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Mixed Gametypes

136 files

  1. Star Wars Episode I Jedi Temple Training Room

    Original Author: JamyzGenius
     
    Description:
     
    Small Jedi training room based on the video game Star Wars Obi Wan from the Xbox.
     
    Credits : LucasArts and other video game companies
     
    Botroute support: Yes
    Game modes supported: FFA, Duel and PowerDuel
    New Textures: Yes
    New Music: Yes
     
    Good for initiation rituals like in your clans, training or small duel matches.
     
    Bugs:
     
    In the corridors of the top is possible that when you are walking the floor produces a weird problem with the collision.
     
    Comments:
     
    Credits:
     
    =TOM= and ACiDuS incluide the readme of the author.
     
    - Credits for the creator of Episode III Jedi Temple Map (JediTemple_ta) : =TOM=
    - Credits for the Creator of textures the Jedi Temple Map (JediTemple_ta) : ACiDuS
     
    - Very Special Thanks to :
     
    - George Lucas
    - Ravensoft
    - LucasArts
    - John Williams
     
    I apologize for my bad English here and in the Readme. Regarding the Readme, that one is a little bit updated.

    669 downloads

       (2 reviews)

    1 comment

    Updated

  2. Yavin Final Jedi Academy Version [Missing JO Textures]

    Original Author: JamyzGenius
     
    Description:
     
    Small map which it's a remake of the last single player map mission from Jedi Outcast. Not the entire map, but the final room in which Desann and Kyle Katarn clash the duel of their lives... Desann dies. [spoilers!]
     
     
    Bot Support: Yes
    Game Modes : FFA, DUEL, POWERDUEL, TEAM-FFA
    New Music: Yes
     
    Bugs:
     
    This map needs the textures of Jedi Outcast. I do apologize for any inconvenience. You can get the textures in many mods around the internet or you can grab the textures from your Jedi Outcast folder and paste into your Jedi Academy folder. Works with any mod that contains Jedi Outcast textures.
     
    Comments:
     
    Credits:
     
    Ravensoft for the original idea featured in Star Wars Jedi Knight II : Jedi Outcast
    Music : Author - John Williams - Star Wars Episode 6 - I am a Jedi/Vader Kills the emperor
     
     
    - Very Special Thanks to :
     
    - George Lucas
    - Ravensoft
    - LucasArts
    - John Williams
     
    I apologize for my Bad English here and in the readme. The readme in this file is super outdated.

    281 downloads

       (1 review)

    1 comment

    Updated

  3. The Pit - Jedi Academy [Missing JO Textures]

    Original Author: JamyzGenius
     
    Description:
     
    A little map, its the pit from Star Wars Jedi Knight II : Jedi Outcast (CREDITS : LUCASARTS,RAVENSOFT) for Star Wars Jedi Knight : Jedi Academy (CREDITS : LUCASARTS,RAVENSOFT) This is the remake of that special map from Jedi Outcast. I hope you like it.
     
    Bugs: It needs the Jedi Outcast textures. I do apologize for any inconvenience this may cause. Works with any mod that contains the JO textures or the Jedi Outcast assets itself. Thank you very much.
     
    Credits and Very Special Thanks to :
     
    - George Lucas
    - Ravensoft
    - LucasArts

    261 downloads

       (1 review)

    1 comment

    Updated

  4. Home of the Order of the Grey Wolves

    These 3 maps are mainly the same the only differences are in the weather (thus textures and lighting).
    The maps are supporting role play activities for JA+ commands by this I mean there is a control room (teleport coordinates: 4672 -3472 2384) which from you can make most of the models solid/unsolid (solid by default), you can start tie-attack run, or X-wing "show", there is a firework (not that good). You can play at night or in the day light (you only have to push a button..). You can make a shuttle to land outside. You can add some NPCs, with a push of a button (also adds R2D2 in the hangar). You can order a sith attack (NPCs). You can put the map into security lock down mod, you can discover dark forces(in front of the guests room there is a place on the floor what you can destroy with saber) on the map, or go(erm swim) to the shrine (only with force speed or teleport). You can have a swoop race in the garage.
     
    This files contains:
    ogw_home.bsp - sunny weather (has FFA; DUEL; POWER DUEL; and TDM support)
    ogw_home_strom.bsp - rainy weather (has FFA and CTF support)
    ogw_home_winter.bsp - snowy weather, with matching textures and some christmas decoration
    Some textures that I or Ronii made
     
    I hope you will like roleplaying or simply just playing on this map. If you want to check it out immediately, come to our server: 37.221.209.105:29020
     
    - Xeon -

    189 downloads

       (1 review)

    1 comment

    Updated

  5. The Magic Death Factory

    Another old map of mine I found and decided to release!
     
    This one is set in a somewhat surreal sci-fi castle floating in the sky. The main area is designed to provide an interesting space for lightsaber duels, while there's also a basement with long corridors and a few guns, and grenades on the towers.
     
    A conveyor belt extents throughout the main area. There is a lever in one of the rooms which, when activated, will spawn a random dead NPC onto the conveyor belt, hence the name of the map.
     
    There is a small chance that pulling that lever will instead kill a random player from the map and put them on the conveyor belt.
    This is an extraordinarily hideous gameplay feature and will quickly make everybody hate you (and probably come and kill you) if you use it. Have fun!
     
    The colors may be a bit weird as I was experimenting with textures. Sorry for that.
    Created in 2009.

    139 downloads

       (3 reviews)

    1 comment

    Updated

  6. Trap 2

    GAMETYPES: duel, power duel, ffa, tffa
    BOT SUPPORT: None
    SOUNDS AND MUSIC: None
     
    This map contains few deadly features such as functional conveyor belt with crushing wheel at the end, or area that can be closed to trap and burn other players to death. You can also find acid pits with barrels and lava rooms with floating shards of metal that sink or appear.The map also contains two controllable elevators and one locking door. The main trap mechanism can be operated by two buttons. First button closes the locking area, and button second kills anyone inside. However to maintain balance, the ground beneath the control room (locking button area) has floor that can be opened by Force Pull from the outside of the room.
     
    AUTHOR: Checkman44
    EMAIL: peterslivos@gmail.com
    FILENAME: trap2.pk3
    VERSION: 1.0
    RELEASE DATE: 7.6.2014
    FILESIZE: 931 Kb

    103 downloads

       (2 reviews)

    1 comment

    Updated

  7. Lost Graveyard

    My entry for 2016 Halloween contest consists of a foggy graveyard and what is possible the worst pumpkin model on this site
    I tried to make a small FFA map to begin with but life and stuff took a lot of time away, so now we have a old graveyard coated in halloween purple.

    100 downloads

       (3 reviews)

    1 comment

    Updated

  8. Imperial Dark Spiral Map

    My next map for Jedi Academy.deal with maps and game for 8 years.
    This time move to the dark base of the Empire.We will fight in the dark tunnels and hangars.
    Map has boytrouty modes ffa and CTF separately.

    453 downloads

       (5 reviews)

    1 comment

    Submitted

  9. Imperial Class1 Star Destroyer Bridge

    Author: Lwkill
    install : put the pk3 to your base folder
    deinstall : delete the pk3 from your base folder
    if you find bugs let me know
     

    543 downloads

       (2 reviews)

    1 comment

    Updated

  10. Rev Gnosis

    "Gnosis" is the 7 month map project of Mooku, leader of the (>+<) Revelation clan.
    This map features a central hub and individual zones for the elements of Air, Water, Earth, Fire, Light, and Darkness. The central theme is "Balance In All Things."
    Each zone is accessed from the central hub via teleporters that visually represent their respective zones.
    Zone Descriptions
    Air - Open, cloudy, windy sounds, wind slingshot effect if one falls off a platform, semi clear dueling arena in middle
    Water - Pristine, Calming, Water sounds, Opportunities for Swimming Practice, Duel ring surrounded by water
    Earth - Earthy, Stone duel ring upon a grassy hill, bar and fight club inside the terrain
    Fire - The Floor is Lava, watch your step, don't die, and Features The High Ground
    Light - Jedi feel, crystal cave, semi hidden council chamber
    Dark - Sith feel, Dark tomb, bones and coffins everywhere, hidden council chamber

    247 downloads

       (3 reviews)

    1 comment

    Updated

  11. Coop Corps 1.0 | W/ JAPRO Support

    ------------------------------------------------------------
    STAR WARS JEDI KNIGHT: JEDI ACADEMY MODIFICATION
    ------------------------------------------------------------
    Contact info:
    Author: SephFF
    Discord: SephFF#4710
    https://jawaclan.com/profile/4229-sephff/
    Email: karcherusmc@hotmail.com
    -----------------------------------------------------------
    Map Info:
    Map Name: coop_corps
    Released: August 29th 2022
    Filesize: bsp: 3.73mb pk3: 46.3mb
    Version: 1.0 <- will add more rooms later
    Build Time: 60 days
    Brush Count: 3548
    Patches: 459
    Entities: 295
    Build Command lines:
    [bsp] -threads 6 -meta -v -verboseentities -maxarea -samplesize 8"[MapFile]"
    [vis] -threads 6 -vis -saveprt "[MapFile]"
    [light] -light -dirty -dirtdepth 4 -dirtmode 0 -dirtscale 4 -fast -fastgrid -cheap -cheapgrid -samplescale 1 -gamma 0.9 -patchshadows  -bounce 8 -bouncescale 0.7 -fastbounce -bouncegrid -samples 4 -nocollapse -nolightmapsearch -threads 6 -lightmapsize 4096 -debugsamplesize "[MapFile]"
    roughly took 1hour 30 min to compile lighting.
    -----------------------------------------------------------
    Features:
    FFA / TFFA / Duel / Power Duel
    Botrouting: no
    New Music: no 
    New Textures: Yes
    New Shaders: Yes
    New Sounds: No
    New Models: No
    New NPC: No
    New Skybox: No
    -----------------------------------------------------------
    ***********IMPORTANT***********
    Source .MAP file inside the pk3.
    Feel free to use anything SephFF has made in this map for your own maps made for Jedi Academy. I only ask that you give proper credit. If you want to port the map for a different game, you will need to request permission.
    ***********IMPORTANT***********
    -----------------------------------------------------------
    Description:
    Inspired by Protal 2, coop mode I just wanted to make a map that 2 people could have fun trying to solve. I also wanted to make a challenge for solo players to enjoy and maybe inspire others to learn how to complete this type of challenge. Map is also a good refrence to see jump heights, player walk slop limits and many other things.
    Map Features:
    Coop: 125 fps normal JKA settings.
    Solo: 125 fps normal JKA settings also Japro supported with timers and check points.
    Saber range testing room
    Kyle Spawner
    TFFA/Duel spawns
    Portal easter egg
    Teleport lobby room to get where ya wanna go.
    Useful tech to know for this map:
    Water jump glitch:
    JKA for some odd reason has a cool trick not many people know about where if you jump into water using full jump (J1,J2,J3 <Force level), and you KEEP holding jump while falling into the water never letting it go. When you swim to the surface you will shoot out of the water the same height as the speak of your jump regardless from how high up you are. If you never let go of jump and fall in water again, you can repeat the same jump height again and again. The only thing stopping you is if your feet touch the ground. If your feet touch the glitch will no longer work. This makes getting around the map interesting and sometimes involves prior planning. 
    Some jumps require knowing how to a RDFA Cancel D-Swing Boost. It’s a trick in JKA where you can double your jump height boosting off a slope surface less than 90 degrees. There are many variations to do this trick so ill explain the basic D-Swing one.
    RDFA Cancel D-Swing Boost:
    Run forward using W or D and hold jump/space
    If using W let go of it while in air press D+Attack
    If using D just keep hold it and press attack.
    After pressing attack, you will press and hold W+Attack (Jump/Space is still being held at the time.)
    You will need forward momentum going into a slope surface. The middle of the swing is where the boost should happen. The player character’s body should be touching the slope surface during the middle of the swing animation. After the boost let go of attack but continue holding W+Jump/Space. If you hold attack you will swing the saber again, slowing your forward momentum giving less height to the jump.
    The timing of the swing/forward momentum speed and angle of slope surface all adjust when the boost will or will not happen. It takes some practice to learn this trick but its not too difficult to master. This trick allows access to some areas in maps devs never intended.

    For other JKA mappers. This map is also good for testing how things interact with slopes. I also have perfect heights for j1 j2 j3 and other useful stuff for mapping in general. Source files are included so feel free to poke around.
    -----------------------------------------------------------
    Programs Used:
    Netradiant-Custom-20220211
    Photoshop 2022
    -----------------------------------------------------------
    Credits:
    SephFF Author of this map did all Bursh work, patches, custom textures, layout brushes/details, player spawns, TFFA spawns, transition cam and lots of testing.
    Loda and tayst gave me info for japro stuff.
    MJT Helped with shaders....this dude does black magic.
    Map testers: Helena, Yeti*, Ice, Misery, Thunder, Fran, Sal, Source, Loda, prob more... so many people tested this JAWA, SAO, UPS all helped.
    -----------------------------------------------------------
    Installation: 
    Place the .pk3 into your gamedata/base folder.
    -----------------------------------------------------------
    Run map commands:
    To play this map not a server pull down the console with (shift + `) then type /devmap then the bsp name.

    -----------------------------------------------------------
    THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. 
    ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.

    126 downloads

       (0 reviews)

    1 comment

    Updated

  12. Thaw Temple (naos6)

    /devmap naos3
    ..... This one is me figuring out how to use my own textures and place NPCs
     
    /devmap naos4
    .... The power dual dungeon, very simple structural qualities.
     
    /devmap naos6
    .... My best one as of yet, Thaw Temple.
     
    All three of these maps are included in that particular asset file! Have fun! Let me know what you think. Still pretty new to gtk radiant. I'm getting it though

    38 downloads

       (0 reviews)

    1 comment

    Updated

  13. KOTOR Flight School

    Author(s): KOTORMRJay & War_Shark
    Original Release Date: 03-02-2007
    Two simple bases connected by a wormhole

    FSF is set up with a few different features.
    This map has turrets that have a variable, the server/host must state the ones he has in use
    ( AI or player controlled ).

    All players must conform to the host turret choice. To control the Player turret you must hold the "BACK" direction to unlock full rotation.

    There are NPC's in map as well as many secrets and bonuses to find ( like a NPC based saber challenge ).

    FSF also has a user variable.

    Each player can pick the ships they want to use for the "bonus ships" for Rebs. there is the B-WING_REB and the Y-Wing_reb for Imp. there is the VADER-TIE_IMP and the SLAVE-1_IMP.

    These are mainly examples as long as the basic VEH and NPC files remain mostly the same and the ship you choose to create has the appropriate amount of tags almost any ship can be created as a "bonus ship".

    Every player can have their choice of bonus ship for example...

    Server has the b_wing and the vader_tie in his base folder, player 1 has the y_wing and the slave_1 in his base folder they can both play. When the players meet in space the server will see player 1 flying a b_wing and himself in a vader tie. Player 1 will see the server flying a slave_1 and himself in a Y_wing. Basically you will see the ship in your base folder.

    Extract info and basic tutorial of how to switch out ships.
    extracted data extract to base folder:

    BASE:

    FSF.PK3

    TURRET_PLAYER.PK3

    VADER-TIE_IMP.PK3

    B-WING_REB.PK3

    FOLDER(bonus_ships_imp)

    VADER-TIE_IMP.PK3

    SLAVE-1_IMP.PK3

    FOLDER(bonus_ships_reb)

    B-WING_REB.PK3

    Y-Wing_reb.PK3

    FOLDER(Turret_variants)

    TURRET_EXTREME_MODE_A-I.PK3

    TURRET_PLAYER.PK3

    Let say the server is running AI turrets...

    BASE:

    FSF.PK3

    (TURRET_PLAYER.PK3) delete me

    VADER-TIE_IMP.PK3

    B-WING_REB.PK3

    FOLDER(bonus_ships_imp)

    VADER-TIE_IMP.PK3

    SLAVE-1_IMP.PK3

    FOLDER(bonus_ships_reb)

    B-WING_REB.PK3

    Y-Wing_reb.PK3

    FOLDER(Turret_variants)

    (TURRET_EXTREME_MODE_A-I.PK3) copy me

    TURRET_PLAYER.PK3

    Now simply paste the copied pk3 into base folder...

    BASE:

    FSF.PK3

    (TURRET_EXTREME_MODE_A-I.PK3) paste me here

    VADER-TIE_IMP.PK3

    B-WING_REB.PK3

    FOLDER(bonus_ships_imp)

    VADER-TIE_IMP.PK3

    SLAVE-1_IMP.PK3

    FOLDER(bonus_ships_reb)

    B-WING_REB.PK3

    Y-Wing_reb.PK3

    FOLDER(Turret_variants)

    TURRET_EXTREME_MODE_A-I.PK3

    TURRET_PLAYER.PK3

    Lets say you want to switch to the Y-wing...

    BASE:

    FSF.PK3

    TURRET_PLAYER.PK3

    VADER-TIE_IMP.PK3

    (B-WING_REB.PK3) delete me

    FOLDER(bonus_ships_imp)

    VADER-TIE_IMP.PK3

    SLAVE-1_IMP.PK3

    FOLDER(bonus_ships_reb)

    B-WING_REB.PK3

    (Y-Wing_reb.PK3) copy me

    FOLDER(Turret_variants)

    TURRET_EXTREME_MODE_A-I.PK3

    TURRET_PLAYER.PK3

    Now simply paste the copied pk3 into base folder...

    BASE:

    FSF.PK3

    TURRET_PLAYER.PK3

    VADER-TIE_IMP.PK3

    (Y-Wing_reb.PK3) paste me here

    FOLDER(bonus_ships_imp)

    VADER-TIE_IMP.PK3

    SLAVE-1_IMP.PK3

    FOLDER(bonus_ships_reb)

    B-WING_REB.PK3

    Y-Wing_reb.PK3

    FOLDER(Turret_variants)

    TURRET_EXTREME_MODE_A-I.PK3

    TURRET_PLAYER.PK3

    You can NOT have the b_wing and y_wing or vader_tie and slave_1 in the base at the same time, only one bonus ship for a side (reb or Imp) and you MUST always make sure you have the same turret set up as the host but once again your bonus ship is your choice.

    The map is FFA TFFA and CTF.
    The map does come with a basic bot support
    Bots do not fly

    Good luck and have fun.

    30 downloads

       (0 reviews)

    1 comment

    Submitted

  14. Bespin Saber Arena

    A small map, designed for duelling and tag-duelling, but also ideal for casual play on FFA mode. It works on any mode other than CTF or Siege. Small, but to the point.

    329 downloads

       (4 reviews)

    0 comments

    Updated

  15. Cathedral

    Version 3 of my Cathedral map, The set up was more inspired from Tenchi Muyo with the OVA series main villian Kagato's ship. the sheet music on the organ is still the actual sheet music for that organ peice, the track playing is the Church theme from Baiten Kaitos, personally the song fits very nicely, the map, is smaller then its V2 counterpart, mosty due to complaints of its former size, the ceiling is still tall and far away. the map was the first use of candle type lights for me.

    222 downloads

       (1 review)

    0 comments

    Updated

  16. Episode III - Mustafar

    spent a lot of time looking on the internet for fan art and descriptions of the rumoured Episode III planet "Mustafar". The planet is the location of the Duel that will take place between Ani and Obi as many fans will know...
     
    This map is the first version of my "Mustafar", its inspired by the rumours and art that I looked at, and it includes some of the key locations that are rumoured to be featured in the scene. Some of you may have seen areas of the map on screenshots at mys site, and you may realise that some of those areas arent in this release, well I held back some areas ready for the next version.
     
    Have Fun

    2,678 downloads

       (8 reviews)

    0 comments

    Submitted

  17. Universal Training

    This map is a functional map set in paradise type gardens there is one large arena and one small arena with spectator tower pads around both.

    206 downloads

       (3 reviews)

    0 comments

    Updated

  18. The Matrix Unleashed - SubMetro

    Author
    Szico VII
     
    Originally created for the Matrix Unleashed mod, but was unreleased until now. Original map and design based on 'SubMetro' by SmokE. Expanded and updated with permission. This map is released 'as-is'due to the mod itself being deemed permanently on hold.

    387 downloads

       (6 reviews)

    0 comments

    Updated

  19. Fight-Arena

    Requirement: JA Bonus Maps from Raven (bonus.pk3)
     
    Features:
     
    - gameplay type: team duel powerduel ffa
    - 8 ffa spawnpoints
    - 4x2 team-spawnpoint
    - Crusher trapp on the lower level
    - Bots support
     
    gameplay note:
     
    - To activate the crusher: shot at it!
    - Bot support is not so good...
     
    Construction note:
     
    - This map is a conversion of a map I made for
    'StarTrek: Voyager Elite Force'named: Forge-Arena

    95 downloads

       (1 review)

    0 comments

    Submitted

  20. NFOR Club

    This is a NFOR Clan Map!!!
    My gift for the first birthday of the clan!!!
     
    - gametype: FFA, Team, Duel, Power Duel
    - 18 spawnpoint
    - 6 respawnable taun-taun
    - ''2 positions'' dance floor
    - Usable ''cheers!!'' cake
    - Water/electrical trap with remode control
    - Usable tune player (Cantina, Baby!)
    - 2 hidden weapon
    - 1 secret passage
    - Custom ''tete-port device''
    - A few custom textures
    - A few custom sound
    - bot support
     
    known bug:
     
    ''Using'' the cake stop the tune

    45 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Swoop Fun

    Features:
     
    - gametype: FFA, Team, CTF, Duel, Power Duel
    - Racetrack theme map
    - 16 respawnable swoop
    - 10 respawnable turret
    - bot support
     
    This map need those fine vehicle in your BASE folder
    to work properly:
     
    - sithspeeder_mst by Monsoontide, Duncan_10158
    - speeder_bike_dun03 by Duncan_10158
     
    Attention:
     
    Bots may act stupid, get stuck or not use swoop/turret.
    Also they are not good at CTF and Team FFA: Please, do
    not complain about that. This map is made to be played
    by human.

    97 downloads

       (1 review)

    0 comments

    Submitted

  22. Multiple Duel Pad

    Features:
     
    - gametype: FFA, Team, Duel, Power Duel
    - bot support

    53 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Beware the Rancor Duel

    Features:
     
    - gametype: FFA, Team, Duel, Power Duel
    - 1 respawnable rancor
    - bot support

    323 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Karmageddon

    Features:
     
    - gametype: FFA, Team, Duel, Power Duel
    - 4 respawnable AT-ST
    - bot support
     
    note:
     
    Bots may act stupid, bots do not use AT-ST.

    76 downloads

       (0 reviews)

    0 comments

    Submitted

  25. AT-ST Duel

    Features:
     
    - gametype: FFA, Team, Duel, Power Duel
    - 4 respawnable AT-ST
    - 8 respawnable turret
    - bot support
     
    note:
     
    Bots may act stupid, bots do not use AT-ST/turret.

    258 downloads

       (1 review)

    0 comments

    Submitted


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