u.S. Keyboard] and type the following for each map.
/Devmapall PeragusFightWithHK50Multiplayer "Peragus Observation Deck"
/Devmapall TelosCitadelStationDocks126Multiplayer "Telos Citadel Station Hangar"
/Devmapall NarShaddaaZezKaiEllDuelMultiplayer "Nar Shaddaa Zez Kai Ell Duel"
/Devmapall DantooineMasterVrookMultiplayer "Dantooine Master Vrook Last Stand"
/Devmapall KorribanMalakVisionMultiplayer "Korriban Tombs Part 1"
/Devmapall KorribanKreiaVisionMultiplayer "Korriban Tombs Part 2"
/Devmapall KorribanRevanVisionMultiplayer "Korriban Tombs Part 3"
/Devmapall KorribanSithAcademyDuelMultiplayer "Korriban Sith Academy"
/Devmapall DxunMandalorianOutpostMultiplayer "Dxun Mandalorian Outpost"
/Devmapall DxunSithTombsDuelMultiplayer "Dxun Tomb of Freedon Nadd"
/Devmapall OnderonPalaceDuelMultiplayer "Onderon Palace Throne Room"
/Devmapall EbonHawkVisasDuelMultiplayer "Ebon Hawk Side Dormitory"
/Devmapall TelosAtrisDuelMultiplayer "Telos Polar Academy Duel"
/Devmapall TelosCitadelStationMultiplayer "Telos Citadel Station"
/Devmapall TelosNihilusDuelMultiplayer "The Ravager Observation Deck"
/Devmapall MalachorDarthSionDuelMultiplayer "Malachor Darth Sion's Duel"
/Devmapall MalachorTrayusCoreDuelMultiplayer "Malachor Trayus Core"
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INSTALLATION
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Throw/Put/Paste "KotOR2DuelsMultiplayerMapPack.PK3" , "MALACHORSKY.PK3" and "RAVAGERSKY" to your Jedi Academy/Gamedata/Base. If you are in Steam: SteamApps/Common/JediAcademy/Gamedata/Base.
"MALACHORSKY" AND "RAVAGERSKY" are replacements of the byss and vu_ skyboxes. If this change annoys you, just remove the both files from your base folder.
To uninstall: Just delete the three files from your base folder.
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NOTES AND CREDITS
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CREDITS: THE TEXTURES BELONG TO OBSIDIAN ENTERTAINMENT AND BIOWARE. THOSE ORIGINALLY ARE FROM THE VIDEOGAME STAR WARS KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS.
Developer(s) Obsidian Entertainment
Publisher(s) LucasArts
Producer(s) Chris Parker
Designer(s) Chris Avellone
Programmer(s) Chris Jones
Artist(s) Aaron Meyers
IF FOR SOME REASON YOU WILL USE THIS TEXTURES:
1.- GIVE CREDIT TO THE DEVELOPERS/COMPANIES THAT MADE THEM.
2.- OWN STAR WARS KNIGHTS OF THE OLD REPUBLIC 2: THE SITH LORDS and of course STAR WARS JEDI KNIGHT: JEDI ACADEMY.
3.- COPY AND PASTE THIS README INTO YOUR MODIFICATION
NOTE: I DONT/YOU DONT HAVE PERMISSION FROM THE DEVELOPERS/COMPANIES TO USE THEM. USE THEM AT YOUR OWN RISK. I DON'T TAKE ANY RESPONSABILTY FROM YOUR ACTS ON HOW YOU MANAGE THIS TEXTURES. YOU ARE WARNED.
NOTE 2: IF YOU FOR SOME REASON WANT TO DECOMPILE ANY OF MY MAPS. OR USE THIS COMPILATION, INCLUDING EVERY OR ANY FILE. PLEASE IF YOU CAN, CONTACT ME. IF FOR ANY REASON YOU CANNOT CONTACT ME, I AM OK WITH THAT, BUT GIVE ME CREDIT AS: "JESUS F.G/JAMYZGENIUS"
IT WILL MAKE ME GLAD THAT YOU USED MY CREATIONS [NOT THE TEXTURES NOR ORIGINAL IDEAS] IN A GOOD AND RESPECTFUL WAY, AND YOU DID CREDITED ME OR CONTACTED ME FOR A PERMISSION. I WOULD NOT LIKE TO DISCOVER THAT YOU USED THE STUFF I WORKED IN FOR 8 MONTHS AND NOT CREDITED ME. PLEASE, DO IT. IT TAKES LESS THAN 5 MINUTES TO DO SO. Scratched text is not applicable anymore towards note 2, modified on February 20th of 2019. Please see the V2 readme or newest version if existent for up-to-date description regarding more information about this. Maps will be allowed for use to anybody in their online mods, experiments, online add-on packs, etc. only after I post a source pack containing the original .map files only. Source pack may not see the light. If it is released, it will be located on the Moddb KotOR 2 Duels mod webpage, under the downloads section and will contain specific details about credits and any other requirements for any person that wishes to use these maps in any of your JKA modifications. Requirements will be similar such as including any original readmes, crediting map creator, asset developers, texture artist/s creators, etc. As for the moment, the usage or modification of the maps in this map-pack, and the mod itself (any version) is not allowed willingly by me in any of your present or future online published modifications, add-on packs, experiments, etc. Again, if the source pack is non-existent/non-released. It will be allowed by me willingly only after the source pack is published by me online on the Moddb KotOR 2 Duels mod web-page. Something very important, you should not use these maps for any purpose outside of Star Wars Jedi Knight: Jedi Academy, even after the map source pack is released (if it sees the light). Thank you so much for your understanding.
FINALLY, YOU ARE FREE TO USE MY MAPS IN YOUR SCREENS OR VIDEOS. I MEAN, WHY NOT. BUT IF YOU CAN, THROW ME A CREDIT LINE IN YOUR DESCRIPTION OR AROUND YOUR VIDEO/README/INTRODUCTION/POST/THREAD. IT WILL MAKE ME REALLY HAPPY AND IT WILL ALLOW MORE PEOPLE TO KNOW WHAT I DO. THANKS A LOT :]
NOTE 3: THIS MAP PACK IS AN EXCLUSIVE COMPILATION FROM MY MOD, AND IT WILL REMAIN TO BE KNOWN AS THE SOURCE OF THE MAP PACK FROM MY MOD. THIS IS NOT AN INDIVIDUAL OR INDEPENDENT RELEASE, THIS IS AN EXCTRACT/PIECE FROM THE MOD I WORKED IN FOR 8 MONTHS. [JEDI ACADEMY KOTOR 2 DUELS]
NOTE 4: IF YOU ARE USING A NO CD CRACK, YOU WILL BE, PROBABLY! GETTING A G_PARSEPACKS ERROR. I DON'T RECOMMEND TO USE ANY KIND OF CRACKS WHILE PLAYING ANY OF MY MAPS AT MULTIPLAYER.
BUILD TIME: AROUND 10 HOURS TO CONVERT THE 17 MAPS TO MULTIPLAYER, TO ADD BOUTROUTES AND TO MAKE CHANGES OR FIXES TO CERTAIN AREAS.
MOD BUILD TIME: SOME MAPS TOKE A LOT, FOR EXAMPLE CITADEL STATION TOKE AROUND 2 WEEKS IN HOURS TO BUILD IT TO IT'S FINAL FORM. SOME MAPS TOKE HOURS, FOR EXAMPLE DARTH SION DUEL AT KORRIBAN TOKE 2 TO 3 HOURS. THE ENTIRE MOD, INCLUDING CINEMATICS, MAPS, MENUS, ART, ETC. TOKE 8 MONTHS TO GET TO THE RELEASE OF 15 SCRIPTED DUELS AND 2 LONG AND FULLY SCRIPTED MISSIONS.
YOU CAN GET KOTOR 2 DUELS IN HERE! http://www.moddb.com/mods/jedi-academy-knights-of-the-old-republic-duels
I WOULD REALLY THANK TO EVERYONE FOR THEIR SUPPORT! FRIENDS, FAMILY, GAME DEVELOPERS, ARTISTS, VOICE ACTORS, ETC. MY RESPECT TO EVERYONE THAT HAS BEEN WITH ME IN THIS YEARS AND TO THE PEOPLE THAT MADE STAR WARS KNIGHTS OF THE OLD REPUBLIC II. THANK YOU SO MUCH!
SPECIAL THANKS TO GEORGE LUCAS.
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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