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Lukitroy

Members
  • Posts

    4
  • Joined

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Profile Information

  • Modding Interests
    Mapper
    Shaders
    Texture Artist
  • Gaming Specialty
    Dueling
    FFA
    TFFA
    Singleplayer
  • Operating System
    Windows 10

Lukitroy's Achievements

  1. Yeah that sounds pretty sufficient for what I'm trying to do at this point in time. I also need to figure out how to do sprites for things like grass. You are helping a lot thank you so much Also, you might be describing ambient sound. I would like to figure that one out too, but maybe that's what you've been telling me how to do
  2. So bear with me, I am new to JK hub. Really appreciate your guys's responses! I've downloaded from here, but only just recently set up an account like this morning. For the record I uploaded three of my maps in a file called naos18. The thumbnail has a dark trooper getting attacked by a mutant rancor. All original texture graphics too. 1. Yeah, the target_speaker. When I say 3D sound, I mean a mono sound that is heard differently based on the listeners orientation or position. That's what I was trying to do, but I couldn't get it to work. But I do need to try again. The reason I call it 3D sounds, is because that's how it's described in DarkBASIC programming. 2. I will take a look at that, but I suspect one of the leaves that sees through these panes of glass I wanted to build, was just too big. So it glitches badly. With that file in your base folder, if you type in the command /devmap naos6 in your client, you will quickly realize where I wanted the windows. 3. This is past my skill level LOL I got some stuff to learn. Whenever I'm using water, I'm just borrowing from the factory version of Jedi academy. 4. Ohhhhhhhhhh...... That's all I can say to that, I am trying that after work today. Completely missed that one LOL thank you 5. I figured there was a way to do RGB values, I just haven't figured out how to yet in gtk radiant. But yeah typically it's 255. That's another thing I got to try after work tonight. Currently in the process of building the backrooms. For Jedi academy. But yeah take a look at the maps that I made, I'd be really interested in your guys opinions And another thing, I will definitely check out those forums! This is my file here: https://jkhub.org/files/file/4113-naos18pk3/ I just remembered another one but I do know that I need to check out the forums, because it's probably there. But.... 6. How do I change the sounds of footsteps on different horizontal surfaces?
  3. 38 downloads

    /devmap naos3 ..... This one is me figuring out how to use my own textures and place NPCs /devmap naos4 .... The power dual dungeon, very simple structural qualities. /devmap naos6 .... My best one as of yet, Thaw Temple. All three of these maps are included in that particular asset file! Have fun! Let me know what you think. Still pretty new to gtk radiant. I'm getting it though
  4. So I only just started learning how to use gtk radiant about a year ago. I need some help with a couple of things..... Hopefully these forms aren't too dead, but I will be uploading a couple of maps soon. But we are talking original geometry and textures. Nothing that any person who reads this has ever seen. 1: how do you place 3D sounds in an original map? 2: having trouble getting Windows to work. Any tips? I know the correct shader.... 3: all of my maps have original textures as well, but I don't know how to use the water texture that I created on a water shader for a brush in gtk radiant. 4: not sure how to get teleports to work. I don't know how to specify a destination. 5: is colored lighting possible in gtk radiant??
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