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MusicForThePiano

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Everything posted by MusicForThePiano

  1. I'm still here, just getting back into a schedule where I can accommodate modding, and I have additional resources and skills now so I think I can go a bit deeper than simply skinning and editing. I'm glad to see you're still here, hope to get a consensus project going again soon both for JA:SP and EY4. Others are working on JA:SP which also helps me with my work as they have already figured out how to do some of the things I want to.
  2. Good to see you guys right where I left you, still at it! I imagine the entire OT models are finished now.
  3. Absolutely sensational dude! This is what I had in mind for the revamp of the EY4 mod. I am just starting to get around to looking at all the files again. How long did it take you to learn how to do this? This is a map file from scratch I take it, if I read the thread correctly?
  4. This is awesome. I was trying to do this with the SP campaign a few years back just could never figure out how to edit the map entities or make cutscenes. I am guessing you will be working more on this mod? I would love to see it fleshed out to the next level. I also would still like to go back and finish EY4 in the same vein.
  5. Bro what are the non-base maps you took the screenies in, they look dope, must know! Great job on the droids!
  6. beautiful water texture, did you make that? I would love to use that in my EY4 revamp mod, or something similar to it, not without your permission though
  7. Very nice! Would like to see what could be done with this if you had more time, or were able to make it larger, adding mountains, hills, cliffs, or other types of flora sprites.
  8. There's an almost fully mapped out YT-2400 in the Dash Rendar Resurgence mod, but yes seeing one like this would be cool too.
  9. Need...moar...bespinnnnnNNNNN!!!!!! Lovin it bro, great job!
  10. Looks good. I like how it looks more burnt and gooey as you go through the versions lol. Was trying to do something like this myself years ago, but wanted to set it up so that when someone gets dismembered via wampa or rancor there is blood, when hit with bullets there is blood, but everything saber-related was burnt caps. Any idea how to do that?
  11. So what did you change in the npc files? Stats? Or did you do some deep-editing in the SP campaign? Interesting mod
  12. This is similar to what I'm trying to do with base JA Single Player. Just re-edit everything but also edit the maps so I can add npc placements. It looks like your mod is exactly what I did to the EY4 mod 4 years back. Good stuff, are you still working on it?
  13. Hey guys, Asgarath, been awhile, and Zahar this is wonderful work. Is there any way we could get you on discord to share some of our mod ideas? Last I checked we both had several projects ongoing. I am curious how you were able to edit the SP campaign successfully because I've been trying to do that for ages and have only been marginally successful with a .pk3 that overwrites the base assets0 assets1 and assets2 etc.
  14. Pretty cool, would love to see a shadowtrooper type enemy with this robe feature.
  15. Ah the six most common used cheats in all of JA history lol
  16. Lol not bad, got any more of these?
    This reminds me of another eastern Asian themed temple map. Does anyone remember which one that was? Not the Samurai FFA one, but a much bigger one that had a great skybox and cliffs and multiple temples, was very beautiful, looked like this one but bigger.
    Great start man. Been hoping for someone to implement what they had in JK2 for JKA for a long time. Would be great if there was some day to start the game with these features enabled without having to use codes. What about the auto-turrets, can you deploy those in SP missions?
  17. Too bad there was no mission in JA where Jaden had to be undercover as a stormie, this would fit perfectly in an SP level.
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